choke

Started by Kebron, August 13, 2012, 06:26:25 PM

this might have been discussed before, I couldn't find it if it was, but might it be possible to incorporate a 'choke' command into subdue for people with advanced-master level subdue to strangle an opponent?

That would be a pretty awesome addition for master assassins. If they wanted to do it nice and slow style.
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
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Quote from: Rhyden on August 13, 2012, 07:22:25 PM
Kinda like this?

Who knows. I've got heat stroke. I'm not reading that.
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Sort of, but no.
I'm not talking about a 1 shot kill move for ubber elite powercaming, I'm talking about something you see scrappy lil kids do to each other on accident.
I usda tussle with my cousins all the time when I was a kid and its amazing how smaller people with a bit of speed and the right leverage can choke you out without very much effort on their part.

Something more along the lines of
Subdue person

You wrestle X and subdue them

Person tries to escape, and gets auto choked.

Now you type Choke X

And you get a second free choke, without them typing flee.

It would take a few times to choke someone out (in rl even if your good at it it can take a bit of time)

But a way to incompacitate someone without having to wait for them to flee pass out, but also not give you a 'ubber kill you now' button.
And theres always that possibility that they reverse you and choke you instead.

As for 'necksnapping', I think that should be reserved for if they are under 10-15 stun, and come with a seperate command...

So 'Choke X' takes their stun away til they pass out, and once they are passed out instead of having to just 'kill' them you could 'necksnap x' and it would operate like the kill code, but give you a niftier echo showing you twisting someones neck or alternatively crushing their windpipe.

I don't think an additional necksnap command is necessary. You can just choke them to low or no stun and then hit them while they're incapacitated.

I do kind of like the possibility of choking out subdued people - but that being said, subdue is already very good...

Subdue is already pretty powerful, with the ability to drag someone around, throw them into other rooms and hold them prone for your buddies to beat them.

But it's an idea I've definitely thought of before.

Especially when you see this RL Zalanthan dwarf teach demonstrate choke he is famous for.

http://www.youtube.com/watch?v=x4fpvQ1tVnc

Arent giants powerful enough? Other then giants I like the idea though. Ive seen staff let people RP stuff like this out before though just an fyi.
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Could always just have a 'your hands are too big for such things!' to stop giants doing it.
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A long time ago, in a galaxy far, far away, you used to be able to subdue someone, pull out a weapon with your 'free hand', attack them and hit them with the bonus you get for hitting a subdued person.

Being choked out?  Pssssh, this was the way to go!
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Quote from: BleakOne on August 14, 2012, 02:12:00 AM
Could always just have a 'your hands are too big for such things!' to stop giants doing it.

or add agility to the subdue roll, then giants wouldnt be subdue machines. But yes if giants couldnt choke people then it would be pretty awesome imo.
Love's the only war worth dying for.
Build me up to knock me down, I'm all yours.

I have played a Mud Code in the past that had groundfighting.  It was actually a pretty decent system.

You could Groundfight On/Off to show your preference to fighting.  In combat you had a chance to end up in a groundfight because we all know that fights end up on the ground quite a bit.  There was also a tackle skill(subdue basically).  You then had options while groundfighting and you could toggle them on or off.  Choke, Elbow, Knee, Headbutt, Bite, ect.  These all produced different effects while fighting.  If you had bite on you might get out of a choke better because you would bite their wrist ect.

I just know that it was always epic when you played a groundfighting specialist type of race and choked someone to death!

I really like the idea of expanding on subdue because as it is right now it doesn't allow for that many options even if it is incredibly powerful.  As far as I can tell subdue while you're ALONE is pretty ineffective.  You can grab someone... hold them, drag them, but otherwise you can't do much in terms of truly incapacitating them.  If you could attempt a choke hold after they fail to flee a few times that would be great.

"You struggle and fail to escape!  Their grip tightens!"
"You struggle and fail to escape!  Their grip is even tighter!"
"You struggle and fail to escape!  This person holding you isn't going to just let you willy nilly try to fight and escape them, this time they're going to do something about it and it happens to be a choke hold because all of your spam thrashing cause them to get a nice grip!"

Then you pass out eventually after your stamina wears out entirely from fleeing away from them + ticks of chokehold.

Quote from: BleakOne on August 14, 2012, 02:12:00 AM
Could always just have a 'your hands are too big for such things!' to stop giants doing it.

Methinks giants dont choke the same way a human would.  A human might grab someone around the throat and squeeze.

A giant would just grab someone's chest and squeeze.  "I'll hug 'em and squeeze 'em and love 'em, forever and ever!"

I ain't got nothin' to pet ...
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Only if we also get a damage self command ;)
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Quote from: Delirium on August 04, 2014, 10:11:38 AM
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oh and here's a free videogame.

I am not saying if I like or dislike this idea.

But I am amused at the number of people that think it is a bad thing for HG to have a way to NOT kill somebody.
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Quote from: lordcooper on August 14, 2012, 07:59:57 AM
Only if we also get a damage self command ;)

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Quote from: Malifaxis on August 14, 2012, 09:16:57 AM
Quote from: lordcooper on August 14, 2012, 07:59:57 AM
Only if we also get a damage self command ;)

>emo 15
You cut deeply into your flesh, carving the symbol of your lost love who's grave you wept upon all night while smoking cloves, until you got pneumonia.
Your Flock of Seagull's hair lengthens.
You feel superior to all the unfeeling assholes of the world.

Winner!
Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

I really like this idea. I think it would add to the game and allow for more options of interaction. I bet it would even save some PCs from being killed.
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I like it. It strikes me as a neat little thing to add to some skill trees. Like..remember when we got sap? That was awesome. I love sap. Thank you to whomever coded that.
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I'm not sure where I stand on the idea, but there does seem to be a simple solution:

When a person is subdued, and the try to flee, and fail, it causes stun damage.

If they struggle enough times, and continue to fail, they would indeed be rendered unconscious. Which may or may not be a fair and realistic out come.
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Quote from: Potaje on August 14, 2012, 01:58:25 PMWhen a person is subdued, and the try to flee, and fail, it causes stun damage.

If they struggle enough times, and continue to fail, they would indeed be rendered unconscious. Which may or may not be a fair and realistic out come.

This.  This seems right.  Also creates a balancing act between "spam flee" and "Way for help."


Synthesis, tell us that this will make subdue game-breakingly overpowered.
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I think it seems like a pretty nice idea just to be able to choke someone when you have them subdued. Why are you guys worried about giants having this? If a giant is in a position to where he has you subdued, you probably aren't in a very safe position anyway.

I like the idea, it's realistic.  It adds to the game.


Quote from: AreteX on August 14, 2012, 07:32:23 AM
I really like the idea of expanding on subdue because as it is right now it doesn't allow for that many options even if it is incredibly powerful.  As far as I can tell subdue while you're ALONE is pretty ineffective.

Standing at the edge of the Shield Wall, holding a runty half-breed by the hair, the tan, muscular man shouts, in sirihish:
"Do you see what you've made me do?  Do you see!?"

The runty half-breed stares wide-eyed over the edge of the Shield Wall, one of his feet slipping on a stone.

The tan, muscular man takes a heavy breath, and shoves the runty half-breed over.

throw runty east


Quote from: MeTekillot on August 14, 2012, 03:07:39 PM
I think it seems like a pretty nice idea just to be able to choke someone when you have them subdued. Why are you guys worried about giants having this? If a giant is in a position to where he has you subdued, you probably aren't in a very safe position anyway.

QFT

I was under the impression you DID take some stun damage when trying to flee from a subdued place?

And someone already hit the nail on the head, Subdue IS super-powerful IF you have someone there to back you up and capitalize on the bonus. But the fact is if you have 2 warriors chopping your ass down in the first place does it really matter if one of them is holding you or not? Because you're still in a pretty lethal situation.
I see it as more of an option to facilitate NON-lethal RP, SURE you can use it to kill someone in a semi quiet way and IMHO a more realistic way then holding someone down while your elfin friend tries to stab him, but it also gives you the opportunity to take someone down without HAVING to kill them outright...



Ex: So you're an assasin type or a bounty hunter or a guard and you need to (somewhat quietly) Take out mister byn who's smoking spice out on meleths. You could go after him with an axe and good luck with ensuing chaos, or you could try and sap him which I love, but with this, you could grab him from behind and choke him out, then carry him off to dispose of him somewhere quietly, or to return him to whoever offered the bounty, or to put him in jail without having to risk accidentaly killing him in the process.

I've seen plenty of times where guards intended to arrest someone and accidentaly killed them because they did that tiny fraction of too much damage and the guy didn't wake up again. Really puts a damper on your RP when you're intending on revealing your grand master scheme to your victim while petting your white baby quirri and sitting in your swivel chair with a pinky to your lips.

And really, I'd love to see more unarmed combat options. Yea a sword is a faster way to kill someone, but you're talking about folks built like olympic atheletes using bits of sharpened bone. Would YOU want to wrestle debo with a bit of sharpened bone? I think not. I think it'd be pretty fair going both ways.

Having more ways to knock someone out would be nice, but I would encourage keeping the amount of stun damage this does really low. This might not be as realistic (it only takes about 5 seconds to knock someone out), but subdue is already pretty powerful what with it being usable on people with weapons out... Which is really hard unless you're much better than somone.

But definately a 'yay' for more ways for warriors to actually kidnap somone! Don't let assasins get all the fun.

Quote from: Kebron on August 14, 2012, 05:48:20 PMAnd someone already hit the nail on the head, Subdue IS super-powerful IF you have someone there to back you up and capitalize on the bonus. But the fact is if you have 2 warriors chopping your ass down in the first place does it really matter if one of them is holding you or not? Because you're still in a pretty lethal situation.

Subdue is super-powerful when you're alone, too.

QuoteI've seen plenty of times where guards intended to arrest someone and accidentaly killed them because they did that tiny fraction of too much damage and the guy didn't wake up again. Really puts a damper on your RP when you're intending on revealing your grand master scheme to your victim while petting your white baby quirri and sitting in your swivel chair with a pinky to your lips.

Well, the effectiveness of the mercy toggle is directly tied to a character's skills. Maybe if those guards weren't so inept they wouldn't have accidentally killed their target.

There already exist skills and methods to knock someone out.  Also, warriors already get plenty of perks aside from this.
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