Discussion of Player-Created Clan Progression

Started by Nyr, November 01, 2014, 10:00:13 PM

If a warehouse isn't available to move onto step 2, is your progress essentially halted (until you, say, kill one of the existing warehouse owners)?

[edit: step 2 not step 3]
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Quote from: CodeMaster on November 02, 2014, 01:49:12 PM
If a warehouse isn't available to move onto step 2, is your progress essentially halted (until you, say, kill one of the existing warehouse owners)?

[edit: step 2 not step 3]

Murder. Corruption. Betrayal.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

Quote from: Adhira on November 02, 2014, 01:54:56 PM
Quote from: CodeMaster on November 02, 2014, 01:49:12 PM
If a warehouse isn't available to move onto step 2, is your progress essentially halted (until you, say, kill one of the existing warehouse owners)?

[edit: step 2 not step 3]

Murder. Corruption. Betrayal.

Very cool... I don't envy our future PC warehouse owners - you all are going to have a huge target painted on your back. :)
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Awesome to have things spelled out.  I am a big fan of transparency when it comes to how things are ran and how decisions are made (in general, not just here).
In contract to what was said earlier, I would have expected the time required to get from one step to the next to be longer, butthat is certainly not a complaint.

Thanks staff!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Ah, had missed those in the larger picture, cool.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

November 02, 2014, 05:29:56 PM #80 Last Edit: November 02, 2014, 05:31:32 PM by Fujikoma
I tried thinking about the possibilities made available for this, and my brain just took a gigantic shit in my head. Wow, thanks, I don't think I'll sleep for days.

Then I read the part about: humans only, and thought, what? Surely not. This is the perfect opportunity for elves to actually make a clan for themselves, and yet... nope. Still! Awesome!

EDIT: Although... a clever elf could certainly pick a human they could trust, manipulate, or otherwise have leverage over.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

So you can combine Player-Created Tribe and Player-Created Clan?

Do we have any idea when this system will go live? It sounds really awesome!

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

It looks like warehouses might be online in a month give or take?

I am really excited for people to start pursuing this stuff.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.


I don't think you can rent one right now. Weren't you supposed to go through indie staff and animated Nenyuk agents to get them before?
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

I think House Nenyuk needs to be open again...
Fredd-
i love being a nobles health points

I don't know, I think a lot of this can be handled by the Templarate and in the North at least, there's another house with a specialty in this sort of thing.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Well, those enterprising elven, dwarven and breed wannabe warehouse owners can always have a human proxy if they can find one they trust enough right? Let the human act as the head of the company while you give all the orders. They said you get two keys. If that one dies, let the next human in your company step up to take his place. This might also work to keep the target off the actual "bosses" back. Hmm...now I am having some great ideas popping into my mind. I have said enough... :P


Quote from: bcw81 on November 02, 2014, 10:09:35 PM
Do we have any idea when this system will go live? It sounds really awesome!

Probably in a few weeks.

Quote from: HavokBlue on November 03, 2014, 02:15:07 AM
It looks like warehouses might be online in a month give or take?

I am really excited for people to start pursuing this stuff.

Quote from: BadSkeelz on November 03, 2014, 02:23:05 AM
I didn't know they were down?

Warehouse use has been few and far between.  We have watched to see how players used warehouses.  At first, clan organizations that already had plenty of storage were sending out clanmembers (or loosely associated clan members) to get warehouses.  We nixed that--it was not intended to be additional storage for people that had it, but additional storage for independents.  One independent or two did get on a ways with some of their own ventures.  One became inactive, the other was killed.

Warehouses are currently not available for a few reasons.

1)  No one has one.
2)  No one fits the requirements to get one given the new system.
3)  We need to make some changes to the ones in Tuluk to allow the front office area to lock.  Not a big deal, but it changes the possibilities immensely.

Once the system is online and in documentation, people can get their licenses and all that and start killing each other to get a warehouse that is open.  Or break in and steal everything, if possible.

Quote from: HavokBlue on November 03, 2014, 02:40:28 AM
I don't think you can rent one right now. Weren't you supposed to go through indie staff and animated Nenyuk agents to get them before?

Yes, you had to get staff to set it up.  There was no automated system for rental.  This will still be a largely manual process, though we expect that there will be code available for automatic deductions from bank accounts on a periodic basis.

Quote from: Barsook on November 03, 2014, 05:33:02 AM
I think House Nenyuk needs to be open again...

Of the Great Merchant Houses, Nenyuk is in the unenviable position of (probably) being the most boring one to play; its reach and grasp far exceeds most clans.  I think it is unlikely we will ever open it back up, even for this.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Players too rich? Want harsh and gritty? Let elves run Nenyuk, BAM, problem solved.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I had also gotten a feeling that the warehouses under the old system didn't quite "work." I do remember one being used as a shop and that was quite nice, but that was the only interaction with warehouses I ever saw. It seemed to me you could cram all the stuff you needed in to an apartment for a fraction of the cost.

Weren't they something like 5000 sid to rent? That seems like a lot of coin to pull together through legitimate (i.e. non-twinking) means, but I've never played a merchant. This new system doesn't make them any cheaper.

My feeling is that this system has the potential to do some rebalancing of the game economy by creating a money sink for those merchants who do acquire "excessive" amounts of coin without anything to spend it on. This will only work though if the independents feel like they have to go in to this system for protection. The GMH and Templarates (and potentially other organizations) will need to be sure to provide those incentives.

5000 coins is really nothing for mid-level merchants. Especially if they have a couple of hunters working for them, bringing in hides and materials.

What this system does (for me) is provide a road-map for where and what that Warehouse can be to an Indy Group. It isn't just going to be a storage area -- It can be a plethora of things, and it is a stepping stone towards a higher goal. I like that quite a bit.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Reiloth on November 03, 2014, 01:44:02 PM
5000 coins is really nothing for mid-level merchants. Especially if they have a couple of hunters working for them, bringing in hides and materials.

What this system does (for me) is provide a road-map for where and what that Warehouse can be to an Indy Group. It isn't just going to be a storage area -- It can be a plethora of things, and it is a stepping stone towards a higher goal. I like that quite a bit.

I agree with this line of thinking, we shouldn't think of them as purely "warehouses".  They're facilities.  They provide a larger amount of space to work with.  They might be setup as a training facility, a workshop to build things that are usually too big to build elsewhere, even a place to practice fighting.  They're not residential facilities though, that part comes when you get a compound.

You know, if the wagonmaking skill ever goes in...
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Staff-side documentation is now in beta phase (over 4500 words of material, FWIW).  We've already made a few changes from the original announcement, and I think some are in this thread.

A couple of those changes:

  • If a clan does make it to the trading company level (stage 4), ownership CAN be transferred.  Painfully, but it can be done.  Ownership transfer implies that the new owner takes on all debts and obligations of the organization and must establish their own tax history, since they are "new."
  • A Minor Merchant House must set up a line of succession, but it doesn't have to be hereditary.  The key point here is that the "heir" assumes all debts and obligations of the organization.  Succession is pretty painless.

We've laid out basic guidelines for everything from costs to building guidelines, including stuff that players may want to do (that is okay to do) and stuff that players may want to do (that is not okay to do).  We also have old code that is being repurposed to use for shopkeepers, so the only code stuff that is remaining at this point is a way to squeeze bank accounts on a periodic basis.

Once we've reviewed these beta staff docs and clarified any remaining questions on them (there are still a couple that came up while writing them), we'll have player documentation put up on the website.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

This is a great step towards the sandbox grail a lot of people love.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I have some complaints about (stuff), but I assume they'll work themselves out in a healthy "find out IC" format without any need for intervention. In other words, duck and cover (or, my favorite, run like hell, THEN do that)!

I'll also be looking forward to when the process is established enough that it can be applied to less civilized areas, because civilization = bad, awful, nasty mess of needless cruelty. More community cooking fires in out of the way places, and maybe armor repair shops, would be nice, too. Thanks for all the hard work on this stuff, the fallout should be hilariously toxic.

EDIT: Edited to remove info that shouldn't be public, whoops.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on November 13, 2014, 12:04:09 PM
I have some complaints about (stuff), but I assume they'll work themselves out in a healthy "find out IC" format without any need for intervention. In other words, duck and cover (or, my favorite, run like hell, THEN do that)!

Like?

Quote
I'll also be looking forward to when the process is established enough that it can be applied to less civilized areas, because civilization = bad, awful, nasty mess of needless cruelty. More community cooking fires in out of the way places, and maybe armor repair shops, would be nice, too. Thanks for all the hard work on this stuff, the fallout should be hilariously toxic.

This will probably not ever be applied to less civilized areas.  There is a reason they are less civilized.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

November 13, 2014, 04:52:00 PM #99 Last Edit: November 13, 2014, 04:54:52 PM by Molten Heart
Quote from: Nyr on November 13, 2014, 01:07:08 PM
Quote from: Fujikoma on November 13, 2014, 12:04:09 PM
I'll also be looking forward to when the process is established enough that it can be applied to less civilized areas, because civilization = bad, awful, nasty mess of needless cruelty. More community cooking fires in out of the way places, and maybe armor repair shops, would be nice, too. Thanks for all the hard work on this stuff, the fallout should be hilariously toxic.

This will probably not ever be applied to less civilized areas.  There is a reason they are less civilized.

What can players do (if anything) to create change and improvements in less civilized areas?
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA