Your preferred role

Started by long live miley cyrus, February 07, 2014, 08:26:55 AM

Which of these is your favorite?

Combatant indie
15 (17.4%)
Noncombatant indie
3 (3.5%)
Any indie
8 (9.3%)
Any clanned
7 (8.1%)
Noncombatant clanned
9 (10.5%)
Combatant clanned
26 (30.2%)
No favorite
11 (12.8%)
Other
7 (8.1%)

Total Members Voted: 86

I've spent a combined total of over five real life years playing combatant characters in clans or tribes. It is my typical preferred role.

But my absolute favouritest character thus far was my only non-combatant non-magicker.
And I vanish into the dark
And rise above my station

I prefer to play a mundane role that has no real start goal and grow and sharpen things as I go.

In terms of combat vs non-combat, I haven't played any strictly non-combat roles since 1999 or something. However I think most of the fun I get out of Arm only loosely related to what my roles were capable of doing with a weapon. Having an impact on other people's RP for good or for ill is the best, especially if you can cross pollinate ideas and see new and unexpected things happen.

I've never played a merchant. Or, actually...I've never played a non-combat role. It really doesn't interest me. And I prefer tribal above all else, and then indie after that. I've tried a couple clans, but tend to enjoy the freedom of indie life. Also tend to prefer mundane. I've had some interesting magickers, but I always end up wanting to play mundanes again.

Noncom clanned.

Someone has to play froofy nobles or their underlings.

Well, okay. They might be combat guilds, but I rarely use their aggressive skills.

I hate magickers. I haven't ever had fun playing one, in terms of skilling up or enjoying their social limitations.
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

I really like iso roles. Is that weird? I would say that I enjoy at least half of my play time to be solo rp.

Quote from: tiptoe on February 08, 2014, 08:17:18 AM
I've never played a merchant. Or, actually...I've never played a non-combat role. It really doesn't interest me. And I prefer tribal above all else, and then indie after that. I've tried a couple clans, but tend to enjoy the freedom of indie life. Also tend to prefer mundane. I've had some interesting magickers, but I always end up wanting to play mundanes again.

I played two merchants in combat roles and it was actually a lot of fun. But maybe I'm weird.

Quote from: tiptoe on February 08, 2014, 10:38:09 AM
I really like iso roles. Is that weird? I would say that I enjoy at least half of my play time to be solo rp.

No.

I need to get back into the habit of making self reliant PCs with my wonky play times.
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

What is this non-combatant you speak of?

Quote from: sprucebark on February 08, 2014, 10:00:07 PM
What is this non-combatant you speak of?


I think it's a type of fish
Quote from: Wug on August 28, 2013, 05:59:06 AM
Vennant doesn't appear to age because he serves drinks at the speed of light. Now you know why there's no delay on the buy code in the Gaj.

Can't get into combatant indies for some reason, because in my unimaginative mind that always boils down to "shitty hunter with a 30% chance of surviving their first week alive" and I'm just not into things like archery and tracking.

Combatant clanneds are wonderful, though. There's a point, and all that, to the endless sparring, even if its usually not your own. I'd like more time to solo rp, or otherwise simply do something beside sparring or rping cleaning my armor, but regardless its a role that comes alive for me.

Noncombatant indies are like my default. In the right job niches, unlimited creativity. In the wrong job niches, poverty and desperation roleplay. A mix of both, even. If I had to criticize the role in terms of my preferences I'd say I usually have a lack of danger that I can logically get into, and danger makes for some damn good roleplay. And when you live long enough, and people realize you are neither part of nor seeking employment, then they tend to let a few more hints drop about their own plots, seemingly without reservation in terms of who my pc is talking to, it seems they do this more than my combatant clanneds get to see, because I have those loyalties, however personally distant I might be from them. That might just be me, and who I play though. I once played a dangerous and volatile person, and five people emoted having their facial features concealed around me in one and a half days.

Well.  I love playing solo, rogue magickers.  I definitely wasn't one of those dudes who gave their karma back during the Great Karma Off or whatever.

But, y'know, I'm really horrible at them, mostly, and they don't tend to be my long lived characters.

My most successful characters in clans have been merchants, probably because I just get too bored with combat characters.  Even the prospect of them seems kinda boring, which is likely a lack of imagination on my part, but hey... that's why they make chocolate and vanilla ice cream.

I dunno what it is, but if I try to play a city based character who doesn't have some sorta crafting skill or something codedly active to do, I'm probably going to get bored.  Maybe that's just the way my play has developed from being invited to/responding to GMH roles, I'm not sure.

So yeah... mostly solo rogue mages or clanned merchants.  I may be wrong, but I think the only warrior character I've had that reached over 10 days was my second character ever... that I made in 1999.

I tend to start out as an indie and get snapped up by a clan when they make friendly overtures.  Strange, huh?
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

I have a very weak spot for down-on-their-luck magickers. I play variations on the 'normal person inherits more power than they should have' trope, mundane or supernatural, more often than not.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Also, in line with what Kronibas said, I play thieves, vagabonds, unseemly sorts, ideally in the 'rinth. If you're not in a place where I have to be cunning or die, I tend to languish and do nothing, and that doesn't make for a fun game.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

February 17, 2014, 08:27:06 PM #39 Last Edit: February 17, 2014, 08:30:31 PM by thatkid
I love to explore, so indie combat types always and forever. If they have a reason to prefer to stay independent, all the better, because then nobody can tell me not to wander off across the known exploring.

Coming in second would be clanned combat types, provided the clan hasn't got a schedule, and whoever is able to organize regular trips out into the world is active during my playtimes.

I've got a love affair going on with sneaky types, too, but I can't for the life of me ever get them to work out in play.

Quote from: thatkid on February 17, 2014, 08:27:06 PM
I love to explore, so indie combat types always and forever. If they have a reason to prefer to stay independent, all the better, because then nobody can tell me not to wander off across the known exploring.

Coming in second would be clanned combat types, provided the clan hasn't got a schedule, and whoever is able to organize regular trips out into the world is active during my playtimes.

I've got a love affair going on with sneaky types, too, but I can't for the life of me ever get them to work out in play.

Join the Byn already, shit. :P
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

February 18, 2014, 12:18:12 AM #41 Last Edit: February 18, 2014, 12:21:33 AM by Kronibas
Quote from: thatkid on February 17, 2014, 08:27:06 PM
I love to explore, so indie combat types always and forever. If they have a reason to prefer to stay independent, all the better, because then nobody can tell me not to wander off across the known exploring.

Coming in second would be clanned combat types, provided the clan hasn't got a schedule, and whoever is able to organize regular trips out into the world is active during my playtimes.

I've got a love affair going on with sneaky types, too, but I can't for the life of me ever get them to work out in play.

I think the best way to get a good sneaky dude started is to join a clan like the Kuraci Fist or the Byn.  Or a gypsy.


Best probably isn't the right word, but nicest for using your sneaky skills while still being able to actively use the combat side of the sneakiness, which is hazardous at best outside of clans.

Can't handle schedules, unfortunately.

Quote from: thatkid on February 18, 2014, 12:20:05 AM
Can't handle schedules, unfortunately.

Well, if you're sneaky, you don't have to!  ;)

February 18, 2014, 12:32:34 AM #44 Last Edit: February 19, 2014, 12:50:07 PM by Fujikoma
*deleted*
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I am tied. I like Indies normally, with two exceptions. I like my merchants to be clanned most of the time, just because it gets boring if not, and Desert elves I like clanned (It's my niche and favorite RP on arm)
Quote from: Olgaris
Entering the Labyrinth is definitely not illegal.
Being a desert elf is not illegal.
A Templar can kill you for both.



In general, my favorite PCs to play are indies: rangers, merchants, gicks or some combination thereof.
Ironically, my actual favorites have been a GHM Agent, a Fale noble, and a tribal Krathi. Go figure.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.