Poll Closed: Default for cloaks being open or closed

Started by Morgenes, January 13, 2009, 02:36:41 PM

When you wear a cloak, should it default to open or closed?

open
44 (60.3%)
closed
25 (34.2%)
I don't care (a.k.a. My character doesn't wear clothes)
4 (5.5%)

Total Members Voted: 73

Voting closed: January 14, 2009, 02:36:41 PM

I voted open by default.

When I put on a jacket or coat IRL, closing it, buttoning it, zipping it, etc., etc., etc., is step two, after getting it put on.

I say open for the benefit of noobs. A delay on drawing weapons will get a lot more of them killed. Also, no delay on drawing a weapon from the back, mm?

I love this though. Good going, Morg.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

The only way I'd see closed as default is if the garment per say is meant to cover the entire body, such as desert garments and heavy overcoats and the like.

Aside from that, I think it should be a player's choice if they want the extra delay when drawing their weapons, as it has detriment to the fate of their character.
* Naja Salaheem: Forever! Always! Until death! You mercenaries are my pawns.

Went with open, since I should have to put effort into doing it up, like with buttons, zippers, etc. Besides...I need to get into the thing in the first place, so it has to be open.

Quote from: Kassindra on January 13, 2009, 05:00:21 PM
Went with open, since I should have to put effort into doing it up, like with buttons, zippers, etc. Besides...I need to get into the thing in the first place, so it has to be open.

I agree.

I think anything that has a code detriment with something as simple as wearing a cloak should be optional, not forced. The helpfiles should also be adjusted accordingly.

I think the cloaks should be open, and closing them should be an option.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: The7DeadlyVenomz on January 13, 2009, 04:52:03 PM
I say open for the benefit of noobs. A delay on drawing weapons will get a lot more of them killed. Also, no delay on drawing a weapon from the back, mm?

I love this though. Good going, Morg.

Also agree with 7DV about no delay on the back draw.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Very cool, Morgenes.
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

There won't be any change to delays for items sheathed on the back, just those that would be affected by having a closed cloak.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on January 13, 2009, 07:23:19 PM
There won't be any change to delays for items sheathed on the back, just those that would be affected by having a closed cloak.

I'm very excited for this code change.

I can imagine scenes of gunslingers drawing back their cloak to reveal a six-shooter in the middle of a little outpost.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Reiloth on January 13, 2009, 07:57:28 PM
Quote from: Morgenes on January 13, 2009, 07:23:19 PM
There won't be any change to delays for items sheathed on the back, just those that would be affected by having a closed cloak.

I'm very excited for this code change.

I can imagine scenes of gunslingers drawing back their cloak to reveal a six-shooter in the middle of a little outpost.

Me too. Man, I'm actually pretty pumped about this change. Thank you, Morgenes. As far as the default setting, I'd prefer open, for the reasons that others have already posted.
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

Qzz, Kassindra, Venomz, and Reiloth have already basically spoken my thoughts on the subject.

Defaulting to open.
And I vanish into the dark
And rise above my station

closed, last thing you put on over everything else, you would close it.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

When I put on a large overcloak, it defaults to open. I must take a few minutes of my time to close that bitch all the way up.
I chose it defaults to open, you must close it. It didn't start in the closed position.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

It would be nice, if 'some' types of the cloaks were defaulted to close, and could 'not' be opened. Like Abas for example. Leave the abiltiy to be open/closed to expensive cloaks. While the type of cloaks that's just a square of fabric with a hole for the head and arms (or sometimes just the head), is defaulted and 'locked' as closed.

Quote from: Dar on January 13, 2009, 09:59:30 PM
It would be nice, if 'some' types of the cloaks were defaulted to close, and could 'not' be opened. Like Abas for example. Leave the abiltiy to be open/closed to expensive cloaks. While the type of cloaks that's just a square of fabric with a hole for the head and arms (or sometimes just the head), is defaulted and 'locked' as closed.

This is a nice idea...where were you when I started this?  Not sure how I'm going to fit this in now, except to add a flag for this 'aba' idea.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on January 13, 2009, 10:07:12 PM
Quote from: Dar on January 13, 2009, 09:59:30 PM
It would be nice, if 'some' types of the cloaks were defaulted to close, and could 'not' be opened. Like Abas for example. Leave the abiltiy to be open/closed to expensive cloaks. While the type of cloaks that's just a square of fabric with a hole for the head and arms (or sometimes just the head), is defaulted and 'locked' as closed.

This is a nice idea...where were you when I started this?  Not sure how I'm going to fit this in now, except to add a flag for this 'aba' idea.

Abas...Robes...But then again...Wouldn't robes be permenantly open? As you would wear the sash around the robe, and the weapons inside the sash, if you wanted to draw weapons at all.

Also, when I think of an aba...Sure, it conceals the weapons and weapon-belt on default...I'm thinking of an image of Clint Eastwood...But it actually seems easier to draw a weapon with sleeveless, practically shoulderless aba, than a heavy duster or cloak.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

How will this change affect cloaks that can already be opened and closed (as containers)?
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on January 13, 2009, 10:37:51 PM
How will this change affect cloaks that can already be opened and closed (as containers)?

Good question, as coded they won't be openable/closable as containers anymore.  If you guys have suggestions on how to get around that, please let me know.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on January 13, 2009, 10:40:15 PM
Quote from: Synthesis on January 13, 2009, 10:37:51 PM
How will this change affect cloaks that can already be opened and closed (as containers)?

Good question, as coded they won't be openable/closable as containers anymore.  If you guys have suggestions on how to get around that, please let me know.

Maybe a different syntax for cloak showing/not showing the equippage underneath? A syntax noted in the help clothing or similar helpfile?
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot


Code pockets?

For cloaks/robes/pants/etc. that have legitimately closeable pockets:

close pants pocket
close cloak pocket
close robe pocket

Seems a little clunky to me, though.  :-\
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

fasten/unfasten?
tie/untie?
clasp/unclasp?
loosen/tighten?

Or you could make it work through the wear command, trying to open/close a worn cloak first before looking in the inventory for an unworn one.

>wear cloak open
You open your dark, hooded cloak.

>wear cloak closed
You close your dark, hooded cloak.


Could you make it a generic command like "use," such as in flipable weapons?

>use gun
You cock the rifle barrel on a three barrel shotgun.

>use gun
You cock the shot barrels on a three barrel shotgun.


...

>Use cloak
You loosen a desert-camoflaged greatcloack reavealing your lEEt grear.

>Use cloak
You fasten your desert-camoflaged greatcloack, hiding the fact that you are naked.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

January 13, 2009, 11:05:36 PM #48 Last Edit: January 13, 2009, 11:08:21 PM by Delstro
I agree with Fantasywriter.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

January 13, 2009, 11:06:52 PM #49 Last Edit: January 13, 2009, 11:15:09 PM by FantasyWriter
Quote from: Delstro on January 13, 2009, 11:05:36 PM
How about we use the same command that is used to flip weapons?

I forgot the name of it, but I hope it isn't flip.

"Use" in combat.  "Flip" or "use" any other time.

Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.