Gith, thousands of them die a day?

Started by Majikal, September 17, 2006, 05:36:13 AM

Okay.. for anyone who travels the roads near gith land the ongoing spam of dead gith and there discarded gear make me nuts. Anyone else bothered by this? I don't know whether to tell people to quit hunting gith senselessly or what... it's constant clutter on the road.. like.. ridiculous clutter..  look.


e
A Crumbling Road [NESW]
A pouched belt made from brown leather is lying here in the dust.
A couple of obsidian longswords are here.
A worn out thick braxat-hide jacket lies here.
An used helmet made from inix-hide lies here.
An used set of cuirbouilli leg guards is lying here.
A long, hooded cloak the color of the sand lies here on the ground.
An obsidian shortsword lies here.
A short wooden spear with an obsidian head lies here.

e
A Crumbling Road [NESW]
A pouched belt made from brown leather is lying here in the dust.
A couple of obsidian longswords are here.
An used bloodied bone breastplate lies on the ground.
An used bloodied scale helmet made from bone is lying here.
A worn out pair of pants, made from the hide of an inix are lying here.
A pile of black sandcloth lies here in a heap.
An obsidian shortsword lies here.
A short wooden spear with an obsidian head lies here.

e
A Crumbling Road [NESW]
An used bloodied scale helmet made from bone is lying here.
An used helmet made from inix-hide lies here.
A couple of obsidian shortswords are here.
A few obsidian longswords are here.
A couple of obsidian-tipped spears are here.


three consecutive steps on the road.. I mean.. wtf mates?

[/bitching]

I think it would be awesome if gith were beefed up a little which would make traveling githlands a bit more scary than it is. Or maybe even removing some of their items and beefing up their offense and defense or something.. maybe have them travel in packs which would make them hunted less. I dunno.. It's 4am here and I'm ranting.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

That stuff does get annoying...
Establish a cleaning crew!..or some kind of salvage operation.


<3 Save the Gith. <3

Woe to the gith hunter that gets spotted by an Immortal. They suddenly get nasty.

I get irritated by mass piles of stuff all over the road, as well, but I don't really have an answer for it. Things can get very nasty with gith as it is, so I wouldn't favor beefing them up. Maybe making them travel two or three at a time at a time would help deter the scalp hunters...

-WP
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I'm pretty sure the gith npcs are getting sick of all the bodies of the newbie pcs.  We should probably buff them too so travel is less safe for our npcs.

Quote from: "Majikal"three consecutive steps on the road.. I mean.. wtf mates?

I take as granted that you had valid reason to be there and make these steps, so why do you think accused killers had no other purposes to brave that road other then mindless NPC slaughter?

Also, what UnderSeven says.

Quote from: "Doppelganger"
Quote from: "Majikal"three consecutive steps on the road.. I mean.. wtf mates?

I take as granted that you had valid reason to be there and make these steps, so why do you think accused killers had no other purposes to brave that road other then mindless NPC slaughter?

Also, what UnderSeven says.


Ditto. Those were my thoughts exactly. Perhaps the killers had very good reasons to be killing all those gith? It's not as if after slaughtering the gith, players are going to stay behind and clean up the mess, that would be OOC. Complain more.
your mother is an elf.

I was kinda thinking the same thing. You were there for some reason so I'm sure the others that came before you were too. Lucky for you, they had to deal with a bunch of gith on the way through so you didn't have to. It is sort of funny that you posted that with the assumption that the others who came through the same area, -you- were also travelling, were only there for OOC reasons.

A bunch of little belongings lying around aren't a big deal, get over it.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Gith are aggro.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

RUN FORREST RUN!!


Seriously, running = elite tactic, saves your butt from many a foolish death.

It's quite possible that there were several gith who attacked something bigger and badder than they were, and it killed them.  And perhaps the killer had no use for the gith's crap, so they left it there.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

I saw the best way to prevent this would be to give the gith a code allowing them to act "intelligently".

They might:
Flee when overmatched.
Scouting in groups.
Following a set scouting path for each group.
Be 'reinforced' when one group is overmatched by calling over another group of scouts.

In general, a SimGith.  :twisted:  Though, I would think such an implementation likely wouldn't make that big of a difference to the world of stray newbie characters and the unwary or foolishly brave.

I don't see a problem. If three gith attack me on the way, I kill them all in consequtive rooms, skin the corpses for the gith heads then leave anything behind - they stink.
Gith are already one of the most dangerous killable NPCs. Making them stronger would be cruel.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

I would not mind seeing gith buffed up, or moving in groups.  After adding up the NPC delay, the PCs are too overpowered against NPCs (On the IQ part that is).

And I have seen this:

QuoteFlee when overmatched.

Twice!  So I thought it is already in place, unless an imm was trying to fry me.  I would love to see it being coded.

No one can eat my brainz.
some of my posts are serious stuff

POV of the "Gith Hunter" a.k.a GH:

GH slowly rides slowly from shadow to shadow within the desert canyon, watching the tops of the cliffs.  Suddenly a screaming gith leaps from concealment and rushes at him, weapons raised.  Having traveled this route before, our hero calmy draws his weapons and proceeds to beat the crap out of the gith warrior.  After the dust settles, the gith is dead and GH is victorious.  The fight raised a lot of noise for the area, so unless he'd like to have a scouting party or whole tribe of gith on his ass, our hero only takes long enough to behead the corpse and carry it's decapitated head back with him for evidence.  He leaves the body there.

POV of the Gith:

Standard gith hunter/warrior is out looking for food for his clan/searching for outlanders.  He spies a noted killer-of-kin in a gulch and, being the revenge driven person that he is, proceeds to hand out the justly deserved butt kicking to this rider.  After his nobel but ineffectual attempt ends in his death and the rider leaves, his buddies come upon his body, find it head less and vow vengence upon the human/elf/whatever that did this.  They arrange their friend's corpse in ritual pose and leave it there, equipment intact, so that their comrade may carry his weapons with him into death.

so I guess I'm saying: Think up a creative reason for all this gith crap to be laying there beyond "gith hunting power gamer".  Sure it could be the truth, but don't spoil your own rp for the twinks.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

I like Pale Horse's suggestion. Really, I think a lot of this stuff comes down to giving other players the benefit of the doubt.

For example, someone joins your clan, and they seem to train constantly. Every time you see them, they're on the dummy, only breaking when there is a live person there to train with. You roll your eyes and think "What a twink." and thereafter your interactions and opinions of them will be sullied by that. But maybe they have an IC reason. Maybe their goal is to be the best warrior in the world, regardless of how painful and long the training. Maybe not. Maybe they ARE just a twink, but it's way better to not let that possibly spoil RP, yours and theirs.

What am I trying to say? Well, I'll tell you. The next time you meet a gith slayer, react as you would to a gith slayer, not as you would to a twink hunter. Next time you meet a ridiculously beautiful PC, react properly, instead of shrugging off "another f-me". Next time you get destroyed in an arena match with some guy you've never heard of before, react to that, rather than reacting to the assumption that they just twink out all day and night.
eeling YB, you think:
    "I can't believe I just said that."

You all do realize that quite a lot of that stuff lays there for days, right? I mean, RL days. That first room might be the stuff of dead gith number one from Tuesday. The stuff in the second room is likely dead gith number two on Thursday.

They carry a LOT of crap. They don't really need to be harder... they already have a pretty wide range of skill. Maybe they just need to carry less gear, or maybe the sand needs to blow in and cover it quicker. ;)

Most of those gith deaths are from gith that attack travelers, not the other way around.
esperas: I wouldn't have gotten over the most-Arm-players-are-assholes viewpoint if I didn't get the chance to meet any.
   
   Cegar:   most Arm players are assholes.
   Ethean:   Most arm players are assholes.
     [edited]:   most arm players are assholes

Quote from: "Cegar"Most of those gith deaths are from gith that attack travelers, not the other way around.

Do you know that for a fact?

I happen to know for a fact that it isn't uncommon for people to use giths as sparring dummies. From personal experience it seems to be mostly desert-elves and the occasional mul or half-giant who obviously don't get to spar often. Sure some of the gith are killed because they attack travelers but when I played a d-elf it was pretty much a daily occurance to see people "camping" them. The staff are good about noticing when players farm these NPCs for skill increasing and sometimes players are surprised by animated gith or mantis who act intelligently and call on friends.
b]YB <3[/b]


I call it adventuring.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: "Hymwen"
Quote from: "Cegar"Most of those gith deaths are from gith that attack travelers, not the other way around.

Do you know that for a fact?

I happen to know for a fact that it isn't uncommon for people to use giths as sparring dummies. From personal experience it seems to be mostly desert-elves and the occasional mul or half-giant who obviously don't get to spar often. Sure some of the gith are killed because they attack travelers but when I played a d-elf it was pretty much a daily occurance to see people "camping" them. The staff are good about noticing when players farm these NPCs for skill increasing and sometimes players are surprised by animated gith or mantis who act intelligently and call on friends.

Gith attack PCs 100% of the time.  The reverse is not always true.

Considering their behavior, I see absolutely nothing wrong with people wanting to kill them, especially desert elves who live nearby and aren't pleased with the fact that their neighbors are a clan of psychopathic killers.
Back from a long retirement

There are certainly some things in the game that are meant to be killed.  Gith are one of them.  A more interesting analysis of RP in a circumstance like this would be: how did the person who slew these gith RP their wounds, weariness due to travel, concern over whether the gith they slew has friends, etc.  Before you level accusations of twinkery just because you found evidence of such a creature dead, those should be the questions you ask.

-- X

Oh, and:  if the gith you're hunting suddenly seem to be much more intelligently coordinated, don't be too surprised.  The world often suddenly reacts realistically to your behavior.  If your behavior is foolish behavior, your mistakes can prove very costly.

-- X

I often wonder who are the psychopathic killers. The gith who stick to their territory and attack anyone who intrudes, or the desert-elves who go to the gith territory to wipe them out because they exist. But that's besides the point.
b]YB <3[/b]


Quote from: "Forty Winks"I saw the best way to prevent this would be to give the gith a code allowing them to act "intelligently".

They might:
Flee when overmatched.
Scouting in groups.
Following a set scouting path for each group.
Be 'reinforced' when one group is overmatched by calling over another group of scouts.

In general, a SimGith.  :twisted:  Though, I would think such an implementation likely wouldn't make that big of a difference to the world of stray newbie characters and the unwary or foolishly brave.


I prefer this method, please don't pump them up. They are quite dangerous as it is, I have seen groups wiped out by certain gith parties in that area. If you see several gith assume it is just a part of the fact gith are warlike and don't always win.
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

Beef gith up? No way!  A single gith damn near killed my H-G ranger. Maybe she was a wuss for an H-G but still...

Okay, she -was- a wuss I'll admit it. I just don't think gith need to be made any stronger though. :P
Quote from: J S BachIf it ain't baroque, don't fix it.