Power Emoting! Rawr!

Started by kayza, September 18, 2012, 02:44:05 PM

September 18, 2012, 02:44:05 PM Last Edit: September 18, 2012, 02:48:24 PM by kayza
Such power!

Whoops hold on while I finish this.. I meant to actually have something in here..

.... Okay actual meaningful part.

Obviously things like picking people up and tossing them is bad.. Unless it's a dwarf and half-giants since that's all they are good for.

But I hesitate before I even do things like puts my arms around someone, or tap their shoulder.

What is the protocol on things that are just casual like this.  I have seen people add things like "if willing" or "if allowed" whatever.
Is that the acceptable way to do something that involves any physical contact.

What if you are hidden, can I now emote I touch your shoulder.
Or what if I am in the room you are busy talking to someone - to never emote acknowledge me or whatever.

Basically what times is it acceptable to emote touching someone?
:-)

I touch who I want, as long as it physically makes sense. I give friendly thumps even(non injury). Anything that does not involve their dodge rolll. They can respond as they like.  :)

I've always been cautious of it. Personally, I don't have a single problem if it's something non-aggressive being done to me. Like a hug, shoulder tap, or something that happened recently for me - someone guiding you around drunk. And I don't mind people just typing in "give boots amos" either. Most of the time, I usually leave it open-ended. Unless it's something trivial like tapping someone's shoulder.

I like Solera's way of thinking, though. If they don't want their character to get a tap on the shoulder just emote that you pushed them away.
Light RP is like light beer: It fucking sucks and makes me fall asleep.


I miss Tuluk....

Is emoting that you affect someone in a certain way, say pushing their hat over their eyes, acceptable if you're hidden?

Quote from: MeTekillot on September 18, 2012, 03:30:35 PM
Is emoting that you affect someone in a certain way, say pushing their hat over their eyes, acceptable if you're hidden?


Only if you immediately un-hide?

I tend to do stuff like....

em aims a playful flick of the brim of %amos hat

or

em directs a gentle thump to %talia shoulder

Which gives them to chance to jerk away from it or whatever.

But it also depends on who it is and what the dynamic it is between the characters. Some stuff I will just take for granted that my character can do...so long as it leaves a little room for the other player to counter it if they wish to.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Quote from: RogueGunslinger on September 18, 2012, 03:32:37 PM
Quote from: MeTekillot on September 18, 2012, 03:30:35 PM
Is emoting that you affect someone in a certain way, say pushing their hat over their eyes, acceptable if you're hidden?


Only if you immediately un-hide?

Well yeah obviously.
:-)

I leave it open ended....

em with a friendly grin, @ moves to fling ^me arms around ~amos

versus

em with a friendly grin, @ flings ^me arms around ~amos

or

em reaches out to tap ~amos on ^amos shoulder.

versus

em reaches out and taps ~amos on ^amos shoulder.

Delirium, I hate to disagree, but it's this kind've pussyfooting around that I think cramps style and elongates otherwise brief and rad little encounters to the detriment of the scene.

If I emote touching Dig and he has AI agility and a loathing for physical contact, he can modify the scene with his next emote. I much prefer that. Honestly, there's a grey area between flicking someone's hat and grabbing their crotch. Personally I prefer a little more assured, hands on approach.

If it's someone your character knows well... then I agree, mostly. If you're trying to hug Joe Amos at the bar... well.

I see you'll points and like it.

Basically I think I"ll go with the idea of my first emote attempt at touching them will be open ended but if they they don't emote against it..future encounters I"ll just hug them and make out with them and stuff without permission.

makeout Templar

Sounds good.
Thanks.
:-)

Quote from: kayza on September 18, 2012, 02:44:05 PM

Basically what times is it acceptable to emote touching someone?

When Mudsexing.


Oh, What bugs me is seeing " Dipshit stabs his knife into his hand, his face showing no pain as he triple back flips over the bar, throwing a beer mug into your face" "Dipshit licks the beer off your face as it soaks into your shirt"
I've not seen it that bad but close a few times.

I see no problem touching or attempting to touch other characters. Just be prepared for them to react accordingly, or even bring code into play if you rub them the wrong way.

I think it varies.  I'm one of those ask forgiveness later types, so I fully expect people to alter what I do.  When I get the vibe someone doesn't like that, I leave it more open ended.  Just remember that, outside of the code, or obvious circumstances, people have a right to decide how to -absorb- contact.

Quote from: path on September 18, 2012, 04:32:32 PM
Delirium, I hate to disagree, but it's this kind've pussyfooting around that I think cramps style and elongates otherwise brief and rad little encounters to the detriment of the scene.

If I emote touching Dig and he has AI agility and a loathing for physical contact, he can modify the scene with his next emote. I much prefer that. Honestly, there's a grey area between flicking someone's hat and grabbing their crotch. Personally I prefer a little more assured, hands on approach.

This would be my preferred method, but unfortunately it relies on the other player knowing it's allright to alter your emotes. You can't really assume that someone you've just met is playing with the same internal ruleset, so I play it safe with a given person until I see my target modify an emote.

No one can prevent phyiscal contact from landing on them at all times. If they aren't looking then my hug, slap, punch, whatever will always make contact since they can't do anything about it. They can react afterwards with disgust, surprise, laughter, etc.

If I emote taps ~amos on the shoulder. Amos can tell black-haired (knocking %black-haired hand away with hatred in his eyes) Get your dirty hand off me you filthy breed!

If I see someone really dancing around contact, I might tune in and play by their rules. I've done it. Those are the compromises we all make to jive. I'll like them less, though.

I tend to go with a 'moves' or 'tries' first, to establish proximity and allow for a response. If it's allowed, I tend to be more liberal with touch after that for that scene.

Yeah, it's largely a case by case thing.. Sometimes, you want to make things awkward.. Lol. I just try and play it as it seems appropriate.
I have learned that one can, in fact, typo to death.

Quote from: KismeticTuluk is not Inception, the text experience.

You can touch people? #personalbubble

I have a bit of natural inclination to do it like Maso and Delirium but it really just feels like style, something to play by ear.

@ touches ~kalai, awkwardly, snickering.  ::)
I have learned that one can, in fact, typo to death.

Quote from: KismeticTuluk is not Inception, the text experience.

em power emotes all over everyone. Boom. Headshot.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

The gigantic-muscled, knuckle-headed half-giant hits you with his titantic-sized white-steel greathammer so hard, you shit your own organs before exploding into a thousand gibblets.


A good guideline is what I am going to refer to as the Comfort Rule.

If you are in a situation with someone who is comfortable with you and around you, you have a lot more freedom to do things than you would around a stranger.  If someone is used to, or comfortable with, you touching them, then go ahead and pat them on the shoulder, or the face, or tackle them playfully (or even use it to begin an assassination attempt if you're wanting to.) 

If you are in a situation with someone who is neutral to you, then keep it to casual contact.  Pat them on the shoulder?  Sure.  Reach out and tweak a nipple or pinch a cheek?  No, turn that into an 'attempt' to or a 'tries to' and let the other player react to it as they wish to.  If they're a superhyperninjafoo then they'll most likely let you know.  If they think their character clumsy, or if they think the character wouldn't notice the attempt until it is too late, then they'll most likely be a better judge of whatever it is landing than you are.

If you are in a situation with someone who is uncomfortable, aggressive, or angry towards you, do not power emote.  Do not touch, tickle, taunt, tackle, or toesmash.  Do not apply yourself physically to them in any way without waiting for a response after an attempt UNLESS there is a coded way to prove you would land whatever it is first.  They would resist you if there is an attempt.  Use an attempt-style emote for these kinds of things.  Do not just automatically assume that whatever you try to do will have the result you desire.

If you are in a barfight and you land a blow, feel free to follow it up with a more descriptive emote of whatever it was that just happened.  Barfight results can give you a coded descriptor that says you hurl someone into a table, or against a wall, or bash them over the head with a chair or a bottle or something.  Feel free to follow that up with a more embellished emote to describe exactly what you just did.

Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

However, don't be that guy who gets a successful hit message in a barfight, and then rips out a long emote about picking up your opponent, smashing him through a table, slowly breaking his fingers, and then attempting to cut his throat with a knife.

I've seen it, and I've experienced it, and it's really frustrating because your choices are... ignore someone else's RP and the game world, or accept it and file (or don't file) a player complaint later.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Usually, when barfight code pops up, if I land a counterhit, that's my chance to look cool as fuck but do what I hit with. If I toss a mug? Then I toss a mug and say it hit if it did actually hit.

With actual combat, if I do a grevious on someone's head, then it guess it's allowed to

The muscular dude absolutely ravages the halfling's head with his axe.

Quote from: HavokBlue on September 18, 2012, 11:27:38 PM
However, don't be that guy who gets a successful hit message in a barfight, and then rips out a long emote about picking up your opponent, smashing him through a table, slowly breaking his fingers, and then attempting to cut his throat with a knife.

I've seen it, and I've experienced it, and it's really frustrating because your choices are... ignore someone else's RP and the game world, or accept it and file (or don't file) a player complaint later.

Five years and I've literally never seen anything like this. Or this:

Quote from: timb on September 18, 2012, 04:51:15 PM
Oh, What bugs me is seeing " Dipshit stabs his knife into his hand, his face showing no pain as he triple back flips over the bar, throwing a beer mug into your face" "Dipshit licks the beer off your face as it soaks into your shirt"
I've not seen it that bad but close a few times.

Me either.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Remember those radio shows where people would call in and be like, "okay, so I have this friend who...?"

Yeah, that's my guess.
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I've seen it once, with someone emoting punching people so hard they flew into the distance or cowering before them. They didn't last long.
Quote from: Wug on August 28, 2013, 05:59:06 AM
Vennant doesn't appear to age because he serves drinks at the speed of light. Now you know why there's no delay on the buy code in the Gaj.

Quote from: RogueGunslinger on September 19, 2012, 07:47:14 AM
Quote from: HavokBlue on September 18, 2012, 11:27:38 PM
However, don't be that guy who gets a successful hit message in a barfight, and then rips out a long emote about picking up your opponent, smashing him through a table, slowly breaking his fingers, and then attempting to cut his throat with a knife.

I've seen it, and I've experienced it, and it's really frustrating because your choices are... ignore someone else's RP and the game world, or accept it and file (or don't file) a player complaint later.

Five years and I've literally never seen anything like this. Or this:

Quote from: timb on September 18, 2012, 04:51:15 PM
Oh, What bugs me is seeing " Dipshit stabs his knife into his hand, his face showing no pain as he triple back flips over the bar, throwing a beer mug into your face" "Dipshit licks the beer off your face as it soaks into your shirt"
I've not seen it that bad but close a few times.

What I saw was kind of uncomfortable, I wished up and staff handled it. The power emoter's master level noob-ness was mind blowing.

I searched the forum, and I don't think this has been brought up: have we ever thought of implementing a Shadows of Isildur style roll command? It was a very effective way of doing skillchecks when emoting a scene that involved physical interaction or the emoted use of skills. Here's the helpfile:

QuoteUsage: roll <X> <Y> [ooc]
Usage: roll vs <stat> | <skill> [ooc]

This command is a completely OOC roleplaying aid, and should be
used only to determine the outcome of personal feats that are not
explicitly covered by the code. Using the "ooc" tag will broadcast
the results to the room.

For information on tossing IC gambling objects such as
dice, please see HELP TOSS.

Examples:

> roll 2 10
Rolling 2d10... 18

>roll vs str
Rolling vs. str... you pass.

>roll vs brawling
Rolling vs. brawling... you fail miserably.

> roll 3d4 ooc
A wind-blown, rooty fellow rolls 3d4, the result is 9.

> roll vs climb ooc
A wind-blown, rooty fellow rolls vs climb and passes gracefully.

So for instance, in instances of burly bynners armwrestling in a bar for coin, they can maybe do some sort of roll versus strength. Of course if Arma decided to implement something like this, they could choose to tweak it however they wish. So maybe you could even have a command with the [stat/skill/dice] paramater as well as the parameter of someone you are rolling against. Example, Stumpy the Bynner might roll vs strength with Amos to see who wins the armwrestling match.

Quote from: timb on September 19, 2012, 06:47:37 PM
Quote from: RogueGunslinger on September 19, 2012, 07:47:14 AM
Quote from: HavokBlue on September 18, 2012, 11:27:38 PM
However, don't be that guy who gets a successful hit message in a barfight, and then rips out a long emote about picking up your opponent, smashing him through a table, slowly breaking his fingers, and then attempting to cut his throat with a knife.

I've seen it, and I've experienced it, and it's really frustrating because your choices are... ignore someone else's RP and the game world, or accept it and file (or don't file) a player complaint later.

Five years and I've literally never seen anything like this. Or this:

Quote from: timb on September 18, 2012, 04:51:15 PM
Oh, What bugs me is seeing " Dipshit stabs his knife into his hand, his face showing no pain as he triple back flips over the bar, throwing a beer mug into your face" "Dipshit licks the beer off your face as it soaks into your shirt"
I've not seen it that bad but close a few times.

What I saw was kind of uncomfortable, I wished up and staff handled it. The power emoter's master level noob-ness was mind blowing.

Hehehe did he pick up his kank and walk away with it after? (side thought...what happened to the Baobob comic? I can not find a working link to save my life)
The sound of a thunderous explosion tears through the air and blasts waves of pressure ripple through the ground.

Looking northward, the rugged, stubble-bearded templar asks you, in sirihish:
     "Well... I think it worked...?"

No, to Shadows of Isildur! NO TO SHADOWS OF ISILDUR! NO!

NO!

There is enough code in this game for you to determine whether you succeed or not.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Stats

You have incredibly amazing strength.

roll vs str ooc

You barely fail.


The scrawny, tiny-handed, young half-elf barely passes.

The scrawny, tiny-handed young half-elf beats you at armwrestling.


(CAN WE SEE THE LOGIC FAIL THERE AND WHY THAT ANYTHING FROM SOI OR THE AFFILIATED CODE WOULD BE FUCKING TERRIBLE? AWESOME FANTASTIC GLAD WE'RE ON THE SAME PAGE HERE [I DO NOT WANT TO SEE HALF-GIANTS LOSING ARM WRESTLING COMPETITIONS AGAINST ELVES GOD DAMN YOU])

The original SoI roll command had statistical flaws in it until I went through and fixed it. Never did like it though.

You could code strength (or other stats) to compare via dice, or do a vanilla roll.  IMO, this would involve consent, and therefore just be clunky, and counter to RP.

Really not difficult to code a random roll system that takes the stats into account to generate realistic results.  Realy not hard...at all.
"Too often we enjoy the comfort of opinion without the discomfort of thought."

-John F. Kennedy

Well, technically, coding a true random number is the stuff of legend, at least that's what I understand.  Maybe Case can back me up on that.  :P

Coming up with any random number ever at all, random or not, is the stuff of legend, codewise or not. Math is a bitch.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Kismetic on September 21, 2012, 08:54:04 PM
Well, technically, coding a true random number is the stuff of legend, at least that's what I understand.  Maybe Case can back me up on that.  :P

You aren't wrong.  All code generated random numbers are technically pseudo-random.  But that's as relevant as the gravity generated by the mass of your body is to the Earth.
"Too often we enjoy the comfort of opinion without the discomfort of thought."

-John F. Kennedy

September 22, 2012, 08:35:11 AM #41 Last Edit: September 22, 2012, 09:09:20 AM by Case
I will relate this back to the thread topic so bear with me.

Two things.

Firstly, I said statistical flaws. Not flaws with random number generation (hereafter referred to as RNG). It was something like a 1d30 being used and a pass counting as greater than the roll. Stat max was 18 to 20 or so, stat min was 8 or 9. Stat average was 92/7 = 13.1 with (+2 * RPP For Race) to the base 92 also needing to be factored. Because of the stat allocation and random point allocation system, it was weighted against passing. When web chargen came in, the writer of that system incorrectly translated the stat system across, forcing a more average roll across the board with something like a 1/3 chance to get a basic character with > 16 on a stat. Put all of this together, the system was sufficiently skewed towards failure and it had no real statement of the 'challenge' on the roll, as in, how difficult the roll is. I shifted the original roll to 1d25 I believe, and also fixed web chargen's code.

Secondly, and one of my favourite topics, random numbers. RNGs can produce very good random numbers. The absolutely amazing polymath John Von Neumann, who did early research in this area, joked about how a belief in true randomness from mathematical means would be a state of sin. However, Von Neumann also invented Monte Carlo simulation, which is a potent sampling of random number generation for theoretical/statistical purposes. The key with RNGs is separating the generator from the thing requiring the result, picking the right generator for your needs and picking a generator that will not repeat itself or form patterns before it can be restarted.

MUDs use basic RNGs, usually C's rand() function. These kind of generators, PRNGs (pseudo random number generators) use a mathematical function and some seeding values to generate a sequence you can continue to sample from. It will eventually restart when it hits the end. rand() has some inherent flaws, such as a low period (maximum number of numbers in its sequence) and a bias towards low order bits. It's 'good enough' for most uses although it's simple to implement better. George Marsaglia (RIP) created a few powerful PRNG methods as well as a battery of tests to compare and contrast them. Things like Marsaglia's multiply-and-carry are super PRNGs for MUDs and I'd definitely recommend something along its lines.

Modern PRNGs like Mersenne Twister are amazing (and also go on to show that modern Japanese mathematicians are fucking brilliant, whether it's the crypto behind bitcoin, the guy that wrote a program in Malbolge, the claim to proof of the abc conjecture or the aforementioned Mersenne Twister).

So, can random numbers be generated? First define random for me. Do you mean human random? Cryptographic random? Statistical random? Infinitesimal random? The universe isn't very random. If anything, it seems sequential and predictable. That's why we have science and consciousness and deterministic physical laws. We observe in the majority of cases in our universe that given inputs, a function or algorithm and time, you can get a predictable result. This is strongly tied in with the information garnered by the result. If you have a PRNG with a low period modulo 2 and get a sequence of 101010101010111101011, it's probably not going to be especially useful random, even if it's -random-. Yet, if we use a modern PRNG, with a high period (2 ^ 31 - 1, a Mersenne prime), over a constrained range (1 - 100), we'll get solid and practical MUD random numbers for a significantly long time that will be near impossible to determine are not infinitesimally random. Perhaps if you mapped out the numbers in X,Y,Z space, you might see patterns which could show it's not random, and definitely not cryptographically random, but since the range is constrained, this weakness is diminished to nothingness. All mathematically generated random numbers are not random by default - the fact you generated it once means you can generate it again given the exact same conditions.

Can entirely random numbers be generated? Yes. Sampling of radioactive decay provides pure random numbers as far as we can determine. Quantum mechanics are also 'proper' random. Both of these are random as far as we know - we might eventually learn what strings determine their behaviours.


ON TOPIC:
To allow for proper rolling, you need to test player A against player B at a certain rate of challenge. Otherwise the outcome is chance based, not skill/stat based. By analysing the results from this, you could estimate values of player A or player B - that's a significant problem in my book, I think it detracts from RPI culture when rolls are used for meta information purposes. I would vote no inclusion unless there was significant complexity behind the calculations with a high degree of randomity.

At what point were you planning to relate that back to the discussion? :) 

Your extensive Wikipedia research on random numbers notwithstanding, the fact remains that a random draw mechanic can easily be implemented with decent design such that it would generate believable results in numerous areas.  No one needs to implement the same mechanic from another system here. It is a simple matter to whip one up in a half hour using a basic random number generator.


...and absolutely nothing is random in the universe.    ::)
"Too often we enjoy the comfort of opinion without the discomfort of thought."

-John F. Kennedy

Quote from: Maker on September 22, 2012, 08:44:51 AM
At what point were you planning to relate that back to the discussion? :) 

Your extensive Wikipedia research on random numbers notwithstanding, the fact remains that a random draw mechanic can easily be implemented with decent design such that it would generate believable results in numerous areas.  No one needs to implement the same mechanic from another system here. It is a simple matter to whip one up in a half hour using a basic random number generator.


...and absolutely nothing is random in the universe.    ::)
Didn't need wikipedia research? Was off the top of my head.

I did say what you just posted if you actually read what I said.

Just while I'm thinking about PRNGs, here's the MWC implementation I wrote for C++ futuremud way back when:

namespace Random {
// Complementary Multiply With Carry
const unsigned long long a = 4294957665; // Some prime from Numerical Recipes
const unsigned long long b = 4294967296;
unsigned int c = 0xabcdabcd;
unsigned long long x = 0xffffffff; // Storing the x(n-1) value in the upper bits for the latter c calculation

void setGenerator() {
x = ((unsigned long long)time(NULL) & x);
}

unsigned int nextInt() {
x = ((b - 1) - (a * (x & 0xffffffff) + c) % b) + (x << 32);
c = (a * (x >> 32) + c) / b;
return (unsigned int)(x & 0xffffffff);
}

unsigned int nextIntRange(unsigned int min, unsigned int max) {
return (nextInt() % (max - min + 1) + min);
}
}


Not really that scary.

The super uber well toned muscular Norcal sighs as she/he/it looks at the group of geeks clustered at keyboards on the other side of the chat board.

The super uber well toned muscular Norcals' eyes narrow as she/he/ it listens to their incessant chatter about code in a thread about power emoting.

The super uber well toned muscular Norcal back flips out of her/his/its chair, spinning through the cyberspace to land  in the midst of the clustered geeks.

The super uber well toned muscular Norcal power stomps the geeks fingers, CRUSHING them, as the geeks howl and writhe in cyber pain! The geeks fingers are rendered incapable of further typing!

The super uber well toned muscular Norcal power back flips back into her/his/its chair with a cackle, in hopes of reading more about power emoting and less about power coding.
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Quote from: Maker on September 22, 2012, 08:44:51 AM
At what point were you planning to relate that back to the discussion? :) 

Your extensive Wikipedia research on random numbers notwithstanding, the fact remains that a random draw mechanic can easily be implemented with decent design such that it would generate believable results in numerous areas.  No one needs to implement the same mechanic from another system here. It is a simple matter to whip one up in a half hour using a basic random number generator.


...and absolutely nothing is random in the universe.    ::)

Where's your data for that blanket statement? I thought of a few things the moment I read your blanket statement that at this point have no pattern.

Quote from: Spider on September 22, 2012, 11:07:27 PM
Quote from: Maker on September 22, 2012, 08:44:51 AM
At what point were you planning to relate that back to the discussion? :) 

Your extensive Wikipedia research on random numbers notwithstanding, the fact remains that a random draw mechanic can easily be implemented with decent design such that it would generate believable results in numerous areas.  No one needs to implement the same mechanic from another system here. It is a simple matter to whip one up in a half hour using a basic random number generator.


...and absolutely nothing is random in the universe.    ::)

I thought of a few things the moment I read your blanket statement that at this point have no pattern.

Such as?

how did we get from power emoting to randomized code epeen?

Quote from: Delirium on September 23, 2012, 12:54:21 AM
how did we get from power emoting to randomized code epeen?
I intended for it to go there, my master plan worked!

But seriously my questions have been answered, thanks!
:-)

This thread has crushed many patrons.  End it!

September 23, 2012, 06:57:02 AM #51 Last Edit: September 23, 2012, 07:22:03 AM by Maker
Quote from: Spider on September 22, 2012, 11:07:27 PM
Quote from: Maker on September 22, 2012, 08:44:51 AM
At what point were you planning to relate that back to the discussion? :)  

Your extensive Wikipedia research on random numbers notwithstanding, the fact remains that a random draw mechanic can easily be implemented with decent design such that it would generate believable results in numerous areas.  No one needs to implement the same mechanic from another system here. It is a simple matter to whip one up in a half hour using a basic random number generator.


...and absolutely nothing is random in the universe.    ::)

Where's your data for that blanket statement? I thought of a few things the moment I read your blanket statement that at this point have no pattern.

Because you nor I can see them does not preclude that the patterns exist.
"Too often we enjoy the comfort of opinion without the discomfort of thought."

-John F. Kennedy

September 23, 2012, 09:25:23 AM #52 Last Edit: September 23, 2012, 09:29:34 AM by musashi
I always thought the heisenberg uncertainty principle pretty much settled that there is random stuff in the universe.

Or was he just power emoting all over the Royal Swedish Academy of Sciences?

The short statured, wiry German man leaps across the table to accept the noble
prize offered his way. Everyone cheers! He goes down in history for having gotten the
better of Einstein!

The slightly pudgy German man with crazy hair says out of character: "Wait, dude no
you can't do that."

The short statured, wiry German man bows and bows, roses thrown at his feet to the
sound of glorious trumpets!
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on September 23, 2012, 09:25:23 AM
I always thought the heisenberg uncertainty principle pretty much settled that there is random stuff in the universe.

No.  It only states that there is a limit to with what precision we can know certain information about a particle.  It does not address randomness.
"Too often we enjoy the comfort of opinion without the discomfort of thought."

-John F. Kennedy

Quote from: Delirium on September 23, 2012, 12:54:21 AM
how did we get from power emoting to randomized code epeen?

Bc I'm the best troll on the gdb, hands down.

September 23, 2012, 05:49:18 PM #55 Last Edit: September 23, 2012, 05:51:34 PM by path
I think Malifaxis summed it up so well you could practically make a helpfile off of his commentary.

Although I wish he wouldn't call it the Comfort Rule. Sounds pervy.

Quote from: Kismetic on September 23, 2012, 03:37:34 AM
This thread has crushed many patrons.  End it!

I typed out a reference to that but decided not to post it. You little reference scrub.
Quote from: boog
I'm still trying to figure out how all that led to Symphony, naked, squatting in a towel on a busy highway to talk to a therapist

Quote from: ghostymudy on September 23, 2012, 06:27:59 PM
Quote from: Kismetic on September 23, 2012, 03:37:34 AM
This thread has crushed many patrons.  End it!

I typed out a reference to that but decided not to post it. You little reference scrub.

An inside joke about power emoting.  I've got jokes, brotha!

September 23, 2012, 07:31:27 PM #58 Last Edit: September 23, 2012, 07:53:57 PM by musashi
Quote from: Maker on September 23, 2012, 02:26:11 PM
Quote from: musashi on September 23, 2012, 09:25:23 AM
I always thought the heisenberg uncertainty principle pretty much settled that there is random stuff in the universe.

No.  It only states that there is a limit to with what precision we can know certain information about a particle.  It does not address randomness.

Ah I see what you did there.

I'm talking about this random.

QuoteApplied usage in science, mathematics and statistics recognizes a lack of predictability when referring to randomness, but admits regularities in the occurrences of events whose outcomes are not certain.

And you're talking about this random.

QuoteThe Oxford English Dictionary defines "random" as "Having no definite aim or purpose; not sent or guided in a particular direction; made, done, occurring, etc., without method or conscious choice; haphazard." This concept of randomness suggests a non-order or non-coherence in a sequence of symbols or steps, such that there is no intelligible pattern or combination.

I figured since the topic of discussion was mathematics and (vaguely) science ... we were using the scientific definition of the term. Whoops. I forgot I was on the GDB.  :o
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

September 23, 2012, 08:58:42 PM #59 Last Edit: September 23, 2012, 09:00:41 PM by Case
Coming back to the thread:

1.  I am way too excited about random numbers and the associated mathematics. I have done research in the area but jesus christ wtf. I shouldn't post high on caffeine.

2. Maker is talking the kind of one liner wrong or ignorant shit you'd expect from the Republican thread

3. This conversation might as well be in the Republican thread

4. I think this would make an interesting thread topic out in OOC somewhere, could a mod move it there?

5. I already posted on power emoting so have nothing more to add.

I am all about attempts to touch or interact with people instead of saying its done.

I would rather see, "Amos reaches out with his hand in an attempt to grab at Malik's shoulder."
Then a reaction of, "Malik turns to look at the hand grasping his shoulder."

Instead of, "Amos reaches out and grabs Malik's shoulder."
Then a reaction of, "Malik didn't actually get grabbed by Amos, he instead dodged it!"

It just seems cleaner in the first instance.

emote touches ~nyr and there is nothing #nyr can do about it.
:-)

Show me on the doll where the man emoted on you

I say just emote it.  If your target is going to ninja away from an unexpected non-violent light contact, it's going to be jarring regardless of whether or not you left your emote open-ended.

Armageddon has never been a game where you need permission to interact with other players.

I usually leave it open ended, but I don't mind when others simply do simple things to my character.

I like being surprised.

I only remember one instance where I didn't leave the emote open ended.  It added to the scene, but I hope the other player wasn't upset.  They played along.
QuoteSunshine all the time makes a desert.
Vote at TMS
Vote at TMC

Quote from: Marauder Moe on October 04, 2012, 02:04:00 PM
Armageddon has never been a game where you need permission to interact with other players.

^This

I some times leave things opened ended...if its appropriate. But since I am a grown adult I can judge when either way is appropriate.
"I stalk the shadows, I am the one who wears that friendly face. Behind your every move, there is nothing you can do. Pride yourself in the fact that you do not already rot and bake. Be prepared, I am always watching." - Allanaki Assassin

I fthe situation calls for it I have outright let people thump my char before because the situation called for it. If it didn't, I would have emoted something about batting their fucking hand away by kicking them in the jewels.

Pardon the swear word, it is not meant in anger! Just saying, I would... em bats %talia hand away by kicking !talia in the groin.

Not the staffer.

Oh God.

Anyways, on power emoting. The power emotey stuff would be like slamming your fist into somebodies face, or something that could do -real- damage or force your character to do something, i.e. em thumps !malik on the head, forcing ~malik to pass out from the force, as opposed to...
em raises his fist, and brings it down to bop ~malik on ^malik head.

Or this!

em reaches out, and pats ~malik on the shoulder, gently.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I remember once someone came up to my bar stool and kicked it. Deciding to make things interesting, I emoted having them kick the stool out form under me, having me fall on the floor.  I'm pretty sure they were actually surprised and didn't do anything.  After thinking about it, would that sort of thing be along the same lines as power emoting in that I don't really know how hard the kicked the chair, but I controlling the consequences of their action by choosing what happens next.

On a lighter note:
> emote kills you!

Is the use exclamation points at the end of emotes wrong?  Or does it give added emphasis?

Quote from: Schrodingers Cat on October 06, 2012, 12:42:00 PM
I remember once someone came up to my bar stool and kicked it. Deciding to make things interesting, I emoted having them kick the stool out form under me, having me fall on the floor.  I'm pretty sure they were actually surprised and didn't do anything.  After thinking about it, would that sort of thing be along the same lines as power emoting in that I don't really know how hard the kicked the chair, but I controlling the consequences of their action by choosing what happens next.

On a lighter note:
> emote kills you!

Is the use exclamation points at the end of emotes wrong?  Or does it give added emphasis?

I do it a lot when emoting directly prior to a coded action that is supposed to be fast, swift, surprising, etc.

i power emoted in a tavern once. i didn't realize I was, but I sent a complaint about another players reaction... lo and behold, that player complained about me, staff told me "bad dog", and I never did it again. I learned from my mistake :)
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.