Does fighting seem to be off to anyone else?

Started by drunkendwarf, December 20, 2008, 02:14:25 AM

I've seen these posts before...but seriously..

These are things I can usually beat the snot out of to the point I can fight them bare handed without much issue. Things I've killed in two hits before. And now they're doing some respectable damage to me while I'm wielding my best weapon type and using a shield. And it's now happened multiple times. I don't believe my character has aged, when I stat I'm still in the 'adult' category. My encumbrance is the same. I'm not riding a mount. Nothing that I can think of should be changing my fighting skills so drastically.

Has there either been a change to the fighting code, or are critters being much more randomized these days? Or is something else going on?





Are you:

A) Encumbered more?

B) Drunk?

C) Forgetting to wield the weapon?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Fighting mounted where you were dismounting before?
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Are you guys even reading the OP, he said he's the same Encumberance, he's not mounted.

But the other points are valid, you drunk?  Spiced? Under a magickal Affect?

Is your armor damaged? Causing you to get hurt a shitton worse cause it's not protecting as much?

other than that, I would say send an e-mail to Morgenes@armageddon.org

JaRoD

Oops.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: mansa on December 20, 2008, 02:21:13 AM
Are you:

A) Encumbered more?

B) Drunk?

C) Forgetting to wield the weapon?

No.
No.
And no.
No magickal affects. No spice. Literally nothing has changed that I can perceive.

I am having the same issue the original poster is having.

>drop pants
You do not have that item.

My PC was killed just today by (something somewhere) that I know I could kill, I killed one just hours before. So either this (something) was a super hero or I dont know what happen, I just ended up dead :(

December 20, 2008, 03:04:18 AM #8 Last Edit: December 20, 2008, 03:21:10 AM by Kassindra
I thought it was just me. I killed a creature, attacked another of that same kind hours later (It was a few IC days later) and I had to refer to it as being super beast, and while I didn't die, it was ridiculously more difficult for me to kill than just a few hours previous and took me down more than half my HP.

Just as there is variation in PCs, there is variation in NPCs.

This may or may not account for what you are experiencing.

Best of luck, and if you think you have a bug, the request tool if probably a good option.

Morrolan
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

December 20, 2008, 04:05:35 AM #10 Last Edit: December 20, 2008, 04:09:40 AM by Is Friday
Err, you shouldn't ever be posting that your character has died.

OP: E-mail the mud inquiring if your skills have been modified on accident. It happens.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Quote from: Morrolan on December 20, 2008, 03:27:19 AM
Best of luck, and if you think you have a bug, the request tool if probably a good option.

Morrolan

You bug things in the game.

When a character with 100 days gets beat by another character with only a few hours on it, something is seriously out of order here.

>drop pants
You do not have that item.

The tregils and vestrics are tired of the oppression and being thought of as "newbie" wildlife.

Warriors are being trained among their ranks....

The End is near.

I attribute it to the defense nerf. If rangers get a bonus against fighting animals, I sure haven't seen it. Melee has become obsolete to me. I prefer other methods.

I suggest that you folks who are having the issues, to e-mail Morganes.  He seems to be very good at confirming if something is fucked up or it's just you having bad rolls.

BTW, for those of you who don't know, each combat round is just dice rolling in the background, when you suck it might take a 17 out of 20 to hit.  When you're good it might take 10/20 to hit.  But there are still those times when you'll just roll 1's and miss or get demolished by that scrab.

JaRoD

We know. We're just commenting that it seems to be worse than usual.

Far worse than usual. To the point that there's no possible way it's just me 'having bad rolls'.
I realize combat is just 'die' rolling, but as in any gaming system there gets to be a point that you're going to smack the shit out of something regardless of what your die roll is. I have achieved that point against many critters. Multiple times now, this hasn't been the case. And it hasn't been the case to a disturbing degree. I'm aware that critters vary in their difficulty, from critter to critter of the same type. But I'm saying in my fifteen or so years of playing this mud, I haven't come across this degree of variance. Ever.

A 30+ day warrior should not be hit for 40 hps against a gortok while using his best weapon and a shield, when said warrior can normally kill a gortok bare handed without much difficulty. And things such as this have happened multiple times now, to the point my character has almost died.

It sounds like other people are having the same issues. I was just wanting some confirmation from others, and I've gotten it. If any imms care to pipe up if anything has changed with the combat system/the random loading of stats for npcs/etc that'd be great. I'll be dropping a note to Morgenes as well, as suggested. Something is seriously fucked here.

Code changes don't generally go live, er...live.  If this is happening on the same reboot, it's probably not a code change.  However, the suggestion to email Morgenes is a good one.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Quote from: Yokunama on December 20, 2008, 04:06:19 AM
When a character with 100 days gets beat by another character with only a few hours on it, something is seriously out of order here.

This, and I've been taking more damage in general where I didn't before.  This just happened over the past few weeks.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

It could be that some magicker is going around buffing mobs, lol.

FIND OUT IC.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

It's you, isn't it. You just dobbed yourself in!
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: Synthesis on December 20, 2008, 02:56:14 PM
It could be that some magicker is going around buffing mobs, lol.

FIND OUT IC.

Jarod watches as Synthesis saps a gortok from behind, knocking out it.

Synthesis pulls a bone and glass syringe from his pocket that's labelled "Steriods".

Synthesis injects the mangy gortok with the syringe and begins to snicker loudly as he walks away.

Some NPCs are more experienced, or mature, than others of the same species.
All yellow gith are not equal.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Has anyone else noticed the -very- long, dramatic pauses between rounds of combat at times?

>drop pants
You do not have that item.

Quote from: Delstro on December 20, 2008, 07:28:14 PM
Some NPCs are more experienced, or mature, than others of the same species.
All yellow gith are not equal.

We know, we know.

Also, what are "steriods"?

Quote from: Yokunama on December 20, 2008, 07:54:01 PM
Has anyone else noticed the -very- long, dramatic pauses between rounds of combat at times?
Yes.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

I've noticed this a bit lately too. Things are seeming a bit more random.

From my experience, everyone notices bad rolls, but don't realize it when their characters are doing better than usual. Even a slight increase in standard deviation makes it look worse, even when it's no different. I remember one guy from another game complaining that the RNG made his character get hit in the head too many times. I told him to log down all the hits on his character and it turns out that the distribution of the hits was just as it was supposed to be.

But since everyone seems to be facing the same problem, I think it's possibly a problem.

semote shrugs.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

I'm posting this here as this is my current answer to this situation:

Combat is random, and it is possible for even the weakest of things to occasionally get lucky and get a hit in.

The only things I can find as far as changes in the last few months that might affect people wide-spread is the changes to how encumbrance affects combat.  Are you fighting at encumbrance more than 'easily manageable'?

If you still see issues, please log them and send them in and I will review the logs and see what I can find.

Morgenes
Morgenes

Producer
Armageddon Staff

Ok this should be a new thread but it goes to what Morgenes just said. what are  the encumbrance lvls, is light more or less then 'easily manageable'?

Quote from: Kane007 on December 21, 2008, 02:38:29 AM
Ok this should be a new thread but it goes to what Morgenes just said. what are  the encumbrance lvls, is light more or less then 'easily manageable'?

Less.

>drop pants
You do not have that item.

The difference between 'easily manageable' and 'manageable' should not be underestimated.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

December 21, 2008, 04:56:18 AM #32 Last Edit: December 21, 2008, 05:00:07 AM by Rhyden
Quote from: Kane007 on December 21, 2008, 02:38:29 AM
Ok this should be a new thread but it goes to what Morgenes just said. what are  the encumbrance lvls, is light more or less then 'easily manageable'?

http://www.zalanthas.org/gdb/index.php/topic,4413.0.html

edit: I've noticed some differences in combat, but I wouldn't go so far as saying fighting is 'off'. Some mobs are dangerous. Your character likely isn't a super hero, even if you are a 50 day warrior.

December 21, 2008, 05:59:34 AM #33 Last Edit: December 21, 2008, 06:02:44 AM by FightClub
Alright, my input.  First off, I have noticed mobs, which seem to be rolling in a quite broader range.  But these are mobs I've never had experience fighting before, ox for example roll very broadly, black beetles (horrifically broad)  The new raptors, and tarantula that have been implemented in game seem very unstable as well.

As far as ranger vs. wildlife bonus, I can vouch that is it working, very well.  As a warrior that fights with a ranger on a daily basis.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Quote from: FightClub on December 21, 2008, 05:59:34 AM
As far as ranger vs. wildlife bonus, I can vouch that is it working, very well.  As a warrior that fights with a ranger on a daily basis.

Its not.

And is there any proof such a change was added to the game?

>drop pants
You do not have that item.

Quote from: Morgenes on December 20, 2008, 10:09:41 PM
I'm posting this here as this is my current answer to this situation:

Combat is random, and it is possible for even the weakest of things to occasionally get lucky and get a hit in.

The only things I can find as far as changes in the last few months that might affect people wide-spread is the changes to how encumbrance affects combat.  Are you fighting at encumbrance more than 'easily manageable'?

If you still see issues, please log them and send them in and I will review the logs and see what I can find.

Morgenes

Guys, log it and send it to Morg.

JaRoD

Quote from: Yokunama on December 21, 2008, 01:15:09 PM
Quote from: FightClub on December 21, 2008, 05:59:34 AM
As far as ranger vs. wildlife bonus, I can vouch that is it working, very well.  As a warrior that fights with a ranger on a daily basis.

Its not.

And is there any proof such a change was added to the game?

The ranger vs. wildlife bonus? That's been active for years.

Quote from: manonfire on December 21, 2008, 01:47:43 PM
Quote from: Yokunama on December 21, 2008, 01:15:09 PM
Quote from: FightClub on December 21, 2008, 05:59:34 AM
As far as ranger vs. wildlife bonus, I can vouch that is it working, very well.  As a warrior that fights with a ranger on a daily basis.

Its not.

And is there any proof such a change was added to the game?

The ranger vs. wildlife bonus? That's been active for years.


I have wondered about this for a long time.  I have searched weekly updates and the GDB but cant find any evidence of its implementation
Anyone know where it is?

Can't say that I have experienced this, but I dont think I have ever played a warrior in well over a year to reference off of.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Warrior +10 off/def vs. humanoids
Ranger +10 off/def vs. wildlife
Assassin +10 off/def vs. yourbackside
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

FW, as long as I've been playing I remember there being bonuses for a warrior or ranger, depending on their opponent. It was quite some time ago, certainly.

I always figured there was too, just from a common sense perspective, I just never KNEW rather or not it was implemented.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Also for the OP, I seem to recall, a little while back, that Gortok seemed to be boosted.  It was around the time that someone posted about people going out to their respawn point, and standing there idle with training weapons out, that I noticed it.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Have not noticed any changes, but then again, my character isn't a weapons flashing ultrahero either.

I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Havn't noticed much change.
Anonymous:  I don't get why magickers are so amazingly powerful in Arm.

Anonymous:  I mean... the concept of making one class completely dominating, and able to crush any other class after 5 days of power-playing, seems ridiculous to me.

I haven't noticed a change either.

As others have said in earlier posts, not all NPC's are made the same. 

Also, you could theoretically create two PC/NPC's with exactly the same skills and stats and have them fight.  Odds are, there won't be a stalemate.  One of them will win.  Why?  Dice Roll/Luck.

Combat seems unpredictable due to many floating varriables. You had good days and bad ones.

Perhaps with the encumbrance change, many wildlife that was normally fighting at "No Problem" but not getting a big enough bonus is now getting a megaton bonus?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

after the encumbrance changes I noticed nothing really different as long as my encumbrance was "light". not been fighting at all lately to notice if there was changes