Feel

Started by flurry, December 07, 2005, 08:48:26 AM

I just had an idea that might be crazy but I kind of like it.  I'm interested in hearing what you think.

I was thinking about the think command, and how it is a great roleplay tool even though, at first blush, it seems like a nothing command until you get used to it.

So here's my thought.   What if there was a "feel" command, akin to "think" but for emotions?

e.g.
>feel a wash of intense jealousy.

You feel a wash of intense jealousy.

This would mainly function in the same way as think, to aid roleplay and to give imms some insight into what your character is feeling.   This seems like it would be especially useful for cases where it wouldn't make sense (or would be awkward) to put emotion into a think or to otherwise work it into your roleplay.   Or if you're trying to mask your emotions by acting delighted even though you're enraged, for example.

Your thoughts?
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

I fit feelings along with my thinks.

think *a cold wave of terror* Fuck! Magicker! I better get the fuck outta here!

No change necessary to incorporate that into your play.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Well, why not, although I've been putting emotions into thinks. For example:

think *rage*
think *smugly* Stronger than any mul.

Having a separate feel command might allow for an empath perception skill (or mindbender skill).

Initially I thought you were going to suggest a feel sense.

> feel sandcloth
The piece of dun sandcloth is coarse and slightly hairy to the touch.

> feel girl
Feel girl where?

> feel girl brow
The purple-haired girl's brow is dry and feverishly hot.

Which would be far down on the list of things to do.
Lunch makes me happy.

I like this idea.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

As others have already stated, you can do this fairly well with think think command.  I don't think that this is really need, but to be honest, I actually think this idea fucking rocks.  There are a lot of times when I want to express how my character is feeling and have kludged along using the think command.  I can think of a lot of times when having a feel command would have expressed what I wanted to express much better.

Honestly, I don't see how it could hurt.  At worst no one uses it nor cares that it is used.  At best, it helps people flesh out their characters a little more and opens up the opportunity for some neat spells.  

I like the idea.

I think it's a neat idea. Couple of questions.

Would your last "feel" stick around? In other words, if you checked score (or stat) would you see a line that said, "You are feeling a bit grumpy." if the last thing you entered was "feel a bit grumpy"? If so, how long would it stay? Until the next time you changed it? Or should it eventually return to some neutral state on its own on the grounds that people would periodically forget to reset their mood, which could get a bit incongruous if they leave it for too long?

What about using the existing "change" syntax, so you would "change mood a bit grumpy" in much the same vein as you might change ldesc?

Should there be a stock set of moods?
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

I'd rather have it not be like change ldesc or change objective. Just one command to better describe my character's emotions than:

think I'm so sad.

I like the idea.

I'd rather it not be something that sticks around in your score sheet, though. Emotions can come and go in waves and it'd just be annoying to have to change it constantly. I think it should just be a variant of think, which I sometimes infuse with emotions. However, I don't like doing that. It feels awkward to me. However, it feels even more awkward not doing anything at all. Even though no one would be able to see it besides you (and the admins) I still think it would be productive for role-play.

The skinny templar says to you, in sirihish: I think your brother will make fine fodder for the Arena, don't you?

You feel a wash of intense rage.

You think: No! I'll kill that kank-whore before he hurts my little brother!

You say, in sirihish, bowing your head low with tensed shoulders: Of course, Lord Templar.
..and the puppet explodes.

Rather than a new command, I would rather see something like:
think (with a wash of rage) I hate him!

But I don't think its going to get IMPed any time soon.  The idea of chaning emotes and thinks together in this way didn't go over well with the Imms, (use stacked commands instead) I doubt this will.  Nothing wrong with using a pair of * anyway.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I would like this to be a separate command, due to reasons I don't want to go into.

It would be best, really, as a lightly modified version of the Think command, like in the original example.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Heh, possible empathic skill could tap into these feelings.  :shock:
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

>feel sad
You go home, cry, and write about it in your Livejournal.


Okay, seriously, though... I have to agree with Rindan. If this is implemented, the worst thing that could happen is that people don't use it. Generally speaking, thinks have done it for me. But I'm sure there's been a few times with each character that I could've used this.
I also like the idea of "feelings" sticking around for a while, maybe something like objectives do. It might provide some insight for the Imms who are wondering why your usually mild-mannered merchant is currently wrecking everything in his apartment.
EvilRoeSlade wrote:
QuoteYou find a bulbous root sac and pick it up.
You shout, in sirihish:
"I HAVE A BULBOUS SAC"
QuoteA staff member sends:
     "You are likely dead."

I like the concept, and it would be easy to create. Just slightly modify the think command.

<IC information removed by board moderator>
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

There are a couple of other areas this feature could be interesting that may validate someone working on it:

1. The first suggestion.  A "feel" command to express one's emotion.

>feel twinge of guilt as you lie.

You feel a twinge of guilt as you lie.

2. What if a psionicist could "detect" those feelings?

3. What if <ic info removed by board moderator> could CAUSE some of those feelings?

>manipulate <target>

You can manipulate your target to feel sadness, guilt, jealousy, happiness, relief, regret, desire, suspicion, fear.

There are some interesting RP tools that this command could allow for within the game that has nothing to do with game knowledge, abuse or anything else and would add an interesting layer to the play.

-LoD

If this is implemented, I'm going to have the urge to type "Feel up ~woman".
*blank* hmms to himself, carefully peeing across the ground.

Quote from: RaesanosI want to kill everyone.

I removed some information that strayed too deeply into the realm of things you should find out IC.  Thanks.


=O!
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Quote from: "LauraMars"=O!

I second that! This is awfully neat.
..and the puppet explodes.

*edit*

Bah on the double post...
..and the puppet explodes.

I will really dig this.  Really dig it.

Quote from: "Hexxaex"If this is implemented, I'm going to have the urge to type "Feel up ~woman".

I thought this new feel command would be an alternate to sniff except for the touch sense rather than smell. That'd be kind of neat, but there'd be abuse, of course.

Feel templar.
He feels leathery and plump.


Boy, the possibilities of abuse for that.

*
As for the real idea at hand, I don't think it's neccessary, thinks pretty much cover most everything emotes don't.

EDIT: Crap, didn't see Sanvean or Tiernan's posts. (Hides under his desk)

Yeah, I honestly don't see the point in using two separate commands to get across something I can with one existing command. *shrug* To each their own I guess.

>feel like taking a big dump

You feel like taking a big dump.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D


I'll bet less than an hour after this has gone in, somebody will...

>feel horny
subdue thread
release thread pit

Quote from: "Tiernan"Done.  It'll be in on the next reboot.  The helpfile has already been added.

http://www.armageddon.org/cgi-bin/help_index/show_help?feel


feel very grateful

feel  . . . something akin to love for Tiernan

>feel Tiernan
You feel Tiernan.

You ask Tiernan, in Sirihish, "Did you feel that?"
Tiernan asks you, in sirihish, "Feel what?"

>feel Tiernan
You feel Tiernan.

You ask Tiernan, in sirihish, "That?"
Tiernan says, in sirihish, "What?"

Naiona says, in an unknown language, "Ahhh my brain explodes, don't do that."

You think, Do what?

You start typing a long winded emote when you see this:
You suddenly cast a spell and blow yourself into a million pieces.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Well, I know that <IC information removed by board moderator> but <IC information removed by board moderator> and if <IC information removed by board moderator> then what will <IC information removed by board moderator> and if so <IC information removed by board moderator> But then there's always the <IC information removed by board moderator> that you have to <IC information removed by board moderator> when doing something like <IC information removed by board moderator> in a place like <IC information removed by board moderator>.

(No actual moderation unless the mods decided to delete that useless jumble)

But seriously. I know you can't tell us if you've imped this as well, but I think that mind benders should get to play with our emotions. I'm gonna assume that karma 8 roles can handle this new ability. Wouldn't it be cool if instead of beating the crap out of you in a conventional sense, a mind bender simply made you:

feel Like kicking the burly, extremely-ripped templar in the nuggets and making a shot at his mother?

It could become like the new backstab. :D
i] Sarge's Lifting Advice:[/i] Don't lift with your legs. Your back's the strongest muscle in your body! And look man, your knees aren't even locked. How do you expect to stand up straight? Put your groin into it!

it wasn't about that, the moderation was warranted.

Have some faith.

Rock on.

>feel all a-twitter with the anticipation of using this command in-game.

Oh wow this is exciting! I've never wanted to get back into Arm more. I want to play sooo bad... cursed, cursed priorities.

In some ways I think this command will be rather -more- important/useful than "think".  I can't wait. Thanks Tiernan!

Ooooh.... Mindbenders!  Bring them on!  Give them the ability to manipulate the feelings!  Oh the possibilities!
some of my posts are serious stuff

Cool stuff. I'm sure I'll forget to use it just as often as I do think, but it's awesome for it to be there.
eeling YB, you think:
    "I can't believe I just said that."

Heh, this got me thinking... How about a scent command?

scent sweat and rotted meat.

You smell like sweat and rotten meat.

Then when someone sniffs you:

The fat-nosed man sniffs you.

He gets the message:

The one-armed leper smells like sweat and rotten meat.

It would stay on your pc until you changed it with the "change" command. Like an objective I suppose. This way everyone can have their own odor that fits their particular pc. If you are a fancypants noble you can smell like perfumes and flowers and shit and if you are a dirty 'rinther you can smell like garbage and ass. As it is now, unless someone uses perfumes, everyone smells the same.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

We already have perfumes.

What we need is a larger array of normal scents - smelling like a lot of sweat after running, smelling like shit after going through a room that can dirty your boots, smelling like blood after combat, smelling like trash after spending a lot of time in an alley.
Smelling like bodily fluids after spending more than one IC hour alone with another PC whose sdesc has the word 'petite' in it. ;)
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Like I said, this would cover all ranges of scents.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Wow, I thought of this same thing last week but didn't post it 'cause I thought you all would tear it apart. Really cool. Really glad to see it opened for discussion. Really glad to see it implimented.

Quote from: "joyofdiscord"In some ways I think this command will be rather -more- important/useful than "think".  I can't wait. Thanks Tiernan!

Yep.  Like Rindan said..

QuoteThere are a lot of times when I want to express how my character is feeling and have kludged along using the think command. I can think of a lot of times when having a feel command would have expressed what I wanted to express much better.

There are many emotions that are just that; pure emotion.  You don't rationalize them.  You don't think rationally to yourself, "Arrr, I'm drowning in despair and rage!".  You just FEEL them.  This is going to be awesome.  Especially for half-elves and muls.

I actually like the change scent idea a lot. Yes, we have perfumes that change you to smelling like flowers and unicorns, but that and 'dust and sweat' is only appropriate for so many characters. Yeah, you'd have people forgoing perfumes if they could just change their scent without, but I would love to be able to make my woodcutter smell like 'wood and dirt' and my merchant who just spend the last week making armor to smell like 'oil and leather'.

Not a super important or high priority thing, no, but I still think it's a cool idea.
eeling YB, you think:
    "I can't believe I just said that."

Quote from: "bloodfromstone"I actually like the change scent idea a lot. Yes, we have perfumes that change you to smelling like flowers and unicorns, but that and 'dust and sweat' is only appropriate for so many characters. Yeah, you'd have people forgoing perfumes if they could just change their scent without, but I would love to be able to make my woodcutter smell like 'wood and dirt' and my merchant who just spend the last week making armor to smell like 'oil and leather'.

Not a super important or high priority thing, no, but I still think it's a cool idea.

An alternative that would make perfume still useful would be to give people a list of smells they could smell like.  That way, a 'rinther could smell like shit and piss, the desert guy could smell like dust and sweat, and the Bynner could smell like oil and leather.  It isn't really life or death, but it might be a neat touch.

You forgot prostitutes, which would smell like semen.... the possibilities are endless.
musashi: It's also been argued that jesus was a fictional storybook character.

Quote from: "Tiernan"Done.  It'll be in on the next reboot.

Coolness.  Thanks!   Talk about a quick turnaround.

It also occured to me later that this could maybe be used for physical symptions that wouldn't be apparent to anyone else.

>feel butterflies in %me stomach.

>feel a splitting headache.

Might be useful to distinguish between faking a malady or real symptoms.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

Quote from: "JollyGreenGiant"
Would your last "feel" stick around? In other words, if you checked score (or stat) would you see a line that said, "You are feeling a bit grumpy." if the last thing you entered was "feel a bit grumpy"?


That wasn't really what I had in mind (although to be honest I only thought about it for about five minutes before originally posting anyway.  Heh.)   I think that might be cool, but personally I would hate to have to change it manually to make it go away.

I kind of like having it stripped down and simple, though.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

Quote from: "Recent News"12/09/2005: Emotion parsing added to think command -- Tiernan
:shock:
Quote from: VanthA well-placed grunt can be worth a thousand words.

Wow. That's neat, as well. These are both solid additions.

Thanks Tiernan. Rock and roll.

-WP
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Simple and perfect. I can't count the number of times I've done the "feel parsing" with parentheses in my thinks before this was put in; now it's actually a seamless part of the game. Can't wait to try it out. Thanks, Tiernan!

I don't like the way the parsing is set with think. Can we have it like the say or talk command?

I did something like "think (humming to himself) Dum dee dum dum" and got "Feeling humming to himself, you think:"
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

Feel isn't for actions, it is purely for feelings.
brainz: it's what's for dinner.

Ahhh...I didn't catch that it would be incorporated -with- the think command.

think (a shimmer of relief, followed by a wave of happiness) That's cool. I thought that I'd have to use both commands separately, I didn't catch the part about it being combined with think. Very cool.


Feeling a shimmer of relief, followed by a wave of happiness, you think: "That's cool. I thought that I'd have to use both commands separately, I didn't catch the part about it being combined with think. Very cool."

:D
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

But you can do them both separately still. So many options!
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

After a little while of being able to experiment with this..

I fregging love this command.  Love it love it love it.

In many ways it has proven to be even more useful than think.

I have to admit that this addition has been a delight.  For oh-so-many reasons.


Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

I only wish feel was a toggled command like change ldesc and stayed with your char untill you A: changed it to something else, B: Logged off. C: slept. And maybe D: Certain amount of game time passed....

Oh, and were able to put it in your prompt.

I myself am finding it far easier to use feel then think.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

lol Mindbenders making people feel things... like the templar wants to eat a dwarf...lol a bit extream but what ever.
Whats the orb in the sky?"/"That right there... that orb is called the SUN."/"Oh I have heard so much about it."