Poll Closed: Default for cloaks being open or closed

Started by Morgenes, January 13, 2009, 02:36:41 PM

When you wear a cloak, should it default to open or closed?

open
44 (60.3%)
closed
25 (34.2%)
I don't care (a.k.a. My character doesn't wear clothes)
4 (5.5%)

Total Members Voted: 73

Voting closed: January 14, 2009, 02:36:41 PM

Wow. I failed. I even read that post. Let me change that one.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: Delstro on January 13, 2009, 11:07:50 PM
Wow. I failed. I even read that post. Let me change that one.

Meh, I was just pickin'.

The more I think about it the less I care what the default is as long as there is a helpfile made for it and put on the MOTD.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

There are some clothing items that use the 'flip' command already, so having it apply to cloaks as well might end up a little confusing.

'Use' seems to be the best solution, or having 'open/close cloak' changed to 'open/close pocket.'
And I vanish into the dark
And rise above my station

On discussion on the staff side, we decided that the close-able container cloak is worth losing for leaving the simpler syntax (open/close).

Sorry to those of you this might inconvenience.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on January 13, 2009, 11:32:34 PM
On discussion on the staff side, we decided that the close-able container cloak is worth losing for leaving the simpler syntax (open/close).

Sorry to those of you this might inconvenience.

In that case, can the close/open behaviour of cloaks ALSO govern the closed/open status of their being containers? After all, if you have a pocket on the inside, 'tis much more difficult to get to when you've closed the cloak than when you haven't.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Quote from: Tisiphone on January 13, 2009, 11:35:57 PM
Quote from: Morgenes on January 13, 2009, 11:32:34 PM
On discussion on the staff side, we decided that the close-able container cloak is worth losing for leaving the simpler syntax (open/close).

Sorry to those of you this might inconvenience.

In that case, can the close/open behaviour of cloaks ALSO govern the closed/open status of their being containers? After all, if you have a pocket on the inside, 'tis much more difficult to get to when you've closed the cloak than when you haven't.

That's fine with me.
Morgenes

Producer
Armageddon Staff

Moar-guiness... has anyone ever told you how absolutely awesome you are?


Quote from: Tisiphone on January 13, 2009, 11:35:57 PM
In that case, can the close/open behaviour of cloaks ALSO govern the closed/open status of their being containers? After all, if you have a pocket on the inside, 'tis much more difficult to get to when you've closed the cloak than when you haven't.

Great idea!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I went with I don't care ... about open and closed anyway. I LOVE the addition of this to the code though!! You rock Morgenes!!!
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Wanna re-implement sdesc-hiding masks while you're tinkering around?

;D

Quote from: manonfire on January 14, 2009, 01:45:05 AM
Wanna re-implement sdesc-hiding masks while you're tinkering around?

;D

Do you mean mdesc hiding masks? Because sdesc hiding ones are pretty common from what I've seen.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on January 14, 2009, 01:52:03 AM
Quote from: manonfire on January 14, 2009, 01:45:05 AM
Wanna re-implement sdesc-hiding masks while you're tinkering around?

;D

Do you mean mdesc hiding masks? Because sdesc hiding ones are pretty common from what I've seen.

Yup, I do.

Quote from: manonfire on January 14, 2009, 01:45:05 AM
Wanna re-implement sdesc-hiding masks while you're tinkering around?

;D
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Morgenes on January 13, 2009, 02:36:41 PM
I will close this poll in 24 hours as I want to get this finished.

I am working on allowing cloaks to be open or closed to allow you to show what's underneath them.  This will also impart a slight additional delay to draw/sheath if you leave your cloak closed.

If you consider what is in the game today, the current behavior acts as if everyone's cloaks are closed (you can't see the person's belt or what's on it).

In adding this, one way or the other needs to be the default.  In my mind I can see both answers.  Having it default to open seems more likely how you'd put on a cloak, the problem is to get today's behavior that everyone is used to, you have to do two commands, 'wear cloak; close cloak'.  Having it default to close is the current standard behavior of cloaks, yet it will force you to open it to draw your weapons without delay.

On a related tangent, this code change will also add command emotes to the open and close commands.

Some articles of clothing such as 'bandoliers' should be permanently open.

Also. This is an awesome addition.

Morgenes is awesome.

Open, though. I've never struggled into a coat or jacket that was closed.
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.

I really like the idea and would prefer if cloaks defaulted to open. If some cloaks are to be considered permanently closed (various kinds of robes, tabards, djellabahs, bishts and whatnot), please consider making it possible to wear belts/sashes on top of them. It would realistically allow for easy access to items on the belt and cover the breastplate of doom that you wear underneath the cloak.

closed....I've gotten into jackets that were closed before (albeit that some were bigger than me, but most weren't).  That and the fact that if I were going to wear a cloak to begin with, it'd probably be to conceal that i'm hiding my weapons and a breastplate of doom as Palomar put it....or the fact that I'm not wear anything, but look mean.  ;D
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."
-Albert Einstein

Oh, just thought of another thing, can you add a code to tell about how long the cloak is (ankles, waist, barely covering the shoulders)?  Maybe this is already out there, and It's just too obvious for me to notice.
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."
-Albert Einstein

Going ahead and closing off voting, it seems there is a pretty decisive choice from you guys, thanks for your input.

As to your other questions:

Quote from: Clearsighted on January 14, 2009, 03:25:28 AM
Some articles of clothing such as 'bandoleers' should be permanently open.

This will be going in with this, however note that not all cloaks are set up properly.  We've tried to go through and find them all, but if you find a cloak that you think should be open-able/close-able but isn't, please bug it so we can fix it, thanks.

Quote from: manonfire on January 14, 2009, 01:45:05 AM
Wanna re-implement [M]desc-hiding masks while you're tinkering around?

Not really, no

Quote from: palomar on January 14, 2009, 06:19:06 AM
...If some cloaks are to be considered permanently closed (various kinds of robes, tabards, djellabahs, bishts and whatnot), please consider making it possible to wear belts/sashes on top of them. It would realistically allow for easy access to items on the belt and cover the breastplate of doom that you wear underneath the cloak.

I think this is why I won't be doing the 'permanently closed' idea.  There's no good way to do layering easily in Arm 1, so things like this will need to be handled in Arm 2, sorry folks.
Morgenes

Producer
Armageddon Staff

I think AmandaGreathouse just had her filthy way with your code and crashed the mud Morgnese  ;)
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

l self with cloak is now bitchin. thanks! (once I get to hang out a few minutes. I think I'll wait about 15 more minutes before I try to log in again, this time... it wasn't me!)
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

I'm pretty sure it was not me at least.

But, I do have a question for morg now.

Will open/close show up on assess of the item?

And If you think a cloak should be able to open or close but does not, just bug it IG? (edit) Oops, ignore this one, I read the post above.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Sorry about the crashes, it was due to a 'fix' to messages shown when opening doors (I did some general cleanup on open/close while I was in there) that caused it.  It's fixed now.

Quote from: X-D on January 14, 2009, 10:16:23 AM
Will open/close show up on assess of the item?

No, if you can see their belt or things on it, then it's open, if not it's likely closed.

I'll think more about this I'm not sure if it's necessary.

I chose not to include the 'open' or 'closed' descriptor on cloaks since they're used in short descriptions for hoods (the open hooded red sancloth cloaked figure...etc...)
Morgenes

Producer
Armageddon Staff

I meant assess item, as in, in inventory or merchants inventory with view.

A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job