Gemmed vs. "mundanes" in Allanak

Started by Salt Merchant, October 11, 2007, 12:43:35 PM

Please let's settle this with a vote. How are the gemmed perceived, in the main, by the "mundanes" in Allanak?
Lunch makes me happy.

My current character often uses "think" and emotes to express his fear and general distaste for magickers; he's been known to be rather verbal about it, as well.  He doesn't leave a bar just because a magicker is there, nor will he attack one simply for being a magicker (hell, he'd probably lose, and he knows that; who the hell knows what those finger-wagglers can do!?).  He'll avoid sitting with one at all costs--unless it's unavoidable--and won't talk with one any more than he absolutely must.

I get the feeling that's how it's supposed to be: uneasy tolerance, and general avoidance.  Not bloodthirsty, rabid, foaming-at-the-mouth hatred, just fear and trying to keep away from those damn finger-waggling magickers.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

Sorry, but this vote seems pointless.

I see fear, loathing, unease, despise, etc.

You're basically telling the playerbase to fear, loathe, despise and be uneasy around gemmers.

I agree that mundanes should certainly fear or hate gemmers appropriately, but what's the point of the vote?

Where's the "treated like a fellow mundane" option?
Amor Fati

Quote from: "NoteworthyFellow"My current character often uses "think" and emotes to express his fear and general distaste for magickers; he's been known to be rather verbal about it, as well.  He doesn't leave a bar just because a magicker is there, nor will he attack one simply for being a magicker (hell, he'd probably lose, and he knows that; who the hell knows what those finger-wagglers can do!?).  He'll avoid sitting with one at all costs--unless it's unavoidable--and won't talk with one any more than he absolutely must.

I get the feeling that's how it's supposed to be: uneasy tolerance, and general avoidance.  Not bloodthirsty, rabid, foaming-at-the-mouth hatred, just fear and trying to keep away from those damn finger-waggling magickers.

You hit the nail on the head. Couldn't make a better arguement myself.
staff member sends:
     "No problem. We'll just eat your brainz later

Wild estimate, based on a fairly small sample size. This is outward appearance only; I've got no way of knowing their real feelings.
1 in 10 mundane PCs friendly (pleasant, may express appreciation)
7 in 10 mundane PCs neutral (no strong reaction either way, but not "friendly")
2 in 10 mundane PCs unfriendly or hostile

Edit: FWIW, I've never seen an individual reaction that struck me as jarring. Though I'd be perfectly fine seeing more of #3.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

That's a bad sampling, byretta...

It should be something more like...

Out of 100 mundanes:
:arrow: 20, scared to the point of not doing ANYTHING in the general direction of the magicker.
:arrow: 75, scared but not to the point of pissing him/herself and showing it.
:arrow: 4, a little nervous.
:arrow: 1, neutral.

How PCs are reacting, however, is not something I know about, as I haven't played in Allanak for a while.  If they are reacting as you have indicated, however, those players should be slapped soundly about the head neck and shoulders.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

All of the above seem acceptable to me. Some players seem to want mages to be feared and avoided, some seem to want them to be feared, despised, and beaten on on a daily basis. Suit yourself, there's no one right way to eat a Reeses.
QuoteThe shopkeeper says, in sirihish:
     "I am closed, come back at dawn."

You say to the shopkeeper, in sirihish:
     "YOU ^*%$*% WORTHLESS SHIT."

You say, in sirihish:
      "Ahem."

Quote from: "spawnloser"How PCs are reacting, however, is not something I know about, as I haven't played in Allanak for a while.  If they are reacting as you have indicated, however, those players should be slapped soundly about the head neck and shoulders.

Yeah, because there is NO plausible possible reason for a mundane to treat a gemmer in a pleasant manner.  :roll:
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Except the question wasn't "how do you feel the mundanes SHOULD treat gemmers in Allanak?"

The question is how DO mundanes treat gemmers in Allanak?

How they -should- treat them is already being dealt with in a different thread.

I'm not going to say how my character treats them, because my character happens to be alive, and in Allanak at the moment, and any more information than that would be IC :)

But suffice it to say, she treats them exactly how I feel is appropriate for her to treat them, given her experience with gemmers in particular, magickers in general, and her particular upbringing and any voodoo death-squad stories (or lack thereof) she grew up with.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Without the option of "Need to suppress the urge to hug them like a bunny they are" option, the poll seems biased.
some of my posts are serious stuff

Quote from: "Mudder"
Quote from: "NoteworthyFellow"My current character often uses "think" and emotes to express his fear and general distaste for magickers; he's been known to be rather verbal about it, as well.  He doesn't leave a bar just because a magicker is there, nor will he attack one simply for being a magicker (hell, he'd probably lose, and he knows that; who the hell knows what those finger-wagglers can do!?).  He'll avoid sitting with one at all costs--unless it's unavoidable--and won't talk with one any more than he absolutely must.

I get the feeling that's how it's supposed to be: uneasy tolerance, and general avoidance.  Not bloodthirsty, rabid, foaming-at-the-mouth hatred, just fear and trying to keep away from those damn finger-waggling magickers.

You hit the nail on the head. Couldn't make a better arguement myself.

This is exactly how I feel it should be as well.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "Gimfalisette"
Quote from: "spawnloser"How PCs are reacting, however, is not something I know about, as I haven't played in Allanak for a while.  If they are reacting as you have indicated, however, those players should be slapped soundly about the head neck and shoulders.

Yeah, because there is NO plausible possible reason for a mundane to treat a gemmer in a pleasant manner.  :roll:

Yes there is. If they don't want to anger the evil witch at them and have their genitals turned inside out with dark magicks. The only people I can realistically see being openly aggressive to gemmed is templars, nobles, soldiers, the unbelievably stupid/insane, or those who have a death wish.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "jhunter"Yes there is. If they don't want to anger the evil witch at them and have their genitals turned inside out with dark magicks. The only people I can realistically see being openly aggressive to gemmed is templars, nobles, soldiers, the unbelievably stupid/insane, or those who have a death wish.

The little eye-rolley guy was there to indicate my post was sarcastic.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Or those in the mobs with torches and pitchforks.  Mob mentality counts for alot against intelligent decisions.
she said slow down this train
slow down the iron that runs in my veins

Quote from: "Gimfalisette"
Quote from: "jhunter"Yes there is. If they don't want to anger the evil witch at them and have their genitals turned inside out with dark magicks. The only people I can realistically see being openly aggressive to gemmed is templars, nobles, soldiers, the unbelievably stupid/insane, or those who have a death wish.

The little eye-rolley guy was there to indicate my post was sarcastic.

Sorry, I actually did completely overlook the emoticon. Alot of the time I don't even pay attention to them and just read the text.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Funny, I rarely see any of these emotions around magickers as of late IG.

Quote from: "Vessol"Funny, I rarely see any of these emotions around magickers as of late IG.
Be the NPC you want to be.

Next time your character dies, apply for an insane dwarf and go purchase the biggest, sharpest double-edged axe and sit at the bar until you find a magicker that gives anyone a look or some attitude.

Then show them all that an insane, bald and tattooed dwarf with an obsidian double-edged axe is just as dangerous as a skinny leashed lad who supposedly packs nuclear warheads in his pockets.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: "Malken"Next time your character dies, apply for an insane dwarf and go purchase the biggest, sharpest double-edged axe and sit at the bar until you find a magicker that gives anyone a look or some attitude.

Then show them all that an insane, bald and tattooed dwarf with an obsidian double-edged axe is just as dangerous as a skinny leashed lad who supposedly packs nuclear warheads in his pockets.

I have to say that as much as the playerbase seems to have mage characters and all they stand for, I think it's very lame to create insane characters with the sole purpose of finding a mage to chop. All you're doing is injuring or killing somebody's character to prove a point with a throwaway PC you likely don't even care about.
QuoteThe shopkeeper says, in sirihish:
     "I am closed, come back at dawn."

You say to the shopkeeper, in sirihish:
     "YOU ^*%$*% WORTHLESS SHIT."

You say, in sirihish:
      "Ahem."

Quote from: "Malken"
Quote from: "Vessol"Funny, I rarely see any of these emotions around magickers as of late IG.
Be the NPC you want to be.

Next time your character dies, apply for an insane dwarf and go purchase the biggest, sharpest double-edged axe and sit at the bar until you find a magicker that gives anyone a look or some attitude.

Then show them all that an insane, bald and tattooed dwarf with an obsidian double-edged axe is just as dangerous as a skinny leashed lad who supposedly packs nuclear warheads in his pockets.

A while back (maybe last spring?) there was a half-giant in Allanak who was very uncomfortable about the presence or existence of "witches".  I think he might have had a northern accent, I don't quite recall.  His buddy had to keep talking him down whenever he saw a Gemmed.   :lol:   It was funny in a way, but also a little nerve wracking if you were the Gemmed in question, because a half-giant warrior with a ginormous axe may just be able to kill you before the militia steps in, much less before you can get in any defensive casting.

That was pretty good.
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

Quote from: "Southie"I have to say that as much as the playerbase seems to have mage characters and all they stand for, I think it's very lame to create insane characters with the sole purpose of finding a mage to chop. All you're doing is injuring or killing somebody's character to prove a point with a throwaway PC you likely don't even care about.

I totally agree with Southie.
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Not to invoke Goodwin's law I personally think that magikers should be viewed as big ugly Nazi skin heads armed with concealed weapons with a swastika tattooed on their forehead living in a liberal American city under the protection of free speech laws.

Almost everyone is uncomfortable being around them and probably would not take a seat next to them.  A few gutsy people would probably hurt them if they didn't fear the law.  If they started talking loudly about their twisted ideology, most people would react somewhere between extreme disgust and fear.  Anyone caught spending time with them would immediately be suspected of being Nazi's themselves.  Few people would want to associate with them, and you would probably deeply disapprove of any friend of yours who went up and made nice with them.  Your boss might fire you if you saw you hanging out with them.  You would not likely take the time to 'understand them as humans'.  In fact, they probably rank as sub human to you.  If you heard that a Nazi dropped dead on the news, you probably would think "good".  If the police officer came in and kicked them around,  you probably would approve regards of his guilt.

The fear and hatred of magikers is a deep gut level feeling.  I think people rationalize far too much how they feel about magikers.  These are a group of people that should cause a gut level negative reaction.  In the same way many people would never in a thousand years accept a nicety from some swastika tattooed Nazi no matter how nice he is, most people would react the same to a magiker.  You don't care who they are or how they got there.  You just hate and fear them and would be a happier person if you never saw them again.  This is a hate and fear that is so pounded into your head by society that it is almost impossible to ignore.  You might not pull out a gun and start blazing away at every Nazi you see, but you probably notice each and every single one you run into and have a negative response to each one.

Now, that isn't to say that there are not exceptions.   There are people out there that could tolerate a Nazi for a friend without being a Nazi.  They are just few and far in-between.  Further, they would likely try and keep their friendship on the down low instead of walking arm and arm with them in public.  Merchants will grudgingly deal with them, especially if they fear harm at a refusal.  Truly unscrupulous people will deal with them, but even the most unscrupulous would be sure to keep their dealings quiet because anyone dealing with such people is probably up to no good.

It is unlikely you ponder and rationalize the value of each big mean skin haed swastika tattooed Nazi you run across.  Far more likely, you hate them on the spot, wouldn't give them a chance in a thousand years to explain themselves, and if you thought you could bring harm or misery to one without facing any consequences, you would.  They are all lumped together, regardless of their merit, in a single pool of subhumans that you most likely keep completely separate in your mind from 'real people'.   The only reaction you likely have to such people is fear, hate, and maybe occasionally a little pity at what they have become.

A magiker in Allanak is like a neo-Nazi in America.  They are tolerated just barely, will get the protection of the law, but are certainly social outcasts outside of their own circles.  Being a magiker in Tuluk is like being a magiker in Israel.  If the authorities don't nab you and hang you out to dry, then citizens would likely tear you apart.

This is how I envision the relationship with magikers.  It is based around a gut reaction that society has stomped into your brain.  You don't view them as human.  For the most people it is unthinkable to associate with them in private, and an invitation for social death to associate with them in public.  

Rationalize less, let your gut feelings do more.

I REALLY like Rindan's analogy.... in fact.... I'm somewhat aroused by it.
musashi: It's also been argued that jesus was a fictional storybook character.


Quote from: "Southie"
I have to say that as much as the playerbase seems to have mage characters and all they stand for, I think it's very lame to create insane characters with the sole purpose of finding a mage to chop. All you're doing is injuring or killing somebody's character to prove a point with a throwaway PC you likely don't even care about.
My idea was not for someone to create a 'throwaway' character and go slay the first gemmer he spots. My idea was that someone should create a badass warrior who's just as deadly as a finger-wiggler and show the rest of the population that those guys are kept in check by the power that be and if the power that be don't keep them in check, you are there to remind them to keep it cool, honeybunny-style if something goes wrong or if they dare threaten the good populace of Allanak.

I was also trying to point out that not EVERYONE is afraid of the mysterious magickers, a badass dwarven warrior of experience is probably knowledgeable enough to know that they don't pose a threat to him as long as they are sitting quietly in a bar and as long as he has his faithful badass axe nearby in case of emergency.

I might be afraid of a Nazi guy of 300 lbs in real life if I'm sitting next to him, but if I'm a Vietnam vet with a shotgun, suddenly, that Nazi guy isn't so scary anymore.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

QuoteI might be afraid of a Nazi guy of 300 lbs in real life if I'm sitting next to him, but if I'm a Vietnam vet with a shotgun, suddenly, that Nazi guy isn't so scary anymore.

What you don't know is that Nazi is the guy from Hitman and will kill you before you even think about doing him harm. That's the problem - you don't know HOW strong the magicker is.... or that Nazi. And if the OOC conventions give you doubt, think about this - any gemmer's probably spending most of their playtime twinking their skills in the temple. Chances are, you're going to die unless you have a mob behind you.
musashi: It's also been argued that jesus was a fictional storybook character.

Not to mention the crimcode, which will probably instarapeâ„¢ you.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Quote
This is how I envision the relationship with magikers. It is based around a gut reaction that society has stomped into your brain. You don't view them as human. For the most people it is unthinkable to associate with them in private, and an invitation for social death to associate with them in public.

Rationalize less, let your gut feelings do more.

The only problem I see with this analogy is that it doesn't work entirely (which, of course, given that it IS an analogy is something of a self-evident truth). The problem I see is that Noble houses and the Templarate employ the magicker population EXTENSIVELY and without disguising their utilization. Especially the nobility - I hate having magickers waltz around in Oash uniforms claiming immunity from the Law. They are a fucking magicker, Oash should deny up and down any affiliation with them, and a soldier (unless paid handsomely by the certain house) should be able to question and rape the magicker. In my opinion, the magickers are worse than slaves, why should a noble interact with something that's so disgusting and vile and offensive. The templarate, which is far more aware of their talents than anyone else in the city, should have no qualms about employing magickers. But I feel that even their use by the templarate should be covert. You cannot have magickers save the world time and time again and continue to hate them. It's akin to Nazis saving your hometown from the undead. Eventually, you're going to have to say 'thanks.' The copper war was one such example - magickers and normals shoved together and forced to cooperate. When the ONLY food/water you have access to is magicker food/water, you're pretty much forced to either desert, eat the food, or die. And once you eat that food and don't die, your character will question the offensiveness of magickers.

I think that the current situation is a direct result of this contradiction - commoners are supposed hate/fear magickers, but the nobles and those above have free reign to use magickers at their leisure. I feel that the nobility and the templarate should be held responsible for their role-play (or lack there of). I, as a player or character, should not have to question the presence of a noble in a slum. It confuses me, so they have the power to ignore documentation because they have a special character? Does that give me power to ignore the docs? Can I go out twink all day and then go into the nearest vivaduan temple, get healed, get water, and get food? Why does a templar that just walked into a vivaduan temple pick up some crap that some rukkian made up and eat it? And what should my character's reaction be when he sees that happen?

Otherwise, Rindan's analogy is very sexy.
musashi: It's also been argued that jesus was a fictional storybook character.

Quote from: "Dirr"It confuses me, so they have the power to ignore documentation because they have a special character? Does that give me power to ignore the docs?

Quote from: "The Documentation"Stone Elementalist (karma required)
Stone elementalists are mages who have given their lives to the practice of the elemental magicks of Ruk. They can eventually wield considerable power over all things which are composed of matter, even as far as altering an object's composition from one material to another.

The spells which stone elementalists learn always revolve around the earth. Ruk is the name of the elemental plane of earth, and is often mentioned in the spells of stone elementalists.

Stone elementalists are often employed as part of an army or scouting group, for they are well able to weave protective magicks around their fellows. Stone elementalists can also be invaluable as travelling companions because of their abilities to conjure mounts and ease the tired feet of the burden of long journeys. Stone elementalists are, however, the most druidic of all the mages, and usually come to appreciate solitude and long quiet communes with the earth.

Fire Elementalist (karma required)
Elementalists of the sun are mages whose power centers around the element of Suk-krath, which is the blazing crimson sun. Sometimes called the "war mages," sun mages possess magicks which are devastating to others around them. For this reason sun mages are often feared and distrusted, and perhaps rightly so, for who would take up to learn magicks that were entirely battle-oriented?

The spells of sun elementalists typically invoke Suk-krath, which is the name of fire, the name of the Sun, and the name of the elemental plane of fire.

More than any other mage, sun elementalists are employed for purposes of combat. Although the elementalist him or herself may have certain goals in mind for their life, the fact remains that sun elementalists can do only one thing well, and that is to slay with the heat of the Sun.

Water Elementalist (karma required)
Elementalists of the water are the most valuable mages in existence on the parched dry world of Zalanthas. There is no better companion than an expert water mage on a long journey, despite the general bias against and fear of magick prevents many from admitting this.

Most magicks of water elementalists stem from Vivadu, the elemental plane of water. Water elementalists are able to conjure water from that plane with ease, and can learn to have complete control over all waters, to poison or purify, to create or destroy. While possessing almost no combat abilities, water elementalists are powerful in subtler ways: they are able to heal virtually any wound, create impenetrable barriers around themselves, and even to drain the life force of other beings.

Water elementalists are highly employable. As companions on journies they are worth incredible sums of money, and as permanent parts of clans or Houses worth even more. Usually, a water elementalists can earn an easy living by selling the water she conjures at a lower price than the templars will offer from their wells. Perhaps more than any other mage, water elementalists can sell their magicks for a good profit in almost any situation.

Wind Elementalist (karma required)

Wind elementalists are mages who follow the course of the everchanging breezes of Zalanthas. Like the wind, they are often felt but not seen, and can typically travel great distances at will. Even less than sun mages, however, wind elementalists are not trusted; most average citizens have no ability to comprehend the aspect of a wind mage and his or her mysterious ways of moving and plane-shifting.

Wind elementalist spells often invoke the name of Whira, the elemental plane of air. The magicks involve becoming unseen, moving between planes of existence, and crossing large distances in the blink of an eye.

Nearly as much as water elementalists, wind elementalists are able to sell their spells for a good profit. A powerful wind elementalist can be an absolutely invaluable ally, however, and so they are often sought out to aid in various assassinations, espionage (at which wind mages can be very good), or military operations. As a travelling companion, wind elementalists may be somewhat undependable--they will typically become very tired of "just walking," and may abandon any party with which they are journeying.


How again are those in the examples you gave -ignoring- the documentation?

Now I'm confused.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

QuoteHow again are those in the examples you gave -ignoring- the documentation?

Through the power of magick.
musashi: It's also been argued that jesus was a fictional storybook character.

Quote from: "Help warrior"In nearly all warriors there exists some notion of honour and fairness, and often a vague conception of glory.

Oh shit, someone take my karma.  I have not been following the documentation.

Those help files have not been touched since its was okay to go kill NPCs in Tuluk for their sweet metal equipment.  Take those help files with a grain of salt.

Unless the staff tells us otherwise, it's not up to -you- to decide what parts to use and what parts to ignore. I've never read anywhere where the staff has said there was anything wrong/incorrect with the elementalist documentation.
Just because there is a glaring error in one place it does not give you the right to pick and choose what documentation to follow as you see fit.

Nowhere is it documented that nobles and templars should -not- hire gemmed mages and it has been pretty widely accepted for a long time now.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

I find it pretty damned funny how when the documentation supports your position it's fine. But if it contradicts what you believe, then just take that documentation with a grain of salt.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

QuoteNowhere is it documented that nobles and templars should -not- hire gemmed mages and it has been pretty widely accepted for a long time now.

But no one's saying that either; it should be done tactfully. Anyways, I didn't mean to distract this discussion to a debate of the veracity of the documentation. So, if I'm wrong - I'm wrong, but that's what I would like to see in noble or templarate/magicker interaction: some amount of secretiveness/concealment.
musashi: It's also been argued that jesus was a fictional storybook character.

Quote from: "Dirr"
QuoteNowhere is it documented that nobles and templars should -not- hire gemmed mages and it has been pretty widely accepted for a long time now.

But no one's saying that either; it should be done tactfully. Anyways, I didn't mean to distract this discussion to a debate of the veracity of the documentation. So, if I'm wrong - I'm wrong, but that's what I would like to see in noble or templarate/magicker interaction: some amount of secretiveness/concealment.

I agree to being more secretive in regards to nobles with the exception of House Oash or the templarate. It's widely known that Oash hires gemmed and the templarate as well. Anyone else should be attempting to keep it as quiet as possible.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "Gimfalisette"
Quote from: "spawnloser"How PCs are reacting, however, is not something I know about, as I haven't played in Allanak for a while.  If they are reacting as you have indicated, however, those players should be slapped soundly about the head neck and shoulders.
Yeah, because there is NO plausible possible reason for a mundane to treat a gemmer in a pleasant manner.  :roll:
Oh, sarcasm?  Wonderful, it's not like everyone and their brother, sister, parents, grandparents, retarded step-child and a 3-legged dog can't do that too.

...

Honestly, the documentation says that magickers have certain traits, like Vivaduans being very employable, but it also says that magickers are not trusted and are feared.  I really like Rindan's analogy for how magickers should be treated too.  If you want to be pleasant to a magicker, you should be looked upon as a magicker lover... or to use Rindan's analogy, you should be looked on like someone in the real world would look upon a Nazi-lover.  Your social standing should plummet.  Your friends should become as uncomfortable around you as the majority of the population is around magickers, perhaps even suspect you of being one.

Sure, you can easily come up with a reason, but to do so openly is like shooting yourself in the foot socially.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

Quote from: "spawnloser"
Quote from: "Gimfalisette"
Quote from: "spawnloser"How PCs are reacting, however, is not something I know about, as I haven't played in Allanak for a while.  If they are reacting as you have indicated, however, those players should be slapped soundly about the head neck and shoulders.
Yeah, because there is NO plausible possible reason for a mundane to treat a gemmer in a pleasant manner.  :roll:
Oh, sarcasm?  Wonderful, it's not like everyone and their brother, sister, parents, grandparents, retarded step-child and a 3-legged dog can't do that too.

...

Honestly, the documentation says that magickers have certain traits, like Vivaduans being very employable, but it also says that magickers are not trusted and are feared.  I really like Rindan's analogy for how magickers should be treated too.  If you want to be pleasant to a magicker, you should be looked upon as a magicker lover... or to use Rindan's analogy, you should be looked on like someone in the real world would look upon a Nazi-lover.  Your social standing should plummet.  Your friends should become as uncomfortable around you as the majority of the population is around magickers, perhaps even suspect you of being one.

Sure, you can easily come up with a reason, but to do so openly is like shooting yourself in the foot socially.

If that's the case, then why does -anyone- socialize with or have anything to do with House Oash? Why is their compound located almost in the center of the city? What I'm saying is, if that is the case, don't you think that the staff would have put more in the documentation regarding House Oash and would've located their compound closer to the mages quarter and farther from the central portion of the city?
If what you guys are saying is true, I would think the documentation would reflect that and their geographical location within the city would as well.

Honestly, I'd have to say this is one of the biggest reasons that I can't wait for the new game.
Everyone has their own ideas of how things -should- be regarding magick and magickers. They have their own interpretations of the documentation regarding it. Most of the time the staff will not take a stance as to which is correct and intended and which is not. Unless it is seriously way outside of the documentation from what I've seen.

Some people have a dislike of magick and all things magickal and want their rp to be very mundane. These people are usually the ones taking the fear and distrust of magick to one extreme to mold the gameworld into what they want it to be. (And woe to those who do not interpret the documentation in any way that conflicts with that.) These are the same people that believe every mundane, regardless of locale should treat magick and magickers the same as the documentation says the Tuluki should.

Then you have those that see how there is a much broader range that can be interpreted from the documentation. These people like some magick in their gameworld, blended nicely (or not so nicely) with the mundane.  They like there to be fear and mistrust of magickers but believe that going to one extreme or another is a breach of the true spirit of the documentation and are -exceptions-. That in different locales, views and treatment of magickers and things magickal will be different.

Lastly, you have those that wish to play a magicker that is more typical of other settings. They want to play the exception to the documentation. They want to make friends with mundane pcs (or be the mundane pc that doesn't have any problem with magick or magickers) and basically get along with everyone regardless of class/race. Usually to the general irritation of the previous two types. They don't really care what the documentation says, they attempt to mold it into what they would like to play instead of dealing with things as the setting has been placed out.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

House Oash?  They, like the other noble houses of Allanak ARE the social structure of Allanak, especially considering that they are one of the top tier houses.  Also, they hire magickers more than anyone else, but they don't have a huge stable of magickers by any means.  The only reason that the PC population in years past was heavily magicker was because they were the ONLY employment for magickers besides the Templarate.  Council of Allanaki Mages has changed that.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

I don't think House Oash says to the public "we are the magiker house!"  True, they certainly dip their hands into that mess more than most houses, and they have lots of magiker plots, but that is hardly the public face they put on things.  There are two things to realize.  

First, nobles really are not in a popularity contest to get the commoners to love them.  House Oash doesn't need to be the most loved to be a upper house.  If being loved made you a upper house, House Fale would be #1.  I am not saying you can totally ignore commoners, but winning the popularity contest isn't going to win you a top seat as a noble house.  Further, I would imagine that House Oash probably is one of the noble Houses that commoners like the least (as if there opinion matters) for the very reason that gemmed in Oash colors are more common.

Second, House Oash is not run by gemmed.  They employ gemmed, as do Templars.  Employing a gemmed is more like feeding a hunting dog.  A gemmed gets food, water, and things to make it happy so it works better, but when it comes down it, a gemmed isn't exactly operating by its own free will.  The Templarate and Noble Houses don't need to ask gemmed nicely to get things done if they don't want to.  Commoners see collared magikers working by the command those in power.  They also see displays that show that it is a relationship of owner and owned, not two equals.  Now, within the House itself there might be a more complex relationship going on, but as far as the public is concerned, magikers are collard and control just like an argosy Mek.  House Oash can employ magikers without loving them.

Now, what the exact relationship is behind the scene is for documentation and the leadership to decide.  The public face, IMO, should be one of keeping it low key.  A gemmed might wear house colors or work for a Templar, but that doesn't mean that people should be giving them high-fives in public and not expect people to react negatively.

I am not advocating not interacting with magikers.  I am saying that the social price to pay with BSing around with a magiker should be a whole hell of a lot higher than chatting with a 'rinth rat elf.  I do think that people are far too casual and indifferent about hanging out and being friendly with them in public.  There should be a social price that is paid when you buy your magiker buddy a drink in public and have a friendly chat with him.  Right now, I really don't see people paying much in the way of a social cost.

QuoteI don't think House Oash says to the public "we are the magiker house!"

While it's maybe not intentional, I believe that's exactly what they're saying when they have gemmed mages trapsing about in Oashi uniforms. If they wanted to keep it low-key or make it appear as more of a master/slave appearance why put them in house uniforms, elevating them to the status of any other common house employee? It all seems pretty contradictory to me.
I don't have any problem with keeping things behind closed doors when dealing with mages and keeping it low-key in public, the problem is it isn't done that way by the templarate and House Oash. It is done right out in the open for everyone to see and know. If they're not going to keep it low-key, (which they aren't and it has been accepted as "the way it's done") whose to say that isn't the way it is intended for all when dealing with gemmed?
Certainly, noone would want people to know that they are dealing with any rogue/ungemmed magicker/psionicist/defiler but it appears to me that gemmed magickers fall somewhere in the middle of "avoid like the plague and keep quiet/get your torches and pitchforks" and "hey gemmer, let's go fuck".
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Even if we could all agree that magickers should be totally terrifying and hated... there's a problem.   It's a role playing game, and naturally a lot of people are going to want to play the badass 'protagonist'.  

So even if 90% of the player base agreed that everyone else should be afraid of magickers, a whole bunch of them would still want their character to be exempt.  "But I'm Ash... I could totally kick their ass... it's everyone else that should be worried"

As someone pointed out earlier, the player base does a poor job of reflecting the virtual populace.  And that's pretty much always going to be true to varying degrees.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Consider this:

Perhaps the templarate, when using gemmed, in public, with no dissembling, is sending the message of, "We're so badass, the devil himself doesn't scare us," and the templarate gets rid of rogue 'gickers, nilazi, and sorcerors not because they are dangerous, but rather disobedient.

Quote from: "Troicha"Consider this:

Perhaps the templarate, when using gemmed, in public, with no dissembling, is sending the message of, "We're so badass, the devil himself doesn't scare us," and the templarate gets rid of rogue 'gickers, nilazi, and sorcerors not because they are dangerous, but rather disobedient.

When you see this every day, doesn't it make you think - MAGICKMUD?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Rindan's analogy is awesome.

Probably the worse thing I ever saw IG that pissed me off a lot is when people defended gemmers in a conversation and called them people as well, and that is ALL I will say about that.

Gemmers should be confined to their own district realistically and to see a gemmer walking down the street outside of their quarter should arouse HEAVY suspicion. Only reason they should be allowed to leave really is under the employ of a templar or noble, as they are tools.

Quote from: "Vessol"Rindan's analogy is awesome.

Probably the worse thing I ever saw IG that pissed me off a lot is when people defended gemmers in a conversation and called them people as well, and that is ALL I will say about that.

Gemmers should be confined to their own district realistically and to see a gemmer walking down the street outside of their quarter should arouse HEAVY suspicion. Only reason they should be allowed to leave really is under the employ of a templar or noble, as they are tools.

I, too, remember the days of rarely seeing magickers about.  The only problem with that, I see, is that realistically, the Elementalist Quarter can't support the number of gemmed that it has documented in it.  They have to leave the Quarter for certain things.  While giving them more shops, a tavern, etc would make it so that they could hole up in their Quarter without seeing the rest of the city, it's been my impression that the Staff does not wish to make it that way.  They already spend lots of time in the temples, spam casting.  Do you really want to make it so that they can run out to a shop just a couple rooms away, grab something to eat, then run back with little to no time lost between casts?
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Quote from: "Vessol"

Gemmers should be confined to their own district realistically and to see a gemmer walking down the street outside of their quarter should arouse HEAVY suspicion. Only reason they should be allowed to leave really is under the employ of a templar or noble, as they are tools.

I fail to see how this increases interaction and -adds- anything to the game whatsoever. That sure as hell doesn't sound like -any- fun from either side of it, IMO.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D