Crossbows: Are they weak, and if so, how to fix them?

Started by Tranquil, July 30, 2021, 05:55:33 PM

In my opinion it's odd that throw knocks down targets if others don't.

Pretty sure your arrow or sling is coming faster than my hand thrown knife.
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

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Well, a crossbow would have more punching power than a javelin just by the way it works.

I wasn't sure where you guys were going with comparing them to bullets though.


More damage works. Not sure why you guys are starting to go off on a realism tangent when a weapon made of black glass can parry a HG hammer.

Every weapon would be far more deadly if we were playing an entirely realistic game. But no, combat is fast and deadly enough. Nobody wants brain hemorraging or internal bleeding modelled in game. For obvious reasons.

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Enjoy it!
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The advantage of crossbows IRL is they require very little training, and also they can be quickly aimed and shot from cover with minimal exposure.

I would just buff them by removing or greatly reducing the aim/shoot lag.

To represent ease of use, you could literally make crossbow use skill up much faster than other ranged skills. I don't know the numbers but my feel is currently archery/crossbow/sling all take about an equal number of fails to master. Make crossbow use twice as easy to skill up (move branching points higher as necessary).

I would not buff their damage. X-D is 100% right about the limitations on crossbow power. But it's even worse, because IRL late medieval crossbows have the benefit of using metal limbs to pack a lot of tension in a small draw area. If you're using wood or horn or chitin, the same material that can be used for bows, you're not going to exceed the power a longbow can generate. So crossbows should not be more powerful than longbows as a rule; honestly they should not match longbows unless you have one made out of special material.

I would not give them knockdown. Throw gets knockdown because the mass of the projectile is so high, and the trade-off is range.

Quote from: hyzhenhok on July 31, 2021, 09:52:51 PM
If you're using wood or horn or chitin, the same material that can be used for bows, you're not going to exceed the power a longbow can generate. So crossbows should not be more powerful than longbows as a rule;

This is true, however it is likely IRL that you can draw a crossbow with a higher draw strength than a longbow. This is because you can reload a crossbow with a belt hook or by bracing it on the ground with your feet and drawing with your leg muscles instead of your arms.

So I think the trade off should be you can use a much stronger draw strength crossbow than you can a bow. If you can draw a +2 strength bow, you should be able to draw a +4 strength crossbow. The trade-off being longer reload times and a heavier weapon.
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Don't bows have a max range of 2 rooms, and crossbows have a max range of 1 room, similar to throw?
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
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I was literally going to buy a crossbow in game just to test them.  But I can't find one.

Are they special only clan sold weapons?
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

They are readily available at 2 shops in Allanak, 3 in Luirs and 1 in Morins.

Quote from: mansa on August 01, 2021, 12:02:13 AM
Don't bows have a max range of 2 rooms, and crossbows have a max range of 1 room, similar to throw?

No. Only small crossbows are 1 room. Xbow optimum range is 1 room, and longbow optimum range is 2.

Quote from: Delirium on July 31, 2021, 07:11:57 PMMaybe <load blowgun strap> gets and loads the first dart in the dart-strap into the blowgun, with appropriate delay.
The ability to specify which dart you want to use would be absolutely necessary, especially when keen.dart, baobab.dart, and agafari.dart are all different poisons.

Quote from: Lotion on August 01, 2021, 07:58:11 AM
Quote from: Delirium on July 31, 2021, 07:11:57 PMMaybe <load blowgun strap> gets and loads the first dart in the dart-strap into the blowgun, with appropriate delay.
The ability to specify which dart you want to use would be absolutely necessary, especially when keen.dart, baobab.dart, and agafari.dart are all different poisons.

Yep, this is already possible with the "pull" command, I see no reason why the functionality wouldn't be the same for load.

I'm trying to figure out what you all are talking about.

Quote
l in wallet
In a dart wallet (used) :
a sharp, well-polished baobab blowdart
a sleek, baobab blowdart
a couple of simple, sharp tipped blowdarts

early morning >
pull wallet sleek
You reach into a dart wallet and slide out a sleek, baobab blowdart.
You load a scorched, decorated mekillot bone blowgun with a sleek, baobab blowdart.

It has been that way for a decent amount of time now, like since just after archery was split into archery, crossbow use, blowgun use, etc.  The only thing I see "missing" is having sleight of hand impact how stealthy with this you are, but that may be intentional.

Well holy heck. I'm not sure why I thought that didn't work, but that's great to know.


In Tranquil's original post, I picked up on the idea that crossbows could knock people down, but I also liked the idea that bolts could have a 'puncture' ability akin to the chopping 'hack', where a piece of armor could be damaged.

While we're on the topic, it's been a while since I tried, but can bolts be 'pulled' from a quiver?  In the past I had an alias to 'get bolt quiver'.  Maybe we need (or already have) special bolt quivers introduced.
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Quote from: slipshod on August 02, 2021, 10:09:21 PM
While we're on the topic, it's been a while since I tried, but can bolts be 'pulled' from a quiver?  In the past I had an alias to 'get bolt quiver'.  Maybe we need (or already have) special bolt quivers introduced.

Fun code hack:

pull quiver <keyword>

So if you want the bolt, pull quiver bolt
If you want the arrow, pull quiver arrow
if you want the skinning knife, pull quiver skinning
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
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Doesn't really make it easier to pull a bolt from a quiver, as the crossbow has to be in your inventory to reload.  Just "get arrow quiver" is the quickest way to reload. It's not like a dart that will be loaded into a blowgun, or an arrow into a bow.
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Crossbows do superior damage when shot from "in the same room", or at least so the staffer that finally implemented it told me.

Unfortunately, it causes instant combat with post-shot lag, and you cannot be armed when you fire. It also does not do enough damage to do anything but instantiate combat mode, and you're at the immediate disadvantage.

Maybe if it came with <certain code attached to a new-ish spell) that makes it painful or difficult to move after being shot with a crossbow bolt? You can still get away, you aren't instant dead, but you have an inch-thick rod of wood or bone sticking out of your leg.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

What if I could just beat someone to death with my heavy crossbow used as a shitty bludgeon.

It would be infinitely better, as at least you'd be 'armed' then and not get demolished. Enough time to survive and draw a weapon or get a lucky neck shot.

If the code allows it there's nothing stopping people from CCing something like that.

Though I think the better alternative would be for staff to change it so any held item made out of certain materials (stone, bone, wood) could be used as an improvised club.

Quote from: betweenford on August 03, 2021, 04:37:39 PM
What if I could just beat someone to death with my heavy crossbow used as a shitty bludgeon.

Make its damage roll 1d2 -1 for all I care. I just want to avoid the penalty for being "unarmed" for the first 2-3 rounds before I can draw a weapon.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Does nosave combat stop you from getting in instant combat?

If so can do that then stow and draw a real weapon before getting beat to shit.

Or is it that the other player instantly auto attacks after getting shot?
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

I certainly think that most stone, wood, and bone things you ep or es should at least be a improvised weapon, yeah. I think that's a fine idea.

And it's the other player that'll attack you in self defense, yes, unless they also have nosave combat on.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


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Quote from: Pariah on August 03, 2021, 04:55:57 PM
Does nosave combat stop you from getting in instant combat?

If so can do that then stow and draw a real weapon before getting beat to shit.

Or is it that the other player instantly auto attacks after getting shot?

I'm almost certain it makes the other person attack you unless they have nosave combat, and even then you have a huge ass delay so if they don't attack you you're stuck there hanging out with them.