During Combat...

Started by mansa, October 24, 2008, 01:42:51 PM

... I believe that we should lose our LISTEN status.
... I believe we should lose our SCAN status.
... I believe we should lose our GUARD status.
... I believe we should lose our WATCH status.
... I believe we should lose our CONTACT status.
... I believe we should lose our BARRIER status.
... I believe we should lose everything and concentrate on fighting.
... I believe we should be forced to WATCH our primary fighting target
... ... I believe if we FLEE, we lose our newly-set WATCH status.

Wouldn't that be awesome, and more in-line with certain events?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

This make sense to me...

Yes it'd be awesome.

Sounds good. I was a little hazy on the losing guard status thing but ... you know ... if you're trying to guard a merchant, and someone attacks you instead, then another person rushes out from the flank and attacks the merchant while you're busy ... yeah, makes sense, although of course ideally I'd like some kind of skill check to place a coded difference between a 105+ day PC and a new one.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

October 24, 2008, 02:06:41 PM #3 Last Edit: October 24, 2008, 02:08:15 PM by brytta.leofa
Replace "During combat" with "Upon being hit."

Screeching a blood-curdling war-cry, the chubby, tousle-haired infant attacks you!
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on October 24, 2008, 02:06:41 PM
Replace "During combat" with "Upon being hit."

Screeching, the spindly, tousle-haired child attacks you!

Well.  Perhaps.

You could be focusing more on NOT BEING HIT than pushing the child away.

Does the first hit of combat nearly always succeed?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on October 24, 2008, 02:08:37 PM
Does the first hit of combat nearly always succeed?

Totally depends on the skill of the parties involved.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Revised upon reflection: your chance of losing these should depend on
(1) how close your attack came to hitting you, and
(2) the damage potential of the strike.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

It should not be an all or nothing off/on situation, but based on skill rolls and chance.

Quote from: a strange shadow on October 24, 2008, 03:13:25 PM
It should not be an all or nothing off/on situation, but based on skill rolls and chance.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe that we should lose our LISTEN status.
... I believe we should lose our SCAN status.
... I believe we should lose our GUARD status.
... I believe we should lose our CONTACT status.
... I believe we should lose our BARRIER status.
Done

Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe we should lose our WATCH status.
This already happens (or should) unless it's the person you're fighting

Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe we should lose everything and concentrate on fighting.
Not sure what you mean by this.

Quote from: mansa on October 24, 2008, 01:42:51 PM
... I believe we should be forced to WATCH our primary fighting target
... ... I believe if we FLEE, we lose our newly-set WATCH status.
I don't believe it should force you to watch them, you can if you want.  Hence I won't do the sub-bullet either.

Quote from: mansa on October 24, 2008, 01:42:51 PM
Wouldn't that be awesome, and more in-line with certain events?

I do think these ideas have merit, so as stated above, the ones marked done will happen with our next reboot.

In addition to these, we have talked over some other ideas and made the following other changes:

If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

An overall reduction in the duration on both sleep and paralyze affects.

A full post of these changes is forthcoming.
Morgenes

Producer
Armageddon Staff

Moar-jeans:

Some people have it set up in their mud client so that you will automatically watch someone you are fighting.   I'd like to be able to do that, but I use GMUD as my client and I don't have any macros / aliases / triggers.

I think it would be cool if there was a coded way to watch whoever I'm fighting automatically, or, in the very least, have it toggleable for people who don't want to autowatch someone they are fighting.



Also, as per the waking up.  I'm glad that you wake up with less stun than normal.   It's very smart, and letting the STUN status come into affect with other things.  Well done.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

October 24, 2008, 03:49:03 PM #11 Last Edit: October 24, 2008, 03:51:18 PM by manonfire

Quote from: mansa on October 24, 2008, 03:47:13 PM
Some people have it set up in their mud client so that you will automatically watch someone you are fighting.   I'd like to be able to do that, but I use GMUD as my client and I don't have any macros / aliases / triggers.

I think it would be cool if there was a coded way to watch whoever I'm fighting automatically, or, in the very least, have it toggleable for people who don't want to autowatch someone they are fighting.

This seems like a reasonable request, I'll consider it if I have time.
Morgenes

Producer
Armageddon Staff

Are we sure guarding should be a part of this?  My understanding is that while actually fighting, a guard doesn't intercept any more attacks against their charge.  Afterwards, though, I think they should return to vigilance.  Particularly for NPC guards.

Quote from: Marauder Moe on October 24, 2008, 03:59:25 PM
Are we sure guarding should be a part of this?  My understanding is that while actually fighting, a guard doesn't intercept any more attacks against their charge.  Afterwards, though, I think they should return to vigilance.  Particularly for NPC guards.

I suppose that's fair, pulling back the guard change.
Morgenes

Producer
Armageddon Staff

Please take a look at shortening listen/scan delay and consider making them toggled status with no delay, e.g, "You are now trying to listen" "You are now scanning the area for threats" with the appropriate code checks each time there is a chance.

Otherwise that particular change is rather ... unpalatable. No, extremely unpalatable.

It has a serious effect on the efficiency of those classes who rely on their senses to survive combat encounters.

Quote from: a strange shadow on October 24, 2008, 04:05:41 PM
Please take a look at shortening listen/scan delay and consider making them toggled status with no delay, e.g, "You are now trying to listen" "You are now scanning the area for threats" with the appropriate code checks each time there is a chance.

Otherwise that particular change is rather ... unpalatable. No, extremely unpalatable.

It has a serious effect on the efficiency of those classes who rely on their senses to survive combat encounters.

I'll look at it.
Morgenes

Producer
Armageddon Staff

Perhaps listen and scan could be suppressed while fighting but will resume once combat ends?

Quote from: Marauder Moe on October 24, 2008, 04:11:05 PM
Perhaps listen and scan could be suppressed while fighting but will resume once combat ends?

I feel like you should have to recenter yourself and scan/listen again after a fight, so I'm leaving that as is.  However the annoyance of the 'status' of scan/listen being delayed is something that probably should be fixed.
Morgenes

Producer
Armageddon Staff

Guarding is not a skill that should cease with fighting. As far as I know, you have a chance to still intercept attacks against your charge even while you are fighting. I hope this is left as is, because guarding is not just a passive talent, it is also an active talent.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on October 24, 2008, 04:16:47 PM
Guarding is not a skill that should cease with fighting. As far as I know, you have a chance to still intercept attacks against your charge even while you are fighting. I hope this is left as is, because guarding is not just a passive talent, it is also an active talent.

As I noted later, guard was changed back to the way it was.  Which is not as you expect.  You can not intercept an attack from someone if you are actively fighting.
Morgenes

Producer
Armageddon Staff

Hmmm. Well, if you can't you should be able to. It should be penalized per opponent you have, but you should be able to try.

In any case, that's fine.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on October 24, 2008, 04:16:47 PM
Guarding is not a skill that should cease with fighting. As far as I know, you have a chance to still intercept attacks against your charge even while you are fighting. I hope this is left as is, because guarding is not just a passive talent, it is also an active talent.

Rescue?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

OMG fucking thank you!
It has long irked me that getting put to sleep is an auto-death sentence. At least now there's a chance that having a spear shoved through my gut will make me wake up.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: fourTwenty on October 24, 2008, 04:23:34 PM
Quote from: Morgenes on October 24, 2008, 03:42:10 PM
If you are under the affect of a magical sleep, you will wake up and be able to fight, however you will have a penalty to your maximum stun applied.

If you are under the affect of a paralysis affect (mundane or magical) you will have a chance to break out of it, but you will be slowed down based on the original affect.

OMG fucking thank you!
It has long irked me that getting put to sleep is an auto-death sentence. At least now there's a chance that having a spear shoved through my gut will make me wake up.

I think this more accurately shows the difference between sleep and paralysis.  With sleep, I think it makes perfect sense that getting hit should wake you up; with paralysis, it's only a chance that you'll snap out.  As much as I like magickers being powerful (for atmosphere and to foster real fear of magick), I will admit that there is absolutely nothing fun about being forced to sit there completely defenseless, unable to even emote, as you're killed.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore