Names As Keywords?

Started by Desertman, September 17, 2008, 04:09:07 PM

Should PC names be mandatory keywords?

Yes.
No.
Addkeyword Optional
What if you just removed some of the more blatant keywords from the list of words that can be used for contact.

contact figure
Invalid target

I mean the list of sensitive keywords is pretty small.

figure
cloaked
dark
hooded
facewrap


Only through hard work and perseverance can one truly suffer

Names should always be a keyword, IMO. Can it be abused? Sure...just like alot of things. I've ran into many situations where it was the only way that I would've been able to target someone I know and should easily be able to without complication where it would have been an enormous hassle if I couldn't target them using their name.

Names as keywords in crowded rooms or in large groups are a fucking godsend.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Desertman:
Don't tell people you are jack
Use barrier
Don't steal in public places unless you know your an awesome thief
Steal in areas where people won't recognize you

Problem solved
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on September 17, 2008, 06:48:45 PM
Desertman:
Don't tell people you are jack

That is strangely similar to just not having my name as a keyword to begin with.

If my name is Jack, but I tell everyone my name is Larry...

Well, its the same thing as never having my name as a keyword at all.

I guess that works for me.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Desertman on September 18, 2008, 12:03:06 AM
Quote from: mansa on September 17, 2008, 06:48:45 PM
Desertman:
Don't tell people you are jack

That is strangely similar to just not having my name as a keyword to begin with.

If my name is Jack, but I tell everyone my name is Larry...

Well, its the same thing as never having my name as a keyword at all.

I guess that works for me.

You're missing the point again. If you're consistently using a name, you need to add it as a keyword.
If you just make up meaningless names and throw them around or don't give a name at all you're okay.  But people are going to want to oocly kill you if you consistently go by a name that doesn't work as a keyword, and I think the staff have said they've added keywords for people in those circumstances before.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

People having a name that is not a keyword can be abused as well. Such as giving a fake name and people getting OOCly suspicious because they "l amos" and nothing happens.  :-\

Quote from: Vessol on September 18, 2008, 03:43:48 AM
People having a name that is not a keyword can be abused as well. Such as giving a fake name and people getting OOCly suspicious because they "l amos" and nothing happens.  :-\

I've always said that, if nothing else, add any name you give someone as a keyword for your own sake.  There's less OOC suspicion when they can immediately reference you by a name you've given, and if your character's giving out fake names, I assume there'd be good reason to avoid being suspicious.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

I'd always thought it could be nice if you could remove your own keywords when you're through with them, and not only for the purposes of nicknames that a burglar might put on and shed like a new set of clothes.  For instance, once I changed my sdesc from 'the lithe something or other' to 'the something else or other'.  Now, for some reason my keyword was still lithe, which really sucked whenever I was in the room with a person who -was- lithe, especially since there was another one in my clan at the time.  And there were a lot of other randomly lithe people at this time, too... it was just one of those keywords.  The mistargets were crazy.  (The staff did eventually fix it for me, though.)

As long as it would prevent people from removing keywords that are their truename or in their sdesc, I think this would be pretty cool.  Maybe your 'rinthi burglar identifies by 'Quick-fingers' one week, gets caught, someone starts spreading rumors that this Quick-fingers guy is a crappy burglar... and he decides to no longer go by that alias.  Starts calling himself 'Jozhal-foot'.  I don't see any reason why he shouldn't be able to disassociate himself from his 'Quick-fingers' identity.  I know there are nicknames I personally have had that I would never answer to if someone called them out in a crowd (or in this instance, tried to find me psychically by ;) )

I feel this would be a better solution than making name keywords optional - giving people the option to add and remove nicknames by themselves.
"Last night a moth came to my bed
and filled my tired weary head
with horrid tales of you, I can't believe it's true.
But then the lampshade smiled at me -
It said believe, it said believe.
I want you to know it's nothing personal."

The Chosen

I would like to see the ability to Contact <Addkeyword> taken out of the game if thats the case.

If its not your TRUE NAME then someone who has never met you trying to "Dial" in to your brain via an alias doesnt really make sense.

If I told Bob in a tavern that my name was Larry, and my real name was Jack...

Then Bob goes and tells Herman that Larry can provide him with spice...

I dont want Herman to be able to Contact Larry and find my mind.

That doesnt make any sense at all. It isnt even my real name, why is he able to "Pick up my brain" using a name that isnt even my real name.

Maybe the only person in the world that knows me by Larry is Bob, but if I see Bob often, apparently I am required to Addkeyword Larry, so that Bob's player wont have to type so much.

Horsecrap.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I think that this would be better to look at for Armageddon Reborn, if at all.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

I wish I had a nickel for every time I told someone my name and they looked at me to confirm it.

At least some players are suave enough to do their OOC picking with assess.

Seriously.  I'd take us all out to dinner.  At some fancy-pants place.
Tryin' to make friends but people are jerks,
So I'm gonna put some fleas on you.
And the fleas'll have the plague,
And they'll make you cough a lot,
Then you'll be too sick to hurt my feelings anymore.

Quote from: LittleLostThief on September 18, 2008, 04:11:31 PM
I wish I had a nickel for every time I told someone my name and they looked at me to confirm it.

At least some players are suave enough to do their OOC picking with assess.

Seriously.  I'd take us all out to dinner.  At some fancy-pants place.

Join the club man.

Every time this happens...


You say to the blue-eyed man in southern-accented sirihish, "Hi there pal, I'm Steve."

You notice the blue-eyed man glance your way.



I just want to type...

AssRape blue

In fact, I think we should implement that code change.

New Ability...

AssRape

When you find someone abusing name keywords simply to see if they can ic'ly "Trust You", you should be able to type..."Assrape <keyword>" and then this scene would unfold..

The burly well-endowed mul has arrived from above.

The burly well-endowed mul gets extremely graphic in ways that I can only describe as deeply pornographic with the blue-eyed man for being a keyword sniffer.

The blue-eyed man cries out piteously and learns a lesson about being a douche.


(Please note, the above, while malicious in nature, was indeed a joke, I dont actually propose such a code.)
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

> key steve
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I check keywords after I receive them. It's so that I don't have to type out my emotes a dozen times when I discover that I misspelled your name.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Quote from: staggerlee on September 18, 2008, 04:53:45 PM
I check keywords after I receive them. It's so that I don't have to type out my emotes a dozen times when I discover that I misspelled your name.

Quote from: staggerlee on September 18, 2008, 04:53:45 PM
I check keywords after I receive them. It's so that I don't have to type out my emotes a dozen times when I discover that I misspelled your name.

I have characters with names like John, Bill, and Frank.

It happens to them as well, especially if I have rinthi accent.

If someone doesnt know if they are spelling Bill correctly, they dont belong in an all text game. Especially one like Armageddon.

But yeah, I see your point just the same.

Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Oh, the AssRape code should also be useable over the Way...

Any time I get this message...

A foreign presence contacts your mind.

The blue-eyed man sends you a telepathic message:
"Are you Mouse?"

psi AssRape

The image of the blue-eyed man wavers in your thoughts and extreme pain, particularly in the anus, travels through your telepathic link.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Sorry. I just don't like it. I shouldn't need for Faithful Lord Jimbob to TELL me his name is Faithful Lord Jimbob, for me to be able to find Faithful Lord Jimbob's mind after having met with him, spoken with him, sat at his table, and bought him a glass of wine. Just because he didn't use the introduce command to tell me his name, I should somehow NOT know that's his name, not be able to use his name as a keyword? C'mon. That's silly. If I have heard of someone, and can identify him in a crowd, then I shouldn't have to wait for him to tell me his name in order to use it as a keyword. And the opposite - I shouldn't have to -not- use Jimbob's keyword Jimbob, just because my -character- doesn't know him, but I do, and he is the tall muscular templar and there's 4 templars in the room and everyone there has some version of tall, or muscular, or man. I want THAT one. I shouldn't need a formal introduction. Especially if my character is trying to -get- a formal introduction. If *I* the player know the guy's name, I should be able to use it as a keyword. The end.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on September 18, 2008, 05:06:50 PM
Sorry. I just don't like it. I shouldn't need for Faithful Lord Jimbob to TELL me his name is Faithful Lord Jimbob, for me to be able to find Faithful Lord Jimbob's mind after having met with him, spoken with him, sat at his table, and bought him a glass of wine. Just because he didn't use the introduce command to tell me his name, I should somehow NOT know that's his name, not be able to use his name as a keyword? C'mon. That's silly. If I have heard of someone, and can identify him in a crowd, then I shouldn't have to wait for him to tell me his name in order to use it as a keyword. And the opposite - I shouldn't have to -not- use Jimbob's keyword Jimbob, just because my -character- doesn't know him, but I do, and he is the tall muscular templar and there's 4 templars in the room and everyone there has some version of tall, or muscular, or man. I want THAT one. I shouldn't need a formal introduction. Especially if my character is trying to -get- a formal introduction. If *I* the player know the guy's name, I should be able to use it as a keyword. The end.


contact tall, muscular templar

Works every time.

I dont mean that to be snarky.

I am really being helpful. You do know you can use multiple keywords with the Way now right?

If you are trying to contact...

The tall muscular templar

You can...

Contact tall muscular templar

And it doesnt matter if there are six...

The tall muscular man's in the room, you will get the templar every time.

You can use entire sdescs now, so you never fail.

Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

The only way I can see to fix this would be to implement a naming system similar to what other muds have.  You meet a person, you can only identify them by the keywords within their sdesc.  If they were to introduce themselves to you, per-say Bob, then you could name assign keyword bob, whatever.  From then on, you'd be known as bob to that person.

In armageddon you're still going to need access to descriptions, so you might want to add a toggleable sdesc control so you could have something like a tall desert-skinned man (Bob) or just Bob.  That or you could always just have it available from assessing or looking at them.

"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Desertman, I think to address this bounty-hunting problem, I'll just put up a simple solution:

When your PC knows he is being hunted, and decides to change his identity, I think then it would be reasonable to ask the staff to remove your PC's original name from keywords. That is to say, if your PC made the effort to alter his physical appearance.

Otherwise, PC names should remain, for convenience.
A foreign presence contacts your mind.

Quote from: FightClub on September 19, 2008, 02:29:28 AM
The only way I can see to fix this would be to implement a naming system similar to what other muds have.  You meet a person, you can only identify them by the keywords within their sdesc.  If they were to introduce themselves to you, per-say Bob, then you could name assign keyword bob, whatever.  From then on, you'd be known as bob to that person.

In armageddon you're still going to need access to descriptions, so you might want to add a toggleable sdesc control so you could have something like a tall desert-skinned man (Bob) or just Bob.  That or you could always just have it available from assessing or looking at them.

And if someone who is close to Bob TELLS you Bob's name is Bob, and Bob's name really IS Bob...and he answers to Bob...you are NOT able to use Bob as his name, why exactly? Just because Bob didn't tell you himself? C'mon. People don't wear name-tags, people introduce other people. Important people don't normally introduce themselves. They have aides and concubines and favorite whores and other lesser beings do the introductions on their behalf. If Aide Sue says "Lord Joe, please meet Mary of Salarr. Mary, this is Lord Joe." then no one should need to do a damned thing. In fact, everyone at the same table should know, just by that one sentence, that Mary is Mary, and Joe is Joe.

I hate the introduction systems in other games, because they are clunky, and about as much fun to roleplay as sitting in a Salarr shop waiting for a solid-gold codpiece to go on sale.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on September 19, 2008, 09:04:20 AM
Quote from: FightClub on September 19, 2008, 02:29:28 AM
The only way I can see to fix this would be to implement a naming system similar to what other muds have.  You meet a person, you can only identify them by the keywords within their sdesc.  If they were to introduce themselves to you, per-say Bob, then you could name assign keyword bob, whatever.  From then on, you'd be known as bob to that person.

In armageddon you're still going to need access to descriptions, so you might want to add a toggleable sdesc control so you could have something like a tall desert-skinned man (Bob) or just Bob.  That or you could always just have it available from assessing or looking at them.

And if someone who is close to Bob TELLS you Bob's name is Bob, and Bob's name really IS Bob...and he answers to Bob...you are NOT able to use Bob as his name, why exactly? Just because Bob didn't tell you himself? C'mon. People don't wear name-tags, people introduce other people. Important people don't normally introduce themselves. They have aides and concubines and favorite whores and other lesser beings do the introductions on their behalf. If Aide Sue says "Lord Joe, please meet Mary of Salarr. Mary, this is Lord Joe." then no one should need to do a damned thing. In fact, everyone at the same table should know, just by that one sentence, that Mary is Mary, and Joe is Joe.

I hate the introduction systems in other games, because they are clunky, and about as much fun to roleplay as sitting in a Salarr shop waiting for a solid-gold codpiece to go on sale.


Its very simple...The next time you are in a room with Bob, and your friend told you his name was Bob..you then:

keyword man Bob

You have added 'Bob' as a keyword for the Tall muscular man

You would then be able to

Contact Bob

To find Bob's mind instead of having to:

contact tall muscular man

(Since three words are so much harder than one and would simply cripple our ability to play Armageddon if we were forced to use sdescs instead of names)

The next time you are in a room with Bob you would be able to emote with Bob using Bob as a keyword.

Its very simple, if you ever find yourself in a room with someone, and you hear their name, either over a conversation they are having, or they tell you themselves, or you know from a buddy who pointed them out to you, you just...

keyword Man Bob

Yes, you will have to be in the room with the person at some point to use their name as a keyword, which is fine by me.

That will keep people who have never even seen me before physically, from contacting me. Which is pretty damn silly.

If you havent laid your own eyes on me, just because you heard the name Amos in a bar from a drunk guy, doesnt mean you should be able to link directly to my mind. Its stupid.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

So instead of:
"Oh yeah, Sergeant Malik does the recruiting for the Byn, he's a big rough looking fellow with one eye and a mean temper."

You'll get:
"Oh yeah, Sergeant Malik does the recruiting for the Byn. He's the tall, muscular man."

No thanks.  I try to avoid describing people by sdesc, it's jarring and makes me feel like I'm playing a H&S or something.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."