Started by Jinxed, July 26, 2014, 09:15:40 PM
Quote from: Jinxed on August 06, 2014, 05:08:27 AMThe warning about posting recent deaths on forums is noted.Assisting someone's metagame was not in my intentions.Meanwhile, I got a character concept which requires a collective effort of two players.Where would be a best place on forum to team up with another player?
Quote from: NyrDead elves can ride wheeled ladders just fine.
Quote from: bcw81"You can never have your mountainhome because you can't grow a beard."~Tektolnes to Thrain Ironsword
QuotePlease enter the background for your character. Terminate on an empty line with ~.0=========10======20=========30=======40=====50=======60FAMILY ROLE REQUEST # 666348So and so was born in wherever-town as the third sibling in a family of four. Their parents......(the player of your sibling will make up the rest partly based on what you tell them,plus their own added details.)
QuoteRangers(Guilds) A ranger possesses two primary abilities: to aptly find their way even in storm or darkness, and to stalk and kill prey (for food). Because of the emphasis on these two things, rangers are often greatly sought after as companions in the desert. Ranger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons and strategic retreat. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also often able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals, and can ride beasts of burden from the beginning. While apparently an astonishing array of abilities, rangers are far poorer at combat than warriors, and their skills with poisons and healing powers are actually quite modest. Rangers are usually the second easiest persons to employ, next to warriors. Any traveller would be a fool to neglect to take a ranger along as a guide, and good rangers can make large sums of money in this profession. In addition, rangers are excellent scouts and spies, able to eavesdrop without being noticed. If nothing else, rangers are superior hunters and can typically feed themselves in such places as the Grey Forest (q.v.), and can bring back skins of animals to sell
Quote from: BleakOneDammit Kol you made me laugh too.
QuoteA staff member sends: "Hi! Please don't kill the sparring dummy."
QuoteAssassins are expert killers, skilled in dealing swift and deadly blows to their victims. Among the other talents of an assassin, he/she can move without being heard, hide easily in the shadows, and employ a variety of thrown darts and small sharp weapons in order to strike at his/her enemies from a distance.Highly skilled assassins tend to become more akin to warriors late in their careers. Having mastered the basic skills, an assassin will often begin to learn a mastery of parrying enemy attacks, as well as how to more easily get out of combat. The excellent use of poisons also becomes available, as does the ability to climb sheer walls. Also late in their careers, assassins can learn how to effectively knock out an opponent from behind with a sharp blow to the head and take them elsewhere for committing their dirty work.Assassins are often the simplest people to employ, for various warring factions usually have a desire to see their enemies slain quietly and simply, with minimal risk to themselves. For this reason, skilled assassins are almost never without work.Aside from all of their varied talents, the most important aspect which assassins must strive to develop is their reputation. No other single characteristic of an assassin will be more amenable to finding employment than an excellent reputation for performing jobs cleanly and efficiently, and for protecting the identities of those who hire him/her.Jobs which require espionage are also well suited to assassins, though they are perhaps not the very best at this task.
Quote from: Saellyn on October 06, 2014, 08:32:11 PMProbably the same guild that masters every other crafting skill in the game.
Quote from: Ami on November 23, 2010, 03:40:39 PM>craft newbie into good playerYou accidentally snap newbie into useless pieces.
Quote from: The7DeadlyVenomz on October 06, 2014, 11:30:02 PMHonestly, the probably and other vague responses to queries of certain sorts hurts this game more than it helps it, to me.Questions about skills, classes, and other OOC machinations used to support IC play should be answered with facts. If a Newb asks if activity x helps skill y, I should be able to say yes, not find out IC. If he asks if skill is something that comes with class, likewise, I should be able to just say yes. If he asks if Clan Y is better than Clan Z, I should be able to say ... Find Out IC.Mechanics questions being hazed over irritates me, despite the fact that I do agree to uphold that standard because I'm a helper. I think we say Find out IC about all sorts of things we should never say that about. Find out IC should be about IC secrets, IC plots, IC stuff.Not code.
Quote from: The7DeadlyVenomz on October 06, 2014, 11:30:02 PMMechanics questions being hazed over irritates me, despite the fact that I do agree to uphold that standard because I'm a helper. I think we say Find out IC about all sorts of things we should never say that about. Find out IC should be about IC secrets, IC plots, IC stuff.Not code.
Quote from: nauta on October 07, 2014, 11:32:11 AMAs a newb, I enjoy not knowing what skills guilds/subguilds offer (beyond the vague), as well as which skills in mine will branch, and when, and how. Mostly it's about mystery: oh, neat, let's see what happens if I play an X. Also, I can't guild sniff worth a crap. Even if I were to progress beyond newb, I'd have to put in some effort to guild sniff / remember the skill listings, which I doubt I would, so the mystery will remain.There -are- opaque aspects to the game which are infuriating, e.g., the various ways of picking plants, hitching a second mount, etc., but hiding skills doesn't strike me as one of them.
Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AMYou are our official hammer, Ooze.
Quote from: Jinxed on March 12, 2017, 10:05:40 AMHow to mechanically dispose of humanoid corpse?
Quote from: BadSkeelzAh well you should just kill those PCs. They're not worth the time of plotting creatively against.
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