Guide to playing an assassin

Started by Incognito, February 13, 2012, 10:45:02 AM

KJV is better =P

Anyway, while interesting, it's not too descriptive - but then what do you want from something thousands of years old...

Only thing I can add is the less likely you are to seem an assassin, the better... Though sometimes that has the opposite effect and makes everyone think you're up to something...
Like a lithium flower, about to bloom.

I'm for dropping the guild completely, myself, especially if there are excellent options in the extended subguilds.
I'm not sure the game, as a whole, gains anything with assassin guild characters - especially as has been mentioned in the thread you don't need to be an assassin to BE an assassin. 

derail
And we should just combine warrior/ranger and get rid of the individual guilds also.
/derail

I like having all the options. There are plenty of uses for assassin guild, ranger guild, and warrior guild. Any consolidation of guilds will only make things more dull imo. I strongly believe the main guilds are fine where there are.

Respect. Responsibility. Compassion.

My .02.

The FAQ asks this question:  "How do I practise backstab/sap with the appropriate RP?"

The FAQ never answers the question "how do I practice backstab/sap" at all...so adding "appropriate RP" is, I think pointless.

You could say how to practice <insert any skill> with appropriate RP" and have the same paragraph underneath.  I think what happens is that new assassins (or newbie assassins) quickly get frustrated because they don't know how to practice their skillz.  With a warrior, it's pretty straight forward.  With a thief it can be pretty straight forward.  With an assassin - maybe it's not.

That's my only critique.  The FAQ question promises a lot but delivers very little.  Newb assassins will continue to make the same mistakes.

Quote from: titansfan on June 22, 2012, 11:07:05 AM
I like having all the options. There are plenty of uses for assassin guild, ranger guild, and warrior guild. Any consolidation of guilds will only make things more dull imo. I strongly believe the main guilds are fine where there are.

Agree 100%. I enjoy the choices, variety and specialization this brings to the game - no need to change this.

Quote from: DustMight on June 29, 2012, 07:35:08 PM
My .02.

The FAQ asks this question:  "How do I practise backstab/sap with the appropriate RP?"

The FAQ never answers the question "how do I practice backstab/sap" at all...so adding "appropriate RP" is, I think pointless.

You could say how to practice <insert any skill> with appropriate RP" and have the same paragraph underneath.  I think what happens is that new assassins (or newbie assassins) quickly get frustrated because they don't know how to practice their skillz.  With a warrior, it's pretty straight forward.  With a thief it can be pretty straight forward.  With an assassin - maybe it's not.

That's my only critique.  The FAQ question promises a lot but delivers very little.  Newb assassins will continue to make the same mistakes.


I'm starting to fear that I'm sounding like a troll far too often, but.. Well. Do -you- have any suggestions?
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Patuk on June 29, 2012, 08:19:13 PM
Quote from: DustMight on June 29, 2012, 07:35:08 PM
My .02.

The FAQ asks this question:  "How do I practise backstab/sap with the appropriate RP?"

The FAQ never answers the question "how do I practice backstab/sap" at all...so adding "appropriate RP" is, I think pointless.

You could say how to practice <insert any skill> with appropriate RP" and have the same paragraph underneath.  I think what happens is that new assassins (or newbie assassins) quickly get frustrated because they don't know how to practice their skillz.  With a warrior, it's pretty straight forward.  With a thief it can be pretty straight forward.  With an assassin - maybe it's not.

That's my only critique.  The FAQ question promises a lot but delivers very little.  Newb assassins will continue to make the same mistakes.


I'm starting to fear that I'm sounding like a troll far too often, but.. Well. Do -you- have any suggestions?

Hell no.  I have never played a success assassin.  :-\


Quote from: Patuk on June 29, 2012, 08:19:13 PM
I'm starting to fear that I'm sounding like a troll far too often, but.. Well. Do -you- have any suggestions?

1. Leave backstab/sap for last; you don't start training your warrior by focusing on trample and blind-fighting, do you? Learn the basics of stealth and of melee combat, which are fairly easy (sneak around and spar with people).
2. Find a PC who can train you via the teach command, so that you can get up to a moderate level of experience without having to 'grind' as much.
3. Backstab people and/or monsters for some valid in-character reason.
4. If you really want sap, consider choosing a subguild which starts with it.

Honestly, backstab and sap are sweet, but the average assassin-classed PC is going to get a lot more mileage out of poison, parry, throw, and basic weapons skills. You absolutely do not need to train backstab or sap to start assassinating people, either.

Teach is basically useless from what I've been able to gather, but the rest of the advice is alright.  You don't need to grind backstab and sap, because they increase very, very quickly if you understand the mechanics of training and know how to maximize your failure rate.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: jstorrie on June 30, 2012, 02:24:10 PM
Quote from: Patuk on June 29, 2012, 08:19:13 PM
I'm starting to fear that I'm sounding like a troll far too often, but.. Well. Do -you- have any suggestions?

1. Leave backstab/sap for last; you don't start training your warrior by focusing on trample and blind-fighting, do you? Learn the basics of stealth and of melee combat, which are fairly easy (sneak around and spar with people).
2. Find a PC who can train you via the teach command, so that you can get up to a moderate level of experience without having to 'grind' as much.
3. Backstab people and/or monsters for some valid in-character reason.
4. If you really want sap, consider choosing a subguild which starts with it.
5. Try not to act like Batman or an anime character, it just makes people want to kill you.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

You don't really need to grind backstab or sap at all, in all honesty.

Just have your PC learn how to fight, like any other PC would, and then use backstab or sap to initiate fights where possible. You'll skill up quickly enough.

Quote from: Is Friday on June 30, 2012, 02:38:32 PM
5. Try not to act like Batman or an anime character, it just makes people want to kill you.

Lies. Everyone knows that the skull-shaped, skull-embroidered blackened skull-beast skull codpiece gives +5 to backstabby.

The whole point of having backstab is that your character sucks at fighting, so he cheats a little.  Thus, advising people to "train combat" before learning how to backstab kind of defeats the purpose.

I guess it's good advice for staying alive and all that, but it's terrible advice for roleplaying a dirty scumbag.  I guess it comes down to "ninja assassin" vs. "gangs of new york assassin."
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

But the character class that starts with backstab does not suck at combat.

If you want your PC to be a guy who kills guys, it makes sense for you to get him some combat training, whether he's a ninja or a dirty scumbag, I think.

Quote from: jstorrie on June 30, 2012, 03:53:53 PM
But the character class that starts with backstab does not suck at combat.

If you want your PC to be a guy who kills guys, it makes sense for you to get him some combat training, whether he's a ninja or a dirty scumbag, I think.

Every class sucks at combat when they start out, so I'm not sure what you mean by that.

And I suppose it all depends on what you think is implied by "some combat training."  If getting in a bunch of street scraps counts, then I agree.  However, I think being sat down and taught and/or demonstrated to is a scenario that isn't necessarily universally applicable.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

QuoteYou don't really need to grind backstab or sap at all, in all honesty.

Just have your PC learn how to fight, like any other PC would, and then use backstab or sap to initiate fights where possible. You'll skill up quickly enough.

This is the truth of it. You arn't going to be able to train backstab without getting into fights of some kind. I feel for the elf assassins that can't join a military clan.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

June 30, 2012, 04:42:18 PM #41 Last Edit: June 30, 2012, 06:01:26 PM by spicemustflow
Quote from: Synthesis on June 30, 2012, 02:48:06 PM
The whole point of having backstab is that your character sucks at fighting, so he cheats a little.  Thus, advising people to "train combat" before learning how to backstab kind of defeats the purpose.

murder

Quote from: spicemustflow on June 30, 2012, 04:42:18 PM
Quote from: Synthesis on June 30, 2012, 02:48:06 PM
The whole point of having backstab is that your character sucks at fighting, so he cheats a little.  Thus, advising people to "train combat" before learning how to backstab kind of defeats the purpose.

stuff

That isn't even partially intimated in the help files, so you probably should go back and delete it, whether it's true or not.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

He doesn't have to delete it. He's voicing his opinion. It does feel a little weird and off, but whatever.



There are certain things about game mechanics that are better left unsaid on the GDB.

I know this, because I've been banned for it before.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

K, I'll edit it out. I should probably add that I have a talent in drawing wrong conclusions about the code

You need to kill all the witnesses. 
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

Quote from: Jingo on June 30, 2012, 04:19:04 PM
I feel for the elf assassins that can't join a military clan.

Elven assassins can join the Byn and save the stabbing for while on contract/desert patrols/training, etc.  But then that has a whole bunch of other problems like being a elf in the Byn that actually goes on contracts.

Elves can join the Kuraci Fist, too.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Quote from: Is Friday on July 01, 2012, 06:53:15 PM
Elves can join the Kuraci Fist, too.

I hadn't thought of this.  But this might be and even better clan for an elven assassin wanting to become a competent/bad ass fighter.