Started by Jinxed, July 26, 2014, 09:15:40 PM
Quote from: Barsook on July 26, 2014, 09:19:06 PMWelcome and dibs on his boots!
Quote from: Lizzie on July 26, 2014, 10:30:39 PMHello and welcome Jinxed. Zdravstvuj!On your first note: Your previous experience was with what's known as "mudschool." Those are mostly for combat-oriented games, commonly known as "hack and slash" where the main focus is hunting and killing animals for experience and levels and loot.Armageddon doesn't have experience points, or levels, and skinning a critter doesn't result in finding treasure boxes. So that whole part of mudschool wouldn't exist here, it wouldn't make much sense.
Quote from: Lizzie on July 26, 2014, 10:30:39 PM learning how to use combat really is best done while you're in the game interacting.
Quote from: Lizzie on July 26, 2014, 10:30:39 PMFor colors: The game "supports ansi color." That means that it will be in whatever color you set it to on your game client. Some of us prefer it that way. Because I might not like red for my highlights. Maybe I prefer blue. Or maybe I don't like highlights at all. Or maybe I like mine black, but bolded. So the game doesn't force any specific colors on me, and instead lets me set my own (or not set any if I don't want to).
em trails ^me fingers along the spiralling lines carved into ~bench .The pale scrawny youth trails his fingers along the spiralling lines carved into an ornate stone bench.
Quote from: a strange shadow on May 11, 2011, 05:56:22 PMLet the wookie win.
Quote from: BleakOneDammit Kol you made me laugh too.
QuoteA staff member sends: "Hi! Please don't kill the sparring dummy."
Quote from: Delirium on August 04, 2014, 10:11:38 AMfuck authority smoke weed errydayoh and here's a free videogame.
Quote from: NyrDead elves can ride wheeled ladders just fine.
Quote from: bcw81"You can never have your mountainhome because you can't grow a beard."~Tektolnes to Thrain Ironsword
Quote from: Jinxed on July 27, 2014, 05:44:53 AMI started to use MUSH client. It was fairly easy to configure the color for "you" and "your", yet it is not as useful as I hoped - it simply highlights any mentionings of those words without prioritizing them by the type of actions.Yet I feel that it is possible to create a complex system of colored words, it is just not the same as I experienced on other project and not as comfortable to use.I also have a question about MUSH client - it appears that this particular client is not using the whole output window.As demonstrated on the following screenshot (no IC sensitive information is present), MUSH suddenly breaks the line in the middle of the screen and transfers it to the next line.I would like it to break the line only at the proper end of the window on the right - how can I do that?
Quote from: Fujikoma on July 28, 2014, 07:02:06 AMI learned to use all the emote symbols properly from mudsex.
Quote from: slvrmoontiger on July 28, 2014, 10:48:06 AMQuote from: Fujikoma on July 28, 2014, 07:02:06 AMI learned to use all the emote symbols properly from mudsex. LOL. Mudsex does force you to learn how to become quite creative with emotes, especially on which symbol to use in which instance. It can get confusing with all the different symbols to put before names or keywords. But it becomes second nature after a while. When I first started playing again after a 5 year break I printed off the chart in the help files of the symbols for emotes and I taped it right above my computer on the wall so I always saw it while playing. It only stayed there for a few months and then it became second nature. People adapt and learn and memorize stuff.
Quote from: Fujikoma on July 28, 2014, 10:59:00 AMQuote from: slvrmoontiger on July 28, 2014, 10:48:06 AMQuote from: Fujikoma on July 28, 2014, 07:02:06 AMI learned to use all the emote symbols properly from mudsex. LOL. Mudsex does force you to learn how to become quite creative with emotes, especially on which symbol to use in which instance. It can get confusing with all the different symbols to put before names or keywords. But it becomes second nature after a while. When I first started playing again after a 5 year break I printed off the chart in the help files of the symbols for emotes and I taped it right above my computer on the wall so I always saw it while playing. It only stayed there for a few months and then it became second nature. People adapt and learn and memorize stuff.After a while the buffer limit starts to become second nature too, so you don't get chopped emotes.
Quote from: Barzalene on July 31, 2014, 12:19:22 PMCute cat included in mushclient package?
Quote from: senseofeven on July 31, 2014, 12:21:48 PMQuote from: Barzalene on July 31, 2014, 12:19:22 PMCute cat included in mushclient package?I'm using Zmud and you're going to have to find your own cute cat!
Quote from: Case on August 01, 2014, 08:11:03 PMgimme cute cat
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.Grebber - One who grebs.
Quote from: Riev on June 12, 2019, 02:20:04 PMDo you kill your sparring partners once they are useless to you, so that you are king?
Quote from: Jinxed on August 05, 2014, 05:37:00 PMThird character is dead. His death was most fun, I am still wondering what the hell actually happened there.I also would like to note that combat is too damn fast-paces for a roleplay project. It is nearly impossible to keep track fo actions and roleplay accordingly even with brief combat turned on.In any case, one of my previous characters used to be a member of Byn. Is it acceptable to re-join the faction one of your previous character used to be a member of?I do recall that some projects have a very strict policies on that matter - what is the situation about it here?
Quote from: RockScissors are fine. Please nerf paper.
Quote from: Jinxed on August 06, 2014, 05:08:27 AMThe warning about posting recent deaths on forums is noted.Assisting someone's metagame was not in my intentions.Meanwhile, I got a character concept which requires a collective effort of two players.Where would be a best place on forum to team up with another player?
QuotePlease enter the background for your character. Terminate on an empty line with ~.0=========10======20=========30=======40=====50=======60FAMILY ROLE REQUEST # 666348So and so was born in wherever-town as the third sibling in a family of four. Their parents......(the player of your sibling will make up the rest partly based on what you tell them,plus their own added details.)
QuoteRangers(Guilds) A ranger possesses two primary abilities: to aptly find their way even in storm or darkness, and to stalk and kill prey (for food). Because of the emphasis on these two things, rangers are often greatly sought after as companions in the desert. Ranger skills involve hunting persons or animals, exceptional powers of observation, a strong aptitude for archery, and some moderate skill with weapons and strategic retreat. Exceptional rangers are able to move silently and remain unseen in the wilderness, detect sounds from far away, work with poisons, and parry enemy blows. Rangers are also often able to rescue friends from deadly situations, bandage serious wounds, and have a well-known rapport with animals, and can ride beasts of burden from the beginning. While apparently an astonishing array of abilities, rangers are far poorer at combat than warriors, and their skills with poisons and healing powers are actually quite modest. Rangers are usually the second easiest persons to employ, next to warriors. Any traveller would be a fool to neglect to take a ranger along as a guide, and good rangers can make large sums of money in this profession. In addition, rangers are excellent scouts and spies, able to eavesdrop without being noticed. If nothing else, rangers are superior hunters and can typically feed themselves in such places as the Grey Forest (q.v.), and can bring back skins of animals to sell
QuoteAssassins are expert killers, skilled in dealing swift and deadly blows to their victims. Among the other talents of an assassin, he/she can move without being heard, hide easily in the shadows, and employ a variety of thrown darts and small sharp weapons in order to strike at his/her enemies from a distance.Highly skilled assassins tend to become more akin to warriors late in their careers. Having mastered the basic skills, an assassin will often begin to learn a mastery of parrying enemy attacks, as well as how to more easily get out of combat. The excellent use of poisons also becomes available, as does the ability to climb sheer walls. Also late in their careers, assassins can learn how to effectively knock out an opponent from behind with a sharp blow to the head and take them elsewhere for committing their dirty work.Assassins are often the simplest people to employ, for various warring factions usually have a desire to see their enemies slain quietly and simply, with minimal risk to themselves. For this reason, skilled assassins are almost never without work.Aside from all of their varied talents, the most important aspect which assassins must strive to develop is their reputation. No other single characteristic of an assassin will be more amenable to finding employment than an excellent reputation for performing jobs cleanly and efficiently, and for protecting the identities of those who hire him/her.Jobs which require espionage are also well suited to assassins, though they are perhaps not the very best at this task.
Quote from: Saellyn on October 06, 2014, 08:32:11 PMProbably the same guild that masters every other crafting skill in the game.
Quote from: Ami on November 23, 2010, 03:40:39 PM>craft newbie into good playerYou accidentally snap newbie into useless pieces.
Quote from: The7DeadlyVenomz on October 06, 2014, 11:30:02 PMHonestly, the probably and other vague responses to queries of certain sorts hurts this game more than it helps it, to me.Questions about skills, classes, and other OOC machinations used to support IC play should be answered with facts. If a Newb asks if activity x helps skill y, I should be able to say yes, not find out IC. If he asks if skill is something that comes with class, likewise, I should be able to just say yes. If he asks if Clan Y is better than Clan Z, I should be able to say ... Find Out IC.Mechanics questions being hazed over irritates me, despite the fact that I do agree to uphold that standard because I'm a helper. I think we say Find out IC about all sorts of things we should never say that about. Find out IC should be about IC secrets, IC plots, IC stuff.Not code.
Quote from: The7DeadlyVenomz on October 06, 2014, 11:30:02 PMMechanics questions being hazed over irritates me, despite the fact that I do agree to uphold that standard because I'm a helper. I think we say Find out IC about all sorts of things we should never say that about. Find out IC should be about IC secrets, IC plots, IC stuff.Not code.
Quote from: nauta on October 07, 2014, 11:32:11 AMAs a newb, I enjoy not knowing what skills guilds/subguilds offer (beyond the vague), as well as which skills in mine will branch, and when, and how. Mostly it's about mystery: oh, neat, let's see what happens if I play an X. Also, I can't guild sniff worth a crap. Even if I were to progress beyond newb, I'd have to put in some effort to guild sniff / remember the skill listings, which I doubt I would, so the mystery will remain.There -are- opaque aspects to the game which are infuriating, e.g., the various ways of picking plants, hitching a second mount, etc., but hiding skills doesn't strike me as one of them.
Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AMYou are our official hammer, Ooze.
Quote from: Jinxed on March 12, 2017, 10:05:40 AMHow to mechanically dispose of humanoid corpse?
Quote from: BadSkeelzAh well you should just kill those PCs. They're not worth the time of plotting creatively against.
Quote from: whitt on March 12, 2017, 02:05:25 PMQuote from: Jinxed on March 12, 2017, 10:05:40 AMHow to mechanically dispose of humanoid corpse?Most commonly potential options are:- Wait for a reboot - Use the wish command to ask staff to remove the corpse after appropriate RPOnly the last is reliable.
Quote from: Khorne8 on May 07, 2016, 12:22:32 PMQuote from: dravage on May 07, 2016, 06:30:31 AMSmall, quick, easy to execute. Elf children?
Quote from: dravage on May 07, 2016, 06:30:31 AMSmall, quick, easy to execute.
Quote from: Morgenes on April 01, 2011, 10:33:11 PMYou win Armageddon, congratulations! Type 'credits', then store your character and make a new one
Quote from: Jinxed on January 10, 2018, 12:24:09 PMSo, I've abandoned Armageddon being unsatisfied with how combat works and perceived in community.But is a good idea to pop-in once in a while with a question:Did combat mechanics or rules change in last six months?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PMMasks are the Armageddon equivalent of Ed Hardy shirts.
Quote from: mansa on January 10, 2018, 06:21:03 PMThe threaten skill was introduced, which will trigger the start of combat during certain situations.
Quote from: Jinxed on January 12, 2018, 02:14:05 PMQuote from: mansa on January 10, 2018, 06:21:03 PMThe threaten skill was introduced, which will trigger the start of combat during certain situations.That is a step in a direction that I dont like, frankly.Feels like taking away from roleplay into favour of mechanics.
Quote from: Jinxed on January 12, 2018, 02:14:05 PMAnd that is precisely what pushed me away - in most encounters kill <target> is acceptable substitute to roleplaying it out. Even in perfectably controlled enviroment.Once even had an encounter when outcome was more than obvious - single combatant versus eight, even in that situation it required some OOC communication for a tasty bit of descriptive roleplay instead of mechanic combat.
Quote from: Namino on January 12, 2018, 02:34:53 PMQuote from: Jinxed on January 12, 2018, 02:14:05 PMQuote from: mansa on January 10, 2018, 06:21:03 PMThe threaten skill was introduced, which will trigger the start of combat during certain situations.That is a step in a direction that I dont like, frankly.Feels like taking away from roleplay into favour of mechanics.To add to Molten, threaten does precisely the opposite of what you think it does. You approach merchant. You threaten merchant. You roleplay with merchant, now safe knowing if THEY choose to suddenly start spamming code, you'll automatically get to intervene. It's designed so that people who want to get into fights can still emote and roleplay without risking their victims simply spam walking away while they do so. The things that trigger threaten to attack are draw, movement, ect.
Quote from: Jinxed on January 17, 2018, 04:42:40 PMThat does not really rekindle my faith.Situation you are describing is that there are people who value mechanics of speedwalking away from roleplay to, well, roleplay. And to adress the issue there was inroduced.... a mechanic. Quaint.
Quote from: Riev on January 17, 2018, 04:54:54 PMIts hard to rekindle faith when the faithless demand satisfaction. Rather than.... faith.
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