Prompt and What It Shows

Started by netflix, February 15, 2010, 09:37:37 PM

It would be great of there were options for setting the prompt that displayed whether or not you were currently listening and/or scanning.
Squinting at the such-and-such dwarf, the so-and-so woman asks, in sirihish:
     "You put jam in your peenee hole to keep from making baby juice?"

Quote from: netflix on February 15, 2010, 09:37:37 PM
It would be great of there were options for setting the prompt that displayed whether or not you were currently listening and/or scanning.
%T
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

>help prompt
Prompt                                                            (Control)

   This command, when supplied with variable parameters, will display
information about your character every time any command (including a 'null'
command when you press RETURN) is issued.
   The available parameters for prompt are:

      %h   current health                %H   maximum health
      %m   current mana                  %M   maximum mana
      %v   current stamina               %V   maximum stamina
      %t   current stun                  %T   maximum stun
      %l   long description status       %L   your long description
      %n   your name                     %i   your invisibility status
      %s   your current position         %f   your flying status
      %o   the language you're speaking  %a   your accent
      %k   what you're riding            %w   how fast you're walking
      %A   if you are armed or not       %O   your current mood
      %e   current time, if available

   These parameters can be mixed with any normal text that you wish. For
instance, the command "prompt %hhp> " would produce a prompt such as
"14hp> ". You can also use "\n" to skip to a new line.

   All characters start with a default prompt.  You can return to this prompt
by using the 'prompt default' syntax.

Syntax:
   prompt <message and parameters>
   prompt default

Example:
   > prompt %h/%H;%v/%V>
   101/112;149/151>

Note:
   If you want a space between the last character of your prompt and the
first space in which you will be typing a command, you need to insert
the space in your prompt command. In other words, "prompt > " and
"prompt >" will not give exactly the same prompt.




I use this prompt:
%h(%H)hp %v(%V)mv %t(%T)st>

It shows current hp, max hp, current movement, max movement, and current stun, max stun.
When I notice my max stun GOES UP, I realize that either my listen or scan has come off.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on February 15, 2010, 09:46:29 PM
It shows current hp, max hp, current movement, max movement, and current stun, max stun.
When I notice my max stun GOES UP, I realize that either my listen or scan has come off.

Yeah, but with listen, scan, the Way and various other things all effecting this number, it's neither accurate nor dependable. Especially compared to a straight you are/arenot listening/scanning message.
Squinting at the such-and-such dwarf, the so-and-so woman asks, in sirihish:
     "You put jam in your peenee hole to keep from making baby juice?"

It would be a nice addition to have scan/listen status included in Stat.
Quote from: LauraMars
Quote from: brytta.leofaLaura, did weird tribal men follow you around at age 15?
If by weird tribal men you mean Christians then yes.

Quote from: Malifaxis
She was teabagging me.

My own mother.

Quote from: netflix on February 15, 2010, 10:15:12 PM
Quote from: mansa on February 15, 2010, 09:46:29 PM
It shows current hp, max hp, current movement, max movement, and current stun, max stun.
When I notice my max stun GOES UP, I realize that either my listen or scan has come off.

Yeah, but with listen, scan, the Way and various other things all effecting this number, it's neither accurate nor dependable. Especially compared to a straight you are/arenot listening/scanning message.

If you pay attention to the maximum number, it is accurate and dependable enough to serve whatever purpose you might need.

If you're really that upset about it, just type 'scan on' and 'listen on' any time the maximum number changes.  That is an extremely dependable way to make sure both of them are on at all times.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: netflix on February 15, 2010, 10:15:12 PM
Quote from: mansa on February 15, 2010, 09:46:29 PM
It shows current hp, max hp, current movement, max movement, and current stun, max stun.
When I notice my max stun GOES UP, I realize that either my listen or scan has come off.

Yeah, but with listen, scan, the Way and various other things all effecting this number, it's neither accurate nor dependable. Especially compared to a straight you are/arenot listening/scanning message.

It's a good idea, for sure. %T can tell you if you know how far your max level has gone down, but that's a crutch. Having a prompt for specific effect, on/off would be kaboom.

A gui would be tight as well. With Diablo vials for health and mana. Yes, I'm being serious.
If you gaze for long enough into the abyss, the abyss gazes also into you.

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