Idea on Movement

Started by The7DeadlyVenomz, October 28, 2013, 02:02:44 AM

A few years ago, I suggested us being able to see: Whistling, you walk west, limping.

At that time, it was suggested that this would be put soon, as it was considered a good idea. Obviously, that didn't happen, but while I was thinking about it today, I thought about another idea.

Currently, when you move, it's instantly, followed by a delay when you enter the room. I propose two things.

First, delays.
Indoors: current
City:1 second
Outdoors: 5 seconds

Secondly, I suggest that the delay on movement happen both when you type in the direction, and when you arrive. That's a total of about ten seconds a room outdoors.

Now, the real meat of what I'd been thinking of. Here's what I would like to see from my end:

The Main Road [EW]

>w

You walk west.
The Main Road [EW]

>w (scowling)

Scowling, you walk west.
The Main Road [ES]

>s [staring up at the tall buildings]
You turn south.

You walk south, staring up at the tall buildings.
The Main Road [NS]


Your character would now have a state of movement. It would be east, west, north, south, up, down, enter, leave, or standing. To make this a little clearer, here is what someone following you would see.

The Main Road [EW]
The brawny woman stands here.

The brawny woman walks west.
You follow the brawny woman and walk west.
The Main Road [EW]
The brawny woman is here.

>l
The Main Road [EW]
The brawny woman is walking in from the east. (movement=west/while the one second arrival delay is active)

>l
The Main Road [EW]
The brawny woman is standing here. (movement=standing/after the one second arrival delay/before the one second departure delay)

>l
The Main Road [EW]
The brawny woman is walking west. (movement=west/the one second departure delay is active)

Scowling, the brawny woman walks west.
You follow the brawny woman and walk west.
The Main Road [ES]
The brawny woman is here.

The brawny woman turns south. (movement=south/causes echo if previous state from 10 seconds ago was not south. Note that above, continuing to walk west caused no echo, but did change ldesc)

The brawny woman walks south, staring up at the tall buildings.
You follow the brawny woman and walk south.
The Main Road [NS]
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Don't like it... Do you have a ten second delay when walking around outside? Its not RL like and it would get people killed out in the wilds. There is a delay... But a ten second delay would mean death for a lot of people.
I am unable to respond to PMs sent on the GDB. If you want to send me something, please send it to my email.

There's enough delay and there is a difference between city delay and wilderness delay. We don't need more delay.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Also, keep in mind that the delay is slightly different depending on race, and maybe agility...

And yes, many would die because hahaha mek from out of nowhere and there's nothing you can do (unless the mek also suffers these penalties). Also, how would mount speed affect delay?
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Trust me when I say most mob npcs do not suffer from the same delay you do. You'd be amazed how incredible their reaction speeds can get.

edit: And don't even get me STARTED on the infamous "mob enters the room and attacks:DOUBLE ATTACK" that certain mobs somehow randomly get.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I don't dig this.
Fredd-
i love being a nobles health points

Quote from: Barsook on October 28, 2013, 08:58:27 AM
I don't dig this.

Ditto.
I love though, 7DV!

Quote from: evilcabbage on October 28, 2013, 05:45:23 AM
And don't even get me STARTED on the infamous "mob enters the room and attacks:DOUBLE ATTACK" that certain mobs somehow randomly get.

Ditto!
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

As an alternative you could do:

walking - delay before and after movement
running - delay after movement

A good jog is about twice as fast as a walking pace for most people, so this would seem appropriate.

Is it the delays that are throwing folks?
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I've tried similar things on other games and they turned me off from playing. Too much time spend in delays. I like it the way it is personally.

A bahamet arrives from the north.

Ten seconds is nine seconds too long when that happens. You have to move, immediately, or instant reel-lock death.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

A delay BEFORE and AFTER movement is RETARDED. That's even WORSE, because now if you want to flee a room you have to fucking wait BEFORE you can even leave the room, and then that Mek or Bahamet just fucking ate you.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I'm a little torn on this. I do think people are able to move across vast expanses of wilderness entirely too quickly, but on the other hand, I see the playability issues adding to movement delay would bring up. Especially since, as people have pointed out, insta-kill mobs don't really have to play by the same rules as PCs do, even as things already are.

Maybe there should also be a delay added to the time between "A terrifying bahamet arrives from the north" and "A terrifying bahamet annihilates you on the neck, doing horrendous damage" to balance things out a little bit?

There is a delay. Sometimes that delay is .0001 seconds, but there is a delay.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

October 28, 2013, 03:50:06 PM #14 Last Edit: October 28, 2013, 03:56:55 PM by RogueGunslinger
You're wrong.

There is a Delay for mobs. Nyr went through this a few months ago in a very big thread. NPC's suffer the same delays that PC's do. Hey look, I found the thread:


http://gdb.armageddon.org/index.php/topic,44712.msg725512.html#msg725512


Quote from: Nyr on December 12, 2012, 07:40:09 AM
Quote from: Dalmeth on December 12, 2012, 07:18:18 AM
Quote from: Nyr on December 11, 2012, 02:51:37 AM
Ok, so the issue we actually found isn't the issue we actually found?

No.  To say that sometimes aggressive NPCs attack instantly or that the response time to a particular NPC is variable is largely saying the same thing.

We're not saying that, though.  In fact, we've found that aggressive NPCs do not (and should not) attack instantly.  We found a bug in a script that allowed this to occur with a particular NPC type.  We fixed it.

Not from my experience, I've seen mobs pop in and have -very- very short delay timers when attacking. I've seen mobs execute two attacks instantly, which they should not be able to do. And the mob that executed two attacks is one of those that can just about kill you in one shot anyways, so.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

And if this is about people running away from arrows, I've seen a perfectly healthy human being taken out of the saddle, instadeath by arrow, so...
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I'm another person who loves 7DV but doesn't love this idea.

I've experienced it in another game, like one other of you, and it was a total turn-off to that game, like one of you. It isn't a deal-breaker, but it's just too "code-ey" for my tastes. I already know I'm turning to the south. If I didn't want to turn to the south, I wouldn't have typed south. I don't need the game to tell me, or anyone else, that I'm turning to the south. Everyone will know that I'm turning to the south, when they see my character - go south. If I want to -only- turn south, but not actually go there, that's what emotes are for.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on October 28, 2013, 04:24:29 PM
This

Yes. I played a game like that where it did that stuff, I think a lot of us have played that game (*cough*uruk hai*cough* minas tirith*cough*) and eventually I was turned on to Arm. And when I came here, the one thing that struck me as neat was the coded instantly moving from one room to the other, with the delay after the fact. I kind of like that, I like it the way it is, and I think the changes that Venomz is offering up are actually detrimental to the game, more than helpful.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I wouldn't mind splitting the existing delay in half, with half in each room, and the messages suggested.  I don't like more delay.  I already get frustrated with the delay we have, sometimes.  Other times it has saved my character's life, giving me enough time to type out a giant STOP, so I guess I'm okay with it.

You need to haul butt cause that giant beasty just entered your room?  You would see it start to enter your room, so why are you waiting until it's in there?  Better start hauling before it arrives and its movement delay pops and it eats your face.
Former player as of 2/27/23, sending love.

Quote from: valeria on October 28, 2013, 05:30:00 PM
I wouldn't mind splitting the existing delay in half, with half in each room, and the messages suggested.  I don't like more delay.  I already get frustrated with the delay we have, sometimes.  Other times it has saved my character's life, giving me enough time to type out a giant STOP, so I guess I'm okay with it.

You need to haul butt cause that giant beasty just entered your room?  You would see it start to enter your room, so why are you waiting until it's in there?  Better start hauling before it arrives and its movement delay pops and it eats your face.
How do you know you'd see it entering the room?

And then there's the delay of you actually entering the command to leave that room, which by then that beasties delay could end and he could reel lock you. Absolutely not. The delay is fine as it is.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I should have left out the delay. The meat of the idea were the echoes and the ldescs. The delays all assumed that NPCs had the same delay. It was birthed with the idea that instant movement sucks in certain situations.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: evilcabbage on October 28, 2013, 05:31:58 PM
Quote from: valeria on October 28, 2013, 05:30:00 PM
I wouldn't mind splitting the existing delay in half, with half in each room, and the messages suggested.  I don't like more delay.  I already get frustrated with the delay we have, sometimes.  Other times it has saved my character's life, giving me enough time to type out a giant STOP, so I guess I'm okay with it.

You need to haul butt cause that giant beasty just entered your room?  You would see it start to enter your room, so why are you waiting until it's in there?  Better start hauling before it arrives and its movement delay pops and it eats your face.
How do you know you'd see it entering the room?

And then there's the delay of you actually entering the command to leave that room, which by then that beasties delay could end and he could reel lock you. Absolutely not. The delay is fine as it is.

I was under the impression that in the OP, 'so and so is entering from the X' would echo into the room that they're entering into.  So you would see that they're entering, you start leaving, in theory by the time they enter fully and wait off the second half of the delay and would be able to attack you, you're already in the next room.

It would have the same practical effect as the current system, where you see them enter, you zoom off while they're delayed, and while you're in turn delayed in the next room they come after you.  Except that if they're following close enough they might actually be able to see which direction you've gone more easily, which could lead to more realistic chase scenes.
Former player as of 2/27/23, sending love.

Valeria is correct.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

The emotes and movement ldescs may be neat, but I don't think they fit into this MUD where you can pretty much emote it out yourself.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.