Spice at the Gates

Started by elvenchipmunk, June 20, 2009, 07:58:16 PM

Just a thought. If your character is found to have spice on their person upon entering the gates of Allanak, maybe you should not be crim-flagged, but instead told to halt where you are and surrender your spice to the soldiers. Not sure if this would be best handled by actually typing "give spice soldier", or some other method, such as that prompt you get when going over the Shield Wall, but I figured it was worth mentioning.

Maybe you could try to get by once, they find the spice on you, tell you to surrender it, then if you get caught again (i.e. try and go past again, even if you manage to run/sneak past) you are crim-flagged. Simply to prevent stupid deaths from occurring because someone forgot there was spice in a bag inside a pocket of their backpack that they put there a month ago.

It's good the way it is, as well, figured it might be improved is all.
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I wouldn't be against this.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I dig this idea...it will save many lifes.

I wouldn't be against some mechanism to decrease spice-gate deaths.

That said, turning on no-save arrest at all times, except when you really, really want to resist arrest, seems like a pretty good idea too.
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Sarge?

Quote from: elvenchipmunk on June 20, 2009, 07:58:16 PMSimply to prevent stupid deaths from occurring because someone forgot there was spice in a bag inside a pocket of their backpack that they put there a month ago.

It's good the way it is, as well, figured it might be improved is all.
Heh, yeah, I dunno.  Your scenario doesn't seem all that unrealistic to me.   :P

Just remember to always nosave arrest when you get to the gates (if not keep it on all the time).

I've always wondered--why would anyone ever resist arrest? Has anyone ever been able to escape the massive numbers of skillmaxxed NPC troops?
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Quote from: jcljules on June 20, 2009, 08:49:50 PM
I've always wondered--why would anyone ever resist arrest? Has anyone ever been able to escape the massive numbers of skillmaxxed NPC troops?

Yes.
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I don't remember how it is currently, but I think every PC who shows up from the Hall of Kings should automatically show up NOT resisting arrest as a default. The only time anyone should be resisting arrest, is if they're resisting on purpose. In fact I'd even go so far as to suggest that "nosave arrest" be toggled to "not resisting arrest" with every login, just like the mood default reset.
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Quote from: Marauder Moe on June 20, 2009, 08:20:01 PM
Quote from: elvenchipmunk on June 20, 2009, 07:58:16 PMSimply to prevent stupid deaths from occurring because someone forgot there was spice in a bag inside a pocket of their backpack that they put there a month ago.

It's good the way it is, as well, figured it might be improved is all.
Heh, yeah, I dunno.  Your scenario doesn't seem all that unrealistic to me.   :P

Just remember to always nosave arrest when you get to the gates (if not keep it on all the time).

Circulatory. If someone can remember to turn nosave arrest on before entering the gates, I hope they are also smart enough to dump their illegals too.

Nosave arrest doesn't always protect you against the guards, unfortunately.

And spice isn't the only thing they'll jump you for, even though you figure all these other contraband substances would be documented somewhere if they're that illegal.

Those are the two things that annoy me more than the actual response to the spice code.
And I vanish into the dark
And rise above my station

Why not start a list here?

Quote from: RogueGunslinger on June 20, 2009, 10:38:45 PM
Why not start a list here?

I mentioned these substances in the past and the post got edited out for being IC. So I've been assuming that there's some reason why the imms want it kept quiet.
And I vanish into the dark
And rise above my station

There is a reason substances would be removed by edit, a good one.  Find out why IC.
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Quote from: jcljules on June 20, 2009, 08:49:50 PM
I've always wondered--why would anyone ever resist arrest? Has anyone ever been able to escape the massive numbers of skillmaxxed NPC troops?

Heh, I had a pretty badass HG warrior who survived the gate guards on the -east- side of Allanak.

P.S. NPC soldiers are pretty damn far from maxed, or at least it seems that way, once you've played a real near-maxed warrior.
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Quote from: VanthSynthesis, you scare me a little bit.

To the OP.

It already is like that, find out IC for more. No more insta ganks in some situations.

Think about it realistically. A cop pulls you over and you have a roach in your ash tray he might not even notice it, if you have a dimebag he might spill it out and send you on your way. Now if your carrying ten keys of hydro, your going to jail.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

How does nosave_arrest fail?
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Quote from: Synthesis on June 21, 2009, 05:35:26 AM
Quote from: jcljules on June 20, 2009, 08:49:50 PM
I've always wondered--why would anyone ever resist arrest? Has anyone ever been able to escape the massive numbers of skillmaxxed NPC troops?

Heh, I had a pretty badass HG warrior who survived the gate guards on the -east- side of Allanak.

P.S. NPC soldiers are pretty damn far from maxed, or at least it seems that way, once you've played a real near-maxed warrior.
It's only cool if he killed everyone.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Quote from: Is Friday on June 21, 2009, 12:28:04 PM
Quote from: Synthesis on June 21, 2009, 05:35:26 AM
Quote from: jcljules on June 20, 2009, 08:49:50 PM
I've always wondered--why would anyone ever resist arrest? Has anyone ever been able to escape the massive numbers of skillmaxxed NPC troops?

Heh, I had a pretty badass HG warrior who survived the gate guards on the -east- side of Allanak.

P.S. NPC soldiers are pretty damn far from maxed, or at least it seems that way, once you've played a real near-maxed warrior.
It's only cool if he killed everyone.
I think surviving an instantaneous 40-attack spamfest by 2 HG and 6 human soldiers (with only 1 weapon out, while mounted) is pretty damn cool, actually.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on June 21, 2009, 05:35:26 AM
Quote from: jcljules on June 20, 2009, 08:49:50 PM
I've always wondered--why would anyone ever resist arrest? Has anyone ever been able to escape the massive numbers of skillmaxxed NPC troops?

Heh, I had a pretty badass HG warrior who survived the gate guards on the -east- side of Allanak.

P.S. NPC soldiers are pretty damn far from maxed, or at least it seems that way, once you've played a real near-maxed warrior.

I had a maxxed human assassin survive the onslaught...I know I know, but I'd been playing for far too long and forgot I had it on me...I'm just glad I didn't die though, seeing as that death would have been totally IC, and not an awkard artifact of ye olde code.
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My second character's second boss survived the first simultaneous attack of 167 Tulukis.

I believe it was attacks #168-334 that did him in.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

What'd he do, spit on Muk?

Copper War.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: mansa on June 21, 2009, 12:01:20 PM
How does nosave_arrest fail?

Guard, subdue, and a few other commands make nosave_arrest get a little quirky, even if everybody involved has it flagged on. Granted, the last time I saw somebody die to it was like 2006 so maybe it's been fixed.
And I vanish into the dark
And rise above my station

Quote from: brytta.leofa on June 21, 2009, 11:35:25 PM
My second character's second boss survived the first simultaneous attack of 167 Tulukis.

I believe it was attacks #168-334 that did him in.
Quote from: RogueGunslinger on June 22, 2009, 12:06:17 AM
What'd he do, spit on Muk?
Quote from: brytta.leofa on June 22, 2009, 12:25:33 AM
Copper War.

A minor derail.

The above exchange is the funniest one I have ever seen on these boards.

You can just imagine a group of old mercenaries sitting around, drinking, and this little exchange happen.

Sorry. Back on topic.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

In general, having the contraband check be a little more intelligent would be cool. I wouldn't put it on my top 10 items, but making it semi random at least would be cool. I think I would still want people to get arrested for trying to bring spice in, but maybe like a 1 in 5 chance of being searched. I don't really have a creative solution though.
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