Do you play careful, or risky?

Started by Gimfalisette, March 27, 2007, 04:41:21 PM

I would consider insulting templar in the Gaj risky play.

And sleeping in public in the labyrinth risky as well.

So, I play pretty risky.

But for my character, that's normal.

If your character is openly cynical, they may find themselves faced with a lot of adverse situations.

The fun part is getting out of trouble alive.

:)

Insulting templars is generally more noob-insane than genuinely risky, I've found.

My current PC is pretty meticulously careful, but has bouts of pretty risky behavior. A lot of it, I find, is risky because it's realistic.

Quote from: jstorrie on February 21, 2008, 02:02:08 AM
Insulting templars is generally more noob-insane than genuinely risky, I've found.

There's only one way to learn.  ;)

Quote from: Fathi on March 27, 2007, 06:24:39 PM
Depends entirely on the character.

Also... I like to go out with a bang.  8)
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: jstorrie on February 21, 2008, 02:02:08 AM
Insulting templars is generally more noob-insane than genuinely risky, I've found.

You realize you just made the templar-players a double-dog dare?  :o
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I've had twenty three characters since November. I have a tendency to create characters that speak their mind about things. I'm learning that having characters that are loud-mouths can be very bad for their health. Even when insulting commoners who you wouldn't think could do anything to you. People find a way...

Also a lot of my characters take risks in other ways too. Exploring has killed most of my characters.

But recently I'm trying to stop and keep my characters alive longer because I want to start getting into the more interesting plots, and dig up the more interesting things about the game before it dies.

I'm actually still alive, and still speaking my mind!

This is spooky because the catch is, the longer you stay alive after pissing people off, the longer they have to think about getting back at you.

Then you either live risky, or die.

(or run north)

Speaking one's mind is not necessarily fatal. I've done so to individual templars, nobles, merchants...hell, once I even told off the entire templarate of a particular city and my character lived ;) It's kind of an art form which involves knowing the limits of what you can say, being protected somehow from negative consequences (i.e., someone other than the folks you're insulting want you kept alive and useful), and the social skills to talk/bargain/bribe your way out of the situation you've created.

Oh, did I mention bribes? That's worth saying over and over. It's hard to go wrong with passing money/gifts to people you've pissed off. Or to people you might piss off soon...or later.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: RogueGunslinger on February 22, 2008, 03:36:34 AMI've had twenty three characters since November.

This made me feel somewhat better about my own vast number of characters.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

My current character is, by far, my loudest-mouthed, most brash, arrogant, almost universally abrasive asshole to date, and has done far more combat and exploring than all of my other PCs combined.

Said character is also my longest lived by about 80 days of playtime. So - it can be done.

February 22, 2008, 06:36:12 PM #86 Last Edit: February 22, 2008, 06:42:49 PM by RogueGunslinger
Quote from: Mood on February 22, 2008, 12:51:56 PM
Quote from: RogueGunslinger on February 22, 2008, 03:36:34 AMI've had twenty three characters since November.

This made me feel somewhat better about my own vast number of characters.

It's so much fun playing like this.. I don't know why more people don't do it... Then again, dying so much probably isn't so realistic...



Edit: I'd also like to add that not having a character who is powerful ever... Really suck a lot. I special apped one... but he died because he mouthed off to a very powerful character...

Quote from: RogueGunslinger on February 22, 2008, 06:36:12 PM
It's so much fun playing like this.. I don't know why more people don't do it... Then again, dying so much probably isn't so realistic...

Quote from: RogueGunslinger on February 22, 2008, 03:36:34 AM
But recently I'm trying to stop and keep my characters alive longer because I want to start getting into the more interesting plots, and dig up the more interesting things about the game before it dies.

I think you already answered your own question :)

Longer-lived characters have the opportunity to become more deeply embroiled in long-running plots, they can become well-known amongst the playerbase, they can amass power and coin and influence, they can be deeply changed in interesting / disturbing / heart-wrenching ways, they can acquire scars and oddities, they can tell stories to newer characters about amazing things actually experienced in-game, they can become useful to others in many ways, they can achieve / build things in game that later can be pointed to proudly after the character is gone, they can get to know a variety of very interesting characters around them really well...

The benefits are many.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

It's nice when you can say "Hey, Amos remember that time, ten years ago, when..." and have it be true.

Quote from: RogueGunslinger on February 22, 2008, 06:36:12 PM
Edit: I'd also like to add that not having a character who is powerful ever... Really suck a lot. I special apped one... but he died because he mouthed off to a very powerful character...

True power comes not from code, but from roleplay. Learn this and you will be wise.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: brytta.leofa on February 21, 2008, 06:29:44 AM
Quote from: jstorrie on February 21, 2008, 02:02:08 AM
Insulting templars is generally more noob-insane than genuinely risky, I've found.

You realize you just made the templar-players a double-dog dare?  :o

Maybe. I was more implying that general risk-taking is done with the idea of some sort of possible reward. Flipping off templars, conversely, is something we all did on our first few PCs when we didn't really 'get it.'

Quote from: RogueGunslinger on February 22, 2008, 03:36:34 AM
But recently I'm trying to stop and keep my characters alive longer because I want to start getting into the more interesting plots, and dig up the more interesting things about the game before it dies.

That's cool. Personally, I'm keeping my characters alive longer so that they can max out their combat skills and pk all yr dudez (in yr basez.)

I'm not really creative, I've found. So I tend to do what I do in real life and just copy what others do IG. If my player plays with risky people, I'm a lot riskier. If I play with Hot_dancer, I live forever. Until a freak accident comes out of left field to take my head off.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: jstorrie on February 22, 2008, 07:29:06 PM
Quote from: RogueGunslinger on February 22, 2008, 03:36:34 AM
But recently I'm trying to stop and keep my characters alive longer because I want to start getting into the more interesting plots, and dig up the more interesting things about the game before it dies.

That's cool. Personally, I'm keeping my characters alive longer so that they can max out their combat skills and pk all yr dudez (in yr basez.)

It isn't working so well, I've been trying this for my last three characters.

:)

I think this varies greatly depending on the character, but in general I'd say risky, because it's more funner.
Quote from: Wish

Don't think you're having all the fun...
You know me, I hate everyone!

Wish there was something real!
Wish there was something true!
Wish there was something real,
in this world full of YOU!