You can't drop a voluminous, amber-edged clan; it must be CURSED!

Started by brytta.leofa, January 15, 2009, 11:02:48 AM

Strange, because there is in the Tuluki Legions.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Tisiphone on January 15, 2009, 06:22:50 PM
Quote from: The7DeadlyVenomz on January 15, 2009, 05:38:21 PM
Well, yes, but recruits are expected to graduate. I meant a more permanent position with the same amount of trust but minor pay and some perks. Something like - all Privates in the Arm can leave following year long terms of service, etc, or, graduate to Private Prime, whereupon they must take the life oath.

For the record, there is no life-oath in the Arm of the Dragon, unless you're a templar.

I believe that leaving is often discouraged, in the Zalanthan sense.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: mansa on January 15, 2009, 11:07:07 AM
At least Zalanthas doesn't have forced conscription into the Militia for their wars.

It's happened to at least two of my characters.

Twas awesome.

Quote from: Vessol on January 15, 2009, 09:24:10 PM
Quote from: mansa on January 15, 2009, 11:07:07 AM
At least Zalanthas doesn't have forced conscription into the Militia for their wars.

It's happened to at least two of my characters.

Twas awesome.

That is -awesome-. I want a war. Oh, if only I had found this game earlier...
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

Quote from: jcljules on January 15, 2009, 09:24:44 PM
That is -awesome-. I want a war. Oh, if only I had found this game earlier...
The wars are awesome. I have only had the luck of being in one - But let me tell you, just the amount of excitement is crazy.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Quote from: Gunnerblaster on January 15, 2009, 09:28:58 PM
Quote from: jcljules on January 15, 2009, 09:24:44 PM
That is -awesome-. I want a war. Oh, if only I had found this game earlier...
The wars are awesome. I have only had the luck of being in one - But let me tell you, just the amount of excitement is crazy.

My next character concept will be pickpocket who steals official militia uniforms from both cities and informs templars of a declaration of war. Then I'll store and make a 'nakki soldier.  ;D
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

Quote from: Gunnerblaster on January 15, 2009, 09:28:58 PM
Quote from: jcljules on January 15, 2009, 09:24:44 PM
That is -awesome-. I want a war. Oh, if only I had found this game earlier...
The wars are awesome. I have only had the luck of being in one - But let me tell you, just the amount of excitement is crazy.

Trying to keep up with the scrolling text is harder :\.

Quote from: Vessol on January 15, 2009, 09:41:08 PM
Trying to keep up with the scrolling text is harder :\.
I chalk it up to being the confusion of war.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Quote from: Vessol on January 15, 2009, 09:41:08 PM
Quote from: Gunnerblaster on January 15, 2009, 09:28:58 PM
Quote from: jcljules on January 15, 2009, 09:24:44 PM
That is -awesome-. I want a war. Oh, if only I had found this game earlier...
The wars are awesome. I have only had the luck of being in one - But let me tell you, just the amount of excitement is crazy.

Trying to keep up with the scrolling text is harder :\.

Yeah, I hate combat spam. But even if I wasn't involved in battle I would -love- to be in a war... just all of the tavern gossip must have been amazing back then, I'm sure. As well as the feeling of being in danger--not just from a personal standpoint of your PC, but everyone and everything you knew. I want another!
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

The combat spam and "A unit of Allanaki half-giants hits you in the head doing UNSPEAKABLE damage" is the biggest turn off in wars for me.

However I will say in the last war this was really circumnavigated and was really awesome.

Quote from: Vessol on January 15, 2009, 10:03:09 PM
However I will say in the last war this was really circumnavigated and was really awesome.

Circumvented.  And this thread is only for cantankerous complaints about coercive clan compulsions, 'k?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on January 15, 2009, 10:26:16 PM
Circumvented.  And this thread is only for cantankerous complaints about coercive clan compulsions, 'k?
The clans are trying to keep us PC's down.

Rebel.

:P
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Heheheh, rebel is the best command out there for a clan you don't want to be in. Then you run off to the other city-state.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Quote from: SMuz on January 15, 2009, 10:44:50 PM
Heheheh, rebel is the best command out there for a clan you don't want to be in. Then you run off to the other city-state.

Save that clan also have a presence in the other city-state. And you will be the proud target of a bounty.

I detest life oath too.
Don't piss me off. I'm running out of places to hide the bodies.

A life of excitement is yours then!
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

If it's a militia clan, chances are there's no chance of it having any presence in the other city. I think.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

The only ones that require a life commitment don't possess much sway in the other city-states, except one dun-clad company. Who wants to ditch them anyway?
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Assassins can cross all boundaries.

Have you ever been hunted down by an organization that you used to be in? Some people like rping it, but personally, I feel it is not so glamous and deadly boring. Lots of solo rp. Too much solo rp. Unless you take shelter in another organization, in that case, ditching a clan for life oath in the first place seems a little retarded. (you would be pretty much indebted for life to the second clan)

As for militia clans' sways, you might be surprised. Ultimately, it is a matter of how active that clan is.
Don't piss me off. I'm running out of places to hide the bodies.

One good way to get away that has been tried and true for me:

Hey Boss, I know we are friends. I want out, here is a large. Don't come for me.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: brytta.leofa on January 15, 2009, 08:46:52 PM
Quote from: Tisiphone on January 15, 2009, 06:22:50 PM
Quote from: The7DeadlyVenomz on January 15, 2009, 05:38:21 PM
Well, yes, but recruits are expected to graduate. I meant a more permanent position with the same amount of trust but minor pay and some perks. Something like - all Privates in the Arm can leave following year long terms of service, etc, or, graduate to Private Prime, whereupon they must take the life oath.

For the record, there is no life-oath in the Arm of the Dragon, unless you're a templar.

I believe that leaving is often discouraged, in the Zalanthan sense.
I had an app rejected for this very reason. Staff member said having a retired arm char would likely mean the character would either be dead, or not in 'nak anymore.

I can recall two instances of PCs being allowed to leave the AoD on good terms, after exemplary service and brutal, crippling injury, so it -does- happen... but I think it mostly depends on the templar(s) around at the time and that PC's record of service. And rank.
And I vanish into the dark
And rise above my station

One thing to consider is negotiating with your boss. Even if a life oath is "mandatory", exceptions can probably be made if they think you're worth it. Nothing needs to be etched in stone. And, as someone else pointed out, even if you've already taken a life oath, that doesn't mean it's impossible to make some deal to get out of it.

I think part of the beauty of the patron-partisan system, at least in theory, is that it encourages people to find an agreement that works for both sides.  On some level, I think regular employment could benefit from that outlook, too.
"No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson, The Haunting of Hill House

I have been released from two life Oaths because I did my job horribly and I also paid my way out.

PCs like their 'sid.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.