When your victim asks to quit.

Started by EvilRoeSlade, March 12, 2010, 04:17:30 PM

Or just flag the limbo room a no-kill room. I'm sure they have some sort of flag for that.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

I actually had a friend who link deaded on here, and he reconnected to be killed. Kinda sucks, but I mean...

I'm a -really- nice guy. If people knew the PCs I played, aside from staff, they would know I'm a -really- nice guy. Because I give leeway and concessions and I like to involve everybody, often at the expense of OMG TWENTY CONVERSATIONS MY HEAD!

And that leads to me forgetting a lot. But I never have had the best memory ,and neither have my PCs.

14 PCs later....

I'm still a -really- nice guy. So if somebody has to go, I let em go. I don't like making people angry because they sit there going "That miserable jerk Awesomeman killed me when I had to quit out -_-"

However, on the same token... if you BS me, I'm gonna be a real mean guy. And ask Staff to rez all my chars and give them uberstats to keel you with.

How awkward would it be to get killed by a rotting Skeletor xD?

When your victim asks to quit, kill him, because he's already krath-touched and talking crazy.


When the player of your victim asks to quit, set up a date to replay scene, or null void scene. All attempts to log and notify staff should be made. I'd have suggested something different, had this thread not come about, but we've all seen what people want, expect, wish for, and hate.


So until the next thread, give that player the benefit of a doubt. Should they prove trustworthy, both you, and staff, should be pleased with the outcome. Should they not return, or run off and inform the authorities, then hopefully Tek's mighty hellfire burns a hole through the players screen, thus ending their ARM experience in a fiery, gruesome, expensive display of UNHOLY WRATH for being assholes who they themselves can't respect OOC communication and playerbase trust, when they're asking for it from you.

Be the first to give a damn.
Quote from: Scarecrow on February 21, 2014, 04:45:46 PMIn Zalanthas, people don't dig graves with shovels, they dig them with their own tongues.

QuoteWhen the player of your victim asks to quit, set up a date to replay scene, or null void scene.

I don't see how you can do this , Kevo.  The world moves on, and the adversaries can't be in the same time/place again?
It seems like you just have to leave it with the assailant to assassinate or not.  Which I guess is the null void option.

Really your best option is to send a report in after the event stating, 'Dudeface, the man with a dude face, needed to log out when we were in a scene that was going to wind up with his death', that way staff have a record for future events if the player seems to be making a habit of the behavior.
Rickey's Law: People don't want "A story". They want their story.

After reading the length of this post I have to put my 2 cents in and ofcorse this is my opion. I personally have
been in situations over the many years of play where you just have to log and log on the spot. Life happends, its the players that try and prolong you exit that I find frustrating.  If a player say please I need to log asap then let him log out. Consider it common courtesy to others; it could be you one day.  If you think the player is doing it as an escape then just give a heads up to the imms and they will keep an eye on his/her play and deal with em acordingly.  But I personally would never just take the guy out myself.

Let them go, always. OOC trumps IC every single time. Keeping them, even for a minute longer after the OOC is dickheadish, you deserve to die. And frankly, if I were an IMM, and thank god I'm not, if a player OOC'd they had to leave, and you pushed the "I'll make it quick." Well I'd show you how quick your character would be dying in the next five minutes as well. Dragons and unholy brimstone shit descends upon you, revive the slain pc, and give him your gear instead. That's justice, assholes.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

July 31, 2010, 07:49:52 PM #82 Last Edit: July 31, 2010, 07:51:27 PM by Lizzie
Quote from: FightClub on July 31, 2010, 07:35:28 PM
Let them go, always. OOC trumps IC every single time. Keeping them, even for a minute longer after the OOC is dickheadish, you deserve to die. And frankly, if I were an IMM, and thank god I'm not, if a player OOC'd they had to leave, and you pushed the "I'll make it quick." Well I'd show you how quick your character would be dying in the next five minutes as well. Dragons and unholy brimstone shit descends upon you, revive the slain pc, and give him your gear instead. That's justice, assholes.

As a regular victim (most of the characters I've had that I didn't store, were assassinated)...I'd completely and vehemently disagree with you. I would MUCH rather have you kill my character NOW, if that is the intention, than have to endure logging in and having to figure out an IC explanation as to why my character is still alive, when your character had caught mine yesterday, was going to kill her, and is STILL going to kill her...but for some mysterious magickal reason let her go?

Or even worse - if your character is a templar and mine is in jail, and I have to wait a whole RL day before the scene can continue - which means all day long if I want to log in, the only thing I'd be able to do is sit in jail and be frustrated.

Just kill me and get it over with so I can app in the morning and not have to deal with being chased all over again. It's fun the first time. The second time, not so much.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on July 31, 2010, 07:49:52 PM
Quote from: FightClub on July 31, 2010, 07:35:28 PM
Let them go, always. OOC trumps IC every single time. Keeping them, even for a minute longer after the OOC is dickheadish, you deserve to die. And frankly, if I were an IMM, and thank god I'm not, if a player OOC'd they had to leave, and you pushed the "I'll make it quick." Well I'd show you how quick your character would be dying in the next five minutes as well. Dragons and unholy brimstone shit descends upon you, revive the slain pc, and give him your gear instead. That's justice, assholes.

As a regular victim (most of the characters I've had that I didn't store, were assassinated)...I'd completely and vehemently disagree with you. I would MUCH rather have you kill my character NOW, if that is the intention, than have to endure logging in and having to figure out an IC explanation as to why my character is still alive, when your character had caught mine yesterday, was going to kill her, and is STILL going to kill her...but for some mysterious magickal reason let her go?

Or even worse - if your character is a templar and mine is in jail, and I have to wait a whole RL day before the scene can continue - which means all day long if I want to log in, the only thing I'd be able to do is sit in jail and be frustrated.

Just kill me and get it over with so I can app in the morning and not have to deal with being chased all over again. It's fun the first time. The second time, not so much.


Then apparently you don't need to leave that badly, which means you shouldn't be oocing about it to begin with, Lizzie.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

August 02, 2010, 03:33:46 PM #84 Last Edit: August 02, 2010, 03:37:39 PM by jriley
Quote from: solera on May 23, 2010, 01:34:38 AM
I don't see how you can do this , Kevo.  The world moves on, and the adversaries can't be in the same time/place again?
It seems like you just have to leave it with the assailant to assassinate or not.  Which I guess is the null void option.

Yeah, I hate to advocate an unpopular opinion, but I do believe that there are certain situations where you can't use OOC to get you out of something.

One such situation is if you're being killed by an (NPC) tembo.  The mob doesn't care that you need to log off.  It will fulfill it's programming and kill you anyway.

I guess I don't think that it's okay to OOC and ask your assailant to let you off the hook.  Needing to log off is a dicey excuse, anyway.  In theory you shouldn't be stepping into the wasteland if you need to be at an appointment on the other side Dallas in eighty minutes.  This sort of decision leads to more than one variety of problem.  

What I do think would be fair would be to OOC that you need to hurry up the scene.  I've done this before.  I like something that Lizzie said:

Quote from: Lizzie on July 31, 2010, 07:49:52 PM
Just kill me and get it over with so I can app in the morning and not have to deal with being chased all over again. It's fun the first time. The second time, not so much.

So were I in the situation described by EvilRoeSlade, I think that it's probably better to kill your victim and preserve the harsh atmosphere of the game.  I'm not posting this to hurt anyone's feelings or hurt anyone's fun, but rather I think that the lesson to learn is not to go traipsing around the wasteland if you have an appointment later, and that if you want to do any begging for your character's life it's better to do that IC.


EDITED TO ADD:  You know, something not so dissimilar happened to me recently.  I got robbed while I was link-dead of about 2,000 coins worth of stuff.  I got mad about this, but I didn't file a complaint.  I respect other people's rights to be evil bastards inside of the game.
He said, "I don't fly coach, never save the roach."

If I OOC that I have to log out, and you initiate an attack on me, knowing that I won't be able to stick around at the keyboard for the 10+ minutes it takes for the attack timer to wear off, I will file a player complaint against you, and if I know who you are, I will make it a point to persecute your characters mercilessly whenever I have the opportunity to do so, and completely avoid your characters when I don't.

The problem is that YOU don't KNOW that you could actually get away with killing me, when I'm at the keyboard.  I don't care how badass you -think- you are.

The simplest thing to do in an awkward apartment situation is to RETCON and have both players agree that they were never -in- that situation.  Now, if the victim wants to be a little bitch and completely avoid your PC after that, then you file a player complaint.  If they start spreading rumors that you tried to kill them, you file a player complaint.  You never initiate the vicious asshole cycle.

Don't kill people who are linkdead. Don't steal from people who are linkdead. Don't attack people when they tell you they need to log out.  This is common courtesy, people.  It doesn't fly out the window just because you think your character is the world's greatest asshole.  There's no justification for it whatsoever.  End of story.
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Quote from: VanthSynthesis, you scare me a little bit.

This is one of those times where I agree with Synthesis.

In your opinion there is not.

Course, if my PC thinks he can kill yours then he is correct. Unless you run and get away.

And running is IC, if you get away, make a timer on your client to log you out in 20 minutes and go about your business.

If your not going to run then drop carrier where you are and hope my PC is the type that is merciful. Because if my PCs intention is to kill yours at that time, going OOC is not going to get you out of it. File a complaint if you wish, because if you do OOC to get out of death or a fight or quit out to do the same I sure will be, and in our next meeting it will be a surprise attack.

And that is my opinion on the matter.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on August 02, 2010, 04:21:31 PM
In your opinion there is not.

Course, if my PC thinks he can kill yours then he is correct. Unless you run and get away.

And running is IC, if you get away, make a timer on your client to log you out in 20 minutes and go about your business.

If your not going to run then drop carrier where you are and hope my PC is the type that is merciful. Because if my PCs intention is to kill yours at that time, going OOC is not going to get you out of it. File a complaint if you wish, because if you do OOC to get out of death or a fight or quit out to do the same I sure will be, and in our next meeting it will be a surprise attack.

And that is my opinion on the matter.

The thing with that, X-D, is your insinuating that the other person is ONLY using OOC to get out of death or a fight. The thing with this thread is the other person using OOC because they need to leave like RIGHT THAT INSTANT, and they don't have the time to stick around and fight your PC, because you aren't 100% sure that you'll be able to kill them. And chances are, they would try to run away in the event that they started losing to your PC. And then they end up with the combat timer and are thus unable to quit out due to you attacking them with the thought you could kill them quickly. In short, it completely fucks up what they were trying to make a simple logoff.

Think ahead, first of all, if you have to log out in ten minutes, what are you doing in the situation to begin with? No sympathy there.

And if you do get away, get to a quit room, set timer to enter quit in 20 minutes. Big deal, takes what 30 seconds on almost any client? No sympathy again.

As for not knowing if they are doing it to get out of a fight/death, your right, but, if you look at what is posted above, considering there are options so that you don't have to resort to OOC, then odds are, you are only doing it to get out of death/fight. Not that I care anyway, since there are, as I said, other options.

The only option I will consider is if the player does go OOC Hey, I need to quit, can we pick this up again at this same spot at this time?

I've had people do that several times and never been dissapointed.

A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: Synthesis on August 02, 2010, 04:10:54 PM
If I OOC that I have to log out, and you initiate an attack on me, knowing that I won't be able to stick around at the keyboard for the 10+ minutes it takes for the attack timer to wear off, I will file a player complaint against you, and if I know who you are, I will make it a point to persecute your characters mercilessly whenever I have the opportunity to do so, and completely avoid your characters when I don't.

Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

August 03, 2010, 05:05:34 AM #91 Last Edit: August 03, 2010, 05:09:41 AM by FightClub
Maintaining the "harsh" environment doesn't mean you have to be an inconsiderate asshole on an OOC level. Beliefs like these are what consistently ensure that Armageddon doesn't get newbies, and why most new players, probably don't continue to play here. I mean look at the GDB, I've seen most of you posting here, over and over, on the same tired, and blown-out subjects. Good work, your idea of grit, and harshness, is of being a bully and a douche bag. Heavy emphasis on the douche bag.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

I had someone do this to me. I was about to quit on a ranger pc and they jumped on me and all that. I just did the Rp. Ended up robbed, then quit.

*shrug*
I remember recruiting this Half elf girl. And IMMEDIATELY taking her out on a contract. Right as we go into this gith hole I tell her "Remember your training, and you'll be fine." and she goes "I have no training." Then she died

Quote from: Jingo on August 02, 2010, 04:43:02 PM
Quote from: Synthesis on August 02, 2010, 04:10:54 PM
If I OOC that I have to log out, and you initiate an attack on me, knowing that I won't be able to stick around at the keyboard for the 10+ minutes it takes for the attack timer to wear off, I will file a player complaint against you, and if I know who you are, I will make it a point to persecute your characters mercilessly whenever I have the opportunity to do so, and completely avoid your characters when I don't.



The player complaint is warranted.  The rest of it should, and will, get you banned.
Quote from: scienceAn early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

Quote from: Ampere on August 03, 2010, 02:21:42 PM
Quote from: Jingo on August 02, 2010, 04:43:02 PM
Quote from: Synthesis on August 02, 2010, 04:10:54 PM
If I OOC that I have to log out, and you initiate an attack on me, knowing that I won't be able to stick around at the keyboard for the 10+ minutes it takes for the attack timer to wear off, I will file a player complaint against you, and if I know who you are, I will make it a point to persecute your characters mercilessly whenever I have the opportunity to do so, and completely avoid your characters when I don't.



The player complaint is warranted.  The rest of it should, and will, get you banned.

You know, I'm glad that both of you have spoken your minds.  And I'm glad that both of you have been honest.  But it seems like there is a huge, huge gap not only in terms of what we as players understand should happen in this situation, but also which of the raider/escapee parties deserves the most sympathy.

Really it seems like we're not all on the same page.

That being said, I think that this is one that we should all sit down and talk out.  Obviously tempers are flaring and a lot is at stake.

First of all, we should probably calm down and try to define and admit why it is, in as many words, this topic gets us all so fired up.

Anyone care to go first?
He said, "I don't fly coach, never save the roach."

The people saying to let the person go maintain that stopping someone from logging out is mean in an OOC manner and inconsiderate of your fellow players.
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Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: spawnloser on August 03, 2010, 11:13:30 PM
The people saying to let the person go maintain that stopping someone from logging out is mean in an OOC manner and inconsiderate of your fellow players.

Unfortunately, in an entirely OOC manner, many players are not considerate of others. I "play" on the highway regularly, and there are plenty of people that don't give a damn about anyone else around, though we're all playing the same game together.
"Let us endeavor so to live that when we come to die even the undertaker will be sorry."
- Samuel Clemens

Bilanthri, I really have no idea what you just tried to say there.  Players aren't considerate of other players?  That I picked out, and it's unfortunate.  It's also what the people saying 'let the person go' is the problem.  We, as players should respect each other, even though we understand that our characters are completely separate beings that don't have to respect shit.  There's a big difference between being a dick in an IC manner and being a dick in an OOC manner.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: Bilanthri on August 04, 2010, 11:46:42 AM
Quote from: spawnloser on August 03, 2010, 11:13:30 PM
The people saying to let the person go maintain that stopping someone from logging out is mean in an OOC manner and inconsiderate of your fellow players.

Unfortunately, in an entirely OOC manner, many players are not considerate of others. I "play" on the highway regularly, and there are plenty of people that don't give a damn about anyone else around, though we're all playing the same game together.

Bilanthri, you do make a valid point.  There are plenty of players that are dicks.  Actually, they are a minority but there are enough of them to cause a grievance.  That being said, wouldn't you agree that two wrongs don't make a right?

Usually in imperfect situations such as the one that you described, it's better to be as nice as possible (OOC, at least) while making sure not to leave your guard down around dickheads or potential dickheads. 

He said, "I don't fly coach, never save the roach."

Quote from: jriley on August 04, 2010, 09:57:49 PM
Bilanthri, you do make a valid point.  There are plenty of players that are dicks.  Actually, they are a minority but there are enough of them to cause a grievance.  That being said, wouldn't you agree that two wrongs don't make a right?

I do agree and am in no way endorsing or defending abuse in either direction.

"Let us endeavor so to live that when we come to die even the undertaker will be sorry."
- Samuel Clemens