Sid mining quotas

Started by Veges, May 25, 2009, 01:15:05 PM

Could it possibly be made so that the amount of obsidian one can sell to the office does not affect what others can sell? For example, let each player sell two large and five small chunks per IC day. It's currently possible for one or two enterprising players to completely corner the entire sid mining market and lock out the rest of the playerbase since the mine only buys like five or ten of each size of chunks. It doesn't seem realistic to me and it's really annoying that the actions of others can rule out an entire character concept or way of living in this way.

Either that, or if the same one character has sold the maximum amount of material that the templar will purchase per day for many IC days in a row, have said templar smite him with fire and brimstone.

I would very much like to see this implemented.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

+1
IF your the first person there every day, you can clean house, making what 300sid a IG DAY doing this, I think the limits should be lowered so it's disbursed a little bit more.
Like the above poster mentioned, cap it at 2 large and 5 small a day per person, drop the frequency that the LARGE chunks break, and give more small chunks.
will cut in half the amount of sid one can make by doing this, and IF they want to make more, then there is always something else to mine.
and also, allow them to be sold to the rock merchants too if it's not already possible too, but for a fraction of what the templars offer.

Just my 2cents


Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

No no no to dropping the frequency that the large chunks break. Remember those things aren't just sellable to NPC merchants, they're also craftable, and there are some people who actually need them (and would buy them if only people would stop running to the NPC every damned day and notice there are actual PC buyers around).

Yes yes yes to changing the system of limits at the shops - from limits per day, to limits per person. But this isn't a new problem, there are dozens of threads about this issue and the merchant shop system has been changed as a result. Unfortunately it doesn't really address the problem: that whoever gets there at the right time (whatever time that is) ends up with all the sids, and everyone else is SOL.

I'd love to see - 2 big 5 small per person every TWO Days..
plus
cloth buyers only buying five things from any PC once every TWO days...
plus
weapons buyers buying only five things from any PC once every TWO days..

this would be IC days, so actually it'd be 5 items per shop per 2 RL hours per player. A player could still very easily get rich if he was raiding/grebbing/crafting/mining efficiently, but not AS rich, and not at the expense of everyone else.
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May 25, 2009, 02:18:06 PM #4 Last Edit: May 25, 2009, 02:23:48 PM by SMuz
Huh? Reduce the inter-player conflict? I like it as it is. Doesn't documentation warn against overhunting, anyway? I'd think overmining would be the same thing. If someone is getting rich as the expense of others, handle it IC - organize a union with other fellow miners. And by union, I mean having a bunch of other miners beating the crap out of twink miners and robbing him of everything he's got.

Besides, if they've sold to the IC quota for the day, just squat outside the office till the next day and sell it in the morning. That's what I always do. And chances are you'll find other miners too, both people unsatisfied with the situation, and that twink miner. And you know they're online at the same time.

The quota seems quite realistic to me. Why would the Templarate want to assign a quota per person? It makes sense that they'd award a single productive miner will all the sids he can earn and not pay any more once they have enough. Use it as a roleplaying opportunity.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

'sid-mining market being cornered?

Sounds like an IC problem that calls for an IC solution.
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May 25, 2009, 02:32:35 PM #6 Last Edit: May 25, 2009, 02:38:08 PM by Veges
It just doesn't seem to be an IC problem that two individuals can seemingly fill the city-state's need for raw obsidian (and more, judging by the amount of bags they bring each dawn) for an extended period of time, regardless of whether or not those responsible are being good roleplayers about it. I can't justify treating it as an in-character issue anyway since it's so unrealistic the way the code deals with it.

Quote from: Synthesis on May 25, 2009, 02:19:44 PM
'sid-mining market being cornered?

Sounds like an IC problem that calls for an IC solution.

Doesn't sound like an IC problem to me.

It sounds to me that the market is "cornered" by the luck of whoever logs in at the right time.  Sounds OOC to me.

The "cornering" hasn't been accomplished by skill or IC manipulation.
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You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Couldn't this be circumvented by selling to a PC group that needs it?

IIRC, it's just for one IG day. If so, it's not that bad. If it isn't for just one IG day, then it should be.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

May 25, 2009, 03:41:49 PM #10 Last Edit: May 25, 2009, 03:44:39 PM by FantasyWriter
The proposed system would help with both playability and logistically as to how the Templar SHOULD be taking the whole virtual population into account.

I have yet to see any logical argument against it, and the only people I can see it hurting is the ones who are standing there at dawn waiting to clean the Templar out of sid.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I've almost never had a problem selling pretty good quantities o' stuff to that templar.



... Why are you guys all looking at me?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I've only once had a problem with this. And I've mined a lot.

Isn't it just a 1 in game day timer?

I never saw the Templar not buy a chunk of 'sid. Didn't even know that happened.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Quote from: RogueGunslinger on May 25, 2009, 04:31:17 PM
Isn't it just a 1 in game day timer?

Yes.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

a cap on purchasing is dumb. Kurac only buys X amount of spice in storm. Nak only buys X amount of sid. Lol. Ok. Sure. little NPC merchants only buying 5 scrab shells I understand. But KURAC only needs 5 GRAINS OF THO? REALLY?

it fucks playability AND realism. good game.

Quote from: Agent_137 on May 25, 2009, 06:08:24 PM
a cap on purchasing is dumb. Kurac only buys X amount of spice in storm. Nak only buys X amount of sid. Lol. Ok. Sure. little NPC merchants only buying 5 scrab shells I understand. But KURAC only needs 5 GRAINS OF THO? REALLY?

it fucks playability AND realism. good game.

So if the economy goes out of whack, because of sid/spice/glass/cotton?/anything else i forgot/salt farmers by taking out the caps of how much is sold how do you balance it then, the rangers/warriors/crafters all get uber rich, selling the most expensive thing 50 times over the course of a week irl?

Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

Quote from: Synthesis on May 25, 2009, 02:19:44 PM
'sid-mining market being cornered?

Sounds like an IC problem that calls for an IC solution.

Yeah.  Most in-game conflicts happen for rather silly reasons, but this sounds like an actual bona-fide reason to go pick a fight with someone.  I'd prefer that the existing quota system not be modified. 

Nice idea, though.

I think a certain raw material shop in nak should also buy 'sid.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Rangers/independents have always been the ones who can get rich the fastest, just that they are usually in very high-risk situations.  Sometimes they even get absolutely filthy rich, but at some point...they either have to stop, slow down once they're established and start using the money, or get killed off while doing that high-risk activity at some point or another.  It only takes once.

As far as the actual topic...I kind of lean towards the conflict point, but I can see how this would get frustrating.  There was a topic awhile back about the selling of raw materials in the northlands, due to those limits and essentially people stockpiling to go sell right after crashes and reboots.  I don't recall how it was fixed, or if it was, but this sounds like a similar scenario.
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Quote from: RogueGunslinger on May 25, 2009, 04:31:17 PM
I've only once had a problem with this. And I've mined a lot.

Isn't it just a 1 in game day timer?

Well the details are the sort of thing I'm not allowed to relay on the forums I believe, but in vague terms, it's possible for an unrealistically small number of players (one or two, seemingly) to completely "cockblock" all other miners in the game by waiting at the mining office before dawn, spamming "sell chunk" the moment it opens, and then go out to mine again, bringing back as much or more sid than the office will then buy the next day. Rinse, repeat, profit. I wouldn't know if this is something that happens often, but I have been incapable of selling any raw obsidian for two RL days now despite trying over half a dozen times on different in-game days. All you have to do is spend some twenty minutes mining each IG day, and then be at the office when dawn ticks. If you can manage this regularly, noone else in the entire game can be a miner unless they play other hours or are satisfied selling to other players who may or may not be around.

I've had PCs (all of which would have been at least a year ago) who regularly got to the office before "dawn" was over, and was unable to sell anything to him.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Show up at dawn. Find out who these people are, and organize an effort with other bored players, or offer the byn 400 'sid to "keep the shop open". Have the Byn guard the entrance from people that -aren't- on your list of approved people. That'll start conflict with the Templarate and -everything- and get the topic really heated up.

Plus it gives the byn something to do.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I typed the same thing Riev did. It's a roleplaying opportunity. Handle it IC. Not like it's based on an OOC timer (reboots), the timer's IC. Hell, if it's as bad as you guys suggest, it should be easy to organize an angry mob of miners for some Allanak style thuggery ;)
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Quote from: Dan on May 25, 2009, 04:53:45 PM
I never saw the Templar not buy a chunk of 'sid. Didn't even know that happened.
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