Author Topic: Release Note discussion!  (Read 150155 times)

X-D

  • Posts: 5782
Re: Release Note discussion!
« Reply #425 on: February 17, 2018, 11:42:17 PM »
Would it be possible to change the naked code a little bit?

So, like with current rules change it to something like, mostly naked or almost naked then save just naked for when they actually have nothing at all on? I think that would nicely fix the issue with all these NPCs showing up naked when they are not.
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Fernandezj

  • Posts: 142
Re: Release Note discussion!
« Reply #426 on: March 22, 2018, 11:48:28 PM »
With the changes to brew, are older cures now useless?

Or will it only really take effect in making new things?

Envy

  • Posts: 88
Re: Release Note discussion!
« Reply #427 on: March 23, 2018, 12:06:10 AM »
With the changes to brew, are older cures now useless?

Or will it only really take effect in making new things?

Old cures are useless. Have to learn the new cures now.
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Grapes

  • Posts: 451
Re: Release Note discussion!
« Reply #428 on: March 23, 2018, 12:31:39 AM »
If already made old cures are useless, and not just the recipes, methinks that would be a very bad call.
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sleepyhead

  • Posts: 581
Re: Release Note discussion!
« Reply #429 on: March 23, 2018, 12:52:33 AM »
Some of them appear to still be functional. Maybe not all.

Re: Release Note discussion!
« Reply #430 on: March 23, 2018, 01:20:16 AM »
I mean, you had a years notice to swap over...
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WanderingOoze

  • Posts: 692
Re: Release Note discussion!
« Reply #431 on: March 23, 2018, 02:00:21 AM »
Would it be possible to change the naked code a little bit?

So, like with current rules change it to something like, mostly naked or almost naked then save just naked for when they actually have nothing at all on? I think that would nicely fix the issue with all these NPCs showing up naked when they are not.

Completely irrelevant. But I laughed at the amount of times 'Naked' Was used in this post.
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chrisdcoulombe

  • Posts: 1297
Re: Release Note discussion!
« Reply #432 on: March 23, 2018, 07:54:16 AM »
Do they still sell the old cures in the shops?
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tortall

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Re: Release Note discussion!
« Reply #433 on: March 23, 2018, 10:59:18 AM »
I mean, you had a years notice to swap over...

Those of us that came back more recently and knew the old system haven't had much time to try and figure out the new system and what makes cures for what issues. I've been trying to learn, but I'm just not sure how to figure anything out without trying to poison my PC and then try random combinations since finding PCs with the knowledge IG has proven to be more difficult than I thought.

Took me some 2-3 YEARS of playing to get information IG on the old system.
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Dar

  • Posts: 1668
Re: Release Note discussion!
« Reply #434 on: March 23, 2018, 11:11:14 AM »
Oh my god. We dont know how to make cures anymore! This must be how it feels to be a newbie. Scary scary world :)


I got shocked as well. I didnt realize old cures were obsolete now.

Lizzie

  • Posts: 8363
Re: Release Note discussion!
« Reply #435 on: March 23, 2018, 01:00:58 PM »
I didn't have the least bit of interest in the new code. I guess I'll have to start being interested now!
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Delirium

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Re: Release Note discussion!
« Reply #436 on: March 23, 2018, 01:26:52 PM »
I didn't have the least bit of interest in the new code. I guess I'll have to start being interested now!

The new code is fun. I really enjoy it. It's also more flexible and makes a lot more IG sense than the old one.
"There are no happy endings, because nothing ends." - Schmendrick

BadSkeelz

  • Posts: 8511
Re: Release Note discussion!
« Reply #437 on: March 23, 2018, 01:35:10 PM »
My take is it's funner for people creating the cures, but less reliable for people consuming the cures. Have to have the skill to actually tell what a given cure does. So the rest of us are at the mercy of the Crafters.

Once every one ypdates their spreadsheets and swap them around on discord we should see a more reliable, easier to use system reemerge.
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Delirium

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Re: Release Note discussion!
« Reply #438 on: March 23, 2018, 01:39:55 PM »
My take is it's funner for people creating the cures, but less reliable for people consuming the cures. Have to have the skill to actually tell what a given cure does. So the rest of us are at the mercy of the Crafters.

That's honestly the way it should always have been. Get you a reliable medic.
"There are no happy endings, because nothing ends." - Schmendrick

BadSkeelz

  • Posts: 8511
Re: Release Note discussion!
« Reply #439 on: March 23, 2018, 01:42:28 PM »
Yeah it's just an adjustment is all. I can always play dwarves in the meantime if I really don't want to bother. Just aren't enough medic PCs around....yet.

I'm more excited for the ability to use bloodied as a proper keyword.
janeshephard: You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

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chrisdcoulombe

  • Posts: 1297
Re: Release Note discussion!
« Reply #440 on: March 23, 2018, 01:56:36 PM »
There are people already knowledgeable in game.  Find them and kill them so no one has cures and then poison everyone. -Kefka 2018
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RogueGunslinger

  • Posts: 19170
Re: Release Note discussion!
« Reply #441 on: March 23, 2018, 10:34:31 PM »
Spread a wave of rumors that cures are based on vile magick and to not be trusted, then just ignore the new code.

Akariel

  • Administrator
  • Posts: 617
Re: Release Note discussion!
« Reply #442 on: March 24, 2018, 08:22:21 AM »
Please don't spread information around OOCly. If you don't want to enjoy the game as it's presented, there are other options for you to experience fun and excitement in today's modern world than ruining the secret for other players of our game.

Fernandezj

  • Posts: 142
Re: Release Note discussion!
« Reply #443 on: March 24, 2018, 01:09:31 PM »
1. I haven't been playing a year so I don't know what years notice you are talking about.

2. if an item linked to a heavy coded feature of the game like living becomes obsolete its just common decency to say they don't work anymore, and most codebases let you delete useless items.

Fernandezj

  • Posts: 142
Re: Release Note discussion!
« Reply #444 on: March 24, 2018, 01:10:39 PM »
My take is it's funner for people creating the cures, but less reliable for people consuming the cures. Have to have the skill to actually tell what a given cure does. So the rest of us are at the mercy of the Crafters.

Once every one ypdates their spreadsheets and swap them around on discord we should see a more reliable, easier to use system reemerge.

Is this a joke or do people actual ruin the game this way?

Lizzie

  • Posts: 8363
Re: Release Note discussion!
« Reply #445 on: March 24, 2018, 01:45:06 PM »
My take is it's funner for people creating the cures, but less reliable for people consuming the cures. Have to have the skill to actually tell what a given cure does. So the rest of us are at the mercy of the Crafters.

Once every one ypdates their spreadsheets and swap them around on discord we should see a more reliable, easier to use system reemerge.

Is this a joke or do people actual ruin the game this way?

There are some people who do this, yes. The publicizing of this information is harmful to the game IMO but the fact that people know the information, in general, is not, also IMO. The fact that some (mostly former) players don't understand the nuances that differentiate "knowing" and "publically making the info available" is the most harmful, IMO.
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Renenutet

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  • Posts: 321
Re: Release Note discussion!
« Reply #446 on: March 24, 2018, 02:08:00 PM »
There are people already knowledgeable in game.  Find them and kill them so no one has cures and then poison everyone. -Kefka 2018
Look at that. A signature at last.
There are people already knowledgeable in game.  Find them and kill them so no one has cures and then poison everyone. -Kefka 2018

chrisdcoulombe

  • Posts: 1297
Re: Release Note discussion!
« Reply #447 on: March 25, 2018, 12:02:25 PM »
There are people already knowledgeable in game.  Find them and kill them so no one has cures and then poison everyone. -Kefka 2018
Look at that. A signature at last.

I feel a sense of Accomplishment. 
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Samos the salter never goes to jail! Hahaha!

Grapes

  • Posts: 451
Re: Release Note discussion!
« Reply #448 on: March 25, 2018, 06:28:44 PM »
There are people already knowledgeable in game.  Find them and kill them so no one has cures and then poison everyone. -Kefka 2018
Look at that. A signature at last.

I feel a sense of Accomplishment.

I think you just won the game.
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

mansa

  • Posts: 10074
Re: Release Note discussion!
« Reply #449 on: April 09, 2018, 06:44:44 PM »
https://gdb.armageddon.org/index.php/topic,49825.msg1010094.html#msg1010094

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The pour command can now be used to pour liquids into the mouths of unconscious, paralyzed, and subdued characters.  This feature is a result of seeing players attempt it in the game and not having it work the way vials do.

Can we drown people?
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