I'm not a drunk! *twitch* Really, I'm not!

Started by Vagrant, October 30, 2003, 06:30:05 PM

Okay, I've been 'Totally Plastered', for well over 3 full game days, and while I respect that the spirits I got down on are stronger than most, this seems foolish to me.

Right now, In Real life, I drink, alot. I wouldn't call myself a drunk, or an alcoholic but I wouldn't deny it with any force. I could punish a half-gallon of the liquor of your choice. If I don't die of alcohol poisoning, or choke on my own vomit after I pass out, I will wake up with a headache, cottonmouth, and short a few brain cells, but three days later you can be damn sure I'll be feeling better. I might still feel weak or dehydrated, but 'Totally Plastered' is out of the question.

So, my question is: Is this normal? Any chance of getting it toned down a bit?

I agree that sobering up seems to take a long time.  I think that the issue at the heart of this, is the need to balance between, making getting drunk worth your charater's time and 'sid (i.e. not wearing off too soon), and making getting drunk more playable for those people who may only play an hour or three every day, and can therefore log in drunk from a previous RP session and never sober up again before logging out, therefore causing their character to be drunk for weeks on end.

As a side note, I'd like to see eating have more of a sobering-up effect.
Quote from: tapas on December 04, 2017, 01:47:50 AM
I think we might need to change World Discussion to Armchair Zalanthan Anthropology.

I'd like to be able to puke.

puke alcohol

puke poison
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Hehehe... Once it's in your bloodstream puking isn't going to help. I know after a good amount of alchohol one night, I spent a good portion of the rest of the night and into the morning puking and with about 4-7 hours off and on sleeping between... It didn't really wear off untill about 6-10 pm the next night.

It could very well be that Zalanthan days are way shorter then Earth days even though the Zalathan body works similar to an Earth human's. Probably all sorts of things.

Also I think if you don't pass out from drinking, even if stop at plastering drunk and continue drinking, it not only has to lower down below plastering drunk, but the level of drunkenness has to get back DOWN to plastering drunk before it can lower itself any further... SHRUG.

I've never had a character that lived long enough/drank enough to acctually be able to get drunk enough that it lasts along time.

Creeper
21sters Unite!


Perhaps Zalanthan physiology retains alcohol due to hundreds of years of exposure to the clime causing bodies to retain more water.  I know the code was recently changed on thirst, but Zalanthan creatures like humans and other humanoids may still have a system better suited to retaining water, and thus retaining alcohol, than we do.

Quote from: "Vagrant"If I don't die of alcohol poisoning, or choke on my own vomit after I pass out, I will wake up with a headache, cottonmouth, and short a few brain cells, but three days later you can be damn sure I'll be feeling better. I might still feel weak or dehydrated, but 'Totally Plastered' is out of the question.

After you wake up, right?
Try doing what you would do in real life to sober up.
_____________________
Kofi Annan said you were cool.  Are you cool?

Another good way to look at it might be this: Since alcohol, effectively, dehydrates you, maybe you feel the effects of being 'drunk' longer on a world as hot and dry as Zalanthas?

Its a thought.
Tlaloc
Legend


Okay so this is a really old thread but it's the newest I could find on the subject in the code category.

I can understand that logging out while drunk could make you log in drunk it prevents people from logging out as an abusive method to get through the drunk process.

But after 20 RL hours (almost a full game week) I think it is excessive, especially since all you can really do is just sit there unless you don't mind trying to make up some reason why you're -that- drunk again, especially when your character isn't a big drinker.

I would like to see some kind of change on this. Maybe after 5 or 6 RL hours of being logged off, if you log back in you are one less "level" of drunkenness. After another 5 or 6 RL hours you'd be two less "levels" of drunkenness. That's just the time between logins, not including the time you're logged in and "timing off" the drunkness by just being in the game.

I doubt anyone is going to want to stay out of the game for 5-6 RL hours just so they don't have to fall down while drunk, so I think there's no potential for abuse if it's like that.

I'm sure it's possible to wish up and ask for your drunkenness to be either removed or at least lessened a little, but you can't count on a staff member being able to attend to it, or one who is around having the authority to help.

Ideas, comments?

L. Stanson
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: "mansa"I'd like to be able to puke.

Quote from: "Help Poisons"Terradin:
This is typically made from rotting fruits and molds. It causes an imbalance in one's stomach, causing one to empty one's stomach frequently. It also makes eating unappealing, though once the stomach is empty one will begin throwing up one's insides, which leads to a high number of terradin fatalities.

Sometimes the disease may not be worse than the cure, eh?   :lol:

Also, remember that a Zalanthan day is only 9 hours. (I didn't read the whole thread so someone might have mentioned this)

Edit: after actually reading the thread, my reply seems fairly pointless. Oh well! :D
b]YB <3[/b]


The only reason Zalanthans would stay drunk longer than earth humans would be if they had inferior livers and produced less of the enzyme (dehydrogenase, I think?) that metabolizes alcohol.

Heat, water retention, and all those other factors wouldn't have anything to do with it.

If anything, Zalanthans being hardier than earth humans would probably sober up much more quickly than us.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

Just a reminder this thread is 3 years old, I only revived it because it was the "newest" of the topic and didn't think I should make another topic on the subject. But my concern is really about an OOC code issue, which is why I did the search for "drunk" in the code forum. It doesn't matter that ICly, our characters are designed to stay drunk for "x" or "y" or "z" time. What matters is that the time is only counted while we're logged in, so someone on RL vacation for a week could come back just as plastered as he left for RL vacation 7 RL days ago. And I find that to be very awkward and difficult and disruptive of roleplay, and I'm asking about ideas other than wishing up, which is only good if an IMM who has the authority and time to help you is around.

L. Stanson
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I see your point and wouldn't mind if your suggestion was implemeneted. The way I've dealt with it is to just say "well, my character has a virtual life and must have been partying it out last night", and just play accordingly.
b]YB <3[/b]


Quote from: "Hymwen"I see your point and wouldn't mind if your suggestion was implemeneted. The way I've dealt with it is to just say "well, my character has a virtual life and must have been partying it out last night", and just play accordingly.

Some characters play in rather structured lives.  I can remember one time when a character of mine attended a party a couple of RL days before an important event.  Lo and behold, the event's about to go off, and my character is piss drunk.  I had to wish up to get sober.  He would have gotten killed otherwise.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

A Zalanthan day is 9 Zalanthan hours long, but a Zalanthan hour is not the same as an Earth hour.  The only common unit of time is a year, which would make a Zalanthan day roughly half as long as an Earth day.

As for the OP, I agree that there are several effects that should wear off while offline.  Namely intoxication, spice, and spells cast on you by other people.

I would think a Zalanthan hour would be several RL hours, considering the way they are worded. Early Morning...Late Afternooon....  :wink:

Intoxication I agree should wear off while offline for playability reasons, but for spice and spells, they're both good and bad situations to be in where you might want the effects to not affect your character, and having the effects wear off while offline would allow people to bypass the negative effects of each without having to experience or be harmed by it while IG.

You could say the same about abusing drunkenness, but sometimes it is just not realistic to wait for several IG days (at its max, I am guessing) for you to sober up again once you log in after a real life week of not playing.

And the only reason you need to wait is because the code doesn't take into fact that your character wasn't shaking off the effects of the alcohol virtually. I consider being drunk an RP tool, personally, in comparison with spells and some spice, which is why I think as such. If you could use being drunk in some martial manner  :lol:  then I would reconsider.
Song brings of itself a cheerfulness that wakes the heart of joy." 
Euripides

Quote from: "mansa"I'd like to be able to puke.

puke alcohol

puke poison

man, i was so smart 3 years ago.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Actually, Rhapsody...

Since we age at the same rate as Zalanthans (when looking at years), we should be able to say that a 10 year old Earth child and 10 year old Zalanthan child have lived the same length of time.

10 years is 3652.5 days on earth and 6930 days on Zalanthas.
...which is 87660 hours on earth and 62370 hours on Zalanthas.
To figure out how many more hours on Earth, we divide (which will also tell us how much longer an hour on Zalanthas would have to be)...87660/62370 = about 1.4.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

QuoteTo figure out how many more hours on Earth, we divide (which will also tell us how much longer an hour on Zalanthas would have to be)...87660/62370 = about 1.4.

I've been humbled.  :lol:  That blows away my conceptions on the length of a Zalanthan day... heh, longer mud sex!  :roll:
Song brings of itself a cheerfulness that wakes the heart of joy." 
Euripides

Also it takes alot more to become totally plastered on Zalanthas.  The last character I got plastered had like three ales, three shots of brandy, two shots of flame, a cup of flame and on and on.

Also I believe your endurance and location effects your alcohol tolerance, at least I would imagine it does.  The shittier your endurance, the longer you're going to be feeling the effects.  And a day is not really very long in RL time so obviously as well for playability you are going to be feeling the effects.  Not to mention if you get THAT drunk I think you would be able to feel it for a few days in an environment that is also unrelenting.  It's not like you're sleeping off the hang over with a chaser and a cool bed in the AC with lots of clean drink.

You're in a desert, with no modern medecine, definitely no AC, probably not even a bed and a limited supply of water.

Again, my reason for resurrecting this thread wasn't to point out the realistic or unrealistic RP of being drunk for "x" game days. It was to point out the unrealistic code that will have you log out on Tuesday November 14 totally plastered, and log back in Tuesday, November 19 totally plastered. If your character is known to be a drunk, or known to drink irresponsibly, then sure that would be realistic. But if your character only drinks on special occasions and November 19th isn't a special occasion, there is no reason why, ICly, your character would show up plastered. It is a detriment to RP, *especially* if you're in a clan and are required to stick to a schedule and have absolutely no IC reason why your character is too drunk that day to spar, all because you had to log out from the last RPT and just haven't had a chance to log back in for 18 RL hours (not game hours, actual real life hours, which equates to around 3/4 of a game WEEK).

L. Stanson
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.