Share your Prompts!

Started by Blackisback, September 18, 2009, 11:33:08 AM

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Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

I almost want to use that MUSHclient infobar, but if I did use it, I'd be at such a loss for what to put in as a prompt - having all that empty space would be absolutely terrifying. A MUD without a prompt. I don't know if I could cope.
A dark-shelled scrab pinches at you, but you dodge out of the way.
A dark-shelled scrab brandishes its bone-handled, obsidian scimitar.
A dark-shelled scrab holds its bloodied wicked-edged, bone scimitar.

Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

Inspired by Agent:

#CLASS {Prompt}
#VAR hp {97}
#VAR maxhp {97}
#VAR stam {119}
#VAR maxstam {124}
#VAR stun {96}
#VAR maxstun {96}
#VAR position {sitting}
#VAR speed {walking}
#VAR armed {unarmed}
#VAR time {late afternoon}
#TRIGGER {H: (%n)/(%n) | S: (%n)/(%n) | ST: (%n)/(%n) | (%w)/(%w) | (%*) | (%*) >$} {
  #sub {>" "}
  hp=%1
  maxhp=%2
  stam=%3
  maxstam=%4
  stun=%5
  maxstun=%6
  position=%7
  speed=%8
  armed=%9
  time=%10
  } "" {prompt}
#STAT {H: %ansi( red)@hp%ansi( 0)/%ansi( red)@maxhp %ansi( 0)| S: %ansi( blue)@stam%ansi( 0)/%ansi( blue)@maxstam %ansi( 0)| ST: %ansi( green)@stun%ansi( 0)/%ansi( green)@maxstun %ansi( 0)| @position/@speed | @armed | @time}
#CLASS 0


Yes, it's deliberately supposed to not parse to the stat bar when in combat: I like it being on-screen when fighting.
Rickey's Law: People don't want "A story". They want their story.

prompt <%e, Hp %h, Mv %v, St %t>

That's what I use..

I tried the infobar thing with Mushclient but it couldn't find the infobar file... Wtf... Saved it, checked it, rechecked, no luck.


[101/101 149/164 101/101] walking / unarmed / high sun
    HP         MV       ST

Changes from character to character, but that's my current.
Quote from: Oryxin a land...where nothing is as it seems
lol
wait wait
in a harsh desert..wait
in a world...where everything's out to kill you
one man (or woman) stands sort of alone
only not really
lol
KURAC

 ::)    I just use a simple, and to the point prompt:

                        <%h-%v-%t>

<112-100-89>say (with a firm nod) I just like it because it's simple, and easy to read!
Mr_Fire-
~Let others screw light bulbs in water faucets. Who cares?~

HP[100/100] MV[100/100] ST[100/100] walking unarmed dawn

prompt <%h/%Hhp %t/%Tsn %v/%Vsm (%e) %A (%w)>/n

Looks like -
<?/?hp ?/?sn ?/?sm (before dawn) unarmed (walking)>

Prior to this thread, I didn't even know there was a mood option, much less a mood prompt thingy.  Learn something new every day  ;D  ... I'm such a noob sometimes. 

I might have to change it up, to incorporate mood in there.
Former player as of 2/27/23, sending love.

">help prompt" is your friend :D
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

My prompt:

XXhp XXXmv XXst |standing|walking|sirihish|unarmed|late at night|

Here is what I use to get it:

prompt %hhp %vmv %tst |%s|%w|%o|%A|%e|

Enjoy!

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PMbrandon....

you did the biggest mistake of your life

%h/%Hhp %t/%Tst %v/%Vmv>\n%w>

142/1000hp 1000/1000st 485/300mv>
sneaking>

Or for magickers...

%h/%Hhp %t/%Tst %v/%Vmv>\n(%m)%w>

142/1000hp 1000/1000st 485/300mv>
(361)sneaking>

Why is my HP so low? Because it does this...

Olgaris the GIANT ASS is here, bleeding profusely.
You give your towering mound of dung to the inordinately young-spirited Shalooonsh.
the inordinately young-spirited Shalooonsh sends:
     "dude, how'd you know I was hungry and horny?"

I use a pretty simple one for all of my characters ...

-> HP: %h/%H - STA: %v/%V - STU: %t/%T\n\n

If it's a magicker, then I add in a section for mana ...

-> HP: %h/%H - MP: %m/%M - STA: %v/%V - STU: %t/%T\n\n

Quotecurrent/max_hp current/max_move current/max_stun position-speed-language-accent (time)
current mana-long description>
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Mine is huge.

For magick characters:

[ H: (Health) | M: (Mana) | S: (Stamina) | P: (Stun) ]
[ Vis | not flying | riding: none ]
[ walking | standing ] ldesc : for when I have one.
[ accent language | mood | time ]

For mundanes:

[ H: (Health) | M: (Mana) | S: (Stamina) | P: (Stun) ]
[ riding: none | walking | standing ] ldesc : for when I have one.
[ accent language | mood | time ]
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Mine changes slightly everytime I pass through the Hall of Kings but generally goes something like:

%n has %h/%H hp, %t,%T st, (%m/%M ma,) and %v/%V mv >\n
He/She is %s while %w and %A  >\n
He/She is also speaking %a %o, feeling %O at %e >\n

Generally stick to three lines. Sometimes replace %O mood with what I'm riding %k. I like it not being just a set of numbers and flags so it looks something like:


Amos has 100/100 hp, 75/95 st, and 101/115 mv >
He is standing while walking and is armed >
He is speaking southern sirihish, feeling slightly aroused at early morning >


Once I have it set up I'll generally alias the hole string to 'prompt' so I can add a fourth line to it in play. The fourth line doesn't hold any flags I use it for brief important information to remember such as:


He is currently using Cactus as an alias here in the ruins of Steinal >

or

He is trying to get into Malik's pants. Remember he likes purple spiced wine >


I don't write many notes other than what goes in my prompt's fourth line. Also I would really enjoy a prompt flag that let you display your current objective in the prompt.

- Bushranger
Quote from: MorgenesYa..what Bushranger said...that's the ticket.