Weekly Update for 1/25/2004

Started by Sanvean, January 26, 2004, 06:38:43 PM

We're currently #7 on TopMUDsites - Thanks for voting!
People who are attending the APM and want to take benefit of the
group membership discount - contact Sanvean for the address to
send the form and check to. Deadline for receiving these
is February 7th.

Coding and Scripting:
2 tribal based scripts (Louten)
Code to support pointing for new Anyali characters (Nessalin)
3 crash bugs fixed (Nessalin)
Update to cook script (Raesanos)
Update to guard script (Vendyra)
New immortal script (Zhaira)
Update to immortal script (Zhaira)
Update to sheathe script (Zhaira)
Crafting: COOKING (1 from Vendyra)

World Additions and Changes:
Kadian shop updates (Ashyom)
1 NPC for Oash (Ashyom)
Gortok and scrab skinning updates (Gilvar)
Salarr shop updates (Ix Maxchina)
2 objects (Ix Machina)
1 item (Louten)
2 objects (Mekeda)
1 taste message (Mekeda)
Brawling code is now in place for the Gladiator and Gaj (all three rooms),
the Bard's Barrel (main rooms only) and the Tembo's Tooth (all three rooms).
Additionally, the script for the Storm's Eye was updated to javascript.
(Script by Vendyra, implementation by Mekeda)
3 rooms (Myrdryn)
Northern updates (Myrdryn)
Rumors update in Allanak (Nidhogg)
1 NPC for Tenneshi (Raesanos)
5 NPCs, 4 items (Sanura)
Rumors updated in north and south (Sanura)
One object from Maglos. (Vendyra)
One NPC from Pearl, one from BruiserPunx. (Vendyra)
One object from Spawnloser, one from BruiserPunx. (Vendyra)
One room from Spawnloser. (Vendyra)

Documentation:
Webpages added:
2 pages for T'zai Byn documentation (Tlaloc)
Webpages updated:
http://www.armageddon.org/general/
http://www.armageddon.org/general/city.html
http://www.armageddon.org/general/senate.html
http://www.armageddon.org/ic

Bugs/Ideas/Typos:
Anarchy (1), Ashyom (3), Asinha (1), Blaze (1), Callisto (1), Delirium (1),
Dowdc (1), DudeMar (1), Elzocone (1), Fhydan (1), Gilvar (2), Grog (1),
Hoodwink (2), Jcruise (2), Kai (1), Lazloth (2), Lorain (1), Mansa (1),
Nari (2), Narlac (2), Phoenix (1), Raesanos (1), Sanura (1), Scortlius (1),
Skeptical (1), Terri (1), Travis (1), Wooster (1), Xeria (1), ZalanthasNomad (1)
Fixers included Mekeda, Myrdryn, Sanvean, and Vendyra

Current Open Clan Assignments:
Allanak Templarate and Militia: Zhaira@armageddon.org and
Dyrinis@armageddon.org
Anyali: Louten@armageddon.org
Atrium: Vendyra@armageddon.org
Bards of Poets Circle: Sanvean@armageddon.org
House Borsail: Kivan@armageddon.org and Wachabe@armageddon.org
Desert Elves: Gesht@armageddon.org and Savak@armageddon.org
The Guild: Nidhogg@armageddon.org and Xygax@armageddon.org
House Kadius: Ashyom@armageddon.org and Sanura@armageddon.org
House Kurac: Mekeda@armageddon.org and Kivan@armageddon.org
Northern Templarate and Militia: Myrdryn@armageddon.org
House Nenyuk: Kurano@armageddon.org
House Oash: Ashyom@armageddon.org and Nechomacus@armageddon.org
House Salarr: Ixmachina@armageddon.org and Xygax@armageddon.org
Tan Muark: Naephet@armageddon.org
House Tenneshi: Raesanos@armageddon.org
House Tor: Sanura@armageddon.org and Gilvar@ginka.armageddon.org
T'zai Byn: Tlaloc@armageddon.org
House Winrothol: Vendyra@armageddon.org

There are 27078 rooms, 18182 objects, and 6371 npcs in the game.
2874 items are craftable
77 applications accepted, 62 edited, 15 rejected

Quote from: "Sanvean"
Brawling code is now in place for the Gladiator and Gaj (all three rooms),
the Bard's Barrel (main rooms only)

Oh my goodnes...please explain!!
quote="mansa"]emote pees in your bum[/quote]

QuoteBrawling code is now in place for the Gladiator and Gaj (all three rooms),
the Bard's Barrel (main rooms only) and the Tembo's Tooth (all three rooms).

*drool*

Ooh!  Ooh!  I think I know what room and object those are!
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Mum says to son:
"Just go drinking in the peaceful taverns of the Rinth!"
Do you know what you're doing, man?"
"Why should that stop me?"

Quote from: "Lasakar"Mum says to son:
"Just go drinking in the peaceful taverns of the Rinth!"

*ROFL*
some of my posts are serious stuff

Hmmm...wonder if it means unarmed combat is allowed? Fisticuffs won't get you crim flagged, but armed combat will?
Surrender!"
"You mean you wish to surrender to me? Very well, I accept."

That's what people usually mean when they talk about 'brawl' code.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

help files on brawl? Please?

sugar on top...
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

http://www.zalanthas.org/phpBB2/viewtopic.php?p=3931#3931

Well...that's not really it.


Basically, it's a set of code, that allows you to enter combat, without becomming 'wanted' in that citystate.  The limitations are certain rooms, and whether or not you have a 'weapon' in your hand.

If you pull a sword, you are not 'brawling', you are fighting.  A brawl is wonderful for those drunken fools.  They'll get beat, and probably knocked out.  And then have their ko'd body tossed out of the tavern.

Why I think this is good?   It's Zalanthas, people!  People die every day for stupid stuff.  If you think there shouldn't be any 'brawls' in your tavern...  You are in the wrong tavern.  Move to one that doesn't allow it.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Brawling?  Holy crap, sweeeeeet!!!  I hope subdue doesn't count as brawling, though.

I love it...
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

QuoteBrawling? Holy crap, sweeeeeet!!! I hope subdue doesn't count as brawling, though.

I've seen people subdue in the Barrel without getting flagged.
Surrender!"
"You mean you wish to surrender to me? Very well, I accept."

Sorry, but is there a difference between objects and items?

There ain't.  Don't worry about it.  Objects are Items are Gear are Crap are Things.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Well, I think subdue only crim-flags if the target has nosave off.

Though, I'm sure the staff has thought about all this carefully, looking for possible abuse and whatnot.  Its a good change, though.

I hope it brings more non-lethal conflict into the game.  I think we need more of that. A punch in the face is a lot better than someone killing you dead.  How can revenge happen, if you kill everybody who looks at you funny?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: "Ralin"
QuoteBrawling? Holy crap, sweeeeeet!!! I hope subdue doesn't count as brawling, though.

I've seen people subdue in the Barrel without getting flagged.

Yeah. I did it once. Only to drag out my unconscious friend. But I think it will flag you only if the victim resists angainst subdue.
Do you know what you're doing, man?"
"Why should that stop me?"

Well, that does make sense. Subdue leaves you defenseless, where as fighting gives you a chance to fight back. I've been waiting on something like this, now all those dirty looks can get a punch to the nose.  :D
Surrender!"
"You mean you wish to surrender to me? Very well, I accept."

Yeah, I got a rat once, had it subdued, and a npc half-giant cursed at me to let it go when I had it.
Pretty funny.
uppers.

Pretty sure the brawl code is pretty buggy. The attacker always fails. At least against elven thieves, they seem to. Four warriors got beaten up by one scrawny elven thief, simply because he never attacked.

Elves have high agility, and depending on the range between this thief's agility and the four warriors' agilities, he may very well have been nearly impossible to hit. This, you'll find, even gets reflected in typical combat.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

QuoteElves have high agility, and depending on the range between this thief's agility and the four warriors' agilities, he may very well have been nearly impossible to hit. This, you'll find, even gets reflected in typical combat.

I thought that might be it, but one of the attacking warriors was an elf with good agility, so I'm not so sure. I've never once seen the attacker win on an a single brawl attack, out of twenty or so attacks. The defender always kicks the attacker's ass, hard. Then again, I've only seen people attacking elves. Those elves hit pretty savagely for a low strength race, too(without even going on the offensive).

The brawl code is basically that the guards wont cut you up for fist fighting.

It is the same as a fist fight anywhere else. Attacking or defending. The defender just had more skill than the attacks.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.