Ramblin'

Started by Giddy Kank, April 19, 2006, 05:48:13 AM

I loved this damn game. We have so many amazing people here, so many amazing secrets.
And, to think, I was going to store this character, too!
You all rock. All of you.
Facetious hugs and kisses.
*Cackles wildly, sprinting off into the darkness*

Agreed. For those who hate Tuluk, make a character up there. You might be surprised. I know I was.

THIS GODDAMN GAME.  

I love it.




I know who you are, Giddy Kank.

Haha, it's a time of Peace Love Understanding and R-
PLUR
A foreign presence contacts your mind.

Half-elves just got more interesting!

Go to Search and put in +"half-elf" +roleplay

Lots of great posts out there regarding their genetic mental instability!

This game rocks.

Not sure why you believe its a genetic instability?
Quote
Born of mixed elvish and human parentage, half-elves share many of the traits of both races. Tall, between 72 and 78 inches in height, and possessed of deeply etched features, half-elves resemble their elven parents. On the other hand, half-elves are bulkier and somewhat more durable than elves, and so resemble their human parents. Regardless of these attributes, however, half-elves can virtually always pass for either humans or elves, and share the skin tones and hair-and-eye colours of both parents.

A half-elf is an even mixture of elvish and human abilities: they are stronger than elves but less so than humans; possess more endurance than elves (except for the elvish ability to run), but less than humans; inherit elvish wisdom and agility, but not to the extent which elves have these things. Half-elves do not gain the elven ability to run over long distances.

Roleplaying: Accepted by neither humans nor elves, half-elves tend to be extremely self-reliant, and they pride themselves on this trait. Half-elves try to do everything for themselves, such as hunting for their own meals and camping well apart from others they are with. Despite this, half-elves typically try to gain acceptance by elves or humans and will go out of their way toward that end.

Maybe its easier for you to wrap your head around something like a "crazy person" but the truth is neither humans nor elves have a general genetic  traits of (hates this word) "bipolarism" or, more accurately, a codependent, needy and or anti-social behaviors.

From What I read the documents describe half-elves as First being unaccepted and unloved.  This one statement can and often will in RL lead to behaviors that we could attribute to a half-elf personality as described in these documents.  Therefore, by applying Occam's razor, we can throw away our assumption about genetics.  We don't know (staff has not said yet) and what we do know (the typical half-elf environment) is enough to create the behavior patterns we see in half-elves.

What makes me saddest, I think, is that when we start talking about "genetic" personality traits when discussing humanoids, we are letting ourselves get lazy.  We cheapen the game.  It becomes the worst of all D&D games.  Kill the orcs!  Why?  'cause their Orcs!  All Orcs are bad  (and rest assured the DM plays all Orcs as bad because _they are_.

I, personally, don't like such games.  I want grey. I want good Orcs, bad Orcs. I don't want heroes. I want real people.  I don't want half-elves running around feeling they must be unstable because "that's their personality - all half-elves are unstable."

I think the staff supports this idea - otherwise the documents regarding half-elves would support this bizarre idea that a few vocal players have brought up.  

There is nothing in the documents to support the idea that half-elves are genetically wired to be mentally unstable.

The problem of half-elves is far deeper than "mental problems." Their problem is on of society and that is what makes Armageddon great.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON CRACKAGEDDON
"I agree with Halaster"  -- Riev

Quote from: "moab"Not sure why you believe its a genetic instability?
Quote
Born of mixed elvish and human parentage, half-elves share many of the traits of both races. Tall, between 72 and 78 inches in height, and possessed of deeply etched features, half-elves resemble their elven parents. On the other hand, half-elves are bulkier and somewhat more durable than elves, and so resemble their human parents. Regardless of these attributes, however, half-elves can virtually always pass for either humans or elves, and share the skin tones and hair-and-eye colours of both parents.

A half-elf is an even mixture of elvish and human abilities: they are stronger than elves but less so than humans; possess more endurance than elves (except for the elvish ability to run), but less than humans; inherit elvish wisdom and agility, but not to the extent which elves have these things. Half-elves do not gain the elven ability to run over long distances.

Roleplaying: Accepted by neither humans nor elves, half-elves tend to be extremely self-reliant, and they pride themselves on this trait. Half-elves try to do everything for themselves, such as hunting for their own meals and camping well apart from others they are with. Despite this, half-elves typically try to gain acceptance by elves or humans and will go out of their way toward that end.

Maybe its easier for you to wrap your head around something like a "crazy person" but the truth is neither humans nor elves have a general genetic  traits of (hates this word) "bipolarism" or, more accurately, a codependent, needy and or anti-social behaviors.

From What I read the documents describe half-elves as First being unaccepted and unloved.  This one statement can and often will in RL lead to behaviors that we could attribute to a half-elf personality as described in these documents.  Therefore, by applying Occam's razor, we can throw away our assumption about genetics.  We don't know (staff has not said yet) and what we do know (the typical half-elf environment) is enough to create the behavior patterns we see in half-elves.

What makes me saddest, I think, is that when we start talking about "genetic" personality traits when discussing humanoids, we are letting ourselves get lazy.  We cheapen the game.  It becomes the worst of all D&D games.  Kill the orcs!  Why?  'cause their Orcs!  All Orcs are bad  (and rest assured the DM plays all Orcs as bad because _they are_.

I, personally, don't like such games.  I want grey. I want good Orcs, bad Orcs. I don't want heroes. I want real people.  I don't want half-elves running around feeling they must be unstable because "that's their personality - all half-elves are unstable."

I think the staff supports this idea - otherwise the documents regarding half-elves would support this bizarre idea that a few vocal players have brought up.  

There is nothing in the documents to support the idea that half-elves are genetically wired to be mentally unstable.

The problem of half-elves is far deeper than "mental problems." Their problem is on of society and that is what makes Armageddon great.

Lol, Moab, the 'breed scum' was only joking around.  No need to take it seriously.  He just trying to be light.  :D
, / ^ \ ,                   
|| --- || L D I E L

ok, if you're quoting more than you're actually posting, shame on you.

Okay, slow.

WTF?  I did not get anything from this thread.
some of my posts are serious stuff

Quote from: "Aldiel"Lol, Moab, the 'breed scum' was only joking around.  No need to take it seriously.  He just trying to be light.  :D

I must have missed my meds again.

;-)
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

Quote from: "moab"From What I read the documents describe half-elves as First being unaccepted and unloved.  This one statement can and often will in RL lead to behaviors that we could attribute to a half-elf personality as described in these documents.  Therefore, by applying Occam's razor, we can throw away our assumption about genetics.  We don't know (staff has not said yet) and what we do know (the typical half-elf environment) is enough to create the behavior patterns we see in half-elves.

I think you need to relax some on this.  The reason I stated this was one, it is certainly possible.  In RL we get people who live under the conditions that mirror the half-elf environment. Do all of them exhibit the same I want to be accepted/ I want to be independent behaviour? Hardly.  Yet in the zalantian world, -all- half-elfs have this behavior, -all- dwarves have what is essentaily a compulsive/obsessive disorder (focus), -all- half-giants are easily swayed, not too smart, and switch loyaties easily.  By Occam's razor, a basic genetic component is the simplest explanation.  

Do I "believe" it is a genetic disorder?  No, it's a game.  Is it possible for me to use this as a possible explanation? Yes.

*In a grouchy mood and am going back to lurking status*
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

This topic is living up to it's name.  It seems to be a mishmash of stuff from other topics, and just pure rambling.

Locked.
Morgenes

Producer
Armageddon Staff