My feelings of the world Post Tuluk...

Started by Asmoth, May 03, 2015, 12:16:01 PM

Alright, so as a pretty widely traveled character (currently) I have to say that the north feels.. Incomplete.

I'm not saying that I think cramming everyone in Allanak is a bad thing, but there was always something sort of comforting about being able to ride into Tuluk for the night, or swing in to do trade with them.

Now the north feels like it's missing a huge chunk of economy and a large bit of security without it.

I personally have no idea where this Morins is, and if it has places to trade to make riding up to Tuluk's neighborhood worth it or not, but if it doesn't, then I don't know how I feel about this in practical application.

I dunno, just sharing some thoughts.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

May 03, 2015, 12:54:08 PM #1 Last Edit: May 03, 2015, 12:55:47 PM by Taven

Morin's location isn't supposed to be highly secret. It should be easy enough for your PC to figure out just by asking around. If that doesn't do it, a little bit of exploring should. The nice thing is that Morin's has been expanded recently, as per staff announcements. It includes more trade then it previously did, shifting it to be more of a proper outpost. The goods there are way more limited then Tuluk, of course, because it isn't a city. There's a scarcity of some items. I think some of that is intentional and I think some of it the imms will be tweaking as needed. But it is definitely still possible for a PC to swing down north and simply hang out in Morin's for a night and do some trade. Is it worth it to do so? You'll have to find out and decide for yourself.

As to the north missing security due to the economy, I would say there's more then the economy for the north to worry about. Tuluk's closing had a strong OOC aspect to it, yes, but I can assure you that staff worked hard to give solid IC reasons and a legitimate within-the-world basis for it. Tuluk's close did not happen in a void where the city just magickally became virtual--there were Things Which Happened. Your PC may be able to figure out what happened, or they may not be able to. They may care, they may not.

I hope that helps some.
As of February 2017, I no longer play Armageddon.

I still have no idea if Tuluk closing was more OOC and we should all pretend that it's still around and there's really no real reason as to why it's closed or if there's actually an IC (probably weak'ish?) reason to go along with it.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."


Quote from: Harmless on May 03, 2015, 01:16:27 PM
Quote from: Taven on May 03, 2015, 12:54:08 PM
there were Things Which Happened

But it's still around and there's still plenty of people in it (like thousands?) so why can't I be one of them. It's still feel like a very weakish IC reason.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Malken on May 03, 2015, 01:18:44 PM
Quote from: Harmless on May 03, 2015, 01:16:27 PM
Quote from: Taven on May 03, 2015, 12:54:08 PM
there were Things Which Happened

But it's still around and there's still plenty of people in it (like thousands?) so why can't I be one of them. It's still feel like a very weakish IC reason.

Nobody's saying that Tuluk being closed doesn't suck. It does suck! It sucks that so many players had to abandon so many plots, especially when the city was more alive then it's been in a very long time. It sucks that we lost some of the best nobles and templars that have been seen in a very long time. Frustration abounds, I feel you there.

That said, you could tell staff put a lot of thought into the way things went down. They wanted to give people who kept their Tuluki PCs but were displaced a context for everything. Guys, it's not just "oh the city still exists virtually and we just pretend everything is normal, lalala". That is NOT it at ALL. There have been PCs who have been shattered over what happened, PCs who are scrambling to understand, and PCs struggling to survive. There's serious IC ramifications to this change. And really, isn't that better then just pretending everything is fine like normal?


As of February 2017, I no longer play Armageddon.

Quote from: Malken on May 03, 2015, 01:18:44 PM
Quote from: Harmless on May 03, 2015, 01:16:27 PM
Quote from: Taven on May 03, 2015, 12:54:08 PM
there were Things Which Happened

But it's still around and there's still plenty of people in it (like thousands?) so why can't I be one of them. It's still feel like a very weakish IC reason.
My concern is that because so many people are so up in arms about Tuluk closing that the staff may eventually icly destroy it just to stop this line of questioning.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

I'm not sure where you would get the idea that "so many people are up in arms about Tuluk closing". Disappointed? Perhaps. I know I was, having played in Tuluk a lot and then went on to staff for the Legions and Faithful. But I helped put on an IC plot to justify the OOC circumstances. It's possible the details of that plot will go up on the history page eventually, so that people can understand it better.

Could Morin's be improved? Probably. You're welcome to put ideas in about it. It's only been open about a week in its current form.

Staff have already said we're not going to ICly destroy Tuluk, so as to leave our options open for a possible reopening in the distant future. So I'm not going to address that "possibility" any further than that.
  

Up in arms?  Even reading the Tuluk closing thread, I didn't really get a "hell no!" feeling from the playerbase.  Everyone seemed very mature in their responses.

Are you meaning reactions IG?  If it's IG, keep it IG.

Edit: Beaten by Staff.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: Taven on May 03, 2015, 01:53:40 PM
Quote from: Malken on May 03, 2015, 01:18:44 PM
Quote from: Harmless on May 03, 2015, 01:16:27 PM
Quote from: Taven on May 03, 2015, 12:54:08 PM
there were Things Which Happened

But it's still around and there's still plenty of people in it (like thousands?) so why can't I be one of them. It's still feel like a very weakish IC reason.

Nobody's saying that Tuluk being closed doesn't suck. It does suck! It sucks that so many players had to abandon so many plots, especially when the city was more alive then it's been in a very long time. It sucks that we lost some of the best nobles and templars that have been seen in a very long time. Frustration abounds, I feel you there.

That said, you could tell staff put a lot of thought into the way things went down. They wanted to give people who kept their Tuluki PCs but were displaced a context for everything. Guys, it's not just "oh the city still exists virtually and we just pretend everything is normal, lalala". That is NOT it at ALL. There have been PCs who have been shattered over what happened, PCs who are scrambling to understand, and PCs struggling to survive. There's serious IC ramifications to this change. And really, isn't that better then just pretending everything is fine like normal?




I'm not really complaining (certainly not up in arms - I love the busy Allanak), to be honest, I'm just confused as to why it closed down and I still don't understand ICLY why it's closed down. OOCly I kinda do, it's closed because it's closed, but ICly it's still around and it still exists and there's till people living in it and everything is as it should be but I'm not supposed to go in because something something (that I don't really understand ICly). OOCly I understand why I shouldn't be in Tuluk but ICly I don't, even though my PC does, but then, he really doesn't.

That.. Totally cleared my thought on this, I hope ;p

I understand but I don't understand but I sorta understand but my PC sorta understands too but he sorta doesn't as well.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."


Quote from: Malken on May 03, 2015, 02:35:28 PM
....but ICly it's still around.....and everything is as it should be.....

Actually, everything is not as it should be. Don't make me break out the big bold letters and staff quotes, 'cause I am sorely tempted.


Quote from: Malken on May 03, 2015, 02:35:28 PMI understand but I don't understand but I sorta understand but my PC sorta understands too but he sorta doesn't as well.

If your PC is confused and wants to learn more, there may be ways to do just that.
As of February 2017, I no longer play Armageddon.

Because Tuluk is still virtually open to PCs, I'd like to see periodic rumour posts on the Morin's Board to give an idea of what you would expect to see when you pay Granny a visit.


QuoteI understand but I don't understand but I sorta understand but my PC sorta understands too but he sorta doesn't as well.

Surely as a true-inked, you and your PC would be comfortable with this mindset.

I think that the whole issue of how "closed" the gates actually are will be clarified with time. What we know for sure is Morin's won't become a new Tuluk, it's just an outpost, but my expectation is that it'll be sufficient that players will be able to get what they absolutely needed out of Tuluk with it for playability purposes.

The whole reason for Tuluk closing was to free up staff time, though. Even though staff have said they're going to animate Tuluk when needed, as a playerbase we all need to voluntarily accept that staff are not going to help us with our curiosity too much for the sake of expanding other plots. Unless it also affects plots in Allanak or other places, I think Tuluk should just be left alone.

Trust me, ICly, when you find out what happened, your character will likely not want to go prodding at it too much. This much is hinted at by the name of the last Tuluk RPT: "Escape from Tuluk."
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but you're all dicking around in allanak

All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

It would be nice to get a "What you would know..." update from staff - there are a lot of conflicting things being said IG about the situation, some of which strike me as pretty dubious extrapolations from OOC information.  (E.g., OOCly we know there are displaced PCs, but IGly this could just be normal or it could indicate a refugee thing.)
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Tuluki refugees in Allanak seem to be the new city elves, from what I've seen. I should say I saw it coming, but I also kind of want to actually see Tuluki refugees in Allanak after the initial wave dies down. And native elves beating them up.
https://armageddon.org/help/view/Inappropriate%20vernacular
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kumpania: a family of story tellers.
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the solution is for everyone to play wilderness PCs and tribals in the north

fucking do it nerds
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.


It has been only a week. I think it's way too early to speak about it. We'll begin to feel changes in a few months time, at best.. When South, power center of the game world begins expending its influence, then there will be a lot of 'nak centered plots all over the place.

PS. I kinda expect tribes to be influnced from streets of 'nak.
A man who carries a cat by the tail learns something he can learn in no other way. -MT

Playing a refugee is cool. I think the way staff closed Tuluk, and the attention they were willing to give players to individually play out their exodus, was really cool.

I think having a huge imposing city state that is not a safe haven, but something you should IC'ly be a little worried about, is awesome because it adds a sense of tension and danger to the play there. One less safe haven is a positive in my books.

And Morin's is neat, I think it will develop a unique flavour and be a fun place to play.

Change is hard for humans, but anything that makes the game feel less static and predictable I'm a fan of.

I might actually play a tribal human/sun runner again. No more tribemates finding dumb reasons to go hang out in Tuluk for weeks at a time, and may actually embrace the 'nomad' lifestyle.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

QuoteNow the north feels like it's missing a huge chunk of economy and a large bit of security without it.

I feel your assessment is premature, considering only a week has passed, which is barely time for anything in the game to get rolling aside from spontaneous scenes.  However, I quoted the above because I wanted to point out...you're segregating.  You're maintaining north vs south, so of course Tuluk being closed will make 'the north' lacking. 

However, if you envision the world as a whole, there is nothing lacking right now, but the north is more of a badlands.  A fertile, dangerous badlands.  The sooner you embrace that to players, it is the boonies to the rest of civilization, the sooner it becomes the cool thing that people like me talk about from the past.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Zoan on May 03, 2015, 08:59:05 PM
I might actually play a tribal human/sun runner again. No more tribemates finding dumb reasons to go hang out in Tuluk for weeks at a time, and may actually embrace the 'nomad' lifestyle.

Feel the tribalness... Be a tribal! Go tribals!!!!!!!!!!!!!!!!!!!

TFW (Tribal For the Win!)
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Quote from: slvrmoontiger on May 03, 2015, 11:26:20 PM
Quote from: Zoan on May 03, 2015, 08:59:05 PM
I might actually play a tribal human/sun runner again. No more tribemates finding dumb reasons to go hang out in Tuluk for weeks at a time, and may actually embrace the 'nomad' lifestyle.

Feel the tribalness... Be a tribal! Go tribals!!!!!!!!!!!!!!!!!!!

TFW (Tribal For the Win!)

When I play a Seik, jimmies are rustled.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

I'm not saying people should play in that new tribe that opened because that's against the rules but...
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.