>Line too long. Truncated to: Yer mudsex fails.

Started by bartenderer, October 21, 2010, 05:47:37 AM

Mudsexing with a line length cap hurts the children.
Quote from: Mooney on April 01, 2011, 04:16:28 PM
The worldly burden of defecation is something I go online to escape.

So don't mudsex.
"I am a cipher, wrapped in an enigma, smothered in secret sauce."
- Jimmy James, the man so great they had to name him twice

It's not the size of the emote, it's the motion of the ocean. 200 characters is big enough for her.

On a more serious note, the current limit allows for pretty huge emotes. If it helps, try not to, uh, cram so many actions into one emote.

That's what she said.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

this is demotivational worthy...
Czar of City Elves.

Ok. Look.
I get that you don't like my fancy combat emotes and you want my tavern emotes to be short and to the point. But I'm going to tell you right now, if I can't get poetic during the sex scenes I'm not going to bother. That's it. You can do that shit alone. Fuck you! Hmmph.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

Quote from: bartenderer on October 21, 2010, 05:47:37 AM


You don't get to complain about this until you can, from memory, tell me how and when to use each emote symbol.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

fancy emoter here, here to say that the character cap is more than enough, and is really quite amazing considering arma is built off of an ancient ass diku platform.

I'm fine with the emote length, but it frustrates the hell out of me when it happens with dialogue.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

Extra karma to the first player I see actually using the word "truncated" in an emote during a mudsex scene in game.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

Quote from: Talia on October 21, 2010, 11:21:45 AM
Extra karma to the first player I see actually using the word "truncated" in an emote during a mudsex scene in game.

This still valid?
A dark-shelled scrab pinches at you, but you dodge out of the way.
A dark-shelled scrab brandishes its bone-handled, obsidian scimitar.
A dark-shelled scrab holds its bloodied wicked-edged, bone scimitar.

I'm sure what you're doing during the five minute pause between poetic emotes is counting your character limit and making sure it doesn't go over. 

This is what I want to believe.  Leave me alone.
Former player as of 2/27/23, sending love.

Maybe it's not several actions in one emote... maybe it's the detail going into a single action meant to inspire your partner who has never seen that "Line too long.." because he's a perpetual one liner, to get the hint and "emote climaxes" already?

That being said, I'm a detailed emoter and I hardly see this.  Maybe that's because I've had six years to get used to knowing where the limit is with just a single look.
After knocking back a mouthful of the contents of a full shot-glass, toking away on a rolled joint directly afterwards you say in desert-accented sirihish:
"They call me Tuber, and my son is Tuber-tot."

Quote from: Attana on October 21, 2010, 01:24:26 PM
Maybe it's not several actions in one emote... maybe it's the detail going into a single action meant to inspire your partner who has never seen that "Line too long.." because he's a perpetual one liner, to get the hint and "emote climaxes" already?

With huffy frustration, sitting up and adjusting his brown military aba with a sharp jerk before tossing his long mane of fabulous hair,
the tall, muscular man exclaims to the dusky, sturdy man, in southern-accented sirihish:
     "Krath, Malik, do it already, it's almost time fer trainin'!"

Plaintively, the dusky, sturdy man says to the tall, muscular man, in southern-accented sirihish:
     "I cain't help it, Amos, I rolled an AI endurance this time."
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"


Well I should state that I my background is from BDSM-theme MUSHes such as ROP and Akashat. I am adjusting to the char-cap slowly when it comes to emotes. Interesting note is that non-mudsex emotes rarely get the ling too long prompt. >.>

Um, let's see what was I gonna say?

Oh! The dialogue truncation is the easiest to fix.  Just say (coughing slightly, he finishes) ... tied her to a post!

But I feel that dialogue being truncated is very nice actually. I feel that if you have typed enough dialogue to the point that you are being cut off you have perhaps typed to much. Otherwise I feel you are assuming that your character can speak quite a bit without being cut off.

Hell, even if I am telling a story, and the bulk of other PC's will just emote a nod or listening attentively, I still try and keep each say at about a sentence, or maybe a sentence and a half. I try to consider how speaking in RL works, you say something, wait for a response, continue.

Emoting on the other hand, I will always want more space. But oh wells.

Quote from: Mooney on April 01, 2011, 04:16:28 PM
The worldly burden of defecation is something I go online to escape.

Just know where you are at. Mushclient gives me two full  buffers of text almost exactly.

I love our character limit. It saves me from having to read through 3 full lines describing somone's visage or trusses
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I don't consider myself a fancy emoter but I hit the cap often enough that I have strategies to rebuild a second emote off the truncated one  :-\

Not sure why it isn't longer being quite easy to make very long.

When I hit the "line too long" cut off bit on emotes, I usually start the second emote off with like: emote And fuck you, too, Ginka, but @ was blah blah blahing.

That's what you meant by a "strategy to rebuild" right?
A dark-shelled scrab pinches at you, but you dodge out of the way.
A dark-shelled scrab brandishes its bone-handled, obsidian scimitar.
A dark-shelled scrab holds its bloodied wicked-edged, bone scimitar.

It is pretty simple.  Use proper grammar.  Don't try to do multiple sentences in a single emote.  One emote, one sentence.

If you follow these two things, you should rarely hit the limit.

If you still do, then limit your emotes to describing one action, rather than trying to describe a series of actions in one emote.  This helps get away from power emoting, as well.
Evolution ends when stupidity is no longer fatal."

Thinking about it from a MUSHing POV. The reason behind typically long poses is due in part to multiple actions. A usual entrance for me in a MUSH is: <insert sounds of character's footsteps> <insert glancing around at those in the room> <insert some length description of what your hair is doing> <insert a reference of the time and weather> <insert walking to some table> <insert sitting down> <insert some RP initiating pose toward other char>

In arm, it is coded in such a way that all this is unnecessary. Weather is posed often by the game, its affects on you are as well (dusting oneself off) You can add a pose to your sit. You can add a pose to your glancing. You can add a pose to your dialogue. The game is packaged in way that to codedly make your way through the environment you can add your own flair while still giving other PC's the chance to respond to what you do.
Quote from: Mooney on April 01, 2011, 04:16:28 PM
The worldly burden of defecation is something I go online to escape.

Quote from: valeria on October 21, 2010, 12:43:32 PM
I'm sure what you're doing during the five minute pause between poetic emotes is counting your character limit and making sure it doesn't go over. 

This is what I want to believe.  Leave me alone.

Hey! That's called a caesura. Sheesh.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

Quote from: WarriorPoet on October 21, 2010, 03:03:52 PM
Just know where you are at. Mushclient gives me two full  buffers of text almost exactly.

I love our character limit. It saves me from having to read through 3 full lines describing somone's visage or trusses

Hey if your pc is kanking my pc they should be all about my pc's visage and tresses. Just saying.

Or at least willing to pretend.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

Quote from: bartenderer on October 21, 2010, 06:22:40 PM
Thinking about it from a MUSHing POV. The reason behind typically long poses is due in part to multiple actions. A usual entrance for me in a MUSH is: <insert sounds of character's footsteps> <insert glancing around at those in the room> <insert some length description of what your hair is doing> <insert a reference of the time and weather> <insert walking to some table> <insert sitting down> <insert some RP initiating pose toward other char>

In arm, it is coded in such a way that all this is unnecessary. Weather is posed often by the game, its affects on you are as well (dusting oneself off) You can add a pose to your sit. You can add a pose to your glancing. You can add a pose to your dialogue. The game is packaged in way that to codedly make your way through the environment you can add your own flair while still giving other PC's the chance to respond to what you do.


Heh...
Are you Fabio?
;D

Quote from: manipura on October 21, 2010, 07:35:28 PM
Quote from: bartenderer on October 21, 2010, 06:22:40 PM
Thinking about it from a MUSHing POV. The reason behind typically long poses is due in part to multiple actions. A usual entrance for me in a MUSH is: <insert sounds of character's footsteps> <insert glancing around at those in the room> <insert some length description of what your hair is doing> <insert a reference of the time and weather> <insert walking to some table> <insert sitting down> <insert some RP initiating pose toward other char>

In arm, it is coded in such a way that all this is unnecessary. Weather is posed often by the game, its affects on you are as well (dusting oneself off) You can add a pose to your sit. You can add a pose to your glancing. You can add a pose to your dialogue. The game is packaged in way that to codedly make your way through the environment you can add your own flair while still giving other PC's the chance to respond to what you do.


Heh...
Are you Fabio?
;D

pemote long blonde locks dance sensually in the fragrant night breeze.
Quote from: Mooney on April 01, 2011, 04:16:28 PM
The worldly burden of defecation is something I go online to escape.