My mindless optimism...[death rant]

Started by spicemustflow, March 09, 2008, 06:28:36 AM

March 09, 2008, 06:28:36 AM Last Edit: March 22, 2008, 04:34:18 PM by Vanth
...and unlimited faith in the skills of my characters has brought another promising -insert guild- to a premature and retarded death. Shit, no wonder I always (almost) the same chars, no one ever lives enough to make me satisfied with that particular guild experience. Just a rant, better than breaking something :). My next char isn't going to leave his house...

[edited by Vanth to make the subject clearer]

You don't need to stay inside your character's house, but staying within the safe parts of a city and no blind faith in your newbie skills would probably help.  ;) If you think something can get you killed, it probably will. Even after 5 days of playtime accumulated and regular training it's still safe to assume that most dangerous things will kill you.

Quote from: Akaramu on March 09, 2008, 06:39:19 AM
You don't need to stay inside your character's house, but staying within the safe parts of a city and no blind faith in your newbie skills would probably help.  ;) If you think something can get you killed, it probably will. Even after 5 days of playtime accumulated and regular training it's still safe to assume that most dangerous things will kill you.


Like Akaramu. She will kill you.
And I will.. Perhaps.. Maybe?


But.. Join a clan mate (make a northie), they will train your ass up.. And make you a buffie mcbuffman.
"Don't take life too seriously, nobody ever makes it out alive anyway."

March 09, 2008, 07:14:39 AM #3 Last Edit: March 09, 2008, 07:29:18 AM by spicemustflow
The frustrating thing is it was greed. Pure greed. I was loaded and going to make more sid than ever, but I just HAD to see what's down there...

Nevermind I'll try something new now. Is anyone playing in Luir's? I never tried that.

edited for typo

Haha. With your name, you absolutely have to play in Luir's at least once.

I don't know about right now, but it tends to be quite a busy place with lots of interesting PCs stopping by. Then again, it can also be very quiet at times. But you'll never know until you try. And yes, join a clan, and maybe start playing a little more careful if you want to have a longer lived PC.  ;)

Quote from: BlackMagic0 on March 09, 2008, 06:58:31 AMLike Akaramu. She will kill you.
And I will.. Perhaps.. Maybe?

I DENY EVERYTHING!!111!!!

*squint*

Kurac plays in Luir's and has always been know for its awesomeness. Nothing else exists in Luir's save for the occasional passer-through or the extremely rare non-Kuraci who for some reason lives there. Oh, and sometimes a gypsy or two.

Quote from: spicemustflow on March 09, 2008, 07:14:39 AM
Nevermind I'll try something new now. Is anyone playing in Luir's? I never tried that.

No! Come up far north, To tuluk... We are far better.. And you know what? A booming PC player base here!

Quote from: Akaramu on March 09, 2008, 07:23:16 AM
Haha. With your name, you absolutely have to play in Luir's at least once.
And yes, join a clan, and maybe start playing a little more careful if you want to have a longer lived PC.  ;)

No.. With your  name come up to Tuluk.  8) And join that clan.. So many options up here that are actually active!

Quote from: Akaramu on March 09, 2008, 07:23:16 AM
Haha. With your name, you absolutely have to play in Luir's at least once.
And yes, join a clan, and maybe start playing a little more careful if you want to have a longer lived PC.  ;)

Quote from: BlackMagic0 on March 09, 2008, 06:58:31 AMLike Akaramu. She will kill you.
And I will.. Perhaps.. Maybe?

I DENY EVERYTHING!!111!!!

*squint*

She lures you with mudsex, then stabs you.. I hurtz.  :'(
"Don't take life too seriously, nobody ever makes it out alive anyway."

The north is rocking right now. Hell even Kuraci is moving up there quite a bit, I believe. Plus you have so many choices Lyksae, Legions, Byn, Kurac, Salarr.....I could keep going...catch my drift...come have fun in the land of booze and poets.
Respect. Responsibility. Compassion.

Hm, I thought that Tuluk is empty, don't know why, maybe read some older thread about it, so I'm in Nak again. I'll die probably soon, so... :)

There are fun things to do in 'Nak, too. If you like making fighter-types, the Byn, Arm of the Dragon, and Tor might be right for you down there. In the north, as other people said, Kurac, Byn, Sun Legions, etc.

Find your niche and have fun.

Quote from: titansfan on March 09, 2008, 01:43:58 PM
come have fun in the land of booze, spice, and poets.

I fixed your post.

Tuluk is jumping, tons of stuff to do at all levels, and a very in depth culture that's not really always what it seems and can be as rough and brutal as Allanak if not moreso.  It's not all wine sipping and tree hugging like some would have you believe.  Tuluk has fun for all types from lowly grubby mercenaries, hunters, beggars, and criminals to haughty bards and aides and everything in between.

man
/mæn/

-noun

1.   A biped, ungrateful.

Tuluk - tribal influence, with creepy undertones of paranoia
Allanak - brutality influence, with brutality undertones

My first three characters all died because of recklessness, i.e. taking on NPCs simply for greed. Teaches you that running around, farming NPCs for money is pretty much gaming the system (for my third character, I believe I was earning far more money than was realistic, especially looking at typical starting salaries in most guilds.) Eventually, gaming the system will get you killed. You aren't training properly, and eventually you'll find something that you think you can take for that extra 30 or 40 sid, but in the end it kills you.

Training is all-important. Training buys enough time for
(a) you to flee, or
(b) your boss to kill the <scary thing>.  ;)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: hyzhenhok on March 10, 2008, 01:50:38 AMrunning around, farming NPCs for money

*wince*

The pain! The pain! My eyes are bleeding. This is a roleplay MUD. Not a hack and slash MUD.  :'(


A sand-hued desert tarantula crumples to the ground.
You receive 102 experience points.
You rise a level!! Welcome to level 3!
You gain 7 hit points, 3 stun points and 12 movement points.
You have new skills to train; type 'skills' to see them.
You take 86 obsidian coins from the body of a sand-hued desert tarantula.

Akaramu gossips: WAY TO GO ~brytta.leofa~!!
hyzhenhok gossips: brytta.leofa, congratulations on Level 3!!
a strange shadow gossips: Nice Job brytta.leofa! Burnin' 'em up!
> gossip lol thansk guys
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

That made my day.

I <3 you.  ;D

QuoteTuluk - tribal influence, with creepy undertones of paranoia
Allanak - brutality influence, with brutality undertones

Alright, I decided to give Tuluk another chance and it better be creepy! Last time it seemed like a bunch of hippies prancing around the wineyard.

Quote from: spicemustflow on March 21, 2008, 12:55:21 PM
QuoteTuluk - tribal influence, with creepy undertones of paranoia
Allanak - brutality influence, with brutality undertones

Alright, I decided to give Tuluk another chance and it better be creepy! Last time it seemed like a bunch of hippies prancing around the wineyard.

It always will at first glance. You have to invest some time before you see the stuff there is to see.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

Make a list of PC's you see on a regular basis each month.  Compare month 3 with month 1.

Chances are you won't see a lot of the same people still wandering around.  Isn't that creepy enough?

-LoD

I would think the halflings got them.

Quote from: spicemustflow on March 21, 2008, 01:24:47 PM
I would think the halflings got them.

You'd be mostly wrong. Halflings and other wildlife aren't the main danger in Tuluk. If you stick around long enough and listen to the whispers, and strain your ears hard to catch the large silences arond what doesn't get said, you'll find out what is.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

What I meant to say is isn't it like that all over the MUD, not just in Tuluk? But anyway, I'm pretty excited about the new setting and new char, and I'll pay attention to those whispers :).

Quote from: spicemustflow on March 21, 2008, 02:44:12 PM
What I meant to say is isn't it like that all over the MUD, not just in Tuluk?

Hah, yes. Well, once you understand the game world a bit, you will find that PCs are always the true danger. NPCs are tough, but in most circumstances predictable and easily avoided...

I cannot count how many times I rolled up a warrior in tuluk, went to the grasslands, and decided I was cool enough to attack a duskhorn, only to get gored viciously in the head and knocked out for a premature death ON the 3 hour mark.

I'm a pessimist at heart, I think I'm just stupid. =)
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.