The Way: Pitfalls and Prospects

Started by nauta, January 08, 2016, 04:10:24 PM

Without channels, radios, some kind of Magick amulets, or some other convenience, the way is one of the things that make the game playable.

Quote from: KankWhisperer on January 08, 2016, 07:59:51 PM
Without channels, radios, some kind of Magick amulets, or some other convenience, the way is one of the things that make the game playable.

What if wasn't entirely reliable in the "Can't spy on me, hur hur hur" way?

I think that's what all us whiners want.  A way to spy on people and their sekrets. So they can't sit and way each other in a room unafraid of being eavesdropped on.

It'd be cool if using the way gave off a visible, coded echo. Maybe one that could be resisted via wisdom/endurance check? Or maybe not, don't need more reasons to aim for beefy stats.

I know quite a few people like to RP rubbing their temple and whatnot.

I don't like the Way too much myself. But the game definitely needs something to fill the role of radio/comms, etc.

In reality, I'm okay with things as is.  This is not a super duper big problem in the came, lower priority on the list of things I'd like to see changed than a lot of things.

I was actually just chiming in to say that this is a legitimate thing to -have- on the list.  I don't see the Way as detrimental to the game, but I do see the way it is currently utilized as detrimental to the overall state of the game.  I'd like to see it used to coordinate and inform, but not to have entire in-depth conversations over.

Hell.  I'd like it to be expanded so that everyone got psionic shocks when people close to them died.  There's all sorts of room for it.

But I just wanted to clarify that I am -not- for removal of the Way, just participating in discussion in some of the various tweaks that could make it cooler and better for the game.  Most things have room for improvement, if approached correctly.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

What if you actually had to meet the person you are waying at least once before you could way them further? At least you would have to travel one time to various locations.

It'd impact people trying to get hired (especially newbies). Cause more trouble than it'll save, I'm afraid.

I really don't want to see the way, as it functions for 99% of the playerbase, nerfed in function or ease of use. I would like to see it be more easily intercepted. Even if we know as players that mindworms are rare, sponsored roles should operate with the assumption that they are NOT and that they're currently spying on our PCs. Waying should be discouraged for all serious "plotting" discussion.

I like being able to use the Way for conversations the way it is now.  When I went back to try the new SoI for a bit, I missed it a lot.  It's a socializing tool that you don't have in other games.  That's why I play an archaic text game...to cooperatively write this story with others.

People would gather more, I know.  But still.  I like it the way it is.

I don't think the way should change, it would be too OOCly inconvenient.

However I've always though that the 'the way' would probably be a pretty strong mental signal. It would be great if mundanes has the ability to pick up those signals (based on skill/wisdom) if you are in the same room with a person using the way. This might be going into mindbender territory, but it shouldn't make people into mindworms any more than everyone having barrier has. 


Also, I'm all for giving city sneaks and mundanes getting a few extra cool abilities.

It might be cool if being in the same room as someone Waying carried the risk of "bleedover".

Unfortunately that probably means that people would just hide in locked rooms to do their Waying.

I think it'd be cool if it were possible to randomly develop a larger degree of psionic ability (humans at least).Call them wild talents or whatever. Maybe they aren't very strong with T̶h̶e̶ ̶F̶o̶r̶c̶e̶ The Way, so they aren't masters but they do have some limited ability there beyond what people normally have. Because they'd still technically be psionicists, they'd want to keep these abilities secret. Some may even choose to hide and never practice these abilities, for fear of what people might do to them if they were discovered.

This would make the game more interest in the regard in that psionicism wouldn't be so black and white.
"It's too hot in the hottub!"

-James Brown

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