Armageddon exit interviews...

Started by staggerlee, March 19, 2010, 02:04:03 PM

I can answer the OP by stating why I don't log in anymore.

It takes too much time out of my life.  This is not a game that you can casually play, or at least not a game that I can casually play without getting hooked onto a character and playing more than I should thereby harming my real life pursuits.

It would be neat if there was an option for certain people to animate something like a gortok and play it "realistically" and not in a "see how many PCs I can kill" way.  It would be something you wouldn't get too attached to, would die anyways, but that you can nick around for 20 minutes here and there every week, hopefully making the environment come to life for passersby.

Special app, Ktavialt.  You never know until you try.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: spawnloser on March 20, 2010, 05:10:22 PM
Special app...

Waiting weeks, burning a spec app, and wasting staff time on a role that one doesn't suspect will last an hour isn't ideal.

For casual flavor roles, I'm imagining an option in the log in menu -- Play an NPC -- with a list of standards, some of which are constrained by karma, and maybe a few staff required roles for specific plots.  For example, if there's a Byn contract to clear out some raiders, options appear to play as Runner RedShirt or Raider Joe.

This isn't a jab, but is entirely serious.  Armageddon isn't about improving your character's skills.

Quote from: Kryos on March 20, 2010, 06:55:45 PM
This isn't a jab, but is entirely serious.  Armageddon isn't about improving your character's skills.

Try not to dictate the reasons why others play. We all have our reasons wide and varied, and there seems to be this wide-spread idea that advancing your characters skills for the sake of wanting to play someone with better skills is wrong. It's not. It's perfectly okay to OOCly advance your character just for advancing sake, as long as you're staying in character while doing it.

Armageddon is "about" doing whatever you think is fun while adhering to the documentation. You can have a mindset of bettering the game and roleplay, but still really only play it for the coded advancement.

There is nothing wrong with playing the game in order to become a badass codedly, or to grind your skills up. There is nothing wrong with playing the game with an achiever, coded mindset.

Just do it with documentation in mind and don't play unrealistically.

Quote from: Kryos on March 20, 2010, 06:55:45 PM
This isn't a jab, but is entirely serious.  Armageddon isn't about improving your character's skills.

There is a serious measure of truth in this.  But if it were entirely true, new characters would enter the game at a variety of skill levels, not (almost) always at Level 1 Newbie.

Armageddon is half about telling a beautiful, terrible, desperate, gripping story together, and half about wynning.

It's nice having super badass characters.

But then again it's also fun playing a character that is based that bearded hobo that twitches oddly and talks to himself while sitting next to you on the bus and you wish, just wish he gets off at the next stop.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Quote from: Kryos on March 20, 2010, 06:55:45 PM
This isn't a jab, but is entirely serious.  Armageddon isn't about improving your character's skills.

I agree.  Skill progression can be super slow, or nonexistent for all I care.  What I really want is to be able to enter the game able to perform the functions of my role without grinding first.  A ranger who can skin a carcass without a dozen failures between successes, a climber who isn't likely to break his neck on his first outing, a merchant/physician who doesn't have to use up 10 bolts of cloth before making his first bandage.

Quote from: number13 on March 20, 2010, 03:40:22 AM

My return-from-hiatus impressions:

1) I'm seeing nearly zero PCs off-peak, and a couple handfuls spread across a city-state at peak.  I've been logging on in 10 minute spurts, roaming about to confirm that not much of anyone is around, and then logging.  I know where they might be... in the other city-state, locked up in a private or clan area, doing the same log-in/log-out spurts that I am, out being tribals in the desert.  But I'm not seeing them, so the willpower to continue is fading.   One doesn't walk into a city-state role expecting it to be solo roleplay.

I'll most likely keep trying with the character, at least for a few more days, because I know arm's population migrates in cycles, and Sunday/Monday tends to be busier. It's just pretty discouraging, and it makes me feel a little guilty for the couple random Internet people I've sent to Arm's website over the past few weeks, talking up the game's RP standard.  If they did get as far as logging on to the city-state I suggested, then what? Nothing. No one to RP with.

-----------

Just my few sids about managing off-peak play... yeah, establishing social contacts is as slow as skilling up...all takes a lot of patience.

Do your day job (hunting , grebbing, crafting, sekret stuff, and regularly (RT) idle at the taverns.  (When its storming outside, more likely to have company too.) So that makes one PC available.
If you join a clan or a group, you are more likely to find another off peak PC compatible with you.  And those able to play all hours are more likely to log in to catch you. OK, compared with them, you are pretty unskilled, but then they will be dead, and you won't be.

For a while I pretended to be an Oblivion style NPC when I only had half an hour to play with.  I had my schedule of grebbing in a certain place with regular trips to town.  I just aimed to be part of the scenery while my own internal story was happening.

I guess that style of play doesn't suit anyone.  I really feel for you guys that are limited too much by circumstances.

I love being able to terrify people into pants-crapping levels, at least ICly, all the while never having killed a single person before as this character.

I love logging in knowing today could be my last.

I love logging in and being able to terrify people into pants-crapping levels, because today could be THEIR last, and I love to make them know it and feel the rush.
Rickey's Law: People don't want "A story". They want their story.

Quote from: Rhyden on March 19, 2010, 11:43:14 PM
Great post, staggerlee.

losing [something] isn't the end of the world

biggest emotional stress we face is death of our most beloved

can't deal with the stress of loss

realizing [everyone] is going to die

we might as well be a ticking time bomb, with an expiry date stuck to the back of [our] heads

learn how to cherish life and the short time [we/they] are allowed to live, instead of focusing so heavily on the end results (as shitty as they may be)


I can't begin to recount the number of lessons I've learned from Armageddon that are applicable to both it and life.

Usually I approach Armageddon with a very zen-like approach.  Whatever is, is.  You can't change truth or fact, so sometimes you just need to be accepting.

Regardless of how you felt at the beginning of your time with it, life/Armageddon is the same.  Only your perceptions change, but the ultimate truth is infallible.

Did you enjoy yourself along the way?  If you didn't, you wouldn't be reading this right now.

Sometimes it's easier to lament loss than forge the future.  Not everyone is cut out for it.  How will you approach both life and Armageddon?
Tryin' to make friends but people are jerks,
So I'm gonna put some fleas on you.
And the fleas'll have the plague,
And they'll make you cough a lot,
Then you'll be too sick to hurt my feelings anymore.

I love to write, and Armageddon lets me express myself in that regard, Ill be the first to admit I may not be exactly the best rper in the world but I still love it.
Also I love the theme, the other PC's and alot of the NPC's its like being the character in my favourite book. Also, templars are just the coolest :P
Quote from: Cutthroat on August 22, 2009, 10:57:13 PMSo Eunoli Winrothol, Samos Rennik, and Thrain Ironsword walk into a bar. The Red Fang bartender looks up and says, "Get the fuck out of my bar."

Because it makes me cry when I lose chars and scream at people while looking at my screen asking them "HOW COULD YOU DO THIS TO ME!?"
Also because of some of the fun(and weird, and brutal, and... downright creepy, KHORM) people that I've met that make Arm pretty damn interesting. I haven't logged into another MUD for a while now because I've been JUUUUUST a bit too attached to Armageddon and the weird/insane people that like to make me roll my eyes, facepalm, and go "Why do I try to explain the dynamics of 'MEKILLOT DOES EQUAL SAFE FOOD'?"



DISCLAIMER noteverythinginthispostistruewedonotcondonenordowesuggestyoutrytohuntmekillotforfoodthiservicepaidforbyjoeschmo

Hey, I got one of those letters recently!

Almost forgot about Armag again... I hadn't played since hmm, mid 90's then played last summer. Let's see - 18 days 18 hours over 37 days realtime up till August '09 for my only good char.. that was a ton of fun. I truly hope all those who I met had as much fun as I did. Not sure I'll play again this summer. Thinking about touring the country on a motorcycle...If I get back in time, I will create a char.

So I did not really "quit" - just know how to deal with my addictions. My char last summer died due to drunk driving not pk (couple of glasses of wine and animal hunting do not mix). But, it was ready to go. Can't play them when they get too emotionally heavy - so many in game friends/plots die that they seem old or something. Makes me feel like I am reading a book that should have ended. Perhaps that is the saddest part about Armag: chars die so often that it is hard to keep a good story going (for me at least).

Anyway, I am sorry for some of your experiences about pk deaths that are meaningless. Personally, I never wanted to end someone else's story. I can close my eyes and see many armag chars I met as easily as I see Deja Thoris or Sun Wukong. I just can't reread them at will like I can with books. On the other hand, I had many characters who were learning experiences - hey I'll try "milk mekillot" or something equally silly.

Enjoy guys, maybe I'll see you this summer. Maybe I didn't quit.. just don't want to follow a good story with a lousy sequel.



Quote from: Ktavialt on March 20, 2010, 04:33:03 PM
I can answer the OP by stating why I don't log in anymore.

It takes too much time out of my life.  This is not a game that you can casually play.

This. It's hard to get a good story going without devoting way too much time to the game. At this point in my life I'd rather just read a book.

I've just come back after some time off - and I can't say for certain I'll be around for long - we'll see.  I want to, but often I'll log in (off-peak, I work nights and on my nights off like hanging with the wife), can find no one (or few) people to RP with, can not "do" anything (non-crafter) so I end up watching a movie and idling or something.

Then I decide I don't want to sit in front of the computer any more and split.

There are tons of ideas I have about the game, but those are all pretty well documented on the GDB over the years.  A few years ago I tried to play a leader that logged in three days a week - couldn't be done.  And as a follower, logging in once or twice a week doesn't cut it.

Quote from: number13 on March 20, 2010, 03:40:22 AM
My return-from-hiatus impressions:

1) I'm seeing nearly zero PCs off-peak, and a couple handfuls spread across a city-state at peak.  I've been logging on in 10 minute spurts, roaming about to confirm that not much of anyone is around, and then logging.  I know where they might be... in the other city-state, locked up in a private or clan area, doing the same log-in/log-out spurts that I am, out being tribals in the desert.  But I'm not seeing them, so the willpower to continue is fading.   One doesn't walk into a city-state role expecting it to be solo roleplay.

I had a very different impression when returning from a hiatus of several years, and I play offpeak as well. The playerbase seems to have increased quite dramatically - in my old days, there were 4 people online total during the most extreme offpeak hours, 20ish during semi-offpeak and 40ish during peak time. Now I see 6-14 during extreme offpeak, 40ish (!) during semi-offpeak and 60+ when I actually get to log in for a peak hour or two.

Depending on where I am, sometimes I cannot believe how many PCs I see gathered in one place during offpeak and semi offpeak, and often I don't even try to find them. Leadery type PCs, even.

I think your problem are the login / logout spurts you mention. If you're just going to stick around for 10 minutes, you would be very lucky to run into someone. People move around, they gather in one place for awhile then go on their way again. If you're doing something that gives you reason to walk around shopping / resource selling centres, stables, and taverns often, you'll bump into people constantly.

Some off-peaker and semi-active player advice:

-Stick around. Don't log off after 10 minutes. Watch a movie in a seperate window if you don't enjoy solo RP.

-After having sticked around long enough often enough, you'll have learned names of people who play during your times, and you can contact (person). If you can't reach them, maybe they are around, but have a barrier up for some reason, and you'll run into them later.

-Play consistent hours, over time people will know when you're likely to log in and look for you then without you needing to find them first.

Quote from: Vanth on March 19, 2010, 03:14:47 PM
But seriously.  Yes, every once in awhile we grab a list of folks' emails from the GDB, who haven't logged into the GDB in awhile (the basic thought is that if you made a GDB account, you were at least somewhat invested in the game at some point).  We send them an email asking if they left for any particular reason, and let them know what's new.  This time we also pimped an upcoming in-game event, Luirsfest.

I just heard on the news that the Catholic Church is doing the same thing.  They have launched a new ad campaign to bring lapsed Catholics back into the fold.  "Maybe you drifted away because of demands at work, or because you had children and started a family..." but now it's time to come back to the Church.  Listening to the report, I just replaced Catholic Church with Armageddonmud, and the commercials made perfect sense. 

No offense intended to any Catholics, who don't want their faith compared to a computer game.  It's just the administrative retention strategy that has the parallel.  ;)
"Never do today what you can put off till tomorrow."

-Aaron Burr