We need tobacco.

Started by Voular, October 21, 2012, 12:53:58 AM

Quote from: Voular on October 22, 2012, 12:40:36 AM
WHY WAS THERE NEVER ANY TOBACCO TO START WITH!?

Because this is a MUD.  We naturally never think of those small things people in real life do to comfort themselves.

Hell, have you ever seen any PC with a cheap, constant habit?
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

This has been suggested before by me, and has been shut down in exact the same way, nothing is going to change because of this thread.
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Quote from: Dalmeth on October 22, 2012, 12:55:33 AM
Quote from: Voular on October 22, 2012, 12:40:36 AM
WHY WAS THERE NEVER ANY TOBACCO TO START WITH!?

Because this is a MUD.  We naturally never think of those small things people in real life do to comfort themselves.

Hell, have you ever seen any PC with a cheap, constant habit?

Armageddon has no cheap, constant habits.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

October 22, 2012, 03:02:19 AM #28 Last Edit: October 22, 2012, 03:05:08 AM by Eurynomos
Quote from: Voular on October 21, 2012, 12:53:58 AM
We need something that is smokable that is not spice or any sort of derivative of it. Tobacco, scrub-leaves, call it whatever. Something with minimal effects, easy to roleplay out - just puffing and having a bitter taste in your mouth.

It seems that you, the Player, want tobacco or an equivalent IG. What drove people to dry and use tobacco IRL? Native Americans had been drying/smoking it for years, and then traded it with Eastern European settlers. In Europe, up until that point, it simply wasn't around. Eastern culture had opium, but not tobacco. In the history of humans, tobacco is actually a pretty new concept. So, in Zalanthas -- The equivalent of Tobacco may not exist. At least, not in the Known World. Maybe there are tribes in the Known World that have a similar substance, and trade that. Or maybe they don't. Again, find out IC.

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Am I totally off in thinking this is weird? Why havn't zalanthalans smoked anything else by now? Is EVERYTHING that grows in the world unsmokable? We need cigars and cheap yucky pipe tobacco.

Whether or not there is a cheap alternative to Spice is a Find out IC thing.
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Booze is currently a bit to expensive to really have as a continual habit of intake (unless you're a wealthy PC, but those are minority). We need a habit that is legal in the whole world, widely accepted, doesn't interfere with your state of being to much, that is addictive and that can be made money out of. There is a silly amount of coin to be made out of this.

Then maybe it has been investigated IG. Maybe it hasn't. Maybe that type of plant doesn't exist in a harsh desert landscape. That would also have to be discovered IG.

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Do it. Bring it IG.

Typically, telling Staff to do something (even tongue-and-cheek) won't yield a positive result.

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Ps. I am writing this with a cigar in my mouth. Not biased at all.

Cool! It seems like you want to translate your RL habit to Zalanthas. Perhaps this can be a goal of a PC you have, either now or in the future.
Eurynomos
Producer
ArmageddonMUD Staff

October 22, 2012, 11:48:25 AM #29 Last Edit: October 22, 2012, 11:51:01 AM by FantasyWriter
My suggestion on how to approach such a change if you are willing to do something about it instead of hopoing for an "ask and ye shall receive":

-Scour the plant docs for some IC effect that you find desirable (*note: most of these are either RPd or used in helping people with skill_brew determine what might go into making what medicines/poisons/etc. and have no coded effect of their own).
-Make a far traveling rangery/merchanty type. Guild doesn't actually matter in this case, but ranger would make it somewhat simpler if you don't like waiting on other people to supply/move your goods.
-Start RPing chewing/smoking your desired plant. Junk the item when you do and RP out the effects.
-Get others to do the same.  This is an RPI, and many people will go along with it so long as it aligns with the documentation. There was an awesome tribal medicine man IG not-too-long-ago that is good proof if this.
-Write reports/bios relating to your discovery/use/distribution of your product.
-Let staff know you would like for it to eventually have a coded effect similar to what you and the others are RPing. Don't get discouraged by 'no's or get your hopes up with 'maybe's.
   Do your part. Let staff worry about theirs.
-Have fun with it!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Forget tobacco and other smokeable plants I want something more harmful than spice, bring on the heroin and crack!
Though there be no squids to slay,
My spear will taste blood today!

October 22, 2012, 04:13:23 PM #31 Last Edit: October 22, 2012, 04:19:04 PM by Voular
Quote from: FantasyWriter on October 22, 2012, 11:48:25 AM
My suggestion on how to approach such a change if you are willing to do something about it instead of hopoing for an "ask and ye shall receive":

-Scour the plant docs for some IC effect that you find desirable (*note: most of these are either RPd or used in helping people with skill_brew determine what might go into making what medicines/poisons/etc. and have no coded effect of their own).
-Make a far traveling rangery/merchanty type. Guild doesn't actually matter in this case, but ranger would make it somewhat simpler if you don't like waiting on other people to supply/move your goods.
-Start RPing chewing/smoking your desired plant. Junk the item when you do and RP out the effects.
-Get others to do the same.  This is an RPI, and many people will go along with it so long as it aligns with the documentation. There was an awesome tribal medicine man IG not-too-long-ago that is good proof if this.
-Write reports/bios relating to your discovery/use/distribution of your product.
-Let staff know you would like for it to eventually have a coded effect similar to what you and the others are RPing. Don't get discouraged by 'no's or get your hopes up with 'maybe's.
   Do your part. Let staff worry about theirs.
-Have fun with it!


... No.


What the hell is it with people and be the change mentality around here. I've never seen these sort of changes implemented from player side.

Stop patronizing this discussion. I am not asking for ways or how to implemented. I am saying we need it, it's weird it's not in and it makes the world poorer from one more awesome thing you would be able to do.

Also, agree on the heavy drugs.

Edit to add: Also, what staffer would really want to see a singular player try to plant shit and then trying to smoke it. Not to mention large-scale operations? You're out of your minds if that is even a viable, not to mention houses clamping down on you - and the templarate. This is also not possible with the current setting - it would be practically impossible to cultivate a new crop (that would magically appear out of nowhere) and not get fucking beheaded by the first Kuraci you meet. Even as a Kuraci you'd be an idiot to introduce something in opposition to your own market, if not to reach Allanak - ugh. It's a silly way of saying this can be done. I posted because I know it CAN'T BE DONE and I am interested why. Why wasn't there any tobacco to start with? We have alcohol, food, magick, silly elves and whatnot. Why was our favourite human vice left out?
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.

What FW is suggesting is legitimate.

You can research the plants available already and read what effects they have (either rumored or actual, depending on wording).  A brief perusal of the plant docs shows at least one sedative, several fever reducers, a pain reliever, a hallucinogen, a stimulant, and even an eyesight aid.  Some of them already are incorporated in other ways, but most of them don't have any coded effects.  It's possible that some could be coded.  This isn't so much "be the change you want to see" as it is "this stuff exists and you can certainly do it already, but if you're looking for a coded effect, that's not necessarily a requirement--however, it also isn't bad to suggest it should be coded."  That'd be more of a code discussion topic, though, not a world topic.  At that point it's a matter of determining when, how, and if resources should be devoted to coding that up.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Recharge on October 22, 2012, 11:56:38 AM
Forget tobacco and other smokeable plants I want something more harmful than spice, bring on the heroin and crack!
Get your crack pipe in Cenyr.
Sometimes, severity is the price we pay for greatness

Quote from: Iiyola on October 22, 2012, 06:43:27 PM
Quote from: Recharge on October 22, 2012, 11:56:38 AM
Forget tobacco and other smokeable plants I want something more harmful than spice, bring on the heroin and crack!
Get your crack pipe in Cenyr.
LOL...
The Armageddon player base is too jaded for its own good.

Quote from: Voular on October 22, 2012, 04:13:23 PM
Even as a Kuraci you'd be an idiot to introduce something in opposition to your own market, if not to reach Allanak - ugh.

That doesn't actually make any business sense at all. Offering your consumer an alternative product is not an 'opposition to your own market'...it's a technique for expanding your market to include people who didn't previously buy the other product (in this case spice) for whatever reason, they don't like it, it's too expensive, it's not expensive enough, it's illegal etc. It could even be marketed as a complimentary product. People who take drugs don't tend to stop taking drugs if they start smoking, most people I know who smoke tobacco and smoke other 'medicinal' substances, for example, will smoke more cigarettes when they are 'under the effect'.

Having a tobacco based product alongside a spice based product...not different from having an alcoholic based product alongside a spice based product, which Kurac already does.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Totaaally....duddddddeeee....
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Chill out! Just reading your posts makes me want to go smoke some...efiliq.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

I just want to point out that tea is a Big Deal in desert / eastern cultures.

And I want to point out for the second time that talking about it on the GDB only results in bickering and hurt feelings.  It's not a "be the change" post, it's a "get off your ass and do it" post.  Unless you're just trolling us all ... Which, y'know ...  fair enough, dude.  Puff puff.

And so devolves the thread.

Points were made, Staff made points, Players made points. Most of this can be pursued or found out IG.
Eurynomos
Producer
ArmageddonMUD Staff