Stat Range Option

Started by Sephiroto, October 17, 2009, 02:02:42 PM

October 28, 2009, 08:17:58 PM #25 Last Edit: October 28, 2009, 08:22:47 PM by Aaron Goulet
I love stat ordering, but has anyone else experienced an issue where your stats aren't ordered in the way you specify?  It kinda defeats the purpose of the system if it doesn't even work.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

The stat ordering takes effect before your race/age/guild modifiers take place. So you may well end up with four goods, but when those three things get added in, it could be three goods and a very good.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: Delstro on October 28, 2009, 08:48:56 PM
The stat ordering takes effect before your race/age/guild modifiers take place. So you may well end up with four goods, but when those three things get added in, it could be three goods and a very good.

That makes more sense to me.  Thank you.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

I think most peoples complaints would be alleviated if the staff were more agreeable to raising the stats of long-lived characters.

Quote from: Adiadochokinesis on October 29, 2009, 01:38:45 AM
I think most peoples complaints would be alleviated if the staff were more agreeable to raising the stats of long-lived characters.

I don't know how agreeable staff may or may not be for raising the stats of long-lived characters, but overall, I agree that a sense of feeling like your hanging in there and sticking with it will be rewarded goes a long way.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on October 29, 2009, 02:45:07 AM
Quote from: Adiadochokinesis on October 29, 2009, 01:38:45 AM
I think most peoples complaints would be alleviated if the staff were more agreeable to raising the stats of long-lived characters.

I don't know how agreeable staff may or may not be for raising the stats of long-lived characters, but overall, I agree that a sense of feeling like your hanging in there and sticking with it will be rewarded goes a long way.

Indeed, sir. I think a lot of long-lived characters can get boring because you end up losing a sense of accomplishment. Once skills stop branching and you stop seeing gains, things might get boring. Not everyone plays this way, but it's a universal draw. People like to advance.

Quote from: Adiadochokinesis on October 29, 2009, 02:47:49 AM
Indeed, sir. I think a lot of long-lived characters can get boring because you end up losing a sense of accomplishment. Once skills stop branching and you stop seeing gains, things might get boring. Not everyone plays this way, but it's a universal draw. People like to advance.

I think World of Warcraft proves this point very well: Blizzard Entertainment has the psychology of achievement down to a fine science, and look at their subscriber numbers!

On-topic, I would like to say that I agree with you and musashi, so long as there is an in-character reason for the gain;  I do not think that statistics should be raised solely because of a character's tenure, but then again, I do not think that is what you guys are suggesting, either.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

Quote from: musashi on October 18, 2009, 06:38:27 PM
I guess I'm just saying that people don't actually want moderate stats. They want awesome stats.

I'd use the for some character concepts.  Probably more than half, actually.  I had considered proposing something like this, except that all rolls could be set straight to the 50% mark.

Maybe it's a quirk of my personality, Musashi, but I fear low stats much more than I want good ones.  Then again, maybe I'm not as alone as I think...
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

Quote from: Morrolan on October 29, 2009, 09:36:03 AM
Maybe it's a quirk of my personality, Musashi, but I fear low stats much more than I want good ones.  Then again, maybe I'm not as alone as I think...

You're not alone at all.  There's no way I'm gonna type 'reroll self' if all of my stats are at least 'average' or better.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

I usually play young characters so I'm kind of accustomed to seeIng at least two stats at poor no matter what priority, race or guild combo I shoot for. I typically think I'm lucky if my PC has a below average stat in those cases.

Anyway I agree that sometimes stats can be so low as to be unplayable ... like say ... your city elf burgular who ended up with poor strength and can not even "hold" a drink mug because it's too heavy for him. Or your half-giant merchant who doesn't have enough space in his inventory to hold the items he needs to craft because his agility is so terrible (I think maybe staff fixed this one), or your half giant/mul/dwarf who might .... maybe ... have wisdom so poor he doesn't have the  mana required to cast anything (I know staff already fixed this one).

My point is ... I think that unplayable stats do exist, but typically only in the context of getting screwed by the racial modifiers on top of a crappy roll. So I think all that really needs to be done is to have staff maybe raise the "minimum" of how low a stat can be so that it can at least be functional. Beyond that I think they're all playable and can be off set by skill with time. Be even better if folks thought staff might even let those crappy stats be improved with time. 
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on October 29, 2009, 08:15:23 PM
I usually play young characters so I'm kind of accustomed to seeIng at least two stats at poor no matter what priority, race or guild combo I shoot for. I typically think I'm lucky if my PC has a below average stat in those cases.

Anyway I agree that sometimes stats can be so low as to be unplayable ... like say ... your city elf burgular who ended up with poor strength and can not even "hold" a drink mug because it's too heavy for him. Or your half-giant merchant who doesn't have enough space in his inventory to hold the items he needs to craft because his agility is so terrible (I think maybe staff fixed this one), or your half giant/mul/dwarf who might .... maybe ... have wisdom so poor he doesn't have the  mana required to cast anything (I know staff already fixed this one).

My point is ... I think that unplayable stats do exist, but typically only in the context of getting screwed by the racial modifiers on top of a crappy roll. So I think all that really needs to be done is to have staff maybe raise the "minimum" of how low a stat can be so that it can at least be functional. Beyond that I think they're all playable and can be off set by skill with time. Be even better if folks thought staff might even let those crappy stats be improved with time. 

Morgenes has said that he'll look into anything utterly unplayable, as well as situations when you get stats completely counter to what your character needs. If your elf can't lift a mug, or your 30 year old human warrior who prioritized strength still only has below average strength and poor, poor and poor for everything else, I bet you can get the staff to look at it.

Agreed.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: hyzhenhok on November 02, 2009, 01:43:14 PM
Morgenes has said that he'll look into anything utterly unplayable, as well as situations when you get stats completely counter to what your character needs. If your elf can't lift a mug, or your 30 year old human warrior who prioritized strength still only has below average strength and poor, poor and poor for everything else, I bet you can get the staff to look at it.

And, FYI, I have yet to receive a single request for review.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on November 10, 2009, 03:15:08 PM
Quote from: hyzhenhok on November 02, 2009, 01:43:14 PM
Morgenes has said that he'll look into anything utterly unplayable, as well as situations when you get stats completely counter to what your character needs. If your elf can't lift a mug, or your 30 year old human warrior who prioritized strength still only has below average strength and poor, poor and poor for everything else, I bet you can get the staff to look at it.

And, FYI, I have yet to receive a single request for review.

I sent something to Morgenes a few months back regarding stats and the issue in question has since been fixed.

So, just chiming in to say that yes, Arm's staff are quite serious about offering help if you run into a situation where your stats are preventing certain skills or code functions from working correctly.
And I vanish into the dark
And rise above my station

I believe they worked on stats to help weak players craft items that require multiple ingredients.  I had a char that was wear previously and could only hold about 4 things or so.  Now items can be crafted from the room, sterling example
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