When your victim asks to quit.

Started by EvilRoeSlade, March 12, 2010, 04:17:30 PM

Fair enough.  So to the people who are sympathetic to the victim, do you understand why the raider might be unsatisfied with the option to either let the victim go, or to try to meet again at the same spot to replay the situation?
He said, "I don't fly coach, never save the roach."

*bump*

Not sure I'm comfortable letting people walk away from an impending PK, but don't want to piss people off to the point where they're going to cheat/quit.
He said, "I don't fly coach, never save the roach."

August 10, 2010, 11:17:32 PM #102 Last Edit: August 11, 2010, 12:43:28 AM by Jo
Main edit: Yes jriley, I do understand and sympathize to a certain extent with the raider.  Read on to get my opinion on the matter...

Mugger/Raider/Assassin/etc. and the potential victim both shoulder some responsibility in making a scene like this playable and accurate (RP wise) while still allowing OOC courtesy.

In my opinion, attempting a hit on someone after they've OOC'ly stated that they need to leave is bad form.  I think the biggest problem with attempting a hit on said character is that our real lives need to determine our playtimes (although, I'll be the first to admit that the addiction runs deep, and that at times, this is not the case  :D).  By making the attempt, you've pretty much removed the option for that person to log immediately, which as I've said, is bad form in my eyes - do unto others.  I've also heard time and time again (from staff on the GDB) that our real lives must take precedence, and, IMO, you shouldn't be removing the option for someone else to get on with theirs.*

That being said (IMO, once again), if one does encounter a potential murderer and you've got to log, it's up to the potential victim to allow a similar situation to take place in the future (when you have more time).  As an example: I've wished up to be perma-crimmed when a Templar allowed me to log during an interrogation.  I logged back in, and then my jail timer ended, so I wished up and was placed back into the cells with a permacrim until I could interact with this Templar again.  It was only logical, considering the scene that was unfolding before I logged.  It is your responsibility to recognize a situation in which your character might be bested... and by bested, I mean murdered to death.  That's right... murdered to death.  I said it.  Jriley, you should be able to trust that a player is willing to come back and play out the scene... if they do not, then you really need to report it to staff.

Beyond this... if you have to log out, it probably isn't good form to be making a rapid trip between the city-states, in case you run into any would-be raiders.  The same goes for any thievery attempts, moving about int he 'rinth, etc. - allow yourself enough time to be caught, interrogated, tortured, mugged etc. to avoid situations like this.  It's not impossible to avoid them all, I guess.  

Most of all... you should be able to balance OOC courtesy and IC verisimilitude.  Use your discretion.  I really don't believe there's a black and white answer to this question.  If both parties are behaving nontwinkishly (read, not selfishly), it should iron itself out in the end.  Equal responsibility.


* IMO: If there is a chance that they'll get away, let them go, but if you're going to kill them anyway, and you have all the means, AND you're 99.9% sure that they'll NOT be able to escape, and you've been working hard to set this situation up, then I think it's fair to just get the job done.


As a newbie, I want to say that many things expressed in this thread have been really discouraging.  I like this game because I feel like I -really- am in danger.  I love roleplaying a tense moment, but IC is not a trump for OOC.  I think it would be ideal if everyone started playing this game by acknowledging the premise that everyone they interact with is here to roleplay and have fun.  That is an OOC premise, but I believe it facilitates much better IC interaction.