Combat: Stamina Loss

Started by Gunnerblaster, November 05, 2009, 06:16:23 PM

Quote from: lussien on November 06, 2009, 08:38:18 PM
Realistic combat to me would be that the battles don't finish so fast, like if A strikes B in the same spot, it'll cause more hurt than hitting one place and another. I also find that being hit on the head hurts far too much when it's just a 'nick'. :(

I also agree on not having special guild skills or whatsoever. It'll totally ruin the realism of Arm. I've been to many muds before and usually you're conscious on picking a guild that is either good in hunting or player killing. I'm hoping that I can go against the grain and be good at hunting and player killing without following the norm.

You can be good at hunting and player killing without having to follow any perceived "norm'. Each class can accomplish such their own different way. I've hunted and pk'ed with every class in the current incarnation. You just go about it differently.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

I support this idea.

But I don't think it should be affected by just guild or combat skill levels. I remember seeing someone say race should have an affect as well.
And, no. I don't think it's unreasonable for a pornstar to out-sex a monk. But it's not unreasonable for a monk to out-sex a pornstar either, nor a coach potatoe to out-run a footracer.

Many factors should go into this, if it is implemented. Race, combat skill levels, guild, sub-guild, weight, and endurance. Maybe some others I left out.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

I just hope this doesn't have the same glaring problem that it has now with stamina using combat skills.

Mainly, that since NPCs regen stamina at an alarmingly fast rate even while standing up ... those scripted NPCs with warrior skills are really crazy powerful because they can throw shit at you, run in, bash/kick/disarm you the entire fight, and then run after you when you flee without breaking a sweat while you're huffing and puffing.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I'd like to see NPCs have to go through the same process to regain stats that we do. I'd like to come across some gith sitting down and resting because they just chased a elf across the Red Desert. I'd like to see a braxat napping because somebody just came along and nearly killed him. It's not complicated programming. Just run check systems based off of percentages.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on November 07, 2009, 03:06:10 AM
I'd like to see NPCs have to go through the same process to regain stats that we do. I'd like to come across some gith sitting down and resting because they just chased a elf across the Red Desert. I'd like to see a braxat napping because somebody just came along and nearly killed him. It's not complicated programming. Just run check systems based off of percentages.
ditto - except the "not being complicated" part. I would have no idea.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: musashi on November 07, 2009, 03:01:26 AM
I just hope this doesn't have the same glaring problem that it has now with stamina using combat skills.

Mainly, that since NPCs regen stamina at an alarmingly fast rate even while standing up ... those scripted NPCs with warrior skills are really crazy powerful because they can throw shit at you, run in, bash/kick/disarm you the entire fight, and then run after you when you flee without breaking a sweat while you're huffing and puffing.

Big problem.

So give us all passive stamina regeneration.  Right?

Quote from: Chettaman on November 07, 2009, 12:00:31 PM
Quote from: The7DeadlyVenomz on November 07, 2009, 03:06:10 AM
I'd like to see NPCs have to go through the same process to regain stats that we do. I'd like to come across some gith sitting down and resting because they just chased a elf across the Red Desert. I'd like to see a braxat napping because somebody just came along and nearly killed him. It's not complicated programming. Just run check systems based off of percentages.
ditto - except the "not being complicated" part. I would have no idea.
NPCs regenerate now. It's already coded. All that needs to be added is position changes as triggers for regeneration. When the code currently makes the gith regenerate stamina, it would instead change the gith's position to sitting, and give him a ldesc depending on whatever factors (or none), and start the regeneration process. Just an extra step written into the code that checks for NPC regeneration.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Gunnerblaster on November 06, 2009, 02:45:29 PM
Quote from: spawnloser on November 06, 2009, 01:47:23 PM
I am dissappointed that this is planned to go in.  Combat goes by too quickly... especially since you don't actually get an attack every 'round' of combat, you just see those rounds when your character's speed allows you to attack.  If combat went by slower and was more effective in each round, then maybe my ire at this would be assuaged.
It isn't planned to go in as I stated above. Morg just said they were attempting to come up with a foundation for something similar to this idea.
Something too terribly similar, I wouldn't be happy with.  I meant that, as things stand, this idea I would not like and that I am dissappointed that something too similar is planned.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

NPCs regenerate *really* fast right now.  Pace and indeed, forced rests would be wonderful them.  As it is, when staff animates gith #304894 and you put an arrow in its neck so its lost 3/4 its hp, a min later its fully recovered, while you've regained 2 hp and 8 move.  I've always found this more then irksome.

Quote from: Kryos on November 07, 2009, 10:46:08 PM
NPCs regenerate *really* fast right now.  Pace and indeed, forced rests would be wonderful them.  As it is, when staff animates gith #304894 and you put an arrow in its neck so its lost 3/4 its hp, a min later its fully recovered, while you've regained 2 hp and 8 move.  I've always found this more then irksome.

Definitely.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on November 08, 2009, 12:09:44 AM
Quote from: Kryos on November 07, 2009, 10:46:08 PM
NPCs regenerate *really* fast right now.  Pace and indeed, forced rests would be wonderful them.  As it is, when staff animates gith #304894 and you put an arrow in its neck so its lost 3/4 its hp, a min later its fully recovered, while you've regained 2 hp and 8 move.  I've always found this more then irksome.

Definitely.

For realz.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on November 08, 2009, 12:54:03 AM
Quote from: jhunter on November 08, 2009, 12:09:44 AM
Quote from: Kryos on November 07, 2009, 10:46:08 PM
NPCs regenerate *really* fast right now.  Pace and indeed, forced rests would be wonderful them.  As it is, when staff animates gith #304894 and you put an arrow in its neck so its lost 3/4 its hp, a min later its fully recovered, while you've regained 2 hp and 8 move.  I've always found this more then irksome.

Definitely.

For realz.

For fourths.

Quote from: a strange shadow on November 08, 2009, 01:51:37 AM
Quote from: musashi on November 08, 2009, 12:54:03 AM
Quote from: jhunter on November 08, 2009, 12:09:44 AM
Quote from: Kryos on November 07, 2009, 10:46:08 PM
NPCs regenerate *really* fast right now.  Pace and indeed, forced rests would be wonderful them.  As it is, when staff animates gith #304894 and you put an arrow in its neck so its lost 3/4 its hp, a min later its fully recovered, while you've regained 2 hp and 8 move.  I've always found this more then irksome.

Definitely.

For realz.

For fourths.

Foh shizzles, mah nizzles.  (what does this even mean?!)
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse