Magicker VS Fighter

Started by Blackmoon, November 17, 2003, 05:43:18 PM

Who do you think will win? Of course, with no pre-planned attack.

A lot depends on the type, experience, and circumstances. My Whiran offed a templar at one point, but it took some timing, a component, and a little help from her friends to do it.  It's still up there in my top ten playing moments.

I think it should totally be up to the specific circumstance:

Which player is better able to think under stress, and use the environment to advantage.

Tactics.

Unfortunately, that is not how it is.  As it is, the fighter would annihilate.

There is no code based reason to ever have to fear a magicker, unless that magicker is way off the top.
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

Well, if it is a skilled warrior and there is absolutely no preplanning or any defensive spells already up, then of course a warrior.  Planning is when a magiker comes in to their own.  I would really not enjoy having a magiker out to get me.  On the other hand, I would really hate to be a magiker who gets caught with his pants down.  A mildly skilled warrior can do some things such that a magiker can not escape or cast with absolutely nothing defensivly a magiker can do about it.  In a fight with no planning, the only way a warrior could loose is through stupidity.  I personally would rather it not be so clear cut when a magiker is the one being surprised, but that is the way the cookie crumbles I suppose.

From my limited experience, seems to me that a lot of magickers would have the ability to avoid a fight, slip away and prepare themselves, and then bring the fight to the warrior.  A lot of magick paths talk of powerful defensive barriers, shadows that conceal and what not.  

I would HOPE however, that warriors would fear magickers just in a roleplaying sense, and i'm sure a magicker who survives long enough would be such a force to be reckoned with, coding wise warriors should fear them too.

Newbie magickers can kill a newbie warrior. And, visa versa. Thusly, the PC and circumstances dictate the encounter. I voted the Magicker, because any PC I have ever played believes that normally, a magicker will win. And so, I do too.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I'd say it depends on the guild, who is trying to trap who and the amount of time played.

Even playing time < 5 days, I give the nod to the warrior, regardless of the magicker's class.  Over 5 days things get dicey for both sides.  After 10 days, watch out if you get a magicker after you.

It's interesting to imagine though, especially when you consider how other guilds might do against magickers.  And it's cool to think that there comes a point with classes other than warrior (who are pretty limited outside of combat) that between any of them and a magicker, the one who is the most patient and the most smartest, is the one who will win.

Woo, some field I actually have expertise in.

First of all, the MUD has been balanced so that most classes have the potential to be very powerful, even warriors and rangers, if not especially, can be lawnmower men at fifty days, sacking a good 1/4th of an NPC militia before anyone else gets involved that's important.

Unprepared, as in, a warrior that walks into a room and sees a magicker, if the fight begins right there, the magicker will lose straight up, almost every single time. There's a lot of "well that depends" here, including on which type of witch it is, but the ultimate deciding factor is the days played (in melee training) on the fighter and the skill of the witch in question.

A warrior who has trained for one day against a magicker who had "Fighter Slayer" tattooed on his forehead on his 40 day mark is probably going to have a shitload of trouble. It works both ways. When you put two 40 days up against each other, it comes down to player skill, initative, quickness, even typing speed / aliases.

A big thing I want to bring up without going too IC (aka this is in the documents) in an unprepared fight is components. That is, there are some spells that require a component, and do not fire off if you do not have one ready. Thus in an unprepared match, if the witch was without aforementioned component or had no means of getting it in time, the necessary power to knock off a warrior may not be there. With preparation, the witch may jump the warrior with necessary powers and win. It depends on place and time of battle.

In a role playing sense, magickers should be an unknown, feared and depised force. I see someone making a warrior as the background of a witch slayer (short of maybe a dwarven focus) as somewhat unrealistic because this fear should at least be somewhat present in everyone. It's hard to debate, if a witch goes off in a tavern, and you know OOC you can smash them, would you still run because it's the IC thing to do? In my past experience, almost 100% of the time, if a person knows OOC they can take them out, they'll do it, and be "shook up" later. That can be debated on a lot of fronts, I'm not criticizing anyone, it depends pretty consistently on the choice of the player.

Case and point, it depends.

I think the trouble is that too many people know the capabilities of magickers ooc'ly. For it to be a mystery IC it must be one OOC.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Quote from: "The7DeadlyVenomz"Newbie magickers can kill a newbie warrior.

But only by feeding him poisoned food and then running away very fast.

Magickers aren't really meant to go toe to toe with fighters unprepared, I believe some imm posted in another thread. And well, the newbie magicker is a weak mewling thing easily crushed. I can't think of any circumstance where the newbie magicker would win, even prepared, against a newbie warrior.

A prepared older magicker would have much better chances. I believe the key to magicker survival is in just that - being prepared...

Quirk
I am God's advocate with the Devil; he, however, is the Spirit of Gravity. How could I be enemy to divine dancing?

I do not know of any fighter PC or mundane NPC that could survive three rounds against the most powerful PC magicker alive today.  While relatively high levels of melee expertise are more commonly seen, the darker recesses of the spell trees hide the most powerful abilities in the game.  It often takes several RL years to reach them.

Dyrinis

Well....damn.
quote="mansa"]emote pees in your bum[/quote]

Several RL YEARS!!!... cool !  8)  now I KNOW I'll never get any good spells.  :roll:
A single death is a tragedy, a million deaths is a statistic.  Zalanthas is Armageddon.

Quote from: "Dyrinis"I do not know of any fighter PC or mundane NPC that could survive three rounds against the most powerful PC magicker alive today.  While relatively high levels of melee expertise are more commonly seen, the darker recesses of the spell trees hide the most powerful abilities in the game.  It often takes several RL years to reach them.

Dyrinis

That's it, I'm playing another magicker.

He won't last more than 5 days or so, but trivial facts like that won't keep me from daydreaming about the ungodly power I shall gain at the 100 day mark.
Back from a long retirement

I like Black Mage. Everyone knows Fighter is an idiot.
aikun: I have scratched the 1 off of my d20. I CANNOT FAIL!

The Dwarves will win because they are resistant to Fire and maybe even Fire2.
ife, like a dome of many-coloured glass,
Stains the white radiance of eternity.
 --Percy Bysshe Shelley

Quote from: "Ix Machina"I like Black Mage. Everyone knows Fighter is an idiot.
Swordchucks, YO!
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: "Wintermute"The Dwarves will win because they are resistant to Fire and maybe even Fire2.

Pssh, that's just their twinkish lack of flammable body hair.
Quote from: tapas on December 04, 2017, 01:47:50 AM
I think we might need to change World Discussion to Armchair Zalanthan Anthropology.

Thanks to Dyrinis for giving me grand dreams of conquest!

I just have to chip in and say it depends.  The class and race of the elementalist, the relative skill levels of the two, if the mage is lucky and gets a flee off, if the warrior is lucky and knocks out the mage, there is just too much.  I can say I have had 1 day old magickers that I would pit against pretty much any 1 day mundane PC, and quite a few 5 day PCs, based on the NPCs I was killing with that magicker.  I guess I disagree with quite a few people on this point, but a newbie magicker given the right circumstances can gain power much, much more quickly than a melee type.
Evolution ends when stupidity is no longer fatal."

H1!  I'm n00, but 1 w@nt 2 st@rt a gu1ld of m@g35 wh0 g0 r0und @nd k1ll f1ght3r5.

PM m3 1f 1n+3r35+3d.

kthxby
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

I put neither because I have no idea.  Most everything I know about magikers is folklore and such.  I've played for a year and had a 20 day character, several 5 day characters and a current 20+ day character.  I have only seen a spell cast once!  Of course, I've played mostly in the north (probably 90%) but magic and magikers have been pretty much non-existant for me.  Sure, I've heard the rumors and talked to people who've supposedly encountered them and all that but my personal experience has been nothing.
harlie Bucket: Mr. Wonka, they won't really be burned in the furnace, will they?
Willy Wonka: Well, I think that furnace is only lit every other day, so they have a good sporting chance, haven't they?

Wow...I've only played for about 5 months and I've seen a bunch of magick. I guess it depends on the area and if you can get yourself into interesting situations.

A magicker should Ic'ly be able to strike enough fear into a warrior to strike and kill, or else disable the fighter enough to run or kill slowly. But there is always the code that strikes first, fears later. Ic'ly that would happen in a self-confident quick thinking person who would save his skin, and then take a breath.

I've seen a defiler do some mean-a$$ things though, but still, thats a frikkin defiler.

If an "unprepared" warrior had to put on all of his armor before attacking a magicker, the magicker would have plenty of time to pull up various effects.  However, when people refer to an "unprepared" warrior, they generally mean one that is wearing all of his armor and carrying all of his weaponry.  To me, that's the equivalent of a magicker walking around wearing his effects, which isn't what people think of as an "unprepared" magicker.

It comes down to a couple of issues.  I think most magickers, if they're careful with their timing, have the capability to defeat warriors.  But warriors have the advantage, in that they don't really have to take that into consideration - it's just a matter of drawing weapons and beating on the magicker.

One thing that would help with the "timing" issue - consider this.  If some guy in full armor swinging a massive sword comes after unarmed me, the first thing I'm NOT going to do is go swinging fists at him.  I think I'm going to be focusing entirely on keeping out of the way as much as possible.  

So what I'd really like to see is an "avoid" skill, and maybe give it to the less-combative classes.  All the skill does is for a period of time, causes you to not take a swing during combat, gives you a defensive bonus, and treats you like you have a weapon drawn for combat purposes.  It could only be used if both hands are free (diving rolls while wielding, say, a dagger usually end badly), and gives you large penalties to your flee while you have it active.  It'd give a magicker time enough to fire off spells, without having them sit there with both hands empty, taking the beating of a lifetime.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

I really like the idea of the avoid skill. I think it's realistic that if I was coming at someone fully armed, they'd not be focused on swinging back at me automatically. I would certainly be working on dodging and avoiding. I'd like to see some closer forms of martial arts that raise with time or can be practiced, a very good martial artist magicker would probably be pretty dangerous.
Dyrinis brought up an interesting point, I have no doubt that the spells later in the skill tree are incredibly powerful, but I don't see what would stop a sword going through your head from a 50 day warrior no matter who you are.

You also don't see many 50 day warriors though either. I think that its not all about a magicker being able to kill a fighter. I've had magickers tracked down, over mountains, down shield-walls and through caves by fearless warriors of great prowess. My character was the one scared shitless, not the warrior. I think that this sort of thought should change, not the skills of the characters themselves.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.