Happy Armageddon Thoughts

Started by Lizzie, April 04, 2007, 10:22:46 AM

There's a lot of talk about karma, and magickers, and criticisms and complaints, and how this or that is unbalanced and twinks do this or the other thing and all kinds of stuff like that.

So in the midst of it all, I just want to say, I have learned recently I have karma for magick selection, and I'm very proud and happy for that. On the other hand, I've been playing my current PC so long, and she's an ordinary, mundane, non-leader, normal grebber-type with no sekrit skillz and not even all that much uberness in the skills she does have, and I am having an amazing time with her especially lately. As giddy as I am knowing that next time around I can pick a magicker class, I am SO having fun with the one I have now, that I might just decide to play another mundane as the end of the world as we know it draws close. When the time comes, that is. Assuming it comes, heh. With my luck, I'll have this character until the day Arm v.1 closes shop and Arm v.2 opens. But that would be fine too. If I never get a chance to play any of the karma classes I have (which aren't all -that- many really), I think I'll still be very glad I came to Armageddon and have played with such wonderful RPers.

So thanks to all of you for everything so far, and looking forward to more more more!

L. Stanson
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

That's great! I'm not too good at sticking with my characters, I get bored easily and if two weeks go by where I feel like my character has no purpose, I move on. I've had magicker karma for quite a while and only recently made one that I never intended to play fully, it just doesn't appeal to me and you should never feel that you have to play a role just because you have the karma for it. The most interesting roles are gained through direct staff trust, the kind of roles you don't find on a list in your account data, and I think that's the real achievement. Nothing beats playing a race that many players don't even know exists.
b]YB <3[/b]


Characters that survive using only Sirihish make me happy.

I love my pathetic mundane character and hope she makes it to the end.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

I loved mine too, but that somehow jinxed it and I died to my own stupidity.

Mine was cool, too. I blame you, palomar. :(
eeling YB, you think:
    "I can't believe I just said that."

I survived hahah!
...
Yeah, mundane characters are fun!
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.

I don't know if I'd really have much fun playing something other than a dirty, stinking grebber.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

I have a sizeable pile of karma, but I've definately enjoyed my generic warrior/mercenery combo far, far, far more than all the magickers I've ever played combined, go ahead and add halfling, HG, and krazy delf to that list as well.

Generic human warrior or ranger ftfw.

-WP hopes to survive to the end, very much, but would enjoy a knife in the eye just as much.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I fookin' <3 you Liz.  :wink:

Quote from: "Bebop"I fookin' <3 you Liz.  :wink:

I'm pretty glad to know that you are somewhere out there, too.


Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

You ain't so fookin' bad yaself, Bebop the Great!
/inside joke
:)
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: "palomar"I loved mine too, but that somehow jinxed it and I died to my own stupidity.

Quote from: "bloodfromstone"Mine was cool, too. I blame you, palomar.

You're both idiots. I miss you guys.
size=9]go tell that lonesome liar
go tell that midnight rider
tell the gamblin', ramblin' backslider
tell them God Almighty gonna cut 'em down[/size]

Once upon a time it used to be you had to play for at least an entire year before you got a single point of karma.

Quote from: "Hymwen"The most interesting roles are gained through direct staff trust, the kind of roles you don't find on a list in your account data, and I think that's the real achievement.

The most interesting roles are the ones you find most interesting.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: "LauraMars"The most interesting roles are the ones you find most interesting.

Truth.  

Interesting roles have nothing to do with staff approval, trust, or karma.  They have everything to do with you and what you find interesting.

The most powerful character I've ever had, by far, had 5 class skills which were haggle, value, scan, listen, and pilot.  Halfway through the character some Imm decided to give me bandage because of all the time I'd spent RP'ing bandaging my employees up on trips through the desert.

Good times.

-LoD


I concur with LoD and LauraMars.  Interesting is a very relavant and subjective term.  What's interesting to one person may not be the other.  If I stop and think about ArmageddonMUD and some characters, two of the first few who come to mind were merchants who didn't have any skill to speak of - but they created their own little empires around them.  They were very interesting to me, because of that.  Even though I love playing mages, my favorite character has always been "Human Ranger".
"I agree with Halaster"  -- Riev

D.elf ranger in Akei'ta Var will always be my first love.

That tribe is amazing, and I attempt to totally immerse myself into its rich culture whenever I make a hunt/er/ress with them.

Even though I have magicker Karma, I will say this, and only once...


MUNDANE FOR LIFE!
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

I don't think I have a favorite guild or class.  I usually end up loving whatever character I have until they die.  And making everyone else love me too.  Or hate me.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

For me it's all about who the character is, personality-wise, and how deeply I can get them involved in plots and with other characters. Give me a complex character, plenty of plot twists, and plenty of interaction and the rest just doesn't matter.

I've been very fortunate in meeting those criteria on most of my long-lived characters thus far. And I have a lot of other players to thank for that, because without them my characters would have no reason to develop, no companions for adventure, and no plots to get twisted up in.

<3 to all y'all players
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I'll always have a soft spot for Drovians.

I've been happily running a human warrior since last July, and he's my definite favourite. Mundane up the wazoo, too. Dude doesn't even know any magickers.

I think my most interesting roles are indie assassins/hunters. They have so much freedom and can do whatever they want, whereas karma roles are bounded by restrictions.

D.elves are bounded by a tribe. Mages are bounded by their gems. Half-giants are bounded by their stupidity. And so on...

If you want absolute freedom in Zalanthas, my suggestion is simple.  Make an indie.
A foreign presence contacts your mind.