If you could remove one thing...

Started by Majikal, February 17, 2015, 03:18:38 AM


Sorcerer kings.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword


Allanak.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf

Luirs.
Fredd-
i love being a nobles health points



Red Storm.
Fredd-
i love being a nobles health points

February 17, 2015, 01:11:45 PM #33 Last Edit: February 17, 2015, 03:00:17 PM by Harmless
the GDB.

And especially threads like this one.
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Patuk on February 17, 2015, 08:03:36 AM
Armageddon has powerful tribes?

Armageddon has whatever the staff are interested in and feel inclined to make 'powerful', including tribes at any given time. I've seen my fair share of trends in my playtime.

I'd get rid of glass ceilings for characters.

I understand why it was put into place in some ways but I feel like it ultimately pushed against my desires to play the game anymore. I still went on and played a couple of roles to contribute to the game (It IS A GREAT GAME) ((merchant houses, nobility)) but my fire for being driven, exited, and involved died out after my 40th character or so.

*Not such a big deal when a new issue of the game is being developed but eh,I heard that's not happening in this plane of existence anymore so...  ::)




February 17, 2015, 01:49:35 PM #35 Last Edit: February 17, 2015, 01:52:48 PM by Dresan
I've would like to see the Pah removed. Well not really...


Perhaps turned into an explorable zone like the silt sea or grey forest or maybe something crazier like once in thousand year monsoon (suggested that years ago I think). This would force the human and d-elves tribes to move between and around the cities, or into the eastern sandy deserts. The more successful of them (eg. the playable tribes) would realizing from the mistakes of the red fangs and to a lesser extent the gypies, that perhaps attracting the attention of the cities in negative ways is not good for survival. Thus attempting to establish forms of trade, alliances and avoiding aggravating its citizen with aggressive raiding and such would be good ideas. Soh would fit right into the eastern plains of tuluk, sharing magick hating ideals with tuluk. The sun runners somewhere in between luirs and allanak, having no quarrels with gemmers that may be roaming around those areas.  

These are old rehashed ideas that have been floating around for a while now but I enjoy repeating them like a broken record. :)


"Tawkin' like ye ain' e'er eard of ye mum befah!"

Annoying, incomprehensible, unnecessary.
There is a candle in your heart, ready to be kindled. There is a void in your soul, ready to be filled. Can you feel it?  Can you?
- Rumi

Im with Aruven about glass ceilings.



Quote from: Rokal on February 17, 2015, 01:55:09 PM
Im with Aruven about glass ceilings.


I agree it can be brought up slightly, but it is really virtual power ceilings that needs to be brought down instead.

#GetRidofSorcererKings2015

What would happen if there were no apartments?

- Huge player outcry, some players might even threaten to quit (and follow through)
- People forced into having mudsex outside or in alleys, backrooms, and alcoves...
- Fewer targets for PC burglars (I would absolutely *love* it if there were procedurally generated content in the game to support the burglars, in the same way the desert is like a procedurally generated hunting ground for rangers)
- Merchants/crafties unable to store massive amounts of raw materials; incentivized to join clans or work up to a level where they can rent a warehouse
- Higher player numbers in the shared parts of the game (taverns, markets, clan compounds, even a tent outside the gates) rather than behind locked doors; fewer newbies logging into an empty tavern; easier to hit critical social mass rather than having people wandering in and out of an empty tavern one at a time
- Independents having a harder time finding places to spar (forced to enter lawless areas or join a clan); incentivized to band together for protection in case someone gets injured

The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Quote from: Tetra on February 17, 2015, 01:50:59 PM
Annoying, incomprehensible, unnecessary.

If you have a problem with the way another character speaks, then please utilize the appropriate channel and file a player complaint with staff, rather than vaguely insulting the RP of numerous players who volunteer large chunks of their free time to enhance your role-playing experience.  :)
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

PCs.

They're always getting in the way of my plots.

I'd get rid of the request tool.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

I'd get rid of the players.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: CodeMaster on February 17, 2015, 02:27:56 PM
What would happen if there were no apartments?

- Huge player outcry, some players might even threaten to quit (and follow through)
- People forced into having mudsex outside or in alleys, backrooms, and alcoves...
- Fewer targets for PC burglars (I would absolutely *love* it if there were procedurally generated content in the game to support the burglars, in the same way the desert is like a procedurally generated hunting ground for rangers)
- Merchants/crafties unable to store massive amounts of raw materials; incentivized to join clans or work up to a level where they can rent a warehouse
- Higher player numbers in the shared parts of the game (taverns, markets, clan compounds, even a tent outside the gates) rather than behind locked doors; fewer newbies logging into an empty tavern; easier to hit critical social mass rather than having people wandering in and out of an empty tavern one at a time
- Independents having a harder time finding places to spar (forced to enter lawless areas or join a clan); incentivized to band together for protection in case someone gets injured



I really dig this.  One thing I like about the rinth is that it has no locked doors.  Another positive (or related): if you aren't in a clan (or one of the megarich that can afford an apartment, assuming we leave them around for the mega rich) you'll basically live in stuff poverty - since you won't have a safe spot to stash that stuff.

as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

I'd be cool with that if only because I've only rented one apartment ever, and found it mostly useless.

Were that the case, I'd rather just reduce the number of apartments per city, and increase their cost by a factor of 10, and make each one a three room "suite".

Sure, they'd still all be taken up, but only by people who can afford the 3-5k a month. You'd KNOW who lives there.

But you'd also have to increase save-rooms or hiding spots in the cities (which is going awesome anyway)
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: RogueGunslinger on February 17, 2015, 03:30:49 PM
I'd be cool with that if only because I've only rented one apartment ever, and found it mostly useless.
Fredd-
i love being a nobles health points

Sorry, I think removing apartments or shooting the rent up ten times is kind of dumb. Not everyone wants to be forced into clans/forced to interact with you, I know sometimes I just need a break from the public scene, and, I can't be the only one. Don't implement change that forces other players to conform to your expectations. Indies aren't really that rich, I've said it before and again, because beyond a certain point your coin is meaningless and only the status and protections that come with joining a clan will provide any further kind of boost. There's some things goods, money, favors simply can't buy, and once you find them, you'll understand.

Not everyone wants to play in a clan. Clan structures, expectations, demands, these kinds of things can be a bit of heavy pressure, further, not all PCs are created with "join a clan" in mind. Remember too that you'd be pretty much ruining the new player created clan feature with such a change, since, good luck saving up the taxes you need while crafting in some back-alley save spot where anyone can come by, take your crap or possibly kill you at any time. Nope, dumb. And don't get me started on just how difficult it will make things for c-elves, who are pretty much doomed to stay independent no matter how much they may find themselves needing clan support.

Having a private area for quiet conversations, intimate relations or simply storing goods and having a place your PC can feel at home is not too much to ask. I don't see how any of you could think this would be a good change. So yes, let's look at the first thing in CodeMaster's list, huge player outcry, some may leave... and stop right there. Is that really wise, considering the number of players we're already fighting to retain? Yes, let's further amplify the problem with the removal of apartments, sounds good to me.

Why don't we just get rid of vendor coins as well and have the only source of coins in the game come from clan mini-quests which pay out a piddling number of coins which can trickle down into the economy. Well, why not? Because I've seen this thing tried before. Many people will say the reason that particular RPI is not active anymore is because blah blah blah, but the simple fact of the matter is the only decent source of currency was newb money, and the rest was just, scraping by into a slow demise, even the clans. Sorry, not my cup of tea, I play to enjoy my experience as well as have a sense of accomplishment if I succeed at something challenging, not punish and flog myself relentlessly in my free time.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

February 17, 2015, 04:03:09 PM #49 Last Edit: February 17, 2015, 04:05:27 PM by Jingo
Calling The Tablelands The Pah, should be removed.

You arn't allowed to call it The Pah unless you're speaking Allundean, which isn't a real language.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.