Where players found us: July

Started by Nyr, July 31, 2013, 10:07:03 AM

In any case, if there were system-side colors one could easily make client-side changes (on most clients I can think of). Lighten up all purple text, make it cyan, etc. One toggle for color would do, then people could modify said colors.

geez you guys I'm workin' on it :P

Quick GDB poll though: I have been playing on a light tan background with black text, and reasonably Armspecific colors for highlighted information.

Would you like to see that, or would you prefer black background with light text, or.... both??

Light text on dark background!
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
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Quote from: Cendell on August 01, 2013, 06:04:52 PM


A lot of that depends on how convoluted Arms code is these days. But I certainly don't think it would hurt the game.

This is the only mud where most of the code makes sense -- in terms of user input. I think group combat needs love but otherwise it's quiet complete.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
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Quote from: Delirium on August 01, 2013, 07:13:36 PM
geez you guys I'm workin' on it :P

Quick GDB poll though: I have been playing on a light tan background with black text, and reasonably Armspecific colors for highlighted information.

Would you like to see that, or would you prefer black background with light text, or.... both??

Ever since I switched to a Cyan background with Yellow text my eyes have felt great, even after extended periods of play.

That said I imagine most people would just want the standard white on black.

Quote from: Delirium on August 01, 2013, 07:13:36 PM
geez you guys I'm workin' on it :P

Quick GDB poll though: I have been playing on a light tan background with black text, and reasonably Armspecific colors for highlighted information.

Would you like to see that, or would you prefer black background with light text, or.... both??

I do an antique white with a brown text so dark it looks white. I kind of like that. But I have a feeling that most people prefer the more traditional dark background white text.
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Quote from: The7DeadlyVenomz on August 01, 2013, 11:28:17 AM
I would sure like to figure out how to retain more of those new accounts.  There has to be a reason that so few stay, beyond the lack of color.

How hard would it be to include color in the code, which we could simply toggle off if we didn't want to use it?

I don't think it has to do with lack of colors. I know I got used to it and now find color excessive. I think the problem might be lack of interaction for those that log usually off peak. That has happened to me and the game becomes quite hard without interaction. Knowing that you have a very good chance to die very easily or get lost in the desert and then killed by beasts or lack of food and water or perhaps raiders. A new person cannot really stand up to veterans who know the game better. My first character died very easily after he took the wrong step into the Rinth (had very little idea what it really was) I decided to read the documentation more before my second. My second did pretty well but I was unsatisfied with the concept I was playing so I stored him and went back to reading documents and the GDB. Then I made a more complex concept and tried again. The run was exhilirating and became very addictive. I think that might scare people away, there is so much to read and so much to learn IC that many people might feel it to be too much. The best way to retain people I have found is to interact with them and try to make it a memorable interaction.

Like recently I met a newbie whom obviously was at a loss of what to do. I tried as best I could to help him out IC. Another one was very polite but had no idea how to interact when a Templar was present (bow to them etc.) When I realized he was clueless I pointed out what he had to do and explained why. Also helping them get a job is also helpful in retaining players. I know I would have given up without the interaction of many players.

Quote from: IssacF on August 01, 2013, 08:11:13 PM
I think the problem might be lack of interaction for those that log usually off peak.

I believe so.  At least one of the reasons.  The massive amount of docs is another.
Fredd-
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Quote from: Barsook on August 01, 2013, 08:33:58 PM
Quote from: IssacF on August 01, 2013, 08:11:13 PM
I think the problem might be lack of interaction for those that log usually off peak.

I believe so.  At least one of the reasons.  The massive amount of docs is another.

It is. Many people mught be used to the other two popular MUDs (Aard and Achaea)

In all honesty Aard sucks big time. I have no idea how anyone likes that game. Its just like a non RP MMO (and there are many) but in text. Sorry I'd rather play an MMO, at least I get some graphics.

Achaea is nice. Sadly it relies heavily on micro transactions. And I should know, I played a very competent combat priest. And [insert religious god you follow] FORBID you even attempt to fight without a system and hundreds of cures.

What I like about Arm? it's a lot more balanced. To watch my character fight at the level of hardened veterans was exilirating. And furthermore I don't need to be a combatant to enjoy the game. I can be a whore or a craftsman or an Aide or an assistant. Non combat roles are actually interesting because there is a lot of RP involved. Only weakness I see is when there isn't much people to interact.

Quote from: Omn on August 01, 2013, 06:45:04 PM
My dream:



I tried out a few color combinations, but this one feels the least offensive. Titles in bright white, description in light grey/normal, objects in dark red, NPCs and PCs in dark purple, prompt in light black. It leaves all the really bright and gaudy colors to be saved for people client side, or if color goes to combat, to highlight attacks on you/people dying/so forth.

Even just this to start would mean the world.

No, no no no.... An NO... I would get a migraine staring at something like that for twenty minutes much less an hour.
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Quote from: Delirium on August 01, 2013, 07:13:36 PM
geez you guys I'm workin' on it :P

Quick GDB poll though: I have been playing on a light tan background with black text, and reasonably Armspecific colors for highlighted information.

Would you like to see that, or would you prefer black background with light text, or.... both??

My eyes are most comfortable with black background white or off white for main test and then the rest colored.
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August 02, 2013, 04:40:37 AM #61 Last Edit: August 02, 2013, 04:48:35 AM by Omn
Quote from: slvrmoontiger on August 02, 2013, 01:06:06 AM
Quote from: Omn on August 01, 2013, 06:45:04 PM
My dream:

No, no no no.... An NO... I would get a migraine staring at something like that for twenty minutes much less an hour.

The magic of system-side coloring is such that it's a breeze to modify so you can easily personalize it to something more palatable. I was using the standard ANSI colors available. (I'd probably tone them towards the light grey, desaturate, save bright stuff for important highlights clientside). With a toggle for classic non-color and something like this that simply divides and codes titles/objects/sentient beings separately... I honestly can't see why there's protest.

Save for if it's hard for staff or whatever.

ETA: You don't need systemside ANSI color to change your client's background color, it's as easy to shift as modifying the standard ANSI colors on your client.

Quote from: Omn on August 01, 2013, 06:45:04 PM
My dream:



I tried out a few color combinations, but this one feels the least offensive. Titles in bright white, description in light grey/normal, objects in dark red, NPCs and PCs in dark purple, prompt in light black. It leaves all the really bright and gaudy colors to be saved for people client side, or if color goes to combat, to highlight attacks on you/people dying/so forth.

Even just this to start would mean the world.

+1. Although I would probably go with a different color scheme.

Man, I can't do white text on black, my eyes start going crazy. I've been playing on dark text with light background too long...

I have to finish cleaning up all my triggers and aliases from characters/events past (IC INFOZ) and readjust the color scheme a bit as I've been meaning to. Once that's done I'll bundle it and offer it for download, and make a white text on black version as well.


I use olive on black. I think it makes it looks Arm-like


^ I had that once, I think.
Fredd-
i love being a nobles health points


Yeah, I've got it so it highlights pcs/npcs white in combat, and with this coloring the white is more visible.

The foreground is too dark. If it was a little lighter it might work.
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I use Matrix style, green foreground on black background.
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The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Green on black purist.

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I think this is a cool take on colored text.  I'm using it at the moment, and really enjoying it.
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August 02, 2013, 04:59:38 PM #73 Last Edit: August 02, 2013, 05:02:15 PM by catchall
Quote from: Feco on August 02, 2013, 03:48:36 PM
I think this is a cool take on colored text.  I'm using it at the moment, and really enjoying it.

This!!!!  I wrote up similar triggers for Tintin++ (does Mushclient use Tintin++ compatible scripting?  If not, I'll happily share my tt++ color triggers with anyone using tt++ that wants it.)  It's like a whole new Arm, everything comes alive!  I'm probably missing a lot of wildlife, though, since I play mostly city PCs.  I am however, particularly proud of the grimy color I found to use for "stained."

Quote from: Feco on August 02, 2013, 03:48:36 PM
I think this is a cool take on colored text.  I'm using it at the moment, and really enjoying it.

This is the color I use, too, though I'm thinking about going in and adding a bunch of other words to trick it out, like for the elements and then other more offbeat color words that aren't in there, or the like.
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