Discussion of Player Clans Expansion

Started by Xalle, June 20, 2016, 07:36:47 AM

Hi, here's the thread where you can discuss the changes.

This all seems like a set of healthy rebalances that make player made clans much more achievable and durable. Definitely looks like staff have taken player feedback seriously. I approve completely.   :)
Useful tips: Commands |  |Storytelling:  1  2

Jesus Christ that is awesome
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Wow! I like the re-do. It addresses a lot of "concerns/issues/problems/questions."
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Awesome staff, thank you!
Fredd-
i love being a nobles health points

June 20, 2016, 08:42:50 AM #5 Last Edit: June 20, 2016, 08:45:06 AM by Desertman
I like that Shopkeepers can now designate their crafts as Clan Mastercrafts.

That is probably the only change that went in the right direction in the entire system in my opinion.

The rest is, in my opinion, the exact opposite more or less of what needed to happen. But what do I know? Maybe people will love it.


(Being able to make out-of-city "things" is something I consider a different/new system entirely. I like that a lot. It is not however in my opinion really part of the old system, it is more or less a new system for a new thing all together. My above comment doesn't apply to this.)
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I like the changes quite a lot, especially the changes to PC shops/mastercrafting.  I think it responds pretty well to some player feedback.

I do have one question though.  How will the east-side Rinth/elf space work?  Will an elf be allowed to hire other elves?  Could this eventually lead to solo elves banding together to form a small tribe, which in my mind is the elf equivalent of a human gang?
Former player as of 2/27/23, sending love.

Quote from: valeria on June 20, 2016, 08:50:22 AM
Will an elf be allowed to hire other elves?  Could this eventually lead to solo elves banding together to form a small tribe, which in my mind is the elf equivalent of a human gang?

Yep. Of course in game the elven tests of loyalty should come into play.

I am need sleep but this actually looks pretty cool!

Very excited about the changes!

Quote from: valeria on June 20, 2016, 08:50:22 AM
I do have one question though.  How will the east-side Rinth/elf space work?  Will an elf be allowed to hire other elves?  Could this eventually lead to solo elves banding together to form a small tribe, which in my mind is the elf equivalent of a human gang?

As well, eastside (depending on how you carve up the rinth space) isn't -just- elves.  I like the idea of an alternative (to the Guild and Dust Runners) gang forming in the rinth, which happens anyway from time to time organically.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Sorry for doubleposting, but one question I had to staff (maybe a concern):

Granted that there is just one space available in a number of spots (westside, eastside, gemmed, RSV, Luirs), and granted that people can go casual -- which I read as: go on vacation for a few months -- I'm a little concerned we might have people sitting on those coveted locations.

Since I can't really formulate a question about this, I guess it's a concern.  Uh, question: thoughts?
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Quote from: Patuk on June 20, 2016, 08:24:19 AM
Jesus Christ that is awesome

This! 1000% this. You guys are rockstars for making it happen.

I need to reread this a few times. But it looks promising.
Sometimes, severity is the price we pay for greatness

In essence, it seems that you don't need to just spam sid farm and rise in the ranks (for those achievement based players). This seems to open up possibilities for criminal elements, for regular old shopkeepers, for brothel runners, for underground smugglers, bounty hunters, private investigators...It opens it up much more to the flavor and RP of Zalanthas.

Great changes, thanks Staff.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

A House of PIs, now that the Drovian easy-spy mode is gone, that sounds like a great idea Reiloth :)
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Malken on June 20, 2016, 11:30:50 AM
A House of PIs, now that the Drovian easy-spy mode is gone, that sounds like a great idea Reiloth :)

I actually did a Private Investigator (Davil Longshanks) in Tuluk for a hot second. It was hilariously fun, as rival Nobles hired me to 'investigate' (See: Spy) on several different employees. It lead to great RP, though I think the concept suits Tuluk in a way better than Allanak. I even got a couple of the classic gumshoe "Who's sleeping with my mate???" which was funny, and perhaps didn't fit the Zalanthan setting, but satisfied my Marlowe itch.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

June 20, 2016, 12:13:07 PM #16 Last Edit: June 20, 2016, 12:28:09 PM by Norcal
WELL DONE!  WONDERFUL!


Arm staff have come through once again.  Kudos to all of you who have worked on this!

At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Reading changes like this on the discussion board are what brought me back.

Now hopefully I won't sabotage my career just to have more time to play.

I wish my concept could take advantage of this.  >:(

Next concept though, oh boy, I'm already excited about exploring the possibilities of these changes.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

June 20, 2016, 01:31:47 PM #19 Last Edit: June 20, 2016, 01:34:13 PM by wizturbo
Amazing improvement.  Great work!

I especially like that this system isn't centered on Allanak exclusively.

QuoteThis means that as well as your concept needing to be pulsing out Zalanthan flavour,  you need to have an area you're 'specialising' in (and that goes for what you sell to NPC shops too),  not be self-sufficient and there needs to be potential for conflict. ie. not designed to be friends with everyone. We don't want meta clans that want to be 'One Clan – Better than Everyone at Everything'.

Does this mean that you're now allowed to specialize in areas that are usually 'taken' by the huge amount of goods covered by other minor merchant houses and major merchant houses?  Maybe those will become more specialized as well, or something?
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger


Looks pretty interesting. I have no idea how to capitalize on this yet, but it looks like it might shake things up.

Seems like you have a good range of "renting a rug in the bazaar" up to becoming an actual trading company.


I've re-read this a few times and had some caffeine and put some more thought into it.

While it's not the way I would have went in every regard, I do feel the good outweighs the bad and it's moving in the right direction.

I wouldn't kick it out of bed for eating crackers.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Desertman on June 20, 2016, 04:04:29 PM
I've re-read this a few times and had some caffeine and put some more thought into it.

While it's not the way I would have went in every regard, I do feel the good outweighs the bad and it's moving in the right direction.

I wouldn't kick it out of bed for eating crackers.

Just curious (because it may actually help to know) but what would you do differently? Might be a productive way of contributing.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Woo Woo Woo Woo! YAY!

This is freaking awesome! Player Clans everywhere is an excellent introduction. Time for me to brush off some of my old concepts.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.