Aviation: The Discovery of Flight

Started by AdamBlue, July 06, 2015, 08:53:44 PM

July 06, 2015, 08:53:44 PM Last Edit: July 06, 2015, 08:55:34 PM by AdamBlue
Yeah, the subject sounds like a movie on the history of flying.

Why is it that there is a distinct lack of people attempting any measure of flight in the game using various tools at their disposal? I could easily see some attempts at hang-gliders, parachutes, or some Whirian's finding ways to propel normal blokes through the skies.

Hang-Gliders would be incredibly awesome for various assassination attempts, travel, ect.
Parachutes would be pretty goddamn incredible for the anti-hole movement. A chute-pack that automatically deploys when falling, which slows your descent to non-lethal levels and gives you more time and chance to grab onto walls and such. Has to be re-packed after every use, and has a small chance for failure on every use, which makes them good for emergencies or risky operations.

Don't tell me that you don't want to see a group of the Arm taking off from a massive tower with specialized two-person gliders, and have one of them controlling the leather and silk stretched contraption, before the bottom rung fellow unclips themselves and deploys a parachute down while the glider turns and makes their way home? Incredibly fast travel with little risk besides the chance of a parachute failure. Glider crashes, scouting, daredevils, sweet new adventuring, various monsters in the sky to try and eat those bloody gliders and parachuters.

I know this all sounds a bit whimsical, and it probably is. I'm probably just rambling at this point.


tl;dr: Bruh there are tons of really cool low-tech ways to fly around places, and with all the sky rooms there are, they should be taken advantage of.

Edit: ALSO, YO, THE SANDSTORMS WOULD BE FUCKING AWESOME TO SEE PEOPLE FLY AROUND IN, THAT SHIT WOULD BE WHACKY AS HELL AND PRETTY AMAZING.

Because those asshole magickers already fly and just taint and ruin it for the rest of us.

If the Highlord intended man to fly he wouldn't have let filthy magickers do it.

Reminder: There is no "science" in Zalanthas.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

There are constantly flying attempts by mundanes. It's called the byn. Thus the march of Zalanthan "science" continues, right over the edge.

EDIT - In true Byn fashion the progression of "science" is to send more breeds to do it until one of them wants to live hard enough they succeed.

Just sayin', man. Somebody's gotta realize that if you drop a feather, it'll fall in a certain way, and then think, 'why is it that the feather falls all weird and shit when rocks don't sway to the side? what if I have a ton of feathers and do this? why does sometimes cloth act like feathers? hey, you guys notice when I floof a blanket it falls kinda slowly?'

Quote from: Talia on July 06, 2015, 09:15:40 PM
Reminder: There is no "science" in Zalanthas.
What? No scientific method, sure, but no science?

Quote from: RogueGunslinger on July 06, 2015, 10:33:22 PM
What? No scientific method, sure, but no science?

Zalanthan "science" is science in the same kind of way that ancient Greek philosophy was science. It's a bit of observation sprinkled liberally with wild speculation, hostility to new ideas, outright superstition, rigid beliefs and routines, and categorization and taxonomy based on pure imagination. It's the antithesis of modern science.

There are practical things that individuals or organizations might engage in which would sort of fall in the "science" category, such as breeding animals or slaves. But they don't do it by "science," they do it in a particular way that has been handed down and handed down through generations before them. In general it's better not even to call this stuff "science."

This is the official staff position on science in Zalanthas. We've discussed staff-side and at some point will have a document out about it. Modern science, its methods and concepts, simply do not fit the world of Zalanthas.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

Greeks had the knowledge and principle technology that them developing a functional steam-engine wasn't too far fetched. https://en.wikipedia.org/wiki/Aeolipile

However, when you have tons and tons of cheap slave labor, it seems there was little incentive to develop labor-saving technology.

I think Zalanthas suffers from a similar problem. Why invest time and money and effort in developing technology when you can just get some freak to wiggle his fingers and do it?

I could have seen a northern house investing serious time and money into various experiments, but not an Allanaki House, unless they thought the payoff would be worth it.

I like the idea of being able to tame flying beasts. I don't like the idea of flying "technology" in Zalanthas.

Really, I just came here to make the Byn joke about falling off the Shield Wall, but someone beat me to it...so meh.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.


Quote from: Delirium on July 07, 2015, 09:20:59 AM
I could have seen a northern house investing serious time and money into various experiments,

Even this didn't fit the theme of the game well, imo.  People in Tuluk talking about experiments, hypotheses, and the scientific method was extremely jarring.  Not sure what else they would have done since the House in question was basically set up for that, but it felt a bit off to say the least.  People on Zalanthas have discovered things that might look scientific to our 21st century eyes (breeding humans and animals for specific traits, for instance) but I think it's safe to say that the methods used look nothing like ours.  If you're going to call "the discovery of new stuff" something, why call it science?  Call it natural philosophy, alchemy, the modern disciplines, or some similarly fantastic name.

Besides, it's much more fun to watch a nobleman throw an elf off a balcony covered in feathers to see if he'll fly than it is to watch someone painstakingly prove a hypotheses about air currents via incremental testing in game.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

With the gnomes genocided (Dark Sun lore), there's no real hope for fantasy aviation.  :-\
Be gentle. I had a Nyr brush with death that I'm still getting over.

Quote from: Asanadas on July 08, 2015, 01:15:57 PM
With the gnomes genocided (Dark Sun lore), there's no real hope for fantasy aviation.  :-\

Catapults not close enough?

QuoteThat's not flying!  It's falling with style.

:D
Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

Quote from: LauraMars on July 08, 2015, 01:12:25 PM
Quote from: Delirium on July 07, 2015, 09:20:59 AM
I could have seen a northern house investing serious time and money into various experiments,

Even this didn't fit the theme of the game well, imo.  People in Tuluk talking about experiments, hypotheses, and the scientific method was extremely jarring.  Not sure what else they would have done since the House in question was basically set up for that, but it felt a bit off to say the least.  People on Zalanthas have discovered things that might look scientific to our 21st century eyes (breeding humans and animals for specific traits, for instance) but I think it's safe to say that the methods used look nothing like ours.  If you're going to call "the discovery of new stuff" something, why call it science?  Call it natural philosophy, alchemy, the modern disciplines, or some similarly fantastic name.

Besides, it's much more fun to watch a nobleman throw an elf off a balcony covered in feathers to see if he'll fly than it is to watch someone painstakingly prove a hypotheses about air currents via incremental testing in game.

Well, yeah. We're in agreement. I was just much lazier about explaining my viewpoint. :)

Quote from: AdamBlue on July 06, 2015, 08:53:44 PM

Why is it that there is a distinct lack of people attempting any measure of flight in the game using various tools at their disposal? I could easily see some attempts at hang-gliders, parachutes, or some Whirian's finding ways to propel normal blokes through the skies.


I'd just like to say, I've attempted this on a character, and it was hilariously fun.  It definitely didn't involve any "science" though.

Quote from: Talia on July 06, 2015, 10:48:24 PM
Quote from: RogueGunslinger on July 06, 2015, 10:33:22 PM
What? No scientific method, sure, but no science?

Zalanthan "science" is science in the same kind of way that ancient Greek philosophy was science. It's a bit of observation sprinkled liberally with wild speculation, hostility to new ideas, outright superstition, rigid beliefs and routines, and categorization and taxonomy based on pure imagination. It's the antithesis of modern science.

There are practical things that individuals or organizations might engage in which would sort of fall in the "science" category, such as breeding animals or slaves. But they don't do it by "science," they do it in a particular way that has been handed down and handed down through generations before them. In general it's better not even to call this stuff "science."

This is the official staff position on science in Zalanthas. We've discussed staff-side and at some point will have a document out about it. Modern science, its methods and concepts, simply do not fit the world of Zalanthas.

Is this why even simple war machines I've proposed were turned down, when I was playing Tors?  Specifically...the manned barricades?  Or was that a code issue?  I never got a straight reply, just 'no'.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I'm trying to imagine a world that functions without science and it just isn't jiving with my brain. Bad science is still science. Experimentation, deduction, hypothesis, conclusions... These things have been around for as long as mankind has been around, even if we didn't have names for them. Every dude who got some crotch-rot is gonna try different shit out until they find something that cures it. Science. Units of measurement, taxonomy, general classification and naming... All things that are in the world right now. All Science.

I don't think I'll be able to buy that Zalanthas doesn't have science.

July 08, 2015, 10:39:17 PM #18 Last Edit: July 08, 2015, 10:41:30 PM by Armaddict
Quote from: RogueGunslinger on July 08, 2015, 10:34:41 PM
I'm trying to imagine a world that functions without science and it just isn't jiving with my brain. Bad science is still science. Experimentation, deduction, hypothesis, conclusions... These things have been around for as long as mankind has been around, even if we didn't have names for them. Every dude who got some crotch-rot is gonna try different shit out until they find something that cures it. Science. Units of measurement, taxonomy, general classification and naming... All things that are in the world right now. All Science.

I don't think I'll be able to buy that Zalanthas doesn't have science.

My take on what she said is basically an explanation for why science will not -advance-.  I.e. Don't try to bring in new techno gadgets because zalanthans do not advance such things.

It's not a -great- fix, but it's a way to keep people from trying to make...I don't know, flying machines or something, just because we have that here.


EDIT;  That came across snarky, OP, I intended no snark.  I was trying to be clever.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I remember long ago some sort of flying contraption being built by the Templarate on top of the water temple on Meleth's Circle.  It was like a wooden gyrocopter.  I think they flew it to Tuluk for some sort of attack.  This was long ago.

"Never do today what you can put off till tomorrow."

-Aaron Burr

Quote from: Armaddict on July 08, 2015, 10:10:11 PM
Is this why even simple war machines I've proposed were turned down, when I was playing Tors?  Specifically...the manned barricades?  Or was that a code issue?  I never got a straight reply, just 'no'.

That would have been before I came on staff, but no, I doubt it's because of the lack of science or technology if it was just manned barricades. Probably a code issue, and/or a "the thing I want built is going to require staff to animate it 100%" issue. (Not saying that's what you were asking for, but a lot of times players want things that would require staff to animate the thing itself and the response to it on both sides.)

Quote from: Armaddict on July 08, 2015, 10:39:17 PM
My take on what she said is basically an explanation for why science will not -advance-.  I.e. Don't try to bring in new techno gadgets because zalanthans do not advance such things.

It's not a -great- fix, but it's a way to keep people from trying to make...I don't know, flying machines or something, just because we have that here.

Most of the issue with players attempting to do science in game comes from the fact that they are working backward from real-world, modern knowledge, rather than starting from the actual knowledge and skill level that a Zalanthan would possess. So the process starts with "I am going to build a jet plane" or "I am going to build a telescope" or "I am going to find an antibiotic to cure the plague" or any other version of "I am going to replicate this modern thing." Players are duplicating modern science in game (or attempting to do so) and that's what we don't want to see. I've never seen any player start from anything like "a philosophic treatise on the humors of the humanoid body," or any other intellectual location near the beginning of science. It's all jumping straight to modernism instead.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

I was going to write a treatise like that once but I got distracted. I get distracted a lot.

Quote from: Talia on July 08, 2015, 11:47:16 PM
Most of the issue with players attempting to do science in game comes from the fact that they are working backward from real-world, modern knowledge, rather than starting from the actual knowledge and skill level that a Zalanthan would possess. So the process starts with "I am going to build a jet plane" or "I am going to build a telescope" or "I am going to find an antibiotic to cure the plague" or any other version of "I am going to replicate this modern thing." Players are duplicating modern science in game (or attempting to do so) and that's what we don't want to see. I've never seen any player start from anything like "a philosophic treatise on the humors of the humanoid body," or any other intellectual location near the beginning of science. It's all jumping straight to modernism instead.

Me too Beethoven.  All I have is an anecdote.

If you look at the field of geometry, it's not hard to see from its name where it comes from.  "Geo" means earth: so early geometry was about measuring agricultural plots, or making speculative approximations about the distances between cities, and stuff like that.  It was only latently that people discovered geometry to be its own, axiomatic mathematical discipline.

No commoner on Zalanthas I know of is pursuing even these extremely fundamental questions.   Things like accurately and repeatably measuring the distances between two cities, or how the dimensions of a hide bucket relate to the volume of water it can contain, or what distinguishes animals that lay eggs from ones that don't.  I could see discoveries like these being feasible, but they would die with the PC who made them -- with the exception of the nobility.  I mean, I even find the apparent knowledge of eclipses to be anachronistic, but that one can slide because eclipses are cool. :)
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Oh, I think it's fair to say that some of these basic queries have been established as facts, such as distance, and the like. We're way past that point. The thing is, we're not really to the point of Di Vinci's work, yet, though I'd surmise we're only about ... a thousand years or so back.

In 1185, or the 12th Century AD, the first instance of a vertical (maybe) windmill  was reported in Europe, but in the 1st Century AD, a Greek devised a horizontal windmill, and they were in fairly common use by the 8th Century, or 700-800 AD. Being that this is currently probably the most impressive piece of actual machinery on Zalanthas, it's probably fair to say that we're at a level of technology mildly greater than that first windmill but less than the windmills of the 8th Century. So, let's surmise that Zalanthas possesses a current level of technology in the 4th-5th Century range.

By contrast, Leonardo Di Vinci, a commonly cited ancient inventor who drew up some semi-possible flying contraptions, died in 1519, or, the 16th Century. So we're over 1000 years away from devising flying machines, and that's ignoring the fact that magick, a force that eradicates some of the reasons technology advances, exists in Zalanthas.

Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

If anything the addition of magic would add enough new realms of discovery and application that the few discoveries we didn't have to make because of them would be tiny in comparison.

The truth is Zalanthas is varied and strange and not wholly realized in every aspect. Making comparisons to earth never really hold up.

To come back on topic the best flying contraption I could imagine for Zalanthas is a krathi/whiran hot-air balloon team, but nothing mechanical like a plane or helicopter.