Armageddon with a graphical engine instead of MUD - Interested?

Started by gobbledygookie, January 26, 2009, 05:08:34 PM

Quote from: spicemustflow on January 28, 2009, 05:03:03 PM
Crowded streets? Slaves putting the finishing touches? Horde of beggars in front of the Arboretum? The Gaj? NWN enine would fail hard at representing crowds.
Actually. this is something NWN's engine does very good. The more NPCs in the module, the more things lag and the better your comp has to be, but NPCs can be made to do anything in NWN. There are enough emotions scriptable that they can indeed be working on the wall, or begging, or crowding the streets, or drinking at the bar, etc, etc.

I know this - I spent a decent amount of time working with it.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I'm a dork and didn't read the whole thread before posting -- Ignore me.
For FantasyWriter:
Never again will I be a fool, I will from now on, wrap my tool.

Quote from: Dan on February 01, 2009, 07:49:43 PM
It'd be cool if you had a graphical engine that allowed each player to create their own emotes with movement, and load them into the game to be attached to a hotkey. An unlimited number.

Want to cross your legs at the bar? Go into the movement generator 3000 and path it out using the tool, load it in, and hit the hotkey.

After a few weeks of playing you'll have dozens to chose from for many different situations.



I guess that is just one thing I would do if I tried to make a graphical RPI.
Yeah that would be really sweet, like mapping Spore's easy 3D dynamics into Arm.
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