Discussion of Player-Created Clan Progression

Started by Nyr, November 01, 2014, 10:00:13 PM

Quote from: Molten Heart on November 01, 2014, 11:31:41 PM
Quote from: Nyr on November 01, 2014, 10:34:24 PM
Quote from: Delirium on November 01, 2014, 10:32:30 PM
What about tribes and/or wilderness/non-city based clans?

I'm not sure what you are asking.

Like a clan that isn't a merchant house/trading company.

You're going to have to be more specific.  This covers quite a few things.  We've said already one thing it doesn't cover (here).  What is your specific question?
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Sounds like if you're not selling something, you don't get the benefit of these rules.

That means you can't just be some bumfuck tribe in the tablelands with a permanent camp.

Quote from: Nyr on November 01, 2014, 11:27:47 PM
It may not be that fair to players of PCs that might have a token/license already, but they got it for (at least slightly) different reasons before--they shouldn't necessarily be able to jump in line and grab an available warehouse immediately.  Also, the requirements wouldn't have been met--a year of tax history that wasn't required before, for instance, and not being (potentially) harried/forced into small bribes/politicking to get to the next point.

Everyone interested (ICly) will be on equal footing, at least initially.

That's exactly what I was asking. Thank you for clarifying.  :)

Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Super exciting about this. Unfortunately I don't think I'll ever have a long lived enough character for this.
21sters Unite!

Don't worry, you can always work for those who can!

I agree that this sounds exciting. I hope it works out.


Another few questions:

As it stands now, anyone who wants to sell anything is required to get a token/license.  That means that a merchant who is making and selling goods is required to have one, but so is the indy hunter who wants to be able to walk around the city and sell off some extra food.  At this time both those PCs have tokens allowing them to sell.  

If a PC isn't interested in pursuing the warehouse route and is content to just work and sell out of their pack or their apartment, with no want to expand into anything greater, are they needing to still get registered?  
Does this mean that the hunter who wants to sell off extra food (who has a token to be able to do so) still needs to get registered, even if he/she isn't going to expand any sort of business?  Is the new system of registered tokens/licenses required for anyone wanting to sell anything, regardless of whether they ever want to expand their business into a warehouse/shop/trading company etc?

November 02, 2014, 12:08:18 AM #32 Last Edit: November 02, 2014, 12:10:44 AM by Molten Heart
Quote from: Nyr on November 01, 2014, 11:33:41 PM
Quote from: Molten Heart on November 01, 2014, 11:31:41 PM
Quote from: Nyr on November 01, 2014, 10:34:24 PM
Quote from: Delirium on November 01, 2014, 10:32:30 PM
What about tribes and/or wilderness/non-city based clans?

I'm not sure what you are asking.

Like a clan that isn't a merchant house/trading company.

You're going to have to be more specific.  This covers quite a few things.  We've said already one thing it doesn't cover (here).  What is your specific question?

I guess this answers my question.  Thank you.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: manipura on November 02, 2014, 12:06:38 AM
If a PC isn't interested in pursuing the warehouse route and is content to just work and sell out of their pack or their apartment, with no want to expand into anything greater, are they needing to still get registered?

If he/she can get away with it, sure.

Quote
Does this mean that the hunter who wants to sell off extra food (who has a token to be able to do so) still needs to get registered, even if he/she isn't going to expand any sort of business?  Is the new system of registered tokens/licenses required for anyone wanting to sell anything, regardless of whether they ever want to expand their business into a warehouse/shop/trading company etc?

If he/she can get away without registering, sure.  Kind of like before, really.  This is also why that level is "taxed at templarate discretion."  Either a) don't piss off a templar, b) don't be noticed by a templar, c) make friends with a templar, or d) pay your taxes, scrub.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.


Woo!



Now I can really start the dentists clan I've always dreamed of! I wonder what skill is needed to masterwork dentures?
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Is this only for Allanak and Tuluk, or would it be possible to do this in Red Storm or Luir's Outpost?

Is the progression from one level to the next automated or is this handled on a case by case basis by staff through the request tool?
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Will player shops sell to VNPCs similarly to how other shops can?
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Wow, so many good things going through my head right now...  All I have to say is:

Thank you!!!!!   You guys are taking this game in a fantastic direction.

November 02, 2014, 02:39:13 AM #39 Last Edit: November 02, 2014, 03:17:25 AM by Norcal
Once again the staff have hit for six! Wonderful addition.

My questions:

1. I have had to rewrite twice to get this question put properly. Seeing as some human and elven tribal clans already have shops in the major urban centers, does this mean that human and d elf tribals can become registered merchants in either city state (an possibly the Dun)? As opposed to only having a merchants token?

2. Depending on the response to number 1, would their crafters eventually have access to place goods in these existing shops?

It would be cool of these groups could have such privileges in the Wing Post or Cenyrs.

2. Are there any race/class restrictions on progressing up the ranks from registered merchant? For example how far up the ladder could a gemmed mage go?

Sticking to the docs as they presently are, this would be limited. Even if you could create a gemmed equivalent to the Byn for southland escorts..not many would want to use it if they played close to the docs. Will there be hard ceilings or will it be left up to player discretion and what the market will bear?

At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Looks really cool. Daunting though!

Are there any planned alternatives to the warehouse step? Just to piggyback off prior examples, it doesn't seem like burgeoning mercenary groups/brothels/whatever will get much use out of it besides proving they can pay their bills.

I'd imagine all sorts of training or kankin' happening in a warehouse just as well as else where.

I mean, if a warehouse is for storing goods and your fighters or your lovers are your goods .....
21sters Unite!

Yeah, but at that point it's just a huge, glorified apartment that you aren't supposed to sleep in, right down to 'only two keys'. :P

If you're allowed to do whatever you want with it, short of that caveat, I guess there's nothing to complain about.

Daaaaaamn you guys.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.


Quote from: WWYD on November 02, 2014, 03:15:17 AM
Yeah, but at that point it's just a huge, glorified apartment that you aren't supposed to sleep in, right down to 'only two keys'. :P

If you're allowed to do whatever you want with it, short of that caveat, I guess there's nothing to complain about.

Yeah, this is a fair point actually.

Can the second step be potentially more malleable than "Warehouse"? It seems like this step is the one towards the limelight -- If it's a Warehouse "Space", can it be repurposed into the appropriate center of attention?

For example -- If this entrepreneur is running a brothel, it could be 'the waiting room for the whorehouse' and 'the whore house'. The main descriptions for the generic warehouse are saved, and if this entrepreneur runs out of dough, the place gets redecorated back to what it was before.

If the entrepreneur is a mercenary running Byn Lite, maybe the first room is a waiting room/contract office, while the back-room is a barracks.

If the entrepreneur is a craft-brewer, maybe the first room is a selling-floor, while the back room is a distillery.

In a Nutshell (tl;dr), when people hit the 'Warehouse Phase', can the rooms/descriptions be up for debate based on IC resources spent to re-decorate and re-purpose?
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

This is really, really cool.

Good job, y'all.

OMG, thank you guys!
Fredd-
i love being a nobles health points

This is great.
I wonder about the long-term impact on coded clans - it will be curious to see how it works out.
Also: It almost makes up for the sorc nerf   ;)

This is pretty damn cool! Can't wait to see the first minor house(s) emerge. Thank you for implementing this excellent addition, staff!!