New warrior skill.

Started by RunningMountain, April 21, 2006, 11:38:15 AM

Here, for all you bitching about warriors.


Whirlwind
Allows a warrior who is defending against multiple opponents to make a free attack on all attackers at the expense of tiring himself out. If failed, the attackers all get a free attack. This is a very hard skill to master.


A nasty elf stands here.
An ugly elf stands here.
A cute elf stands here.

A nasty elf says to you in some crazy lanauage
"Sfd kdmkm fkmssqwwqio!"

A nasty elf slashes at you, but you dodge out of the way.
An ugly elf joins a nasty elf's fight!
A cute elf joins a nasty elf's fight!

Whirl

With great expertise you suddenly turn, slashing in all directions at your opponents.
You slash a nasty elf on the arm.
You slash at a cute elf, but she dodges out of the way.
You slash an ugly elf on the head.


Any thoughts?

-RM
"A man's reputation is what other people think of him; his character is what he really is."

I don't like it.
b]YB <3[/b]


Unless they get a leap attack...
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Well, with longswords, halberds and the likes, I could see a command called "sweep."
You sweep your weapon around you!
You slash the half giant on his head, nicking him.
You mutilated the skinnies foot!
You barely graze the mul.
You dismember the halfling!
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

This makes me picture the barbarian in Diablo 2.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Maybe42or54"Well, with longswords, halberds and the likes, I could see a command called "sweep."
You sweep your weapon around you!
You slash the half giant on his head, nicking him.
You mutilated the skinnies foot!
You barely graze the mul.
You dismember the halfling!

OOoo.

While I can't say I like that skill, RM, it is a good thought, an attack that could harm multiple foes. However, as Maybe said, it should be a halbred or the like. I could also see someone with a greatsword or a great axe doing the same.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

No, I'm sorry, mansa.  Everyone knows that Dodge branches Mobility->Leap Attack-Whirlwind..  

Crap, we're not supposed to post skill lists here.

If you imaging making a move like that, every person you hit would remove some of the momentum from your swing.  You wouldn't be able to get through the armor or even cloth after the first person you hit.  

But a better question is, what does this idea add to the game?  Warriors are the toughest combat creatures already.

Let's not forget that only one in a hundred thousand Zalanthan warriors can use metal weapons, and that making a spinning attack using an obsidian, stone or chitin weapon is a very good way to make it break.  So, if anything, bone slashing weapons could be used for this, and those too...

Whirlwind attacks aren't really realistic at all, and while Arm is a fantasy game, I'm not sure I'd really want to see it.  Spinning around like that...it's also dangerous for game balance and people's sanity.

Instead, I can see other things that could be beneficial and very realistic for warriors.  For example, warriors could only get a pack penalty applied to them if they are attacked by 4 or even 5 attackers instead of 3, due to their extensive skill in combat.  Or perhaps warriors could get a form of Lunge skill, which could be used as a combination of bash and flee.
Or an ability to attack two opponents at once, one primary and one secondary (though this last one is probably a coding nightmare).
Or a headbutting ability, which can be used to deliver extensive Stun damage.  Missing would throw the warrior off balance, and it would be possible to have the headbutt reversed (with a punch to the face, for example) to hit the warrior for a good amount of stun.

The above all seem like good possible ideas to me, though I'm not thinking about game balance at the moment.  Please, keep it realistic.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Oh definitely. Only slashers could do it. No bludgeons, stabs or chops allowed with this one folks.
"A man's reputation is what other people think of him; his character is what he really is."

Quote from: "Larrath"
The above all seem like good possible ideas to me, though I'm not thinking about game balance at the moment.  Please, keep it realistic.

What! You ain't never seen them chinese swordsman who can spin their weapons all over the place. Crouching tigress, hidden dragon or whatever. It's definitely plausible and is just as realistic as doing 10-15 damage with a kick, or disarming someones weapon and throwing it into another room (1 mile?)

Or parrying arrows! Come on. Don't pull that card out, sonny.

-R
"A man's reputation is what other people think of him; his character is what he really is."

You sweep your branch of doom around!
You hit the mul on his purny lil head!
The mul collapses.
You hit the half giant on the waist.. And thats it.
You knock the halflings teeth out!
The halfling collapses.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "RunningMountain"
Quote from: "Larrath"
The above all seem like good possible ideas to me, though I'm not thinking about game balance at the moment.  Please, keep it realistic.

What! You ain't never seen them chinese swordsman who can spin their weapons all over the place. Crouching tigress, hidden dragon or whatever. It's definitely plausible and is just as realistic as doing 10-15 damage with a kick, or disarming someones weapon and throwing it into another room (1 mile?)

Or parrying arrows! Come on. Don't pull that card out, sonny.

-R

The thing about spinning your weaopon around is it isn't meant to HIT multiple people, when they did it, it was to INTIMIDATE multiple people as in, who wants to get close enough to get hit by this?  Because the first person who does, will, but they'll also break the twirling action.  

Actually I'm not convinced we can't use this idea for something, but actually hitting multiple opponents? I don't think so.  Maybe something like this could be used to for a very short time, break defense penalties of mutiple attackers.  But then again that would make a warrior really scary strong.

It sounds fine in one-to-many but what about in many-to-many combats?

That would be funny to see all warriors in group A use that skill and all in group B die instantly.

PS. You can not branch whirlwind, If you do not have a Dex score of 13+ which is needed for dodge.
A man who carries a cat by the tail learns something he can learn in no other way. -MT

Quote from: "RunningMountain"Oh definitely. Only slashers could do it. No bludgeons, stabs or chops allowed with this one folks.

An axe can do the same thing as a sword. No stabs, and not hammers, but chopping and slashing weapon can do this. Also, to someone who said that warriors are already tough, so the hell what? Magickers keep getting new spells, I'm sure skills will continue to go in ... I like this idea, myself.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I think you would have to have a certain amount of people attacking you, like 3 or 4. When you do this, there should also be a chance of you getting whoever is attacking those 3 or 4 instead of the person attacking you.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

THat's fair.

As far as accidently hitting someone goes, anyone below a certian skill level should have a chance of hitting their friend when firing into combat with archery too.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

If this is something that goes in, it should be one of the last skills a warrior
ever gets.  We're talking about a master manuever here that shouldn't
even be attempted until your weapons are like extensions of your own
body.

Myself, I think Warriors should get a Riposte skill.  It's an easy, automatic
move that accompanies a successful Parry attempt.  Put simply, you knock
the opponent's weapon out of the way and get a free attempt to hit them
while they're vulnerable.
Proud Owner of her Very Own Delirium.

Quote from: "Intrepid"If this is something that goes in, it should be one of the last skills a warrior ever gets.  We're talking about a master manuever here that shouldn't even be attempted until your weapons are like extensions of your own body.

I agree.

Additionally, Riposte sounds nice, but it should happen only as you get a high skill in parry.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I'm starting to like this less and less.  Do warriors need more skills?  What would it do if they had more skills?  

I'm worried about how this is starting to sound more and more like hack slash games that I hear about.  

Personally if new skills were being introduced into the game, I'd rather they be non combat skills.

Personally, I like skills. And no, I'm no power gamer. But I like skills. Skills are nice. Why in the Lord's name is everyone against skills? I really, really fail to understand this.

I love RP as much as the next person here, maybe even more, but skills are skills, and it's nice to have them. It's really nice to have them when it's realistic. As much as you guys complain about too much code, if truth be told, there's not enough code and never really will be to correctly reflect life as a whole. Not enough crafting skills, not enough languages or ways to talk, not enough fighting skills, not enough taming skills, not enough skills, period.

Skills make the world realer. Does that mean this skill should go in? I think so, but maybe not. But the argument about skills taking away from RP just really gets me. Skills are RP.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I think it can get too much, but I do think skills should be arranged by
physical ability.  From there, you get the option of customizing your
warrior (or any character, for that matter) based on what you do and
what his/her/its personality is.

There is a limit to what you can feasibly do in combat, so the number of
skills there will eventually taper off.  The same thing holds true for any
rogue class.  And although the limit is wide, there is a stopping point for
spells--for example, with twelve spheres and nine moods, each element
can only have, at max, eighty-one possible spells.

Ok, stop laughing...  :roll:

My point is simple: Enjoy the new additions to combat and magick.  After
it's done, any other changes will be like reinventing the wheel.

I love the Watch skill because it's something anyone can get regardless
of class.  I do look forward to more skills like that in the future; that is to
say, skills that anyone can get that are not class specific--they just are.

These are the skills I believe are truly infinite in number.  ;)
Proud Owner of her Very Own Delirium.

Quote from: "Intrepid"...There is a limit to what you can feasibly do in combat, so the number of skills there will eventually taper off.  The same thing holds true for any rogue class.  And although the limit is wide, there is a stopping point for spells--for example, with twelve spheres and nine moods, each element can only have, at max, eighty-one possible spells...

...My point is simple: Enjoy the new additions to combat and magick...

...I love the Watch skill because it's something anyone can get regardless of class.  I do look forward to more skills like that in the future; that is to say, skills that anyone can get that are not class specific--they just are.

These are the skills I believe are truly infinite in number.  ;)

Kudos.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I beg to differ.  What does these skills add to the game?  Watch adds a lot, thanks to watch we have hemo and all those possibilities, the thief classes have expanded in their need for tactics and yes, group rp.  And Watch may have more options we havn't even fully considered yet.

But warrior skills that make warriors kick more ass than they already do?  Umm.. Excuse me?  Warriors are the undisputable king of the fight.  The only people who would be able to fight a warrior if we keep giving them toys is other warriors.  This would be an imbalance and unlike watch, which is an apples and oranges like comparison, an addition that would do nothing for the rest of the game as a whole.  Just warriors.

Skills in general add a lot to the game, actually.

It's not about kicking ass, it's the way your specific asskicker kicks ass.
A large amount of skills for any class allows you to pick and choose the
methodology your character would employ for any given thing.

I remember years ago that I suggested Archery for Assassins and was
laughed at...but why not be a sniper?  Coat your arrows in poison?  Fire
them from a concealed higher ground and run like hell?  Someone along
the line agreed, and the rest is history.

What you do is the skill.  How you do it composes the choices you make
when defining your character--ie, roleplaying.
Proud Owner of her Very Own Delirium.