Would you leave the game if Allanak was made off-limits to players?

Started by MeTekillot, February 25, 2015, 06:21:02 PM

Say that Nyr/Talia/Adhira/Nessalin decides to remove Allanak to consolidate the playerbase into the desolate hellscape of Tuluk. The steel dragon comes alive and razes Allanak to the ground.

Would be so disappointed that you'd leave the game?

I don't think it's a good idea, but I also think it would be, in one way, good for the game. Over all it would be bad for the game though, thus the complicated answer.


Edit*
I would not leave the game. I think it's interesting to think of how many people would. Would you even notice they are gone with such a large concentration of people in other areas?


Only if players can opt in to fight the dragon, then I would leave if it didn't.
I don't even play there, but thats too much of an opportunity to miss.


What's Allanak?
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Guess who can't play a PC in Allanak? This gal!  :-\
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

One might contend that Allanak and the idea of it is so central to the idea of the game that Zalanthas would leave the game if Allanak were made off limits to players.  At least for a while.
Quote from: Lizzie on February 10, 2016, 09:37:57 PM
You know I think if James simply retitled his thread "Cheese" and apologized for his first post being off-topic, all problems would be solved.

I know this is probably a joke poll, butttt, my vote is the same as my vote vis-a-vis Tuluk, namely I think it'd be good for the game!  I guess I'm inclined to agree with people that a little consolidation of the city-based playerbase is in order, whether permanent or on a rolling basis.  Tuluk has just as much "stuff" (clans, shopping marts, breeds) as Allanak, as far as I can tell.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Naaah. I think it'd be a cool experience to consolidate the playerbase for a few months, just to see what a fully-functioning city looks like.

I've loved Allanak ever since I joined, and I find it sad to see Tuluk getting so much more staff loving attention. T_T
"And all around is the desert; a corner of the mournful kingdom of sand."
   - Pierre Loti

I think you might have started ww3 with that post.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Patuk on February 25, 2015, 08:16:56 PM
I think you might have started ww3 with that post.

Heh, well this -is- an opinion thread... doesn't have to be necessarily true but that's how I feel.
"And all around is the desert; a corner of the mournful kingdom of sand."
   - Pierre Loti

That's fair. I often do, too. I just don't think it's good for the metagame judging from what kind of effects it has.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Same response as I made on the tuluk topic of the same subject.

I don't think it'd be good for the game even if the player base would be consolidated.

The allanak agaisnt tuluk thing is a central part of RP, and it makes it far better if people are invovled in both sides of that.

I wouldn't leave the game no, but I don't think it'd be good for RP.

Note; i haven't played in allanak yet.

I wouldn't mind seeing one (OR EVEN BOTH) cities closed for a temporary amount of time.
I've always thought it would be cool to place the story on pause for a while, or even hit the reset button once as an experiment and try something different for a little while.

Ideas
Hunger Games Ripoff:  Desert Play.  Everyone gets one new PC of the race/guild/sub of their choice with all skills branched and set to 50% of their guild max and released into a single region with all others closed off.  After the first week, massive earthquakes begin and the borders start closing in. One Chance Permadeath. Once dead, your "ghost" can wander around but not interact with the world other than direction commands and the shadow command.

There can be only one!: City Play.  Human warrior/slipknifes only.  Coded clones, the only difference being a unique sdesc.  Released in the ruins of one of the closed off cities of the game. One Chance Permadeath. Once dead, your "ghost" can wander around but not interact with the world other than direction commands and the shadow command.

I am Sparticus!: Spectatorless arena games. Once your PC dies, you can come back, but only as weak fodder NPCs or go to an OOC observation room as has been done in the past.



Capture the Flag with three teams: Team Allanak, Team Tuluk, and Team Desert.  
Team Allanak: Any Race Except Muls ... Warriors or Gemmed Elementalist ... Three Blue Robes, One Nilazi

Team Tuluk: Any Race Except Muls ... Warriors or Rogues ... Three Faithful Templars, One Psionocist

Team Desert: Any Race ... Can be Rangers or Elementalists ... Three Sorcerers w/ Two Paths of Knowledge each, No more than Three Muls

Map:  Allanak and Tuluk are separated by a desolate, city-sized no-man's-land and are interconnected by many dangerous underground caverns.
       To the west is a large area of oasis-scattered wasteland making up roughly half the map.  Small, defended breeches scatter the outer walls of the cities.
       Each zone has three bases.  No NPCs, except at city breach points.

Objective:  Each of the nine leaders is given a token representing their team.  In order to win, you must kill one leader from the other two teams and return their tokens to a single living leader in one of your bases (must be a base in your home region.

Rules:

  • Each team is given a certain amount of time before being allowed into the game to choose a strategy and assign roles.
  • No OOC coordination is permissible after gameplay begins.
  • Non-permadeath. one hour (long play) or ten minutes (quickplay) after death, your PC is revived in their current room (characters in stasis can be moved using subdue).
  • Leaders can only be revived if their token is retaken by one of their team and returned to any base in their zone.  
  • Characters may not leave the game once it begins.  To properly go AFK, one should, if able, return to a base and guard the leader there.  
  • Teams may capture an enemy base by being the only living characters in that room.
  • Leaders may not leave their assigned base unless another base in their zone is available or another team's base has been taken by their team.
  • Leaders may only travel by teleporting instantly to another base.  All leaders have this ability at not cost, but must have at least one living teammate and no living opponents in that room.
  • If all three leaders are dead at any given time, the team suffers double move penalties until one is revived.
  • One living leader must remain in their zone at all time, so long as your bases are not under enemy control.  If the last living leader in their own zone dies, another living leaders must return to a team home base.
  • If all three bases are taken by a single opposing team, your team looses and is removed from play, unless a leader occupies an enemy base.
  • Capturing all three of an opponents bases equates to having one of their tokens, if you do not possess one already.

Sorry, that last one got a little out of hand. :D
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I'd stop playing.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: ShaLeah on February 26, 2015, 01:18:21 AM
I'd stop playing.

Interesting.....  ;D

"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

ShaLeah just got BURNED!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Adhira on February 26, 2015, 01:30:55 AM
Quote from: ShaLeah on February 26, 2015, 01:18:21 AM
I'd stop playing.

Interesting.....  ;D



Quote from: FantasyWriter on February 26, 2015, 01:31:32 AM
ShaLeah just got BURNED!

a) No way dude, Adhira loves me, hence why she gave me 8 karma.
b) They wouldn't do that to the game.
c) I WOULD leave the game because Allanak IS Armageddon to me (and lots more). Even with the enjoyable other places, without Nak it wouldn't be Arm. Hell I rejoiced when they finally put the kibosh on that dumb ass Arm II idea.

There is such a thing as losing the essence of a place. There's a reason why people form societies to restore buildings that are about to be remodeled by contractors who are just going to change everything. A reason they go to court and win. A reason for public outrage.

I'd even go as far as saying closing Allanak would result in more disgruntled ex players than jcarters website combined with Delerak's ... whatever.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

We only pick on the ones we love.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

Man, was just hoping she would shut down Nak just to run Shal off.
We can only hope. :(

:-*
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I'd be pretty upset if anywhere was 'closed', to be honest. I have sentiment and attachment to all areas across the years.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

I'd probably play more.

While I love the game, I was one of those people who was looking forward to Arm II and digging the idea of having smaller cities and villages to play in.

Since it's not going to happen, I say we "nuke" both cities into ruins and force the few who survive to re-invent themselves and rebuild on the ashes.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: Pale Horse on February 26, 2015, 07:13:24 AM
I'd probably play more.

While I love the game, I was one of those people who was looking forward to Arm II and digging the idea of having smaller cities and villages to play in.

Since it's not going to happen, I say we "nuke" both cities into ruins and force the few who survive to re-invent themselves and rebuild on the ashes.
WoWer.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: manonfire on February 25, 2015, 08:07:07 PM
Naaah. I think it'd be a cool experience to consolidate the playerbase for a few months, just to see what a fully-functioning city looks like.

Agreed. I think it would improve the game, either way.