Talking at tables

Started by Salt Merchant, May 23, 2008, 03:24:04 PM

Even when everyone is in a tavern, they're still partitioned by talking at tables.

I submit that taverns would be more lively and enjoyable if this were not so. Why not make it so that only secluded booths or such give the people sitting at them audial privacy, instead of all the tables and especially the bar?
Lunch makes me happy.

I like it the way it is.

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PMbrandon....

you did the biggest mistake of your life

Quote from: Salt Merchant on May 23, 2008, 03:24:04 PM
Even when everyone is in a tavern, they're still partitioned by talking at tables.

I submit that taverns would be more lively and enjoyable if this were not so. Why not make it so that only secluded booths or such give the people sitting at them audial privacy, instead of all the tables and especially the bar?

There are quite a few times that this would lead to a bit too much spam for my tastes.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

No...I like it the way it is.  Can you tell what people are saying at the bar when at your local busy tavern and your stepping through the door.  Even without music.  It doesn't work.

Besides, I'm having a conversation with someone at the table.  I don't need Malik and Amos chiming in their 2 'sids worth.  Really.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

How about no.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Yeah, I think it's absurd how many conversations I can listen to at once anyhow.  I think listen should be targetable, like watch... And I also think you should have to "approach" a character or object before you can listen to it (this includes doors or walls!) but since my "approach" idea will never be, I just cry myself to sleep.
Quote from: Wish

Don't think you're having all the fun...
You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!

I've noticed once in awhile, I'll -not- be able to hear someone talking at another table, even while my listen skill is on. What I would love..is PS's idea of targetting the listen skill, with a random chance of overhearing other conversations as well.

So it'd be like...

listen on
OK (80% chance to hear any conversation anywhere in the bar)
listen 3.table
OK (not that you are actively attempting to pay attention to ONLY one conversation, you now reduce your chance of random eavesdropping to 50% at all the other tables, and you bump your eavesdropping on table #3 up to 90%)
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I like it the way it is too.

Except that there is no table-restricted version of tell.  That drives me nuts.

So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

I like the way it is currently also.

This below agreement, I also agree on.

Quote from: Lizzie on May 23, 2008, 04:22:31 PM
I've noticed once in awhile, I'll -not- be able to hear someone talking at another table, even while my listen skill is on. What I would love..is PS's idea of targetting the listen skill, with a random chance of overhearing other conversations as well.

So it'd be like...

listen on
OK (80% chance to hear any conversation anywhere in the bar)
listen 3.table
OK (not that you are actively attempting to pay attention to ONLY one conversation, you now reduce your chance of random eavesdropping to 50% at all the other tables, and you bump your eavesdropping on table #3 up to 90%)

Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: flurry on May 23, 2008, 04:34:18 PM
I like it the way it is too.

Except that there is no table-restricted version of tell.  That drives me nuts.


here's how to do that on mushclient, your mudclient may vary:
alias: ttell * *
send: talk (to ~%1) %2