Idea: "Mumble"

Started by SMuz, February 27, 2009, 08:35:08 PM

What we don't need is more and more complicated command sets.  What we need to do is maximize our use of our existing commands with appropriate and inventive roleplay.

I see a lot of additional and somewhat unneeded "bloat" to the game that could be handled with a more thoughtful application of role play.

For example, we don't need an "approach" command or complicated movement vectoring - we need rational roleplaying - really, (extreme example of course) all roleplay could happen in one room if we approached our interactions with a bit of suspension of disbelief and a thoughtful understanding of what is occurring in the environment.

We don't need a "mumble" command when we can already whisper, emote speaking to ourselves and leave words out or in to paint the picture we would like.  Others can freely decide how much they (don't) hear based on how realistic that is.

We dont' need tool code (which we already have) if we just approached craft making with the understanding that it would be good roleplay to use tools.   

Much like the finest (hopefully you've read this far and haven't already responded to my post) roleplaying games - you don't even need rules - you need people sitting around a table agreeing to share in a reality-creation for several hours.

In my mind, this "mumble" is a symptom of a cancer.  Are we role-playing or roll-playing here?

Quote from: DustMight on March 01, 2009, 02:23:37 PM
What we don't need is more and more complicated command sets.  What we need to do is maximize our use of our existing commands with appropriate and inventive roleplay.

I see a lot of additional and somewhat unneeded "bloat" to the game that could be handled with a more thoughtful application of role play.

For example, we don't need an "approach" command or complicated movement vectoring - we need rational roleplaying - really, (extreme example of course) all roleplay could happen in one room if we approached our interactions with a bit of suspension of disbelief and a thoughtful understanding of what is occurring in the environment.

We don't need a "mumble" command when we can already whisper, emote speaking to ourselves and leave words out or in to paint the picture we would like.  Others can freely decide how much they (don't) hear based on how realistic that is.

We dont' need tool code (which we already have) if we just approached craft making with the understanding that it would be good roleplay to use tools.   

Much like the finest (hopefully you've read this far and haven't already responded to my post) roleplaying games - you don't even need rules - you need people sitting around a table agreeing to share in a reality-creation for several hours.

In my mind, this "mumble" is a symptom of a cancer.  Are we role-playing or roll-playing here?

mumble: a quiet or unintelligible vocalization; a low tone of voice.
whisper: speak softly; in a low voice.

whisper self = mumble

Quote from: scienceAn early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

Quote from: DustMight on March 01, 2009, 02:23:37 PM
What we don't need is more and more complicated command sets.  What we need to do is maximize our use of our existing commands with appropriate and inventive roleplay.

I see a lot of additional and somewhat unneeded "bloat" to the game that could be handled with a more thoughtful application of role play.

For example, we don't need an "approach" command or complicated movement vectoring - we need rational roleplaying - really, (extreme example of course) all roleplay could happen in one room if we approached our interactions with a bit of suspension of disbelief and a thoughtful understanding of what is occurring in the environment.

We don't need a "mumble" command when we can already whisper, emote speaking to ourselves and leave words out or in to paint the picture we would like.  Others can freely decide how much they (don't) hear based on how realistic that is.

We dont' need tool code (which we already have) if we just approached craft making with the understanding that it would be good roleplay to use tools.   

Much like the finest (hopefully you've read this far and haven't already responded to my post) roleplaying games - you don't even need rules - you need people sitting around a table agreeing to share in a reality-creation for several hours.

In my mind, this "mumble" is a symptom of a cancer.  Are we role-playing or roll-playing here?

::)
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Whisper self is fine, mumble, I don't care, and I doubt if anybody else here cares much. Other then those going..NO, No new syntax! Which, for something so simple I find mildly funny.

BUT, If it is just being able to whisper self, it should still parse to something other then.

The tall muscular man whispers to himself.

You overhear the tall muscular man whispering to himself in sirihish, "Fucking idiot."


That just looks silly. No reason why if self is used with whisper that it cannot parse to mumble for the echo.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on March 01, 2009, 02:52:16 PM
Whisper self is fine, mumble, I don't care, and I doubt if anybody else here cares much. Other then those going..NO, No new syntax! Which, for something so simple I find mildly funny.

BUT, If it is just being able to whisper self, it should still parse to something other then.

The tall muscular man whispers to himself.

You overhear the tall muscular man whispering to himself in sirihish, "Fucking idiot."


That just looks silly. No reason why if self is used with whisper that it cannot parse to mumble for the echo.

I like this.  Whisper self, have it parse to mumble, the end.  I'd use it all the damn time.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

As would I.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: NoteworthyFellow on March 01, 2009, 05:42:51 PM
Quote from: X-D on March 01, 2009, 02:52:16 PM
Whisper self is fine, mumble, I don't care, and I doubt if anybody else here cares much. Other then those going..NO, No new syntax! Which, for something so simple I find mildly funny.

BUT, If it is just being able to whisper self, it should still parse to something other then.

The tall muscular man whispers to himself.

You overhear the tall muscular man whispering to himself in sirihish, "Fucking idiot."


That just looks silly. No reason why if self is used with whisper that it cannot parse to mumble for the echo.

I like this.  Whisper self, have it parse to mumble, the end.  I'd use it all the damn time.
Yup, I'd go with that. But if it's going to be a whisper, I'd like it to apply to items as well ;) Seriously.


Quote from: DustMight on March 01, 2009, 02:23:37 PM
Stuff.
Personally, I don't like 'pretending I didn't see that', because I did. It's like when someone emotes punching at you and you choose whether to emote dodging the blow or to emote getting hit. Something like this helps in suspension of disbelief, the code itself is being a referee to the communication. Without rules, it would just be a MUSH. More complicated command sets doesn't seem to be much of a problem to most players, since Armageddon already has the most complicated emoting system in the world :P
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Or how about whisper with no argument?

>Whisper (under his breath) If he doesn't shut the feck up, I'm gonna jab this spear up his arse.

No llisten: The man says something under his breath.

Good enough listen: The man whispers, under his breath, in sirihish:
               "If he doesn't shut the feck up, I'm gonna jab this spear up his arse."
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: SMuz on March 01, 2009, 08:51:15 PM

Quote from: DustMight on March 01, 2009, 02:23:37 PM
Stuff.
Personally, I don't like 'pretending I didn't see that', because I did. It's like when someone emotes punching at you and you choose whether to emote dodging the blow or to emote getting hit. Something like this helps in suspension of disbelief, the code itself is being a referee to the communication. Without rules, it would just be a MUSH. More complicated command sets doesn't seem to be much of a problem to most players, since Armageddon already has the most complicated emoting system in the world :P


1. More complication = fewer newbs that are going to be willing to spend the time to learn the system.
2. IMO the code is to facilitate role-play, not the other way around.

I agree with Smuz's original idea. Implement mumble. There are no valid arguments why it should not be added.
Stop worrying about Newbies and let the helpers deal with it.
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

Quote from: DustMight on March 02, 2009, 12:55:36 PM
1. More complication = fewer newbs that are going to be willing to spend the time to learn the system.
2. IMO the code is to facilitate role-play, not the other way around.

1.  Removing the coded prohibition against whispering to yourself is a simplification, not a complication.
2.  Code that removes from the player the burden of determining, for instance, what your character did and didn't overhear is one of Armageddon's key strengths, and a great boon to immersive roleplay.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote1.  Removing the coded prohibition against whispering to yourself is a simplification, not a complication.
2.  Code that removes from the player the burden of determining, for instance, what your character did and didn't overhear is one of Armageddon's key strengths, and a great boon to immersive roleplay.

Truth.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: brytta.leofa on March 02, 2009, 01:04:26 PM
Quote from: DustMight on March 02, 2009, 12:55:36 PM
1. More complication = fewer newbs that are going to be willing to spend the time to learn the system.
2. IMO the code is to facilitate role-play, not the other way around.

1.  Removing the coded prohibition against whispering to yourself is a simplification, not a complication.
2.  Code that removes from the player the burden of determining, for instance, what your character did and didn't overhear is one of Armageddon's key strengths, and a great boon to immersive roleplay.

I have to agree. This isn't adding a whole lot of other coding in. This is just making it possible to whisper to yourself...and allows you the opportunity of being overheard by others with good listen skills.

It doesn't complicate anything. Just allows someone to whisper to themselves, and since whisper is already part of the game Smuz' idea makes for more roleplay options.
Quote from: brytta.leofa on August 17, 2010, 07:55:28 PM
A glossy, black-shelled mantis says, in insectoid-accented sirihish,
  "You haven't picked enough cotton, friend."
Choose thy fate: