Season One Week One - Pulse Check

Started by Bogre, June 22, 2024, 01:46:47 PM

June 24, 2024, 02:25:07 PM #50 Last Edit: June 24, 2024, 02:28:50 PM by Classclown
Good: More people.
Bad: More people./jk
Suggestions:
1. I think the beasts around Allanak need to respawn quicker or in more numbers based on the amount of increased players. Maybe some of the northern edge beasts could migrate south in greater numbers, like gurth and raptors.

2. Staff-side: Raise the amount of each type of item shopkeeps accept and make it per individual rather than overall.
    Player side: To be fair, this is an RPI and if you're playing a merchant, act like it. Throw down a blanket somewhere, toss your wares on it and sell, or go in the pc tavern, with a token from your friendly neighborhood Lord or Lady Templar if applicable, of course, or not (on your head). Being an indy crafter is supposed to be more difficult than working for a GMH. Independence in exchange for the perks and privileges of working for Kadius, Kurac, or Salarr.

June 24, 2024, 02:37:59 PM #51 Last Edit: June 24, 2024, 02:43:27 PM by Dresan
Quote from: Classclown on June 24, 2024, 02:25:07 PM2. Staff-side:  make it per individual rather than overall.

I like this idea but i rather the limit/reset timer be tied with the haggle skill, as it was suggested in another thread.

Without haggle skill people should be limited to sell one or two unique every few days, before it resets. The sell limit and reset timer could perhaps based  be based on wisdom if you don't have the skill. While those with the skill would be able to convince the shop keeper to buy more unique items depending on shopkeeper funds, more often.

It would be a nice buff to merchants and perhaps wisdom. It allows players without haggle skill to make enough to survive but probably not get rich.

Hey moderation note: if feedback refers to currently in game characters, please put that in a "player feedback" request and not here.

My only problem is that there seems to be little means of informing staff of "I joined this clan and did this thing you really should probably be aware of."

I think there should be a Bio field that just "staff should know about this".

Quote from: Inky on June 25, 2024, 09:44:15 AMMy only problem is that there seems to be little means of informing staff of "I joined this clan and did this thing you really should probably be aware of."

I think there should be a Bio field that just "staff should know about this".

If you think we need to know about something your PC did.. pop the details into a bio and submit a request with a TLDR intro pointing us to the bio. :)

Quote from: Usiku on June 25, 2024, 09:53:30 AM
Quote from: Inky on June 25, 2024, 09:44:15 AMMy only problem is that there seems to be little means of informing staff of "I joined this clan and did this thing you really should probably be aware of."

I think there should be a Bio field that just "staff should know about this".

If you think we need to know about something your PC did.. pop the details into a bio and submit a request with a TLDR intro pointing us to the bio. :)

I think the issue here is that we get hung up on the request categories and there is no 'Character related' or 'Clan related' category that fits. Maybe add a 'Staff notification' category to character related requests, or rename Question/Request in the 'Clan related' category to Question/Request/Notification.